Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Kazan on November 23, 2001, 09:35:00 pm

Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 23, 2001, 09:35:00 pm
Aurora to 50 degrees magnetic latitude likely Saturday and Sunday

see www.spaceweather.com (//"http://www.spaceweather.com")

------------------
Who do you trust?
The Guy that wrote an operating system to sell
or the Guys that wrote an  operating system to use
---------------

"Why Climb it?" - "Because it's there."

"God is dead." - Nietzsche
-----------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer. (//"http://freespace.volitionwatch.com/babylon")
Alliance Productions (//"http://alliance.sourceforge.net")
Title: SpaceWeather Alert - CME, M9.9
Post by: LAW ENFORCER on November 23, 2001, 09:37:00 pm
Who cares?

seroiusly, who cares about this stuff?
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 23, 2001, 09:45:00 pm
people who would like to see the Aurora with their own eyes.. now frell off fudgepacker
Title: SpaceWeather Alert - CME, M9.9
Post by: Night Hammer on November 23, 2001, 09:46:00 pm
 
Quote
Originally posted by Kazan:
fudgepacker

LMAO  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 23, 2001, 09:47:00 pm
hehe im in a great mood aren't i?
Title: SpaceWeather Alert - CME, M9.9
Post by: Warlock on November 23, 2001, 10:03:00 pm
You've seen it when it appears to be just feet above your head  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

My first time in the field in AK we got a view like that,..even the guys that had been there a few years and got "used to" the aurora just stopped and stared blankly for a bit.
Title: SpaceWeather Alert - CME, M9.9
Post by: LAW ENFORCER on November 23, 2001, 10:03:00 pm
Fudgepacker? well thats was err.. I don't have a clue (do people actualy pack fudge these days   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif))
Your creative with the insults but you know the song... "I fought the LAW and the LAW won!" (   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) he he)


I don't have tiiem to watch lights in sky, got modding to do!

[This message has been edited by LAW ENFORCER (edited 11-23-2001).]

[This message has been edited by LAW ENFORCER (edited 11-23-2001).]
Title: SpaceWeather Alert - CME, M9.9
Post by: Thorn on November 23, 2001, 10:07:00 pm
I got modding to do as well, but thats not stopping me from watching..
or having a social life for that matter either...
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 23, 2001, 10:07:00 pm
hmm.. then why are you talking trash to me.. you have to use _my_ utils  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: SpaceWeather Alert - CME, M9.9
Post by: LAW ENFORCER on November 23, 2001, 10:09:00 pm
I get more MODing done that way!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

(I actualy meant the first question as an actual question! not a 'Who Cares!' gib...)

Oh yer and you react the funnyst anywhere! all the stupid newbies! ha! ha! that one kept me laughing for a few nights!

[This message has been edited by LAW ENFORCER (edited 11-23-2001).]
Title: SpaceWeather Alert - CME, M9.9
Post by: Warlock on November 23, 2001, 10:15:00 pm
 
Quote
Originally posted by Kazan:
hmm.. then why are you talking trash to me.. you have to use _my_ utils   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

He HAS to?

Actually I've YET to use one of them  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

Four fighters, two destroyers, one station, and a mega cannon WIP.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: SpaceWeather Alert - CME, M9.9
Post by: LAW ENFORCER on November 23, 2001, 10:17:00 pm
Just wish firepoints worked!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Im lazy! damn it!
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 23, 2001, 10:18:00 pm
 
Quote
Originally posted by Warlock:
He HAS to?

Actually I've YET to use one of them   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

Four fighters, two destroyers, one station, and a mega cannon WIP.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


you're using gary's tools?

you're foolish - do you even know _WHY_ i wrote POF Constructor Suite... do you know what the problems are with gary's compiler that aren't with mine
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 23, 2001, 10:20:00 pm
 
Quote
Originally posted by LAW ENFORCER:
Just wish firepoints worked!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Im lazy! damn it!


firepoints work

what version are you using

------------------
Who do you trust?
The Guy that wrote an operating system to sell
or the Guys that wrote an  operating system to use
---------------

"Why Climb it?" - "Because it's there."

