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Hosted Projects - FS2 Required => Inferno => Topic started by: Snail on July 27, 2006, 01:20:04 pm

Title: Inferno SCP Storyline
Post by: Snail on July 27, 2006, 01:20:04 pm
 :nervous: Okay... It took a lot of courage to actually sit down and type this here, and I bet lots of people are going to brand me as a heretic, but here goes:

INF SCP storyline seems kind of lacking, compared to the old INF storyline, which involved a new species, Ancients, two other uber capital ships more powerful than the Gargant (I did some research into the old threads around here), just to name a few. However, the new storyline, seems a little basic. Really, it just seems like the FS1 storyline again, in the sence that there are simply 2 factions (GTVA and EA) fighting each other, Shivans come, make peace, beat Shivans. However, I compared this to the old plot and I found that I was disappointed. Woomeister mentioned that the SH Gargant wouldn't even be used. Although this may have changed, I still don't see the real storyline. It all seems like just some futile struggle against the Shivans. I don't really know much about the old storyline, but generally, any FS2 MOD that has a new species in it is always something different. But the new storyline, of no Vasudan rebellion, no new species, no Ancients, etc. just seems... Lower than that of the original Inferno plot. I was just wondering if you would concider making it any less basic than it currently is?  :nervous:

Lots of people are obviously going to get extremely agry about this and I understand. A few weeks ago, and someone posted this I would probably be a bit annoyed. It's actually kind of funny that I spent my first post critisizing my favourite FS2 Campaign of all time. Sorry if this was a waste of time, but it was something that was bothering me these past few days, ever since I heard that the Gargant wasn't being used (back when I was a lurker), I tried researching and I found a real interesting storyline to the original planned Inferno.

Sorry about some VERY repetitive messages in this first post, and I probably got some people annoyed, but it was just something I HAD to say. And by the way, Inferno R1 was definately my favourite FS2 Campaign EVAR, and it is a little ironic that this was my first post.

Please do not be angry at the n00b.  :nervous:
Title: Re: Inferno SCP Storyline
Post by: Woomeister on July 27, 2006, 01:48:25 pm
The overall story of INF SCP is the same as the original R1 and R2 storylines. War between GTVA-EA, Shivans show up, make peace, beat Shivans. This hasn't changed. However the stuff that builds the storyline has changed. There's traitors on boths sides and a possibility of a Vasudan rebellion, though not of the same type as R1. Though the Vasudan stuff isn't really covered right now in what missions we've done so that may change.

The uber ships stuff was for R3 and R4 involving the Ancients and another race who act with the Shivans. Your not missing much there as they only had 2 ships, a fighter and a 150km warship. The Gargant featured in these chapters, since this idea was dropped the Gargant has nothing to do right now so its future is undecided. If I decide not to use it it'll be released as an additional mod.

The Ancients are being developed as a seperate addon, with what I think is a far better storyline for them. There's no joining the Ancients to beat back the Shivan incursion that happens in this storyline, well the Shivans aren't too interested in the GTVA in this one...except for the Icanus...
Title: Re: Inferno SCP Storyline
Post by: Snail on July 27, 2006, 02:25:51 pm
Oh... Okay then. Thanks for the quick reply. Nice to know that we will get to see the SH Gargant. What were the *******'s names? And also, can we have a screenshot of the 150km ship? Or do you not want to show it? :)

BTW, I heard that the big ship and weaponry check was coming in to place.  Does this mean that INF SCP needs only testing before it's done? Thanks.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on July 27, 2006, 02:37:43 pm
I still don't want to give the name and I don't have the models anymore to take shots of.

No INF SCP isn't near testing. Inferno Alliance is in internal testing however.
Title: Re: Inferno SCP Storyline
Post by: Snail on July 27, 2006, 02:44:15 pm
Oh, so the 150km ship is deleted? Bah whatever. Can't wait for INF Alliance either. Thanks.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on July 27, 2006, 02:47:43 pm
It wasn't that great a ship so your not missing much. It wouldn't work well in modern SCP most likely.
Title: Re: Inferno SCP Storyline
Post by: Sarafan on July 27, 2006, 02:49:30 pm
Begin plasma core insertion, gunnery control, open fire:


(http://img514.imageshack.us/img514/3808/welcome2hlpbb4xp.gif) (http://imageshack.us)

Welcome to HLP. Please keep all appendages within the installation at all times. Flamethrowers are located underneath all seats, however, due to the rising cost of oil, the ID / evolution debate (don't debate me on Whether or not there is a debate),V, and the meaning of life, the napalm has been replaced with Holy Water. Plasma rifles are located in the weapons locker, but only Admins,V, or a hyper-intelligent shade of blue have access to these areas. If you meet a Shivan in the ductwork it is most likely Carl, give him your lunch and back away slowly, odds are good you'll be fine. Recommend reading includes Karajorma's Freespace FAQ for general questions, and The Freespace Wiki for specific issues and questions.

18th kill. :)

Now that's done. HERETIC, BURN HIM!
Title: Re: Inferno SCP Storyline
Post by: Snail on July 27, 2006, 03:18:25 pm
 :( I knew this would happen. Seen it a hundred times on the INF forums. Whoever says anything that is against Inferno is burnt at the stake...  :shaking:
Title: Re: Inferno SCP Storyline
Post by: Sarafan on July 27, 2006, 03:52:57 pm
I'm not being serious, you know.
Title: Re: Inferno SCP Storyline
Post by: Snail on July 27, 2006, 04:51:41 pm
Of course, that would be murder.  :lol:
Title: Re: Inferno SCP Storyline
Post by: Mathwiz6 on July 29, 2006, 08:54:01 pm
Uhhh.... What would you DO with a 150KM ship?  :wtf: :confused:

I mean either it would crush us all, or we'd kill it, and killing a 150Km ship seems a bit ludicrous.
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on July 29, 2006, 11:26:22 pm
C'mon, a 150Km ship? I'm having a hard enough time getting the Icanus to cooperate in FRED!

(I want the Icanus to appear in front of the Knossos, but the warp forms on the bow of the ship, and if that is placed behind the Knossos, then the Knossos gets dragged along with it!)

Title: Re: Inferno SCP Storyline
Post by: Woomeister on July 30, 2006, 04:12:17 am
150km are used as background props. You wouldn't of be fighting them are be asked to destroy them.

Uh the Knossos is tiny so nothing bigger than the Sathanas can pass through it. You need a bigger one.

You don't need to worry about 150km ships anyway since we don't have any in INF SCP and don't plan to either.
Title: Re: Inferno SCP Storyline
Post by: Mathwiz6 on July 30, 2006, 10:22:03 am
Good.

Anyway, a 150KM ship wouldn't fit in a jump node  :lol:

I can see it now... "Sir, we don't fit!"

