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Off-Topic Discussion => General Discussion => Topic started by: Fineus on November 11, 2001, 05:55:00 am

Title: How hard to make a game?
Post by: Fineus on November 11, 2001, 05:55:00 am
As the title says - how hard should it be to make a space combat game, assuming theres ten people who know their particular roles working on the game?
Title: How hard to make a game?
Post by: aldo_14 on November 11, 2001, 06:09:00 am
Very hard.... you'd need to have 10 people with an intimate knowledge of the language, and of the proper design procedures, and also (probably) some assembly language debugging.

Also, you'd need to define interface classes for each of the individual classes (a contract), so each person would be able to work on matching object & method names / functions..... so you'd have to spend a while working on defining the problem analysis, as well.
Title: How hard to make a game?
Post by: Fineus on November 11, 2001, 06:14:00 am
Fair enough, I'm just kicking some ideas around at the moment.
Title: How hard to make a game?
Post by: Nico on November 11, 2001, 06:17:00 am
depends what. for sounds, graphics and all, well, with the right people, not that hard I suppose. For all the programing stuff (physics, AI, 3D engine...), that requires much more work.
Title: How hard to make a game?
Post by: WarpStar on November 11, 2001, 06:39:00 am
I don't know, I'd say it's pretty easy.  Look at IWar, nothing but a scripting language and a few graphic tools, and that turned out A-1 Supar  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: How hard to make a game?
Post by: Dr.Zer0 on November 11, 2001, 10:19:00 pm
 
Quote
Originally posted by WarpStar:
I don't know, I'd say it's pretty easy.  Look at IWar, nothing but a scripting language and a few graphic tools, and that turned out A-1 Supar   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

err but look at FL
I havent heard anything about it in months, Im starting to think they layed of the thing

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Title: How hard to make a game?
Post by: WarpStar on November 11, 2001, 11:16:00 pm
 
Quote
Originally posted by Dr.Zer0:
err but look at FL
I havent heard anything about it in months, Im starting to think they layed of the thing


Never played FL  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

Title: How hard to make a game?
Post by: Carl on November 11, 2001, 11:18:00 pm
that makes sense, since it's not out yet.
Title: How hard to make a game?
Post by: WarpStar on November 11, 2001, 11:28:00 pm
I thought FreeLancer was already out???
Title: How hard to make a game?
Post by: Nico on November 12, 2001, 12:40:00 am
FL? naaaaaaaaah. Check the news:
 http://www.lancersreactor.com/t/ ("http://www.lancersreactor.com/t/")

btw, FL will most likely not be interesting for us: you don't pilot the ship, you move the mouse, it's a point and click game (with a mouse no joystick support at all . great...

Title: How hard to make a game?
Post by: Jabu on November 12, 2001, 12:55:00 am
Yeah. Great, isn't it?

BTW, I was not being sarcastic. I really do think it's a great idea.

[This message has been edited by Jabu (edited 11-11-2001).]
Title: How hard to make a game?
Post by: WarpStar on November 12, 2001, 01:03:00 am
 
Quote
Originally posted by venom2506:
FL? naaaaaaaaah. Check the news:
 http://www.lancersreactor.com/t/ ("http://www.lancersreactor.com/t/")

btw, FL will most likely not be interesting for us: you don't pilot the ship, you move the mouse, it's a point and click game (with a mouse no joystick support at all . great...



Great Frollicking Lammas, no joystick or even piloting?????? How......strange.
Title: How hard to make a game?
Post by: jonskowitz on November 12, 2001, 01:16:00 am
ANYWAY, If we can please get back ON topic.

Are you're thinking of doing what I think you are thinking of doing?  If so then I think it's a great idea and all, but you have to realize the kind of work and commitment it would take to do such an undertaking.  We're not talking about just generating some datafiles for a MOD, you and your team would also be responsible for authoring the software engines that will USE those hexfiles.

Just to get an idea of what is involved with this kind of project I'd take a look at the Descent 1 & 2 sourcecode and (more importantly, since it comes in a fully compilable form) the Half-life source code.  Just to see what those who have come before you have done.