"God is dead." - Nietzsche
-----------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer. ("http://freespace.volitionwatch.com/babylon")
Alliance Productions ("http://alliance.sourceforge.net")
Title: SpaceWeather Alert - CME, M9.9
Post by: Warlock on November 23, 2001, 10:20:00 pm
Do you know I've YET to have ANY problems at all?

Do you know I use the new MV32 for most of my POF editting?

For all the talk about problems with it and don't use submodels yada yada yada,..I've been doing quite fine.

Not knocking you're tools Kazan...just don't act like yours are all we've got to MOD with or something  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: SpaceWeather Alert - CME, M9.9
Post by: Thorn on November 23, 2001, 10:21:00 pm
I use a bunch of utils....
Kazans mainly, but a few others...
Title: SpaceWeather Alert - CME, M9.9
Post by: LAW ENFORCER on November 23, 2001, 10:23:00 pm
I use PCS to do all the stuff MV32 carn't which is quite a lot!
Title: SpaceWeather Alert - CME, M9.9
Post by: LAW ENFORCER on November 23, 2001, 10:24:00 pm
 
Quote
Originally posted by Kazan:

firepoints work

what version are you using



its was about .98 ish when I last ried, I have 1.0 now but am pushing LOADs of other stuff so havn't tried it again... *looks foolish*
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 23, 2001, 10:26:00 pm
 
Quote
Originally posted by Warlock:
Do you know I've YET to have ANY problems at all?

how about collision detection
Title: SpaceWeather Alert - CME, M9.9
Post by: LAW ENFORCER on November 23, 2001, 10:28:00 pm
The (outer) wings on my fighter go through things is that meant to happen?

(It was MUCH worse before, 12 fighter pileup on shipping lanes etc)

[This message has been edited by LAW ENFORCER (edited 11-23-2001).]
Title: SpaceWeather Alert - CME, M9.9
Post by: Warlock on November 23, 2001, 10:32:00 pm
 
Quote
Originally posted by Kazan:
how about collision detection

Well I've used a custom fighter in VERY test mission,..hell in most of my fun homemade ones at that...never had a single problem that wasn't generated by myself  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: SpaceWeather Alert - CME, M9.9
Post by: IceFire on November 23, 2001, 10:57:00 pm
 
Quote
Aurora to 50 degrees magnetic latitude likely Saturday and Sunday
Thanks Kazan.  I'll be watching (nothing tonight)...very clear tho.

About two weeks ago we had a FANTASTIC one....covered the entire sky with dancing lights.
Title: SpaceWeather Alert - CME, M9.9
Post by: Bobboau on November 24, 2001, 12:34:00 am
for thouse who are not useing PCS I pitty you, Kazan may be a jackass but he makes the best compilers and editors in the comunity

the old cob2fs and cob2pof were crapy with the spesifics of poly data (worse than my ability to link letters into words corectly), Kazan's compiler is nearly as good as V's own (just has a hard time with obseenly long and thin things)all models made by me are compiled and for the most part edited in PCS (engine glows and gun points are just too easy with MV's GUI) I have only rarly used the other compilers when I'm in a hurry and need to compile a model a bunch of times realy fast and don't care how it will perform in game (during construction) if you are for some reason still useing one of the old cob converters I strongly recomend you swich to PCS


and as for the topic......
...
..
...... I like the prety shiny lights   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

------------------
Bobboau, bringing you products that work.............. in theory

[This message has been edited by Bobboau (edited 11-23-2001).]
Title: SpaceWeather Alert - CME, M9.9
Post by: Fineus on November 24, 2001, 03:44:00 am
Enough with the name calling please  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: SpaceWeather Alert - CME, M9.9
Post by: Shrike on November 24, 2001, 04:07:00 am
I don't get why you need space weather.  After all, it's pretty much all 'Lows at 4' K, Highs at 400, radiation warning and a chance of meteorite'.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: SpaceWeather Alert - CME, M9.9
Post by: Setekh on November 24, 2001, 04:09:00 am
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)!
Title: SpaceWeather Alert - CME, M9.9
Post by: Nico on November 24, 2001, 06:22:00 am
just a difference: cob2pof will export smoothing datas, and PCS doesn't. And that sux a lot, dude.
(didn't try with the last version, tho)