Captain :  :eek2:  :hopping:

 :lol:
Title: Re: Inferno SCP Storyline
Post by: Snail on July 30, 2006, 02:27:26 pm
You know, that always happens around here. The SSJ Gigas, the Gargant and Icanus can't fit through the Melia (Sol Gate). It's like somekind of mystery about how the Gigas and Icanus are going to meet if the Icanus can't exit and the Gigas can't enter. Also, not having that third species is actually kind of a blessing as having an entire species with only 4 ships is kind of lame, huh :p. Oh, and Woo, do the Terrans still have the biggest fleet (not EA, or else obviously they would have the most), because the Terrans always having the biggest fleet was kind of annoying (another thing that is annoying is me :nervous: ).
Title: Re: Inferno SCP Storyline
Post by: Woomeister on July 30, 2006, 02:39:47 pm
The Gigas has to find another way into the system.

The GTVA has the largest fleet, that's both Terran and Vasudan combined.
Title: Re: Inferno SCP Storyline
Post by: Rand al Thor on July 30, 2006, 02:50:19 pm
Well I think it's safe to say that the Shivans have the biggest fleet, unless you mean classes of ship? And if you do, well, Humans are a very diverse race.

Now, what else floats in water?

A duck!

If... she... weighs... the same as a duck,... she's made of wood.

Ohh! Ohh! Burn the witch! Burn the witch! Burn her! Burn her! Burn her! Burn her! Burn her! Burn her! Burn her!

Um, him.

Title: Re: Inferno SCP Storyline
Post by: Rand al Thor on July 30, 2006, 02:54:05 pm
Quote from: Woomeister
The Gigas has to find another way into the system.

Does that involve those mysterious dissappearing nodes from the FS1 cutscenes?

And I humbly take back my ruling on fleet sizes.
Title: Re: Inferno SCP Storyline
Post by: Mathwiz6 on July 30, 2006, 03:51:12 pm
Uh oh, delta serpentis was supposedly the only way into sol...

Ummmm... Same thing that the Odin does? Stabilize temp jump nodes?  :eek: Then it can go anywhere!  :shaking:

We're dooooomed!  :eek2:
Title: Re: Inferno SCP Storyline
Post by: Woomeister on July 30, 2006, 04:18:50 pm
Quote from: Woomeister
The Gigas has to find another way into the system.

Does that involve those mysterious dissappearing nodes from the FS1 cutscenes?
No, DS is the only node leading to Sol.
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on July 30, 2006, 04:26:39 pm
Woomeister just loves tormenting us with these cryptic hints.... since he knows we won't be seeing R2, an the answers to all our questions, likely for another year.  :p


I'm joking of course.


Title: Re: Inferno SCP Storyline
Post by: Snail on July 30, 2006, 04:37:54 pm
Why does everybody want to burn me?  :(
Title: Re: Inferno SCP Storyline
Post by: Woomeister on July 30, 2006, 05:13:59 pm
Woomeister just loves tormenting us with these cryptic hints.... since he knows we won't be seeing R2, an the answers to all our questions, likely for another year.  :p
Well it is a really BIG spolier that one.
Title: Re: Inferno SCP Storyline
Post by: Rand al Thor on July 31, 2006, 07:51:17 pm
Cause I'm betting you weigh the same as a duck....





Sorry it's a monty python joke. Except in this case it's probably just annoying, especially considering you don't seem to have seen the films. Or else I just did it very badly. No, I can safely say that if you were burning, I would definately throw a some water on you.

Big Spoiler eh? Do the shivans send a couple of Gigas to weight-watchers until they can squeeze through?
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on July 31, 2006, 10:00:09 pm

No, I can safely say that if you were burning, I would definately throw a some water on you.

Big Spoiler eh? Do the shivans send a couple of Gigas to weight-watchers until they can squeeze through?


Could just use the HLP's water-filled flamethrowers instead.  :P
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 01, 2006, 11:38:17 am
I'm sure they just destroy the Sol Gate, regardless if Woo admits it or not :D
Nope we won't be blowing up the big Terran stations.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 01, 2006, 05:20:58 pm
No the Gigas won't come out of the Sol jumpnode.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 01, 2006, 05:52:07 pm
The Gigas doesn't have that ability.
Title: Re: Inferno SCP Storyline
Post by: Depth_Charge on August 01, 2006, 06:59:52 pm
heres the part i'm confuse bout the gigas,  if its so big, how did it fit in the sol jump gate????
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on August 01, 2006, 07:08:37 pm
FREDding trick: position the player behind the Gigas, and have the Gigas jump out in front of the gate, looks to the player as if it jumped into the gate.  8)
Title: Re: Inferno SCP Storyline
Post by: Goober5000 on August 01, 2006, 09:39:00 pm
heres the part i'm confuse bout the gigas,  if its so big, how did it fit in the sol jump gate????

:eek2: It can shrink!!!!!!1111
Title: Re: Inferno SCP Storyline
Post by: darkship on August 01, 2006, 11:24:08 pm
maybe the shivans built it in the sol system with prefabricated parts..
 :nervous:
Title: Re: Inferno SCP Storyline
Post by: Depth_Charge on August 02, 2006, 09:53:35 am
lol of course  :D. 
Title: Re: Inferno SCP Storyline
Post by: Colonol Dekker on August 02, 2006, 11:23:00 am
WOOT! Gargant Hyperdrive, Millenium Falcon style,

FREDDERS are gonna stick it on the extreme edge of space and ive it an initial speed of 50,000,000,000 and calculate it so the ship slows down just about in the right place :nervous:






Maybe not LOL.
Title: Re: Inferno SCP Storyline
Post by: perihelion on August 02, 2006, 12:35:14 pm
What makes intrasystem jumps possible without the need for a subspace node?  Assuming it is still possible to make an intrasystem-type jump even when well outside a star system, could you not continue making (relatively) short hops all the way from one star system to another?

Or...

Subspace isn't the only way to get between star systems.  It is just the fastest currently known.  They could conceivably send a fleet to Sol the long way.  Point your telescopes towards Capella, and you may see the light of their braking maneuver...  Actually, unless you knew exactly where to look, you'd probably never even see them coming.  A node is very small compared to the entire sky.

Title: Re: Inferno SCP Storyline
Post by: perihelion on August 02, 2006, 09:53:52 pm
Well, if it were me, I wouldn't light my drives for the deceleration burn until I was pretty much about to enter the system, then I would decelerate as hard as I could to minimize the amount of time my drives are shining.  If I was really clever, I'd be coming into the system with a bright light (i.e., the Capella supernova) shining right behind me so drive-light would be missed in the glare of a much brighter light.  A garden variety star would probably work too.  Unless someone is looking very closely, it is unlikely they'll notice the spectrum of the light is very wrong.
Title: Re: Inferno SCP Storyline
Post by: mr.WHO on August 03, 2006, 06:39:38 am
What really bother me in Fs2 is that Sol is ~4 LY from Alpha Centauri. This means that both SoL and GTVA would be able to intecept their 4 years old transmissions and send an inter galactic E-mail with 8 years reply delay. Then why in FS2 they say that they have no clue what happened to/in SoL? 30 years would be enough to sent a lot of information (you can send more than one E-mail per once) to both sides.
Title: Re: Inferno SCP Storyline
Post by: Mefustae on August 03, 2006, 06:45:29 am
What really bother me in Fs2 is that Sol is ~4 LY from Alpha Centauri. This means that both SoL and GTVA would be able to intecept their 4 years old transmissions and send an inter galactic E-mail with 8 years reply delay. Then why in FS2 they say that they have no clue what happened to/in SoL? 30 years would be enough to sent a lot of information (you can send more than one E-mail per once) to both sides.
The tech description mentions 'declassified transmissions', meaning whatever came out of Sol at the time of the subspace cataclysm, the GTVA is keeping close to its chest. Any and all transmissions intercepted from Sol - detailing whatever events took place; whether it be civil war, collapse to anarchy, or shivan invasion - would undoubtedly be kept classified, natch.