Another thing I'd do is maybe talk with the people doing the "Babylon 5: I've Found Her" freeware game.  I'm sure that'd they would have far more insight into this kind of project than anyone at this forum anyway.

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Title: How hard to make a game?
Post by: The Avenger on November 12, 2001, 02:18:00 am
as kazan already has an intemate knowlege of pof files he could no doubt code a basic program to have a 3d space sim, then i dont see why it should be to hard to advance from that, i am learning c++ at the momment so we could give it a try plenty of people to make graphics etc just need programmers

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Title: How hard to make a game?
Post by: Setekh on November 12, 2001, 02:57:00 am
Heh... Shrike, Styxx, should we tell him?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: How hard to make a game?
Post by: Shrike on November 12, 2001, 03:10:00 am
 
Quote
Originally posted by Setekh:
Heh... Shrike, Styxx, should we tell him?   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

What, how hard it really is?  Sure.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: How hard to make a game?
Post by: Setekh on November 12, 2001, 03:27:00 am
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/drevil.gif)
Title: How hard to make a game?
Post by: Fineus on November 12, 2001, 03:35:00 am
Hello Mr. Subtlety, let me introduce to you a good friend of Setekh and Shrikes, Mr. Air Raid. I think you'll get along just fine.
Title: How hard to make a game?
Post by: Shrike on November 12, 2001, 03:41:00 am
You think this is subtle?  Geez, you should meet some of my friends.....
Title: How hard to make a game?
Post by: Fineus on November 12, 2001, 03:49:00 am
No thanks  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: How hard to make a game?
Post by: Shrike on November 12, 2001, 04:03:00 am
Besides, it was Setekh who brought it up.  I'm much more discrete than he is.
Title: How hard to make a game?
Post by: Nico on November 12, 2001, 05:19:00 am
 
Quote
Originally posted by The Avenger:
as kazan already has an intemate knowlege of pof files he could no doubt code a basic program to have a 3d space sim, then i dont see why it should be to hard to advance from that, i am learning c++ at the momment so we could give it a try plenty of people to make graphics etc just need programmers


nah, kazan knows nothing about 3D, I already talked about that with him when I asked him if he could add a 3D viewport like the one of modelview, in PCS.
Title: How hard to make a game?
Post by: Styxx on November 12, 2001, 05:40:00 am
Actually, it can be easier than any of you might think (except for Shrike and Steak, maybe). All you really need, besides talented people on all areas involved, is time. And that, my friends, is the most valuable commodity on our short lifes.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Now, for a quick lesson on game development:

1. Build an idea. No point in programming if you don't know what you're programming for. Making a good story and tech background is half the way into making a game, specially if you're talking about a space sim.

2. Detail out any and all playing possibilities. You must think of everything the player will be able to do, and all this before starting the programming stuff. Here you must define any language/script/data format that will be used by the game for models, sounds, graphics, missions, universe descriptions, etc. Implementing changes on the engine later is really expensive.

3. Team integration: a good team is one where everyone knows what the others want. To accomplish this, one should take the team out to party as soon and as often as possible. Believe me, it will save you work.

4. Now the hard work begins: defining the interfaces, building the engine core (file readers, memory managers, etc.), starting work on graphics, models, and sound, write the scripts for the universe/missions/whatever. This stage will take a lot of time, and it must be done very carefully. Mistakes here will reflect badly in the end.

5. The cool part. Programming the 3D/sound/gameplay engine and putting all stuff you already have into the game to see what happens. This stage will require a lot of prototyping, the 'make it and see what happens' type of stuff. But it's hella fun. It's probably here that we'll start our work on auxiliary graphics/sounds (i.e. cutscenes and the like).

6. Now the thing begins to take shape. The engine is practically done, needing only a few tweaks. This is the time for the story people to put things together into the script/missions that will properly define the game. A bit of messing with the engine will obviously be needed, but if you planned it right not as much. Bugfixes mostly.

