Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kazan on July 29, 2006, 10:51:24 am

Title: Request to modellers and texturers - I need asteroids
Post by: Kazan on July 29, 2006, 10:51:24 am
I need asteroids - small ones about the size of the ones we have now up to ones large enough to hide a deimos behind.  The best will be used in my asteroid field revamp
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Nuke on July 29, 2006, 01:27:00 pm
looks like its time to raid nasa's asteroid heightmap database again :D
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Getter Robo G on July 29, 2006, 01:38:23 pm
OK I got a big one with two tunnels through it and a space inside that can fit a small base.. Wanna go at fixing it?

I think there is one other medium/small one with a base already inside it.

Title: Re: Request to modellers and texturers - I need asteroids
Post by: Scooby_Doo on July 29, 2006, 04:16:36 pm
Something like this?
(http://img.photobucket.com/albums/v356/Shodan_AI/asteriod1-1.jpg)
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Kazan on July 29, 2006, 05:23:56 pm
yes.. they need to be very heavily lodded
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Scooby_Doo on July 29, 2006, 05:39:12 pm
I'll have to work on it then... it's a high poly version.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Dark Hunter on July 29, 2006, 05:59:17 pm
I'll add onther request: a really massive planetoid, say maybe 6 klicks long? This would help out tremendously in my campaign, and I think it'd be a nice plot device for other people.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: DaBrain on July 30, 2006, 01:57:51 am
You should ask Omniscaper. BtRL has gigantic and very detailed asteroids. And I'm pretty sure that especially BtRL is very interested in an improved asteroidfield code. :)
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Backslash on July 30, 2006, 03:01:19 am
Thought I'd also mention, of the existing mediavp asteroid textures, two of them are non-power-of-2 sizes and so can't be compressed or mipmapped.  New (or at least improved) asteroids, even just textures, even before you guys do revamps, would be nice :D
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Nuke on July 30, 2006, 04:01:04 am
maybe it would be cool to have round or semi-round proto-planets. nothing too big, just juggernaught sized ones.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: DaBrain on July 30, 2006, 05:59:57 am
Thought I'd also mention, of the existing mediavp asteroid textures, two of them are non-power-of-2 sizes and so can't be compressed or mipmapped.  New (or at least improved) asteroids, even just textures, even before you guys do revamps, would be nice :D


I've already fixed that in my MV_textures folder. So the next MediaVP will have mipmapped asteroids. :)
Title: Re: Request to modellers and texturers - I need asteroids
Post by: MetalDestroyer on July 30, 2006, 06:11:25 am
You should ask Omniscaper. BtRL has gigantic and very detailed asteroids. And I'm pretty sure that especially BtRL is very interested in an improved asteroidfield code. :)

Hehe, why don't make a Empire Strike Back mission in the asteroid Belt ^^ . Remember the scene with the Millenium Falcon and those ISD :D
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Harbinger of DOOM on July 30, 2006, 06:31:19 am
or the fight between Obi-Wan and Jango in Ep2.
I think that was one of the only good parts of the movie...........
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Dark Hunter on July 30, 2006, 10:57:17 am
Yeah, but you can't put more than 256 asteroids in a field............. or can the SCP guys allow some more on the next build?
Title: Re: Request to modellers and texturers - I need asteroids
Post by: MetalDestroyer on July 30, 2006, 12:53:49 pm
Yeah, but you can't put more than 256 asteroids in a field............. or can the SCP guys allow some more on the next build?

Just watch the Battlestar Galactica : Beyond the Red Line Teasers. ^^
Title: Re: Request to modellers and texturers - I need asteroids
Post by: DaBrain on July 30, 2006, 01:35:25 pm
Uhm... I don't want to reveal the trick, but the asteroids in the background are indeed ... fake. ;)

The 256 limit can't be broken yet.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Black Wolf on July 30, 2006, 04:08:10 pm
Uhm... I don't want to reveal the trick, but the asteroids in the background are indeed ... fake. ;)

The 256 limit can't be broken yet.

Yes it can. Just edit it in Notepad. IIRC, any changes you make in there stick. [V] just limited it for performance reasons.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Getter Robo G on July 30, 2006, 04:27:15 pm
It use to be... I have screenies of 350 hand placed asteroids... that was 3.1 or is that different.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Dark Hunter on July 30, 2006, 04:30:07 pm
Which file do you have to edit, exactly?
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Black Wolf on July 30, 2006, 04:33:50 pm
The .fs2
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Bobboau on August 04, 2006, 05:19:57 am
well, the point of this very thread is that Kaz is planning a revemp of that code, so...
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Kazan on August 04, 2006, 07:01:23 am
indeed
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Vasudan Admiral on August 08, 2006, 11:08:16 pm
Couple of questions:
1) What sorta poly counts are you looking for?
2) Numbers of lods and respective poly counts?
3) How many separate pofs models?
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Kazan on August 09, 2006, 06:55:44 am
1) efficient.. there are going to be a lot of these rocks on screen
2) 5 - 4 normal and then a 5th one that is nothing
3) dunno
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Vasudan Admiral on August 09, 2006, 08:09:53 am
Well, that was...a little helpful. :p
2) By the 5th being nothing, I presume you mean a tetrahedron?
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Flaser on August 11, 2006, 09:36:58 am
+1 question to help out adventurous modellers:

Can the code handle detail boxes? (For those REALLY BIG rocks.)
Title: Re: Request to modellers and texturers - I need asteroids
Post by: aldo_14 on August 11, 2006, 09:41:25 am
+1 question to help out adventurous modellers:

Can the code handle detail boxes? (For those REALLY BIG rocks.)