Moreover, that's even more damning evidence for some kind of highly negative effect to being cut off, as if life continued as per usual, the GTA at the time would have most likely capitalised on the situation to inform the Terran populous for a boost to morale in staving off collapse.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 03, 2006, 12:09:35 pm
Quote
From the Delta Serpentis system, a squadron launched from the GTD Bastion pursued the Lucifer into the Sol jump node. These fighters and bombers had to destroy the Lucifer's reactors before the superdestroyer extinguished all life on Earth.

According to declassified transmissions, the mission succeeded. However, the explosion of the Lucifer created a subspace cataclysm that collapsed the Sol jump node, severing all contact between Earth and the other systems of Terran-Vasudan space.

The transmission could of been from the Bastion and the players group attacking the Lucifer and not from Sol.
Title: Re: Inferno SCP Storyline
Post by: mr.WHO on August 03, 2006, 12:53:24 pm
Now this make sense. I know why GTVA would classify news from Sol:

GTVA - Hi!
SoL - We're Earth Alliance, Martians are evil, Jupiterians are evil, Terrans are evil, all your base belong to us.
<GTVA left the chatroom>
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 03, 2006, 12:56:42 pm
Alliance 2 spoiler:
Spoiler:
Earth and Mars are founding members of the EA, so Mars can't be considered evil by the EA
Title: Re: Inferno SCP Storyline
Post by: mr.WHO on August 03, 2006, 03:23:17 pm
question to spoiler:
Spoiler:
If Mars is founding member then why it's called EA not SoLA, it's like calling European Union the German Union
Title: Re: Inferno SCP Storyline
Post by: Rand al Thor on August 03, 2006, 04:10:48 pm
Well duh! Cause SolA is a pub in Dublin and that'd just make em look stoopid.

I gotta say I'm loving Woo's one line responses. Seems... *almost* like he's purposely constructing them to rule out every possiblity we can think us thus crushing our hope, leaving us malleable clay to be moulded into people who will appreciate INF R2 no matter what.

Wait.... I'm ALREADY like that.
Title: Re: Inferno SCP Storyline
Post by: Snail on August 03, 2006, 04:18:39 pm
Now this make sense. I know why GTVA would classify news from Sol:

GTVA - Hi!
SoL - We're Earth Alliance, Martians are evil, Jupiterians are evil, Terrans are evil, all your base belong to us.
<GTVA left the chatroom>

One thing. Jupiterians is Jovians.
Title: Re: Inferno SCP Storyline
Post by: Goober5000 on August 03, 2006, 08:46:19 pm
Maybe he's misdirecting us.  I know of at least one other mod that is releasing purposely inaccurate information about its contents...
Title: Re: Inferno SCP Storyline
Post by: Rand al Thor on August 04, 2006, 02:18:25 am
Well that'd be just mean. Can't imagine Woo would do that. No, no one person is that evil.

Uh... Goober, is that 'one other mod' ST Reborn??
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 04, 2006, 10:39:06 am
Maybe he's misdirecting us.  I know of at least one other mod that is releasing purposely inaccurate information about its contents...
About which? the spolier I posted there is accurate, you can grab Alliance from the internal if you don't believe me :)
Title: Re: Inferno SCP Storyline
Post by: Snail on August 04, 2006, 11:32:36 am
Spoiler:
Is the martian destroyer Auriga destroyed in Alliance 1? Oh, and does that spoiler mean there will be an Alliance 2?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 04, 2006, 11:38:41 am
Spoiler:
Is the martian destroyer Auriga destroyed in Alliance 1? Oh, and does that spoiler mean there will be an Alliance 2?
Spoiler:
No, and possibly at a later date
Title: Re: Inferno SCP Storyline
Post by: Darius on August 04, 2006, 11:42:15 am
Alliance 2 spoiler:
Spoiler:
Earth and Mars are founding members of the EA, so Mars can't be considered evil by the EA

Spoiler:
Damn. I was hoping for some Earth-style smackdown on the Martian population, similar to how Japan treated Manchuria in WW2. Or is Mars still Earth's plaything for the EA government to do whatever they like?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 04, 2006, 11:47:26 am
Big spoiler:
Spoiler:
Mars didn't technically lose the war with Earth, and Earth isn't in a position to smackdown anyone at the end of Alliance.
Title: Re: Inferno SCP Storyline
Post by: Snail on August 04, 2006, 11:50:45 am
Spoiler:
Was the Icanus originally martian, as you mentioned that it was under construction before the Second Unification War?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 04, 2006, 12:55:51 pm
I won't answer that one for now as I haven't done story designs for Alliance 2 yet and it may change.
Title: Re: Inferno SCP Storyline
Post by: Snail on August 04, 2006, 01:05:47 pm
Oh, and on the subject of the Icanus, what is the replacement for the Andromeda? I'm pretty sure you're not going use that, it really was the worst model I saw in my entire life. I mean, look at that gross tiling of the damage tiles on the debris. When I saw that on modelview I almost vomited  :ick:.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 04, 2006, 01:18:44 pm
We use the EAI Atlantis instead. Which isn't the blocky station I released years ago.

edit - here it is:
http://inferno.hard-light.net/atlantis_public.jpg
Title: Re: Inferno SCP Storyline
Post by: Snail on August 04, 2006, 02:49:38 pm
Released as in.... We can get it?  :eek2:

WHERE!? WHERE!? MUST KNOW!!!  :mad2:
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 04, 2006, 03:13:23 pm
Uh no that one wasn't released. I released another Atlantis station about 4 years ago.
Title: Re: Inferno SCP Storyline
Post by: Goober5000 on August 04, 2006, 06:28:26 pm
Maybe he's misdirecting us.  I know of at least one other mod that is releasing purposely inaccurate information about its contents...

About which? the spolier I posted there is accurate, you can grab Alliance from the internal if you don't believe me :)

I don't doubt you on the Alliance campaign.  I just can't conceive of a way to get the Gigas into Sol that is both consistent with FreeSpace and not yet mentioned here.  So I conclude that it must have in fact been mentioned, yet you either ignored it or answered in a misleading way. ;)
Title: Re: Inferno SCP Storyline
Post by: T-Man on August 05, 2006, 03:21:14 am
I can think of one way, but i don't want to reveal it in case its the one they're using.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 05, 2006, 04:14:50 am
I just can't conceive of a way to get the Gigas into Sol that is both consistent with FreeSpace and not yet mentioned here.  So I conclude that it must have in fact been mentioned, yet you either ignored it or answered in a misleading way. ;)
The exact way hasn't been mentioned I think, but one was a bit close. I would answer it a bit misleading as if I just said no comment on a particular idea everyone would assume it is correct, and if it is correct, it would be a big spoiler.