7. The testing. Now you probably have a working product and must make sure the thing will perform the way you want. You, your friends, your mother, your dog and a lot of people you find online will now play the thing till you can't stand it anymore. A few bugfixes on the engine, datafiles or anything else will be needed here. Again, if you planned everything right and followed the previous steps correctly you probably won't have much trouble here.

8. VoilĂ , you have a game.


Now, go find the people you need and start working on it dammit!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: How hard to make a game?
Post by: The Avenger on November 12, 2001, 05:53:00 am
styxx do u have these skills that u mention? programming wise, we have enough graphic people and moddelers it is just hard core programmers that i think we need, and for one i am up for it! if it would ever happen

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Title: How hard to make a game?
Post by: Fineus on November 12, 2001, 06:02:00 am
I have a concept - vague ideas and some epic wishes, but nothing 100% concrete yet. However, if enough people are interested (so far, myself - jonskowitz and TA) then maybe this could be more than a concept.
Title: How hard to make a game?
Post by: WarpStar on November 12, 2001, 06:04:00 am
 
Quote
Originally posted by Thunder:
I have a concept - vague ideas and some epic wishes, but nothing 100% concrete yet. However, if enough people are interested (so far, myself - jonskowitz and TA) then maybe this could be more than a concept.

Are you planning on building it off an existing game engine?

Title: How hard to make a game?
Post by: The Avenger on November 12, 2001, 06:07:00 am
i think not, as they are already copyrighted
Title: How hard to make a game?
Post by: WarpStar on November 12, 2001, 06:17:00 am
Well, you could always liscense it(or use a very versatile engine  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )
Title: How hard to make a game?
Post by: Styxx on November 12, 2001, 06:35:00 am
 
Quote
Originally posted by Thunder:
I have a concept - vague ideas and some epic wishes, but nothing 100% concrete yet. However, if enough people are interested (so far, myself - jonskowitz and TA) then maybe this could be more than a concept.

Well, good luck!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: How hard to make a game?
Post by: Darkage on November 12, 2001, 06:53:00 am
i would like to help 2..maby some weapon effects and maeking them.

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Title: How hard to make a game?
Post by: The Avenger on November 12, 2001, 10:07:00 am
we should find out who is interested in doing this, i have started to learn how to do openGL with c/c++ hopefully styxx can help me out if i get stuck, but i cannot do all the programming by myself, other people will need to lend a hand, possibly kazan if he is still with us coudl do some networking config and setting up a server for a sort of squadwar type thing, i'm sure that would go down well, i am not sure but i get the sence that if no-one is gonna make a fs3 (sorry  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) ) for us, then we might aswell do it ourselfs?

If u want to do it, count me in!

Whoever wants to do it then put your name down here, were gonna need people from all areas of the modding community. Then if there is enough people then we can go ahead and design one

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Title: How hard to make a game?
Post by: Darkage on November 12, 2001, 10:16:00 am
I am in if it's gonna happen, but not for programming stuff i can do effects and design weapons... But did you count in that we maby need our own model file type, animation file type, progs for mission building, model file converter prog etc?

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Title: How hard to make a game?
Post by: Sandwich on November 12, 2001, 10:29:00 am
Count me in for all your spelling/grammar checking needs!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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[This message has been edited by sandwich (edited 11-12-2001).]
Title: How hard to make a game?
Post by: The Avenger on November 12, 2001, 10:34:00 am
can u tell me what u can do sandwich?

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Title: How hard to make a game?
Post by: Sandwich on November 12, 2001, 10:45:00 am
^
|
Above post clarified.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


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"To err is human; to really screw up you need a computer."
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Title: How hard to make a game?
Post by: The Avenger on November 12, 2001, 12:42:00 pm
no weapon inventing or anything?, u are an military guy afterall

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Title: How hard to make a game?
Post by: phreak on November 12, 2001, 02:32:00 pm
i'll do something.  prolly programming since i'm starting to learn OGL in C++ right now.
Title: How hard to make a game?
Post by: The Avenger on November 12, 2001, 02:51:00 pm
cool same here, we should talk, now what about modelers? anyone interested?