[This message has been edited by venom2506 (edited 11-24-2001).]
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 09:30:00 am
 
Quote
Originally posted by venom2506:
just a difference: cob2pof will export smoothing datas, and PCS doesn't. And that sux a lot, dude.
(didn't try with the last version, tho)

[This message has been edited by venom2506 (edited 11-24-2001).]

how many times do i have to tell you - THAT'S NOT DOCUMENTED IN THE POF FORMAT

and i had gary beta testing my compiler also and he said nothing about it... so if you learn the file specs.. hex edit the files and find where thi data is then i can add it
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 10:54:00 am
The GeoMagnetic storm reached G5 (extreme - top of the scale) levels this morning
it's currently at G4

it's going to be cloudy here until tommorow  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) so hopefully the KP values stay high enough
Title: SpaceWeather Alert - CME, M9.9
Post by: Nico on November 24, 2001, 12:04:00 pm
 
Quote
Originally posted by Kazan:
how many times do i have to tell you - THAT'S NOT DOCUMENTED IN THE POF FORMAT

and i had gary beta testing my compiler also and he said nothing about it... so if you learn the file specs.. hex edit the files and find where thi data is then i can add it

ok, I'm getting slightly pissed off there:
I don't givez a damn f*ck of what you say!!! I know what I see damnit! I converted my planet with PCS, it was a crappy piece of **** with visibles polygons, then I converted it, with cob2pof, and it lookd just fine, smoothed and all! And if, because you're so narrow minded, you don't believe me, here is the damn proof!!!:
  (http://www.3dap.com/hlp/hosted/ott/variouspics/mission0101.jpg)  edit: oh, and I can't even make a line in Visual Basic so to tell you where to look at in a hex editor...
I don't say that' I'm a programmer, but you do. So show me.

[This message has been edited by venom2506 (edited 11-24-2001).]
Title: SpaceWeather Alert - CME, M9.9
Post by: Warlock on November 24, 2001, 12:22:00 pm
:lol
Title: SpaceWeather Alert - CME, M9.9
Post by: Top Gun on November 24, 2001, 01:10:00 pm
 
Quote
Originally posted by Kazan:
The GeoMagnetic storm reached G5 (extreme - top of the scale) levels this morning
it's currently at G4

it's going to be cloudy here until tommorow    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) so hopefully the KP values stay high enough

  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) http://sec.noaa.gov/rt_plots/kp_3d.html ("http://sec.noaa.gov/rt_plots/kp_3d.html")


[This message has been edited by Top Gun (edited 11-24-2001).]
Title: SpaceWeather Alert - CME, M9.9
Post by: Bobboau on November 24, 2001, 01:43:00 pm
"cob2pof will export smoothing datas, and PCS doesn't"

I've been doing almost nothing but terran models for the last four months, hadn't notesed that.

Kazan, It is in there some were

------------------
Bobboau, bringing you products that work.............. in theory
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 01:50:00 pm
 
Quote
Originally posted by venom2506:
 ok, I'm getting slightly pissed off there:
I don't givez a damn f*ck of what you say!!! I know what I see damnit! I converted my planet with PCS, it was a crappy piece of **** with visibles polygons, then I converted it, with cob2pof, and it lookd just fine, smoothed and all! And if, because you're so narrow minded, you don't believe me, here is the damn proof!!!:

I DIDN'T SAY I DIDN'T BELEIVE YOU [B}I SAID IT'S NOT *******  DOCUMENTED![/B] I DONT HAVE THE GOD DAMNED TIME TO FIND OUT WHERE THIS BURIED FEATURE IS!

BTW I CAN SEE THE POLYS IN YOUR "SMOOTHED" IMAGE
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 01:54:00 pm
YOU WANT THE FIND THE *******  SMOOTHING DATA?