It's just a bit more fun to keep everyone guessing than saying "no and I won't tell you" :)
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on August 05, 2006, 11:25:51 am
It's just a bit more fun to keep everyone guessing than saying "no and I won't tell you" :)


But that's exactly what you ARE saying!  :hopping:
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 05, 2006, 11:28:42 am
Yeah but it takes you longer to figure it out this way :D

If I told you everything there would be no point playing the campaign.
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on August 05, 2006, 12:05:02 pm
Point taken.



Course there's also no point in playing if the campaign's never released.
Title: Re: Inferno SCP Storyline
Post by: Snail on August 05, 2006, 12:32:33 pm
Sagen Sie Inferno sind tot?!!  :hopping:
Title: Re: Inferno SCP Storyline
Post by: Trivial Psychic on August 21, 2006, 05:37:09 pm
We use the EAI Atlantis instead. Which isn't the blocky station I released years ago.

edit - here it is:
http://inferno.hard-light.net/atlantis_public.jpg

Oooohhh!  Giant Space Lobster!
Title: Re: Inferno SCP Storyline
Post by: Snail on August 21, 2006, 06:57:04 pm
GIANT space lobster. :nod:
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on August 21, 2006, 09:13:29 pm
 :eek2:

Was that the Icanus I saw housed in its lower section? That thing must be bigger than the freaking Gargant!
Title: Re: Inferno SCP Storyline
Post by: Snail on August 22, 2006, 05:21:04 am
No, the Gargant is STILL bigger than that lobster. :)
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 22, 2006, 11:01:46 am
Think the Gargant is 1km longer...
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on August 22, 2006, 11:04:10 am
I wonder what Shivan Gargant-building shipyards look like?  :nervous:
Title: Re: Inferno SCP Storyline
Post by: Snail on August 22, 2006, 11:32:22 am
Don't Shivan ships just go poof?
Title: Re: Inferno SCP Storyline
Post by: Snail on August 23, 2006, 07:45:54 am
The Shivan JumpGate is not used anymore.

Delete that post. Now. That is waht they are using. ;)
Title: Re: Inferno SCP Storyline
Post by: asyikarea51 on August 23, 2006, 08:57:50 am
Point taken about the gate.  :)

Though now I'm curious as to why it's not used anymore... =|
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on August 23, 2006, 09:07:08 am
 :hopping:

I liked the Shivan JumpGate! It was almost big enough to fit an Icanus through (I tried, Icanus got halfway through it before pushing the gate along with it).
Title: Re: Inferno SCP Storyline
Post by: Mathwiz6 on August 23, 2006, 09:30:32 am
Cool, it shoved the gate?

*Pushes knossos* Move damn you! Move!

Almost.. gone... *Sathanis hops in* Done! *CRUNCH!*
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 23, 2006, 12:47:58 pm
Though now I'm curious as to why it's not used anymore... =|
No plans to use it, and I want enough table space for additional mods.
Title: Re: Inferno SCP Storyline
Post by: Mathwiz6 on August 23, 2006, 02:49:42 pm
Table space is limited?  :confused: :wtf:
Title: Re: Inferno SCP Storyline
Post by: Snail on August 23, 2006, 02:54:17 pm
Uh... Yeah? They were just increased, not unlimited.

What were the original plans for the Shivan JumpGate?
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on August 23, 2006, 04:26:06 pm
Table space is limited?  :confused: :wtf:


To 130 ships in normal builds and retail, something like 300 in Inferno-specific builds.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 23, 2006, 04:26:49 pm
250
Title: Re: Inferno SCP Storyline
Post by: Snail on August 23, 2006, 04:54:09 pm
What were the original plans for the Shivan JumpGate?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 23, 2006, 05:46:33 pm
There was no real plan for it.
Title: Re: Inferno SCP Storyline
Post by: Snail on August 23, 2006, 06:41:04 pm
Hey, are you using the Anhur (Reci bomber), now? Cause I have a freaky Vasudan(ish) Athena reskin from one of my backup disks. PVB Hathor. Reskin, not new model. It was in a folder called TVA. See attached. :D

[attachment deleted by admin]
Title: Re: Inferno SCP Storyline
Post by: Mobius on August 27, 2006, 01:08:59 am
It's well reskinned.

Tell me,how the gigas entered the subspace node to Earth?It's too little for it.
Title: Re: Inferno SCP Storyline
Post by: Snail on August 27, 2006, 08:21:51 am
Why do people keep asking that?
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on August 27, 2006, 01:15:08 pm
It must have something to do with the Gigas's massive subspace gun. I wonder if using that thing could stabilize a node, at least temporarily.
Title: Re: Inferno SCP Storyline
Post by: Snail on August 27, 2006, 04:11:47 pm
Woo has already said it can't stabilize nodes.
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on August 27, 2006, 05:26:34 pm
So shoot me... :snipe:


Must have missed that post.
Title: Re: Inferno SCP Storyline
Post by: Snail on August 27, 2006, 05:31:17 pm
Maybe they get a load of Sathani to nova some star system and they use a super node to get to Sol.

Since this is the INFSCP storyline thread, will Inferno include any Shivan theories (all I want is yes or no), or will it just be a fight against massive Shivan warships?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 28, 2006, 04:07:17 am
If you mean some kind of Shivan origin theory, then no, I don't like the idea of making the mysterious Shivans less mysterious.
Title: Re: Inferno SCP Storyline
Post by: Snail on August 29, 2006, 12:46:52 pm
I mean a motive theory...
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 29, 2006, 01:48:22 pm
Nope, none of that.
Title: Re: Inferno SCP Storyline
Post by: Mobius on August 30, 2006, 01:40:08 am
Maybe they get a load of Sathani to nova some star system and they use a super node to get to Sol.

Since this is the INFSCP storyline thread, will Inferno include any Shivan theories (all I want is yes or no), or will it just be a fight against massive Shivan warships?