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Title: How hard to make a game?
Post by: Jabu on November 12, 2001, 02:59:00 pm
I have absolutely no real skills. Not that I'd have the time to work on anything for the next 3 years...

I may ask some of your help for my C++ final project in a few months, though  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: How hard to make a game?
Post by: The Avenger on November 12, 2001, 03:04:00 pm
o gee thanks!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)

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Title: How hard to make a game?
Post by: Darkage on November 12, 2001, 03:18:00 pm
 
Quote
Originally posted by The Avenger:
cool same here, we should talk, now what about modelers? anyone interested?


I am learning lightwave right now.
I should be able to some seriuos stuff.

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Title: How hard to make a game?
Post by: The Avenger on November 12, 2001, 03:48:00 pm
i'm thinking venom with is nifty skillz

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Title: How hard to make a game?
Post by: LAW ENFORCER on November 12, 2001, 04:07:00 pm
Id be interested - (hopes better modelers arn't hehe)
Title: How hard to make a game?
Post by: The Avenger on November 12, 2001, 04:52:00 pm
anything is welcome at the momment even sandwich's spell checking, once we have a crew established we can delegate tasks and assign people to different tasks, so lets wait and see

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Title: How hard to make a game?
Post by: WarpStar on November 12, 2001, 04:57:00 pm
If you're going to do this, you might want to use standard model types.  I'm sure it would be easier for you guys if you just used Lightwave objects or .cob's instead of inventing your own, although I'm sure it would work, just take longer.

It looks like an ambitious project guys.  Once you have a website, I'll check it out to see how it's going.
Title: How hard to make a game?
Post by: Nico on November 12, 2001, 05:31:00 pm
use 3ds files. lots of progs can read them.
Title: How hard to make a game?
Post by: Darkage on November 12, 2001, 05:50:00 pm
 
Quote
Originally posted by venom2506:
use 3ds files. lots of progs can read them.

Arent the all the model formats copyrighted by the programmers? wouldend that be illgal to use them in a game? all the games i have have there own model formats.

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Title: How hard to make a game?
Post by: phreak on November 12, 2001, 06:30:00 pm
you might want to invent your own file format for custom things like squad logos and dockports.

edit: but i'm pretty sure people wont mind if you're not making a profit.

edit 2:hmm thunder, i was digging around the VBB and they seem to still have this topic (not tas)
 http://vbb.volition-inc.com/ubb/Forum1/HTML/008255.html ("http://vbb.volition-inc.com/ubb/Forum1/HTML/008255.html")

[This message has been edited by PhReAk (edited 11-12-2001).]
Title: How hard to make a game?
Post by: Ace on November 12, 2001, 09:28:00 pm
*chukle*

Ohh I have a concept, one that works very well, the only problem is that even a team of pretty good coders is having a problem with getting everything to work together  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: How hard to make a game?
Post by: WarpStar on November 13, 2001, 12:11:00 am
 
Quote
Originally posted by PhReAk:
you might want to invent your own file format for custom things like squad logos and dockports.

edit: but i'm pretty sure people wont mind if you're not making a profit.

edit 2:hmm thunder, i was digging around the VBB and they seem to still have this topic (not tas)
 http://vbb.volition-inc.com/ubb/Forum1/HTML/008255.html ("http://vbb.volition-inc.com/ubb/Forum1/HTML/008255.html")

[This message has been edited by PhReAk (edited 11-12-2001).]

Ah yes, I remember CL  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Title: How hard to make a game?
Post by: CobaltStarr on November 13, 2001, 01:21:00 am
Well, I'm interested... I have a several skills which I could use to help this project out... I could write mission outlines/stories and script them, I could model some things or possibly work out interface designs, or given enough time to properly learn the languages (I only have a rough understanding of C/C++ with some knowledge of the DirectX 7 API), I could help in the actual programming of the thing.
Title: How hard to make a game?
Post by: Setekh on November 13, 2001, 01:35:00 am
 
Quote
Originally posted by Ace:
*chukle*

Ohh I have a concept, one that works very well, the only problem is that even a team of pretty good coders is having a problem with getting everything to work together   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Don't we know it...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: How hard to make a game?
Post by: WarpStar on November 13, 2001, 01:38:00 am
 
Quote
Originally posted by Setekh:
Don't we know it...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

Hey, Setekh, do you still have any of the CL stuff?