It's supposed to.  Not sure if it does full LODing or just 'only draw at xxm' type handling, though.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Vasudan Admiral on August 25, 2006, 10:21:24 pm
Ok, I'm pretty much ready to convert them - 24 rocks in all. Before I do though, here's a test pack: here (http://sectorfiles.net/ti-file-dump/VasudanAdmiral/AsteroidsPreview.zip)

In the pack is one of each asteroid size class - small (around the 50m size mark, 1088 polys), medium (120m mark, 1520 polys), large (200m mark, 1890 polys), and huge (320m mark, 2860 polys). There are 6 variations of asteroid in each class.

So, have a look and see if there's anything else they need - including any pof data (will they need MOI data for example?). If those are fine I'll go ahead and convert the rest.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Kazan on August 27, 2006, 05:24:18 pm
awesome.. i'll take a look when i can (Can you get screens?)
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Vasudan Admiral on August 27, 2006, 10:58:24 pm
Well, the point was sorta so you can have a close look at a couple of meshes and spot any problems/suggest improvments. ;)

(http://sectorgame.com/ti-file-dump/VasudanAdmiral/WebScreens/Rox.jpg)

Edit: Changed pic link.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Flipside on August 27, 2006, 11:31:51 pm
Texture repeat is your biggest enemy at the moment I'd say VA, the geometry is great, as always, but turn down the repeat on that rock texture ;)
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Vasudan Admiral on August 28, 2006, 02:40:17 am
I think I need a better (higher res) rock texture really. When working close up - scaling the UV map to give it decent detail density, I keep forgetting to look at the bigger picture.
So when I zoom out, the asteroid that looked all good and fine close up suddenly looks way overtiled - as you can clearly see in that pic. :(

Would anyone have a good, reasonably high res roid tilable texture?
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Kazan on August 28, 2006, 06:57:14 am
they look good - i'll let the artists do the detailed critiques
Title: Re: Request to modellers and texturers - I need asteroids
Post by: PotzUK on August 28, 2006, 07:09:33 am
I think I need a better (higher res) rock texture really. When working close up - scaling the UV map to give it decent detail density, I keep forgetting to look at the bigger picture.
So when I zoom out, the asteroid that looked all good and fine close up suddenly looks way overtiled - as you can clearly see in that pic. :(

Would anyone have a good, reasonably high res roid tilable texture?

How do these look? (Attached)

[attachment deleted by admin]
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Vasudan Admiral on August 28, 2006, 09:27:56 am
They're quite nice. Thanks muchly. :)
However, I'm having some trouble UV mapping them. No single UV map seems to apply it neatly enough to do it justice. This wasn't a problem with the usual texture (http://sectorgame.com/ti-file-dump/VasudanAdmiral/WebScreens/PotzUK_NormalRoidTexture.jpg), but the new one has enough variation to make it highly noticable (http://sectorgame.com/ti-file-dump/VasudanAdmiral/WebScreens/PotzUK_RoidTexture.jpg). :\

I'm still trying though.

Oh, and Kaz, you aren't going to be dynamically assigning a texture to the rocks depending on the type of asteroid field wanted are you? Cos as neat as that'd be, it'd make things a lot trickier. ;)

Edit: Changed d/l links.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: PotzUK on August 28, 2006, 09:35:02 am
No probs

I have no idea what all this UV map lark is about or I would try and help :)  I did attempt shine/glow maps using these textures on the mediavps' asteroid models but my framerate plumetted!  I was going to be using them in the campaign I've got brewing, but yours look pretty good at the moment :)
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Flipside on August 29, 2006, 12:09:24 pm
Hmmmm.... I'll have a look and see if I can come up with some repeating rock textures. I'm sure I've got some somewhere....
Title: Re: Request to modellers and texturers - I need asteroids
Post by: bizzybody on August 30, 2006, 03:47:15 am
I lobbed these three words into Yahoo...

seamless rock texture

Got lotsa good looking hits. :)
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Vasudan Admiral on September 01, 2006, 04:59:16 am
Thanks, but having tried most of the ones I found doing that search, they tended to be either as bland as the standard FS ones, or experience the same trouble as PotzUK's ones - meaning either patterns showed up, or jagged parts where very visible. :\

I think I'll have to go for the bland ones, and just get the least - repeated look I can.
Title: Re: Request to modellers and texturers - I need asteroids
Post by: Colonol Dekker on September 01, 2006, 05:09:57 am
Quote
Re: Request to modellers and texturers - I need asteroids


WWW.unoriginal.co.uk/asteroids.html  (http://WWW.unoriginal.co.uk/asteroids.html)
Title: Re: Request t' modellers an' texturers - I need asteroids
Post by: Vasudan Admiral on September 19, 2006, 10:46:50 am
:bump:

Sorry it took a while - I got distracted by one thing after the other, but they're done now: here. (http://sectorgame.com/ti-file-dump/VasudanAdmiral/HPAsteroids.zip)

The only thing they lack which might be a problem is MOI data - but I don't think that's even used in asteroid collision calculations is it? (I'm not going to enter 216 values for a maybe. ;) )

So, yeah - let me know if there're any problems or if you need more or whatever. :)

Edit: Changed the d/l link.