There was that "How they might destroy the Gargant" thread for example...
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 30, 2006, 01:05:04 pm
That is a shame. To make the story more interesting, the Alliance should gain some info about the Shivans and that would make the Shivan/Alliance fight in Inferno a little more meaningful instead of a humiliating defeat. This might = more downloads. ;7 Too bad ETAK and the opportunity to know more about the Shivans is going to waste. To be a true FS3, learning more about the Shivans is a must. And what purpose would the GTVA have in seizing the technology if it isn't even used in Inferno? I would call that a plot hole in Inferno. :P :nod: :eek:
We would have some of you saying that sort of storyline should be 'kind of cannon' some saying it shouldn't, and the rest with pitchforks asking for our heads :D
Title: Re: Inferno SCP Storyline
Post by: Snail on August 31, 2006, 12:47:11 pm
Perhaps just have 'clues'? I remember a long time ago that there was something about the makers in the Inferno Shivan theory. Maybe in a few missions have something strange happen, like there was supposed to be an attack on a Shivan cargo depot but it turns out everything is destroyed. Stuff like that.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on August 31, 2006, 02:38:54 pm
There was never any makers of the Shivans.
Title: Re: Inferno SCP Storyline
Post by: Colonol Dekker on September 01, 2006, 06:39:41 am
cough :v: cough  :nervous:


Hows the story going by the way <no i dont want snippets> just a % figure :D
Title: Re: Inferno SCP Storyline
Post by: Snail on September 01, 2006, 10:37:38 am
No Makers? I thought you said something long ago about an Ancient ship that was too spikey for some people's tastes and you said something about the Makers???
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 01, 2006, 11:22:45 am
No Makers? I thought you said something long ago about an Ancient ship that was too spikey for some people's tastes and you said something about the Makers???
No, but we did have another race at the time, but they weren't the creators of the Shivans.
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 01, 2006, 03:22:53 pm
Another race?Something like the Nightmare models?
Title: Re: Inferno SCP Storyline
Post by: Snail on September 01, 2006, 03:29:30 pm
Not the nightmares, something else...
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 02, 2006, 07:34:53 am
I said like the Nightmares...

Wasn't it a snail?Gidan,come here!
wooof?
EAT IT!
woooorrrrr
<white blood all around>

:lol:
Title: Re: Inferno SCP Storyline
Post by: Snail on September 02, 2006, 07:44:05 am
We will all remember this when Snails rule the world.
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 02, 2006, 09:02:03 am
Ok I was tricking...

I never heard about this new race.What do you know about it?
Title: Re: Inferno SCP Storyline
Post by: Snail on September 02, 2006, 09:22:44 am
They work with the Shivans and have a 150 km ship...
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 03, 2006, 05:16:12 am
They work with the Shivans and have a 150 km ship...

That ship Woo has made so far?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 03, 2006, 05:29:01 am
I didn't make those large ships. Though I converted them for use in retail they aren't my designs.
Title: Re: Inferno SCP Storyline
Post by: Snail on September 03, 2006, 05:43:09 am
Who made them? Venom?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 03, 2006, 05:56:15 am
Probably.
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 03, 2006, 03:06:27 pm
I didn't make those large ships. Though I converted them for use in retail they aren't my designs.

You said in another thread,
"One time I made a 150km long ship"
;)
Title: Re: Inferno SCP Storyline
Post by: Snail on September 03, 2006, 03:11:05 pm
So did I. It was a block.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 03, 2006, 03:16:23 pm
Yeah, but I didn't say it was one of those species super ships that was actually used :p
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 03, 2006, 04:54:13 pm
Yeah, but I didn't say it was one of those species super ships that was actually used :p

I didn't make those large ships. Though I converted them for use in retail they aren't my designs.

Well...
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 04, 2006, 06:37:04 pm
Woo has lost the CD which contained it,is he going to remake it?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 05, 2006, 11:27:30 am
I have over 200 cds, it's on one of them.
Title: Re: Inferno SCP Storyline
Post by: CaptJosh on September 05, 2006, 03:09:45 pm
Sounds like it't sime to get some DVDs and start consolidating.
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 05, 2006, 03:15:27 pm
For the sake of umanity.

Were 150 km ships impossible to make?I mean,it isn't worthwile to add turrets to huge stuff.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 05, 2006, 03:27:56 pm
Were 150 km ships impossible to make?I mean,it isn't worthwile to add turrets to huge stuff.
No
They didn't have turrets. They act as big background props.
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 05, 2006, 03:40:42 pm
Were 150 km ships impossible to make?I mean,it isn't worthwile to add turrets to huge stuff.
No
They didn't have turrets. They act as big background props.

Backgrounds?The player will never face that ship this way...
Which abilities does this warship have?Can it destroy a sun by itself?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 05, 2006, 03:52:16 pm
Backgrounds?The player will never face that ship this way...
That's the point. Your not supposed to fight something that big.
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 05, 2006, 05:54:38 pm
Backgrounds?The player will never face that ship this way...
That's the point. Your not supposed to fight something that big.

Big delusion....
<neither the T...Icanus,the Gigas and the Gargant were supposed to be attacked by small crafts>
What will that ship do?Can you tell us or its classified?What's its name?
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on September 05, 2006, 08:20:00 pm
I believe it was dropped with R1.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 06, 2006, 12:03:03 pm

<neither the T...Icanus,the Gigas and the Gargant were supposed to be attacked by small crafts>
You will be attacking the Gigas.
I do consider the Jotun to be a 'small' craft :D
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 06, 2006, 02:34:44 pm
Small craft:
In this contest,even destroyers(small craft is relative in such cases).
I needed one hour to take down the gigas flying a Jotun,with only Alpha and Beta(I have ended the mission with 2 wingmen left).
Unless you put 20 Jotun with escort fighting it,you'll need to make the longest FS mission ever made.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 06, 2006, 02:40:14 pm
I said you will attack the Gigas, not destroy it.
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 06, 2006, 04:06:52 pm
I said you will attack the Gigas, not destroy it.

Ok let's finish it there.I don't want R2 spoilers.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 06, 2006, 05:28:24 pm
Actually it was stated long ago that the Icanus destroys the Gigas with its main beam cannon in one shot
It would take the Icanus 2 shots to destroy it.
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on September 06, 2006, 06:19:18 pm
It was said that the Icanus stands a far better chance of taking down the Gigas without being destroyed before the Gigas if they go head on since the ICanus has a stonger forward beam cannon, but with that subspace weapon, this might not hold true.


No, the Icanus still wins. That subspace weapon has a lot less power than the... is the Icanus's main gun called the "Punisher" cannon? I forget...  At any rate, the subspace gun also recharges a lot more slowly. The Icanus can fire three shots in the time it takes the Gigas to begin firing a second time.

Course, this is all based on a mission I designed using R1. Maybe the damage values/recharge times, etc. have changed since then.
Title: Re: Inferno SCP Storyline
Post by: Trivial Psychic on September 06, 2006, 08:24:23 pm
I could see the primary objective for a surgical strike against the Gigas, prior to an engagement with the Icanus, as knocking out its subspace drives, with beam cannons as a secondary objective.  With its subspace drive knocked out, it would be unable to flee from the Icanus, which would jump in from behind it, where fewer of its turrets can be brought to bear.
Title: Re: Inferno SCP Storyline
Post by: Darius on September 07, 2006, 02:51:54 am
I'm thinking the duel will be scripted. Ie. Icanus main weapon not firing as well nor as often as it does at full capacity/Gigas subspace weapon doing more damage than the table values.
Title: Re: Inferno SCP Storyline
Post by: asyikarea51 on September 07, 2006, 03:37:34 am
Yup, Icanus still wins Gigas, but it doesn't do it within one shot. I put them head to head and had the Icanus jump out immediately after the Gigas went down... and then the Icanus got stuck halfway through the warp :lol:

The subspace weapon was :wtf:, just a small green ball hovering around the greyish hull...
Title: Re: Inferno SCP Storyline
Post by: Mathwiz6 on September 07, 2006, 06:56:53 am
How'd it get stuck?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 07, 2006, 11:29:11 am
I could see the primary objective for a surgical strike against the Gigas, prior to an engagement with the Icanus, as knocking out its subspace drives, with beam cannons as a secondary objective.  With its subspace drive knocked out, it would be unable to flee from the Icanus, which would jump in from behind it, where fewer of its turrets can be brought to bear.
Surgical strike yes, reasons for the strike no. :)

The final Gigas mission might be split into two parts depending on how I decide to deploy the Icanus.
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on September 07, 2006, 02:41:04 pm
How'd it get stuck?