Title: How hard to make a game?
Post by: Fineus on November 13, 2001, 01:43:00 am
If you mean Cold Legacy, I have everything we ever did backed up on HD.

I'd just like to point out that my idea at this point is only a concept. Even if it does get past that stage it'll be several months before I announce it and look to take things to the next step. So whilst everyones optimism and offers to help are appreciated - they're not going to bring this around right now, I have other things to worry about  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: How hard to make a game?
Post by: WarpStar on November 13, 2001, 01:48:00 am
 
Quote
Originally posted by Thunder:
If you mean Cold Legacy, I have everything we ever did backed up on HD.

I'd just like to point out that my idea at this point is only a concept. Even if it does get past that stage it'll be several months before I announce it and look to take things to the next step. So whilst everyones optimism and offers to help are appreciated - they're not going to bring this around right now, I have other things to worry about   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Thunder, did you get my email?

Title: How hard to make a game?
Post by: Fineus on November 13, 2001, 01:59:00 am
Yep, I just don't have time to reply right now - I've got college in about 20 minutes and still need a shower. I'll reply when I get back at around 11:30(GMT).
Title: How hard to make a game?
Post by: WarpStar on November 13, 2001, 02:16:00 am
 
Quote
Originally posted by Thunder:
Yep, I just don't have time to reply right now - I've got college in about 20 minutes and still need a shower. I'll reply when I get back at around 11:30(GMT).

Cool, and no problem.  I understand college, good luck  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: How hard to make a game?
Post by: The Avenger on November 13, 2001, 03:00:00 am
If people interested would kindly email me @ [email protected] with the subject INTERESTED IN HELPING then if and when it gets underway i can email u all with further info ok?

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Title: How hard to make a game?
Post by: aldo_14 on November 13, 2001, 04:23:00 am
I can make models & some interface artwork if need be... unfortunately I've only just started learning C - and it's the base operation rather than the actual language - so I can't help in any coding.

If you decide to go ahead I can try and get some people from my Uni (Computer Science department), although I wouldn't hold your breath on it  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: How hard to make a game?
Post by: Styxx on November 13, 2001, 05:05:00 am
 
Quote
By Steak on the Cold Legacy thread:
Cool! Blackblade and Styxx, have you guys got icq?

Damn, that's old! Ah, the memories...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: How hard to make a game?
Post by: The Avenger on November 13, 2001, 06:14:00 am
what was cold legacy?

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Title: How hard to make a game?
Post by: WarpStar on November 13, 2001, 06:30:00 am
It was a community wide project attempted about a year and a half ago.  Thunder still has the project files if you're interested.
Title: How hard to make a game?
Post by: Darkage on November 13, 2001, 07:04:00 am
I am very interested count me in if we eventualy continue this project, i got tons of ideas in my head i'll write them down and send them to you Thunder...

And i am learning lightwave now so in a few months i'll proberly masterd Lightwave pretty good.

That thread is indeed  old gonna read it today (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: How hard to make a game?
Post by: The Avenger on November 13, 2001, 07:19:00 am
what was actually made for cold legacy? graphics? program files? and partial engine?

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Title: How hard to make a game?
Post by: Wildfire on November 13, 2001, 07:29:00 am
I would like to help with any story or mission scripts as well as some mission designing.  

I'm only just starting to learn programming (and its visual basic anyway) so I couldn't help much in that respect.

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Title: How hard to make a game?
Post by: wEvil on November 13, 2001, 07:30:00 am
I can do concept art, storyboarding, physics validation, texturing, cutscene art, 3D models, and other graphic-related widgets.



