Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Dark Hunter on July 27, 2006, 11:20:24 pm

Title: Yet another "My FRED builds aren't working" thread.
Post by: Dark Hunter on July 27, 2006, 11:20:24 pm
My FRED builds really don't like me. First the alphapatches are interfering, next OpenAl is uninstalled, and now they are finding problems with the Inferno tables (my mod is based off of R1 Inferno). This I find strange because they never had problems reading the tables before...

Anyway, they quit about ten, fifteen seconds after loading. The computer says they "have encountered a problem and needs to quit". I ran the 3.6.9 RC5 debug build, and it found about a dozen errors in the Species_Defs table, the Weapons table in regards to Archangel weaponry (gonna remove that ship anyway), and also lots of problems with HUD icons and ani's, but for cap ships.

Any ideas? I'm getting very tired of FRED crashing on me... this is the third time in as many weeks. BTW, all FRED builds are having the problem, not just 3.6.9. They return the same errors.


Edit: And no, FSOpen is unaffected. It's a FRED-specific error.
Title: Re: Yet another "My FRED builds aren't working" thread.
Post by: Wanderer on July 28, 2006, 02:24:15 am
Make sure that your command line for the FRED points to the proper mod folder(s). Have you made any adjustments to species_def.tbl? Can you post the errors (PM is fine too) and the contents of the species_defs.tbl
Title: Re: Yet another "My FRED builds aren't working" thread.
Post by: karajorma on July 28, 2006, 03:56:16 am
What happens when you run FRED and don't point it at any mods?
Title: Re: Yet another "My FRED builds aren't working" thread.
Post by: Dark Hunter on July 28, 2006, 12:12:57 pm
Hmmmm... nothing happens when I don't use mods. This bugs me... I had just gotten that stupid VP working!

The command line looks like this: -mod Echoes -fredhtl

"Echoes" being the name of the mod, and HTL mode because FRED gets mad at me when it's turned off.

The only adjustments I made to the Species_Defs table were adding the $Default IFF tags when I thought they were the only problem.


Edit: HTL mode couldn't be the source of the problem could it?
Title: Re: Yet another "My FRED builds aren't working" thread.
Post by: Wanderer on July 28, 2006, 01:10:43 pm
Nope..

Can you post the species_defs.tbl as well as the error(s) related to it
Title: Re: Yet another "My FRED builds aren't working" thread.
Post by: karajorma on July 28, 2006, 01:26:00 pm
It never fails to amaze me that people modify the tables, get FRED to crash and then automatically decide it must be FRED's fault. If you're touching the tables at all you should run them through a debug build every time you alter them. If not you run the risk of errors piling up in this way. If FRED isn't crashing with the standard retail tables then there is a good chance you've done something wrong.

And just because FS2_Open appears unaffected by the flaws in your tables doesn't mean it really is. It's quite possible that running a debug build would crash out in the same way. FRED has always been more sensitive to bugs than FS2 anyway. Not necessarily a bad thing either!
Title: Re: Yet another "My FRED builds aren't working" thread.
Post by: Dark Hunter on July 29, 2006, 12:15:15 am
Kara, it crashed just the same before I modified that table. After I modified it it now crashes with one fewer error. That table, before I added the tags, had not been modified since Kazan put it in the INF R1 VP and released it for download.


I'm trying to think of anything I might have changed before the table was modified.... and I can't. I honestly can't. I know something must have changed....


Now I think about it... before all these problems started up I had been using a 3.6.8 CVS build. I tried upgrading to 3.6.9..... is this significant?
Title: Re: Yet another "My FRED builds aren't working" thread.
Post by: Wanderer on July 29, 2006, 01:18:15 am
Did you get the Inferno SCP patch as well? (I honestly have no idea if that particular vp file has the patch included)

And can you please post the errors so that we could try to solve them?
Title: Re: Yet another "My FRED builds aren't working" thread.
Post by: karajorma on July 29, 2006, 04:43:05 am
If you've updated to use the new media VPs and have put them somewhere that FRED can find them you could very easily cause problems like this. That's why FRED by default can only find the retail VPs if you have set up correctly.

If you have anything that isn't in retail in your main folder or Data folder then all bets are off. Setting up like that is just asking for trouble.
Title: Re: Yet another "My FRED builds aren't working" thread.
Post by: Dark Hunter on July 29, 2006, 10:41:48 am
That seemed to have done it. I've never really used the mod.ini files (yes I know I should).....


Hate it when it's something obvious like this.


And yes, the SCP patch was mixed in with the regular VP when I built it.