The Gigas takes forever to explode, and until the explosion is complete, the game treats the object as still whole. So, the Icanus was running into the Gigas, which was still "whole".

I think the SCP guys oughtta change that section of code, since it is very very weird to see beams powering up in the middle of nowhere while the ship that once sported them is being vaporized... ;7
Title: Re: Inferno SCP Storyline
Post by: Snail on September 07, 2006, 03:09:19 pm
The subspace weapon was :wtf:, just a small green ball hovering around the greyish hull...

As Woo has said on numerous occasions, the Subspace Rift is supposed to be scripted by the mission designer (ie. self-destruct).
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 07, 2006, 04:30:32 pm
Well it doesn't work like it used to in retail. I found a far better way to script it using SCP though.
Title: Re: Inferno SCP Storyline
Post by: Trivial Psychic on September 07, 2006, 08:49:31 pm
The Gigas takes forever to explode, and until the explosion is complete, the game treats the object as still whole. So, the Icanus was running into the Gigas, which was still "whole".

I think the SCP guys oughtta change that section of code, since it is very very weird to see beams powering up in the middle of nowhere while the ship that once sported them is being vaporized... ;7

That issue has been brought up before, and when coders do comment the response is that this is in the mission designer's domain.  The mission designer should include an event that turret-locks a ship when it's hull strength reaches zero.
Title: Re: Inferno SCP Storyline
Post by: CaptJosh on September 08, 2006, 03:44:05 pm
Like the AI play dead sexp maybe?
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 08, 2006, 03:46:54 pm
Gigas:powerful beams placed everywhere.
Te...ehm,Icanus:many BFSilv,only a single USilv.
=
The Gigas can inflict severe damage to the Te...ehm,Icanus anyway.The T...Icanus can do it only when facing the Gigas on its front and firing with the USilv.

When one of the warships' integrity reaches almost 0,make an event beam-protect-ship and beam-lock-all,so it will finish to fire or being hit(in a fair fight the winner is taken down by the loser before it completely explodes).
Title: Re: Inferno SCP Storyline
Post by: Snail on September 09, 2006, 06:05:29 am
The REAL Icanus supercannon can destroy the Gargant in less than a minute (not counting the time it takes to explode, of course).
Code: [Select]
Fry that *****
fire-beam
Icanus
Turret01
Gargant

With a repeat count of 2348283482 and an interval time of 1. :D
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 09, 2006, 06:25:12 am
The max repeat count is 999,and it will probably crash the game.
Title: Re: Inferno SCP Storyline
Post by: Snail on September 09, 2006, 07:03:15 am
Nope, I did that before. :D
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 09, 2006, 12:18:04 pm
Maybe it would be effective against an entire Shivan fleet,with the beams pointed in different directions.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 09, 2006, 03:16:21 pm
The REAL Icanus supercannon can destroy the Gargant in less than a minute (not counting the time it takes to explode, of course).
Code: [Select]
Fry that *****
fire-beam
Icanus
Turret01
Gargant

With a repeat count of 2348283482 and an interval time of 1. :D
Nope, it still loses:
(http://inferno.hard-light.net/GargSpam01.jpg)
(http://inferno.hard-light.net/GargSpam02.jpg)
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 09, 2006, 04:01:30 pm
I WANT THAT SHIP!!!!!!!!!!!!!!!!!!!!!!
I WANT THOSE TEXTURES!!!!!!!!!!!!!
I WANT THE UPGRADED EARTH!!!!!!!
I WANT EVERYTHING!!!!!!!!!!!!!!!!!!!

Hey there's Italy beyond the Gargant...well done Woo,in the old Earth she was covered by a white cloud.
The region where I live is covered in this screenshot...

There must be a trick,a ship of that dimensions can't resist to all those USilvs...the hitpoints are unfair...
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 09, 2006, 04:06:23 pm
No tricks there. I set up a 1 second delay, repeating fire beam sexp on the Icanus main turret, and beam freed both ships so the Gargant could attack as well. Icanus got it down to 89%.
Title: Re: Inferno SCP Storyline
Post by: Snail on September 09, 2006, 04:14:43 pm
:ha:

You might have proven my theory wrong, but I managed to squeeze Gargant shots out of you! I am a genius! :pimp:
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 09, 2006, 04:20:40 pm
Only because I wished to show them :p :D
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 09, 2006, 04:24:48 pm
You still call it Icanus,umpf.

The Gargant seems longer than expected,wasn't it long 38 kms?

No tricks there. I set up a 1 second delay, repeating fire beam sexp on the Icanus main turret, and beam freed both ships so the Gargant could attack as well. Icanus got it down to 89%.

1 sec is the minimum value.The T...Icanus reduced to 30 percent in 30 secs...wow....the Gargant reduced to 94...
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 09, 2006, 04:34:03 pm

The Gargant seems longer than expected,wasn't it long 38 kms?
It's 37.8km
Title: Re: Inferno SCP Storyline
Post by: Snail on September 09, 2006, 05:00:06 pm
They're not gunna change the name to Terra, NO amount of crying, magic, spellcasting, running outside naked and yelling or going to Woo's house with +2 Armor of God and +6 whupass, is going to change that.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 09, 2006, 05:01:27 pm
Why would I even want to call it Terra?
Title: Re: Inferno SCP Storyline
Post by: Snail on September 09, 2006, 05:31:19 pm
The Steadfast people are calling it that.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 09, 2006, 05:41:21 pm
Well I could care less what they call it. The official name stands :p
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 10, 2006, 07:06:01 am
We don't want that you change the name of the T...Icanus.Our model is better :D
What does Icanus mean?It isn't a good name for the symbol of the Terran fleet.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 10, 2006, 07:13:51 am
Our model is better :D
Uh if it's the Icanus your using for the 'Terra' then it's the R1 Icanus, which is lower quality than the current one.

I actually have a 5000 polygon ship which would make a decent replacement for the current Icanus, it's one of Aldos, but it's a major design change and would be extremely difficult for me to texture.
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 10, 2006, 07:35:53 am
What does Icanus mean?Why the most powerful Terran warship has a so strange name?Wasn't it going to be renamed Apocalypse(it was maybe a torpedo)?
About "our" Icanus,the plot has changed...
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 10, 2006, 07:50:10 am
No it wasn't named Apocalypse, at one point we were using the Apocalypse from Machina Terra. When we went with our own model we had to change the name as it would clash with the MT one.