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Title: How hard to make a game?
Post by: The Avenger on November 13, 2001, 07:50:00 am
ok  cool email me with what u would be able to do so i can produce a spreadsheet of who would like to help and what they can do then i can see what we need to fill in and if anyone wants to fill in them gaps

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Title: How hard to make a game?
Post by: WarpStar on November 13, 2001, 07:56:00 am
 
Quote
Originally posted by The Avenger:
what was actually made for cold legacy? graphics? program files? and partial engine?


Well, if I remember correctly, we did a partial storyline, tossed around some ideas and such.  I don't know who was in charge of the models and missions but I think they got started as well.
Title: How hard to make a game?
Post by: Wildfire on November 13, 2001, 08:04:00 am
Can I have a look at the story details (even if they're just rough notes) and would anyone be interested if I had a go at coming up with my own story line or an addition to the one that exists?

Just asking cos I don't really know what's happening so far with the plot of the game but I like what's happening here so far.

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Title: How hard to make a game?
Post by: The Avenger on November 13, 2001, 08:13:00 am
nothing is happening at the momment wildfire, we are just talking about it, thunder may have some idea about an actual game plan i am more focused on making the engine, as that needs to be done before any game design goes ahead. So far i have taken step one in an openGL tutorial and made a blank screen but hopefully my knowlege will grow quickly.


p.s could Thunder please email me about what u have in mind, or come on ICQ for an extended period of time, or if u are on and i am on then message me thanks

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Title: How hard to make a game?
Post by: The Avenger on November 13, 2001, 12:08:00 pm
anyone else interested i only have recieved 2 emails so far, surely there must be other people who want to participate?

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Title: How hard to make a game?
Post by: KillMeNow on November 13, 2001, 12:36:00 pm
what engine are you going to use? cause that influences teh game hugely - and remember getting an engine free? thats going to be hard well i would assume it would be
Title: How hard to make a game?
Post by: The Avenger on November 13, 2001, 12:43:00 pm
i play on making one, i am learning OpenGL now, so maybe in 20 years we might have a game (j/k) hopefully soon with the help of a book i could get something to gether then improve it from there

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Title: How hard to make a game?
Post by: phreak on November 13, 2001, 03:03:00 pm
 
Quote
Originally posted by The Avenger:
what was actually made for cold legacy? graphics? program files? and partial engine?


i made the beams.  they came out pretty well for about 10 minutes of work
Title: How hard to make a game?
Post by: Alikchi on November 13, 2001, 03:06:00 pm
I have the capacity to contribute absolutely nothing.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)
Title: How hard to make a game?
Post by: Grey Wolf on November 13, 2001, 03:35:00 pm
I can make models, but texturing... that's a grey area  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: How hard to make a game?
Post by: WarpStar on November 13, 2001, 03:57:00 pm
 
Quote
Originally posted by Grey Wolf 2009:
I can make models, but texturing... that's a grey area   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Hmmmmm, no pun intended  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Title: How hard to make a game?
Post by: The Avenger on November 13, 2001, 03:58:00 pm
if you are interested and still online goto  dal.net on mirc and join channel #Black-Dust

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Title: How hard to make a game?
Post by: WarpStar on November 13, 2001, 04:11:00 pm
Avenger, if you're making a 3d engine, hats off to you.  That's not an easy thing.  It looks like this is off to a good start.  Hmmmm, should I start drooling now or later   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

I might be able to pitch in every now and again with a concept pic or two.  Some samples of my work can be found here ("http://www.subspacezero.com/wsamples.htm").

I'll also email you the link.

Good Luck with this  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

[This message has been edited by WarpStar (edited 11-13-2001).]
Title: How hard to make a game?
Post by: Thorn on November 13, 2001, 04:13:00 pm
 
Quote
Originally posted by The Avenger:
if you are interested and still online goto  dal.net on mirc and join channel #Black-Dust


Which dalnet? theres about 15 of them...
Title: How hard to make a game?
Post by: Nico on November 13, 2001, 04:44:00 pm
contact hose people   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
oups, forgot the link: http://www.angelfire.com/scifi/WingCommanderUnivers/main.htm ("http://www.angelfire.com/scifi/WingCommanderUnivers/main.htm")


[This message has been edited by venom2506 (edited 11-13-2001).]
Title: How hard to make a game?
Post by: Stryke 9 on November 13, 2001, 04:51:00 pm
If there is any space at all for a modeler, will work for proper conversion software. Also, it's a long shot, but I *MIGHT* be able to interest some of the smart dudes at TMP in helping to program... very long shot, but they've been dealing with EarthC for a long time and it's essentially identical to C. Email me if you want a modeler, I have lots of tools I never could use in the DXF transfer or in FS (most of them take little notice of poly count) pleasepleasepleeease!

