Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: darklord3k on July 26, 2006, 10:12:05 am

Title: FS2NETD back up!
Post by: darklord3k on July 26, 2006, 10:12:05 am
I didn't see a topic in this forum so here is goes... ok the name says it all. :)

Check out this post
http://www.game-warden.com/forum/showthread.php?t=2331

Be shure to get the new PXO cgf file at the link above and to reregister at the FS2NETD website
http://freespaceserver.cjb.net/fs2netd/
Title: Re: FS2NETD back up!
Post by: Colonol Dekker on July 26, 2006, 10:17:55 am
Much obliged, I havent flown online since PXO started spluttering the 2nd time round.........*tears of joy*



<<Will be known online as LOA--JK47 in honour of my fallen squadmates (rest in peace www.legionofapocalypse.com)
Title: Re: FS2NETD back up!
Post by: Polpolion on July 26, 2006, 11:46:41 am
OMFG 0WNT WTF LAMO PWNAGE LOL YAY!!!!!!!!

FS2NETD!!!!!

:p
Title: Re: FS2NETD back up!
Post by: Cobra on July 26, 2006, 12:14:50 pm
who let the 12-year-old AOLer in here? :p

It's about time. LOVE to play online. :D
Title: Re: FS2NETD back up!
Post by: karajorma on July 26, 2006, 01:22:48 pm
Much as you want to don't go hammering to get into the BSG-Dev games you occassionally see though. We're not giving you the mod so you can play.

Well not yet at least :)
Title: Re: FS2NETD back up!
Post by: Polpolion on July 26, 2006, 01:51:20 pm
One question: Once FS2Netd gets in full swing, about how busy will it be? (asuming there are no technical difficulties)
Title: Re: FS2NETD back up!
Post by: neoterran on July 26, 2006, 02:26:20 pm
why, oh why, can't we play multi with mediavps on ? I mean, really hasn't someone thought of a workaround for this ?
Title: Re: FS2NETD back up!
Post by: Polpolion on July 26, 2006, 02:41:04 pm
They still gotta fix the hacked tables issue. Again.
Title: Re: FS2NETD back up!
Post by: Taristin on July 26, 2006, 03:59:03 pm
Its not so much an issue. I helped him do it the first time around. Its simply a matter of collecting the CRC32 code and enterring it into the database. However, there needs to be a standardized, semi-permanent table file for this to work, since people running around with multiple hacked files can only lead to how i was cheating on there >..>;;
Title: Re: FS2NETD back up!
Post by: Polpolion on July 26, 2006, 07:00:13 pm
I am going to be hosting a co-op mission (probably a gauntlet mission) starting now. If you want to join, you have 30 minutes from when this was posted.


EDIT: 20 muinets from time of edit :(
Title: Re: FS2NETD back up!
Post by: Cobra on July 26, 2006, 07:48:40 pm
deathmatch anyone? me be hosting with SCP. >.>
Title: Re: FS2NETD back up!
Post by: Polpolion on July 26, 2006, 07:55:54 pm
Me :p
Title: Re: FS2NETD back up!
Post by: neoterran on July 26, 2006, 08:02:38 pm
hmm. what happened to you cobra ?
Title: Re: FS2NETD back up!
Post by: Taristin on July 26, 2006, 08:12:08 pm
I kicked him in the nads and he fell down the stairs.



Ok, actually I dont know, but Im entitled to a little spam, methinks.
Title: Re: FS2NETD back up!
Post by: Cobra on July 26, 2006, 08:24:25 pm
neo, i told you i was making a game. :wtf:
Title: Re: FS2NETD back up!
Post by: Charismatic on July 26, 2006, 08:30:15 pm
Multiplayer FS2 again? Yay.

My pilot name will be Ephili, in honor of My fallen squadmates,
[dead sites\ old/hacked links]  (www.evilones.net, www.http://s3.invisionfree.com/EvilOnes/index.php, http://evosquadron.4t.com/).
Title: Re: FS2NETD back up!
Post by: Cobra on July 26, 2006, 08:47:51 pm
Why the hell did you basically just copy Colonel Dekker's post?
Title: Re: FS2NETD back up!
Post by: Charismatic on July 26, 2006, 09:12:56 pm
My post provided good info (ie pilot name), comemorated my fallen clan members, and did not break any high internet copying laws. I simply copied the form he had.

 Go cry about it...