Many R1 names were not chosen for their meanings. Melia is a nymph for example, and doesn't sound right for the Sol gateway. I originally wanted to call it the Gaia, but Venom wouldn't let me as he had a ship called the Gaia at that time in OTT :p
Title: Re: Inferno SCP Storyline
Post by: Snail on September 10, 2006, 09:03:37 am
I had a crappily reskinned Gaia that looked like the Vasudan supercarrier from the FS2 concept art, it looks surprisingly similar, the mesh just had Terranish maps...
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 10, 2006, 09:42:25 am
The Gaia has some mesh issues IIRC. I'll need to have a look at it someday.
Title: Re: Inferno SCP Storyline
Post by: Darius on September 10, 2006, 10:14:30 am
I actually have a 5000 polygon ship which would make a decent replacement for the current Icanus, it's one of Aldos, but it's a major design change and would be extremely difficult for me to texture.

I like Aldo's designs. What does it look like, out of curiosity?
Title: Re: Inferno SCP Storyline
Post by: Snail on September 10, 2006, 11:36:54 am
I have the Gargant!

(It's actually the Pre-R1 Gigas)

[attachment deleted by admin]
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 10, 2006, 12:01:31 pm
WHERE YOU GET IT?

Melia was a nymph...Malia was a palace.
You could use Melian, from JRRT.It' more appropriate for a Sol Gate.
Icanus was...?!?
Title: Re: Inferno SCP Storyline
Post by: Snail on September 10, 2006, 12:27:08 pm
And it gets better. Behold, the EACv Raiden!

[attachment deleted by admin]
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 10, 2006, 12:36:48 pm
It replaces the Darkness or it's suited for other tasks(seems that this ship has a fighterbay)?
Title: Re: Inferno SCP Storyline
Post by: Snail on September 10, 2006, 12:41:44 pm
It doesn't have a fighterbay. It has many heavy disruptor systems that can really hurt you if you're flying something slow. The EA have both this ship and the Darkness.
Title: Re: Inferno SCP Storyline
Post by: Dark Hunter on September 10, 2006, 01:26:03 pm
I have the Gargant!

(It's actually the Pre-R1 Gigas)


Oh sure, get all our hopes up!
That wasn't very nice! :(
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 10, 2006, 03:50:43 pm
Oh yes it was  :p
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 11, 2006, 02:24:08 am
The Raiden pic was too much of a giveaway, it's using the R1 EA maps :D
Title: Re: Inferno SCP Storyline
Post by: Snail on September 11, 2006, 02:00:55 pm
Duh, that was just the model from OTT hastily reskinned. If you didn't figure it out, I would probably have spoiled it by posting the old Balmung and the 'Auriga' (mirrored Orion with EA maps that I used for the icons). :p
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 11, 2006, 05:02:54 pm
The Raiden has different turrets...

hey Woo:OTT ships had no tbl entries.What can you tell me about the Gaia?You add access to classified infos when you were in that team.
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 12, 2006, 03:23:09 am
The Raiden has different turrets...

hey Woo:OTT ships had no tbl entries.What can you tell me about the Gaia?You add access to classified infos when you were in that team.
I have the OTT ships.tbl for it:

Code: [Select]
; === NGTA Large Ships ===

; NGTA Destroyer
$Name: GTD Gaia
$Short name: Gaia
$Species: Terran
+Tech Description:
XSTR("When redefining fleet doctrine, NGTA military planners at Triton-Nankam and Calahan Systems discovered that nearly all Shivan capital ships mount their primary firepower on the front of their vessels.  In order to exploit this, the GTD Gaia was designed to engage enemy ships in a old Earth sea navy style broadside engagement.  Faster than previous destroyer designs, the Gaia is highly mobile and well armed with no less than 74 missile, pulse, and beam emitters.  During development, the inclusion of high focus beam technology became available and was included into the Gaia's design.  This allows the Gaia, with support from AWACS and fighter wings, to target enemy capital ships at long range and engage them before the enemy can return fire.  The Gaia is the center of all NGTA battlegroups and ships like the Exellion have been serving the fleet for over 12 years.", 3051)
$end_multi_text
$POF file: gaia.pof
$Detail distance: (0, 4300, 8000, 22000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 25.0
$Rotation time: 150.0, 150.0, 150.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 6500.0
$Expl Propagates: YES
$Shockwave Speed: 600.0
$Shockwave Count: 4
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 8.0
$Max Weapon Eng: 100.0
$Hitpoints: 100000
$Flags: ( "capital" "big damage" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 138
$Closeup_pos: 0.0, 0.0, -2820
$Closeup_zoom: 0.5
$Score: 1000
; Beam Cannons
$Subsystem: Turret01, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret02, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret03, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret04, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret05, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret06, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret07, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret08, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret09, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret10, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret11, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret12, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret13, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret14, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret15, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret16, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret17, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret18, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret19, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret20, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret21, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret22, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret23, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret24, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret25, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret26, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret27, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret28, 1.875, 3.0
$Default PBanks: ( "LRPurple" )
$Subsystem: Turret29, 1.875, 3.0
$Default PBanks: ( "SlashPurple" )
$Subsystem: Turret30, 1.875, 3.0
$Default PBanks: ( "SlashPurple" )

; Pulse Emitters
$Subsystem: Turret31, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret32, 1.875, 3.0
$Default PBanks: ( "NGTA Huge Turret" )
$Subsystem: Turret33, 1.875, 3.0
$Default PBanks: ( "AAAPurple" )
$Subsystem: Turret34, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret35, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret36, 1.875, 3.0
$Default PBanks: ( "AAAPurple" )
$Subsystem: Turret37, 1.875, 3.0
$Default PBanks: ( "AAAPurple" )
$Subsystem: Turret38, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret39, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret40, 1.875, 3.0
$Default PBanks: ( "AAAPurple" )
$Subsystem: Turret41, 1.875, 3.0
$Default PBanks: ( "NGTA Huge Turret" )
$Subsystem: Turret42, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret43, 1.875, 3.0
$Default PBanks: ( "NGTA Huge Turret" )
$Subsystem: Turret44, 1.875, 3.0
$Default SBanks: ( "NGTA S-Missile" )
$Subsystem: Turret45, 1.875, 3.0
$Default PBanks: ( "NGTA Huge Turret" )
$Subsystem: Turret46, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret47, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret48, 1.875, 3.0
$Default PBanks: ( "AAAPurple" )
$Subsystem: Turret49, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret50, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret51, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret52, 1.875, 3.0
$Default PBanks: ( "AAAPurple" )
$Subsystem: Turret53, 1.875, 3.0
$Default SBanks: ( "NGTA S-Missile" )
$Subsystem: Turret54, 1.875, 3.0
$Default PBanks: ( "NGTA Huge Turret" )
$Subsystem: Turret55, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret56, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret57, 1.875, 3.0
$Default PBanks: ( "NGTA Huge Turret" )
$Subsystem: Turret58, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret59, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret60, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret61, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret62, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret63, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret64, 1.875, 3.0
$Default PBanks: ( "NGTA Huge Turret" )
$Subsystem: Turret65, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret66, 1.875, 3.0
$Default SBanks: ( "NGTA S-Missile" )
$Subsystem: Turret67, 1.875, 3.0
$Default SBanks: ( "NGTA S-Missile" )
$Subsystem: Turret68, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret69, 1.875, 3.0
$Default SBanks: ( "NGTA S-Missile" )
$Subsystem: Turret70, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret71, 1.875, 3.0
$Default SBanks: ( "NGTA S-Missile" )
$Subsystem: Turret72, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret73, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )
$Subsystem: Turret74, 1.875, 3.0
$Default PBanks: ( "NGTA Turret" )