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Title: How hard to make a game?
Post by: Sandwich on November 13, 2001, 04:59:00 pm
 
Quote
Originally posted by The Avenger:
no weapon inventing or anything?, u are an military guy afterall


Hmm... true. I could do all sorts of stuff like that, yeah. To be brutally honest, I just don't want to come out and say I can do modeling (which I can) or mission creation (which I can) since they both require enormus amounts of time, which is something that ATM I don't know how much I'll have. So I'll keep my resume to spell-checking and brain-storming for now.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



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Title: How hard to make a game?
Post by: Nico on November 13, 2001, 05:00:00 pm
 
Quote
Originally posted by sandwich:
I just don't want to come out and say I can do modeling (which I can) [...] since they both require enormus amounts of time, which is something that ATM I don't know how much I'll have.

same here
Title: How hard to make a game?
Post by: The Avenger on November 13, 2001, 05:08:00 pm
thorn, random dal net they are all connected to each other

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Title: How hard to make a game?
Post by: The Avenger on November 14, 2001, 03:21:00 am
why when a topic attains about 40 -50 posts does no-one post in it,? is there a rule that i seem to be missing?

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Title: How hard to make a game?
Post by: Wildfire on November 14, 2001, 04:22:00 am
What style of game did you have in mind Avenger?  I got a few ideas if you want to here them...

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Title: How hard to make a game?
Post by: The Avenger on November 14, 2001, 07:13:00 am
space sim, i think is what thunder was thinking and me to, it seems to be one of the easiest 3d genres to work on, as there is no walls to worry about and the ai cant get stuck really. Unless it is really dumb!

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Title: How hard to make a game?
Post by: Nico on November 14, 2001, 07:36:00 am
you've never seen shivan ships stuck in a capship?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: How hard to make a game?
Post by: Wildfire on November 14, 2001, 08:22:00 am
I've draughted up some ideas for a possible game that combines both space sim and strategy.  It is very rough and would need working on - but what the hell.

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Title: How hard to make a game?
Post by: Darkage on November 14, 2001, 08:32:00 am
I was iaming for the same as freespace but better and the posiblity to jump from system to system.

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Title: How hard to make a game?
Post by: WarpStar on November 14, 2001, 08:33:00 am
 
Quote
Originally posted by darkage:
I was iaming for the same as freespace but better and the posiblity to jump from system to system.


*cough*IW2*cough*  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Title: How hard to make a game?
Post by: Darkage on November 14, 2001, 08:41:00 am
 
Quote
Originally posted by WarpStar:
*cough*IW2*cough*   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


didn't even know it IW2 has that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)



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Title: How hard to make a game?
Post by: WarpStar on November 14, 2001, 09:03:00 am
 
Quote
Originally posted by darkage:
didn't even know it IW2 has that   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)


Yea, Capsule Space even looks like subspace sorta   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Damn, I can't get over that Headz thing  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

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[This message has been edited by WarpStar (edited 11-14-2001).]
Title: How hard to make a game?
Post by: The Avenger on November 14, 2001, 09:22:00 am
it will use some of the principles of what iw2 has to offer and extend on them, but this openGL is harder than i thought i really need to learn c/c++ but that is just boring

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Title: How hard to make a game?
Post by: WarpStar on November 14, 2001, 09:30:00 am
Avenger, did you get my email?
Title: How hard to make a game?
Post by: The Avenger on November 14, 2001, 02:09:00 pm
yea

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Title: How hard to make a game?
Post by: Fineus on November 15, 2001, 02:05:00 am
Come to think of it - how hard would it be to create non-newtonian physics in IW2? That'd save the trouble of having to write a new engine...