EDIT: do we realy need to start a flame war over this? *sigh's and walks away from thread*
Title: Re: FS2NETD back up!
Post by: Cobra on July 26, 2006, 10:02:40 pm
oh sure, take EVERYTHING said to you personally.
Title: Re: FS2NETD back up!
Post by: neoterran on July 26, 2006, 10:25:52 pm
wow, that's alot of fun, but I sure do need to brush up on my skills.

My favorite is where you have someone in your sights and then they do a stop and are looking straight at you and just blast you...
Title: Re: FS2NETD back up!
Post by: Charismatic on July 26, 2006, 11:46:45 pm
lol
Title: Re: FS2NETD back up!
Post by: Colonol Dekker on July 27, 2006, 03:34:06 am
Rebel Intercept in a.......................Sekhmet with MAxim and Helios x2 and one, Stiletto bank......... :pimp:
Title: Re: FS2NETD back up!
Post by: MatthewPapa on July 27, 2006, 10:46:14 am
the following table sets should now be valid

vanilla (regular) fs2 tables
latest SCP tables (please REMOVE the mv_adveffects.vp)
old official fs2netd tables (downloadable via tutorial thread)

FAQ + How to get started using FS2NetD
http://www.game-warden.com/forum/showthread.php?t=267
Title: Re: FS2NETD back up!
Post by: Colonol Dekker on July 27, 2006, 10:51:48 am
SImple question, SCP only right..........?
Title: Re: FS2NETD back up!
Post by: Polpolion on July 27, 2006, 11:17:54 am
NO!

Well not really at least.
You can download the Launcher and Tom's build or whatever and it should work.
This stuff should be in the FAQ that MatthewPapa posted.

Title: Re: FS2NETD back up!
Post by: Taristin on July 27, 2006, 03:30:06 pm
/me hates Tom's Build.
Title: Re: FS2NETD back up!
Post by: karajorma on July 28, 2006, 04:29:09 am
*Karajorma considers it a sign of the shortsightedness of the entire multiplayer community*
Title: Re: FS2NETD back up!
Post by: Polpolion on July 28, 2006, 11:44:46 am
To tell the truth, I don't like Tom's build that much either. :nervous:

I spent a couple hours last time FS2Netd was up trying to get it to work, but it never did. With FSO, it works fine. I didn't even need to make a clean installation.
Title: Re: FS2NETD back up!
Post by: Charismatic on July 28, 2006, 12:03:25 pm
I love toms. Frankly, cauze my computer cannot handel (but should be able to) SCP. So its all i got.

Yay for toms!
Title: Re: FS2NETD back up!
Post by: Tyrian on July 28, 2006, 01:28:14 pm
I can't download the multi config file...

I hit the link and get this:

66.25.7.157
12000

Any ideas?
Title: Re: FS2NETD back up!
Post by: karajorma on July 28, 2006, 01:39:18 pm
That's the file. Save it to your FS2\Data folder :)
Title: Re: FS2NETD back up!
Post by: Tyrian on July 28, 2006, 05:50:45 pm
Just stick that in the right spot in the multi readme then?
Title: Re: FS2NETD back up!
Post by: Cobra on July 28, 2006, 07:23:09 pm
gah, at the WORST possible time i got 20 kills in one mission and the stats got tossed. :hopping:

someone do something about the random stats toss!
Title: Re: FS2NETD back up!
Post by: karajorma on July 29, 2006, 04:50:14 am
Just stick that in the right spot in the multi readme then?

Yep. Simply rightmouse the link and choose save as rather than clicking on it. It's a text file and your browser realises that so it displays it rather than downloading it
Title: Re: FS2NETD back up!
Post by: [DW]-Hunter on July 29, 2006, 11:41:02 pm
gah, at the WORST possible time i got 20 kills in one mission and the stats got tossed. :hopping:

someone do something about the random stats toss!

LOL cobra... first off i have never had a random stats toss so it must be your machine and secondly you guys, toms is probably the best build for multi since it DOESNT HAVE MULTIPLAYER PROBLEMS. on the other hand you have SCP which is full of multiplayer bugs and no one fixes them, they just pile more **** onto the problems making it worse. I mean, you cant even play multi with 3.6.9 'cause it simply wont work with netd
Title: Re: FS2NETD back up!
Post by: Mars on July 29, 2006, 11:58:48 pm
The reason there are multi-bugs in recent builds is because no one bug tests multi-player in them because they're all using that ancient crappy build.
Title: Re: FS2NETD back up!
Post by: Cobra on July 30, 2006, 01:01:58 am
gah, at the WORST possible time i got 20 kills in one mission and the stats got tossed. :hopping:

someone do something about the random stats toss!