; NOTE: subsystems not yet inplace
$Subsystem: navigation, 5, 0.0
$Subsystem: communication, 5, 0.0
$Subsystem: weapons, 15, 0.0
$Subsystem: sensors, 5, 0.0
$Subsystem: engines, 35, 0.0
$Engine Wash: Default900
$Subsystem: fighterbay, 0, 0.0

Title: Re: Inferno SCP Storyline
Post by: Mobius on September 12, 2006, 04:14:03 pm
What can you tell me about its dimensions?
Do you have a tbl entry of all OTT ships(releasing it would be fine)?
And the Comet?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 12, 2006, 05:02:51 pm
I have the OTT ships.tbl, but it was made for retail, is incomplete and probably is full of bugs that FS Open won't like. You'd be best making fresh tables.
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 12, 2006, 05:27:36 pm
No,I want to know something more canon.I won't use OTT at all.

Then what can you tell me about the Gaia?Its dimensions?
Title: Re: Inferno SCP Storyline
Post by: Colonol Dekker on September 13, 2006, 06:16:59 am
Its over half a metre, but less than 350'000 metres (i hope)  :nervous:
Title: Re: Inferno SCP Storyline
Post by: Darius on September 13, 2006, 10:03:13 am
1110/1056/3004
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 13, 2006, 02:27:41 pm
Superdestroyer size warship?
Title: Re: Inferno SCP Storyline
Post by: Snail on September 13, 2006, 02:30:10 pm
Superdestroyer size warship?

Code: [Select]
The Gaia is the center of all NGTA battlegroups and ships like the Exellion have been serving the fleet for over 12 years.


I guess that means that the Gaia is a superdestroyer...
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 13, 2006, 03:29:56 pm
I checked it with FRED and it isn't a superdestroyer....
Its longer than a normal dest but its thin...
Title: Re: Inferno SCP Storyline
Post by: brandx0 on September 14, 2006, 05:20:42 pm
What does Icanus mean?Why the most powerful Terran warship has a so strange name?Wasn't it going to be renamed Apocalypse(it was maybe a torpedo)?
About "our" Icanus,the plot has changed...

I've done some checking, the only reference I can find anywhere to anything called Icanus is from a song called "Fight of Icanus" from an Iron Maiden piano tribute album

Either that or a mispelling of Icarus
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 15, 2006, 02:49:30 am
Neither Icarus is a good name to represent the Terran fleet.
Out GTSJ Terra is better,far better!
Title: Re: Inferno SCP Storyline
Post by: Snail on September 15, 2006, 07:19:53 am
GTSJ Gaia...? I always liked 'Gaia' more than 'Terra'.
Title: Re: Inferno SCP Storyline
Post by: Wobble73 on September 15, 2006, 08:27:37 am
What does Icanus mean?Why the most powerful Terran warship has a so strange name?Wasn't it going to be renamed Apocalypse(it was maybe a torpedo)?
About "our" Icanus,the plot has changed...

I've done some checking, the only reference I can find anywhere to anything called Icanus is from a song called "Fight of Icanus" from an Iron Maiden piano tribute album

Either that or a mispelling of Icarus

It's the last part of the latin name for the Rocky Mountian Goat "Oreamnos americanus" :lol:



Actually it's another name for Gandalf the Grey See here under Favourite Character (http://www.geocities.com/inklingite/tolkien.html)
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 15, 2006, 09:41:43 am
Neither Icarus is a good name to represent the Terran fleet.
Out GTSJ Terra is better,far better!
The Icanus doesn't represent the Terran fleet, the Solaris does.
Title: Re: Inferno SCP Storyline
Post by: Snail on September 15, 2006, 09:56:23 am
The old Solaris, or is there a new one?
Title: Re: Inferno SCP Storyline
Post by: Woomeister on September 15, 2006, 12:25:08 pm
The new one is basically the old one
Title: Re: Inferno SCP Storyline
Post by: Snail on September 15, 2006, 12:51:34 pm
So it's the GTDn Solaris and it's the flagship of the Terran fleet?
Title: Re: Inferno SCP Storyline
Post by: Mathwiz6 on September 16, 2006, 02:50:32 pm
The Icanus "destroying" the gargant is now my backgroud.

 :D It looks cool
Title: Re: Inferno SCP Storyline
Post by: Snail on September 16, 2006, 03:03:39 pm
Which one, the first one or the second one?
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 16, 2006, 05:15:48 pm
Wobble:that's Incanus,not Icanus.Considering that Woo never used JRRT names for his ships,I have excluded the Icanus yo be the only one.

Americanus?America,if you know it,comes from Amerigo vespucci....
Title: Re: Inferno SCP Storyline
Post by: Wobble73 on September 18, 2006, 03:42:52 am
Wobble:that's Incanus,not Icanus.Considering that Woo never used JRRT names for his ships,I have excluded the Icanus yo be the only one.

Americanus?America,if you know it,comes from Amerigo vespucci....

No that website definately says Icanus is another name for Gandalf, I didn't say Woomeister chose this name because of JRRT, but apart from the goat this is the only reference I can find on the web.

As for Americanus well like I said that's just part of the Latin name for a Rocky Mountain Goat and as the Rocky Mountains are in North America, I assume that's where part of it's name came from. I am not arguing latin with you, (you would know more than I!) I was just pointing it out that last part of it was Icanus
Title: Re: Inferno SCP Storyline
Post by: Darius on September 18, 2006, 01:13:45 pm
Icaunus

http://www.hard-light.net/forums/index.php/topic,38033.msg777791.html#msg777791
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 19, 2006, 05:40:20 am
Uhm,maybe we should add some Fictions for Steady.Unfortunately,they will be in Italian unless DySkO translates them.
Title: Re: Inferno SCP Storyline
Post by: Admiral Edivad on September 20, 2006, 07:29:25 am
Uhm,maybe we should add some Fictions for Steady.Unfortunately,they will be in Italian unless DySkO translates them.

Translation will not be a problem. :pimp:
First we have to discuss which fictions. (Maybe not here, otherwise nobody will play our campaign then... :D)
Title: Re: Inferno SCP Storyline
Post by: Mobius on September 20, 2006, 04:00:24 pm
Moving to forum......