Edit: Damn typos  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

[This message has been edited by Thunder (edited 11-15-2001).]
Title: How hard to make a game?
Post by: Nico on November 15, 2001, 05:20:00 am
?
Title: How hard to make a game?
Post by: The Avenger on November 15, 2001, 05:28:00 am
oh if you are interested, i have decided to put off making a new engine for the game, but dont fret i will not be using the freespace 2 engine so it will not be a mod and i will be using a massivly powerful one which is totally free, checkout http://www.themodplace.co.uk/blackdust ("http://www.themodplace.co.uk/blackdust")  for the latest info

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Title: How hard to make a game?
Post by: Setekh on November 15, 2001, 05:35:00 am
 
Quote
Originally posted by Thunder:
Come to think of it - how hard would it be to create newtonian physics in IW2? That'd save the trouble of having to write a new engine...

Do you mean non-Newtonian?
Title: How hard to make a game?
Post by: The Avenger on November 15, 2001, 05:40:00 am
*cough*comeonICQ*cough*

thankyou

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Title: How hard to make a game?
Post by: The Avenger on November 15, 2001, 12:31:00 pm
steak i guess u did not listen or could not be bothered anyway, just thought you lot might like to know that i have found an engine to use, that i am allowed to modify the source on, so basically its free reign anyway it is called Genesis 3D so have a look on google if you are interested

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Title: How hard to make a game?
Post by: Nico on November 15, 2001, 12:45:00 pm
yes, there's a couple of other engines like that, dunno which one is the best one tho.
Title: How hard to make a game?
Post by: aldo_14 on November 15, 2001, 01:23:00 pm
 
Quote
Originally posted by venom2506:
yes, there's a couple of other engines like that, dunno which one is the best one tho.

IIRC, Blender can b used to make an engine / game - I think it's Python for scripting(?).  www.blender.nl ("http://www.blender.nl")
Title: How hard to make a game?
Post by: phreak on November 15, 2001, 01:57:00 pm
 
Quote
Originally posted by Thunder:
Come to think of it - how hard would it be to create non-newtonian physics in IW2? That'd save the trouble of having to write a new engine...

You just have to edit the Physics data for each ship, much like fs.

[This message has been edited by PhReAk (edited 11-15-2001).]
Title: How hard to make a game?
Post by: Kazan on November 15, 2001, 03:51:00 pm
 
Quote
Originally posted by venom2506:
nah, kazan knows nothing about 3D, I already talked about that with him when I asked him if he could add a 3D viewport like the one of modelview, in PCS.

at the moment im ignorant of how to program the 3d pipelines... time to learn  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: How hard to make a game?
Post by: Nico on November 15, 2001, 03:58:00 pm
 
Quote
Originally posted by Kazan:
time to learn   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

words I like to read  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: How hard to make a game?
Post by: Setekh on November 16, 2001, 06:34:00 pm
 
Quote
Originally posted by The Avenger:
steak i guess u did not listen or could not be bothered anyway, just thought you lot might like to know that i have found an engine to use, that i am allowed to modify the source on, so basically its free reign anyway it is called Genesis 3D so have a look on google if you are interested

Nah, I'm just on the wrong computer  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: How hard to make a game?
Post by: The Avenger on November 17, 2001, 01:43:00 pm
k

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Title: How hard to make a game?
Post by: Inquisitor on November 20, 2001, 11:26:00 am
Thunder, I have looked at ALOT of engines. Genesis 3D is decent, Crystal SPace is shwoing promise, Fly3D didn't suck (morfit kinda did), I personally dig (and own a license for) Torque.

If you want some advice or maybe even help with any proof of concept, you should still have my ICQ (37097749), AIM is ETGardner, email is [email protected] and you can find me on IRC at www.maxgaming.net:6667 ("http://www.maxgaming.net:6667")  in the garagegames channel most nights as EdGardner.

I am making a small game for some gaming buddies of mine using torque and am involved in the maxgaming btech gimmick.

Look me up, mon amis.