LOL cobra... first off i have never had a random stats toss so it must be your machine

what the ****? how can MY OWN COMPUTER toss the stats?
Title: Re: FS2NETD back up!
Post by: karajorma on July 30, 2006, 03:37:32 am
and secondly you guys, toms is probably the best build for multi since it DOESNT HAVE MULTIPLAYER PROBLEMS. on the other hand you have SCP which is full of multiplayer bugs and no one fixes them, they just pile more **** onto the problems making it worse. I mean, you cant even play multi with 3.6.9 'cause it simply wont work with netd

Bollocks. 3.6.9 works fine with FS2NetD. We've been testing the Galactica mod with it.

As for bugs There are currently a grand total of two unresolved multiplayer bugs in Mantis. Neither of them are crashes or anything that should be more than an annoyance in standard FS2 multiplayer.

I've said it before and I'll say it again. I can not fix bugs I don't know about. Neither can Taylor or Kazan (Both of whom have worked on fixing multiplayer bugs this week). With a few exceptions from the BSG and SoL teams I get the feeling that I'm the only one actually working on finding bugs for multiplayer. I don't have a problem bug hunting for multiplayer because I want make sure that BSG multiplayer is as much fun as possible and stability is important to that.

That's why I said that Tom's Build was a sign of shortsightedness in the multiplayer community. You've done no work in reporting the bugs in FS2_Open and then say thats why you should use a build that is basically Freespace 1999. As for no one fixing bugs that's patently absurd. I've fixed several myself already.

If the multiplayer community don't want to help me fix bugs that's fine. I'll fix any bug I come across while working on BtRL. Beyond that you guys are on your own. If you don't submit the bugs to Mantis I'm not even going to look at them.
Title: Re: FS2NETD back up!
Post by: Taristin on July 30, 2006, 08:18:32 am
Whih is another thing I hate about Tom's build. These people cling to it like its pure and bugless. FS2's multi code wasnt perfect as it was. I remember havving numerous issues on the vanilla game. And then they use it as an excuse to dismiss and badmouth the coders working in their spare time to make the game better. They find a single bug and get huffy about it, say the coders dont know what they are oing/arent fixing them and then storm back to Tom's build.

Just reaks of arrogance to me. Especially with the vulgarities and eScreaming.
Title: Re: FS2NETD back up!
Post by: castor on July 30, 2006, 09:45:05 am
One of the problems in using FS2 Open for multi is the diversity of different builds, VPs, command line attributes, installation methods etc..
Each player has their own combination of these, which results in a huge heap of variables. Often you are not sure whether to expect the game to work or not, which is discouraging.
Also, I have to admit that this complexity has a negative psychological effect on my motivation to create bug reports -- "oh darn, I've no clue what input would be required to reproduce this fault, and most likely I don't even have access to that information".

When something "strange" happens in a multi game, one starts to think stuff like:

- is it a problem on the host side connection?
- was there a problem in my connection?
- bad connection of some other player causes this?
- does the host have a fuxored setup, hardware?
- is there something wrong on my setup, hardware?
- is it some sort of an incompatibility issue between participants ;) ?
- is there something going on with the FS2NetD server?
- and so on, and so on..

And on top of this come the possible bugs in FS2 Open.
 
I understand the frustration SCP team feels, but it is also understandable that many of the multi ppl resort to Toms build, just in order to make things simple and to reduce the number of unknowns possibly killing the fun. In case of SCP, one doesn't even know what could possibly affect the success of a multi game and what can not.

Alltogether, to solve some of these problems, I think more uniformity is needed in the way FS2 Open is used in multi - how to do that, I've got no idea.
Badmouthing etc. towards the SCP team is of course a silly thing to do, but I'd like to see that more like a personal attribute of certain people, rather than a standard :)
Title: Re: FS2NETD back up!
Post by: karajorma on July 30, 2006, 01:05:33 pm
I've played lots of games with the 303 using FS2_Open 3.6.7 and had very little problem with it. If the variety of builds is a problem then you should choose a standard one. That's what you're doing when you all stick to Tom's build anyway after all.
Title: Re: FS2NETD back up!
Post by: castor on July 30, 2006, 02:04:07 pm
Yes, these are the most ambiguous variables -- members of the multiplayer community, an undetermined bunch of people with personalities ranging from hothead to fruitcake.. and beyond. It's notoriously difficult to establish a common way of doing things, unless we are talking about a predetermined group of people.
But in principle, you are right ;)
Title: Re: FS2NETD back up!
Post by: Charismatic on July 31, 2006, 12:10:08 am
Meh, my PXO light wont stay on. That little bugger..