Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Kazan on November 19, 2001, 04:13:00 pm

Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Kazan on November 19, 2001, 04:13:00 pm
 (http://www.themodplace.co.uk/redfaction/images/PCSRender00.jpg)
 (http://www.themodplace.co.uk/redfaction/images/PCSRender01.jpg)
 (http://www.themodplace.co.uk/redfaction/images/PCSRender02.jpg)
 (http://www.themodplace.co.uk/redfaction/images/PCSRender03.jpg)



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Who do you trust?
The Guy that wrote an operating system to sell
or the Guys that wrote an  operating system to use
---------------

"Why Climb it?" - "Because it's there."

"God is dead." - Nietzsche
-----------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer. (//"http://freespace.volitionwatch.com/babylon")
Alliance Productions (//"http://alliance.sourceforge.net")
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Kazan on November 19, 2001, 04:14:00 pm
 (http://www.themodplace.co.uk/redfaction/images/PCSRender04.jpg)
 (http://www.themodplace.co.uk/redfaction/images/PCSRender05.jpg)
 (http://www.themodplace.co.uk/redfaction/images/PCSRender06.jpg)
 (http://www.themodplace.co.uk/redfaction/images/PCSRender07.jpg)
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Sandwich on November 19, 2001, 04:18:00 pm
Lookin' good! I hope you'll get the shading part working.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/nervous.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

------------------
America, stand assured that Israel truly understands what you are going through.

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://www.geocities.com/sandvich/index.html"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Kazan on November 19, 2001, 04:24:00 pm
Next on the list: texturing
Then Lighting
then etc
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Darkage on November 19, 2001, 04:37:00 pm
Looks sweet sto far (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Is that the Excalibur in the last 2 pics?

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Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Setekh on November 20, 2001, 04:52:00 am
Pretty neat...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Kazan on November 20, 2001, 10:10:00 am
 
Quote
Originally posted by darkage:
Is that the Excalibur in the last 2 pics?

yeah
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: The Avenger on November 20, 2001, 10:42:00 am
when kazan has finshed training me up which could be in several months, i will make a 3ds to pof addon  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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http://www.avengershome.co.uk
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: WarpStar on November 20, 2001, 10:43:00 am
 
Quote
Originally posted by The Avenger:
when kazan has finshed training me up which could be in several months, i will make a 3ds to pof addon   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


Then a .lwo to .cob, or the reverse would be good too  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Kazan on November 20, 2001, 10:49:00 am
PCS File Support Plugins are FILETYPE to POF and POF to FILETYPE

not

FILETYPA to FILETYPB
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Taristin on November 20, 2001, 12:38:00 pm
Like it'll be so hard to do .lwo to .pof, then .pof to .cob
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Kazan on November 21, 2001, 12:40:00 am
I didn't realize but i had been doing all the tests with OpenGL FSAA 2x enabled - and it was still damned smooth... even with 4x it was smooth

disabled FSAA and the "test rotation" SCREAMED

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Snipes: just pointing out how the conversions work.. and technically you'd never have to SAVE the POF..

------------------
Who do you trust?
The Guy that wrote an operating system to sell
or the Guys that wrote an  operating system to use
---------------

"Why Climb it?" - "Because it's there."

"God is dead." - Nietzsche
-----------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer. ("http://freespace.volitionwatch.com/babylon")
Alliance Productions ("http://alliance.sourceforge.net")
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Nico on November 21, 2001, 07:41:00 am
when will you turn mapping on?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Kazan on November 21, 2001, 08:25:00 am
when i've written the code to do mapping
Title: Renderer in Progress (8 x 1280x1024 jpegs)
Post by: Sandwich on November 21, 2001, 08:45:00 am
 
Quote
Originally posted by Kazan:
I didn't realize but i had been doing all the tests with OpenGL FSAA 2x enabled - and it was still damned smooth... even with 4x it was smooth

disabled FSAA and the "test rotation" SCREAMED



Yeah - in TS the OpenGL mode in definetly faster than the DirectX mode, but the textures get warped and distorted when close to the viewpoint.


------------------
America, stand assured that Israel truly understands what you are going through.

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://www.geocities.com/sandvich/index.html"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)