HERE"S THE *******  FILE FORMAT! HAVE FUN IN THE BRAIN DRAIN ZONE!

POF SPECS: http://www.freespace-2.com/ddn/specs/pof/ ("http://www.freespace-2.com/ddn/specs/pof/")

IDTA/BSP SPECS FOR POF BSP DATA: http://www.freespace-2.com/ddn/specs/idta/ ("http://www.freespace-2.com/ddn/specs/idta/")
Title: SpaceWeather Alert - CME, M9.9
Post by: Unidan on November 24, 2001, 02:08:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) ROFLMAO!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 02:09:00 pm
every time he's showed me pictures of the two different compilers side by side I have seen the same thing.. and i have a very descriminating eye
Title: SpaceWeather Alert - CME, M9.9
Post by: Bobboau on November 24, 2001, 02:09:00 pm
Kazan
simmer down

------------------
Bobboau, bringing you products that work.............. in theory
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 02:18:00 pm
no.. im tired of bull**** out of the mouths of people that don't know what the ****  they were talking about

if it's not Ace ranting about how my installer and VP constructor screwed up his VP files only on _SOME_ computers (which isn't possible - they would work on all or not at all)

or

venom talking about 'smoothing' data that doesn't exist


i'm tired of bad PR from the mouths of unqaulified laymen that are suffering from massive ignorance and placebo effects
Title: SpaceWeather Alert - CME, M9.9
Post by: Bobboau on November 24, 2001, 02:20:00 pm
here are two diferent POFs identical but for the shading ("http://members.home.net/bobboau/diference.zip")

looking at it in a hex editor I see a  repeting diference starting at offset 00000150

------------------
Bobboau, bringing you products that work.............. in theory
Title: SpaceWeather Alert - CME, M9.9
Post by: Bobboau on November 24, 2001, 02:25:00 pm
that was made by WinCOB2FS2 BTW

and we arn't completely ignorant, we are just trying to help you find a bug or two in your code, even if we can't understand the POF file formatt or C++ programing we are giveing you as much information as we can to help you find the problem.

------------------
Bobboau, bringing you products that work.............. in theory
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 02:37:00 pm
i can see the difference in that one.. investigating
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 02:38:00 pm
erg.. double

[This message has been edited by Kazan (edited 11-24-2001).]
Title: SpaceWeather Alert - CME, M9.9
Post by: Bobboau on November 24, 2001, 02:55:00 pm
so each vertex in each poly has its own normal?
could it be that is how it gradates the lighting from one vertex to another

------------------
Bobboau, bringing you products that work.............. in theory
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 02:57:00 pm
could be.. im going to have to do a full BSP dump on the files i think
Title: SpaceWeather Alert - CME, M9.9
Post by: Warlock on November 24, 2001, 03:00:00 pm
 
Quote
Originally posted by Kazan:
no.. im tired of bull**** out of the mouths of people that don't know what the ****  they were talking about

if it's not Ace ranting about how my installer and VP constructor screwed up his VP files only on _SOME_ computers (which isn't possible - they would work on all or not at all)

or

venom talking about 'smoothing' data that doesn't exist


i'm tired of bad PR from the mouths of unqaulified laymen that are suffering from massive ignorance and placebo effects

Dude the only bad PR I've seen is in like half the posts you make. Whenever someone points out something in one of your scripts or a render or whatever...you go ballistic. Damn man who the hell did you get through school without being placed in an angermanagement home?? I thought you were making all these things FOR these ppl. You know....the ones you call idoits on a regualr basis. Hell I remember even seeing you go off on Dave B a few times back in the day.

Just a note ..You are not a god. You are nothing special.[/i]

Now feel free to b!tch at me all you want. But if you can't learn to handle critisim, even if it's baised, then I suggest you stop making things for public use since..well,..you're ALWAYS going to hear about someone not being happy with something. It's a fact of life...deal with it, you'll find life much easier and more enjoyable that way.

*Passes Kazan some vallum.*
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 03:03:00 pm
holy **** .. the bsp compiles are the same length

ok.. the DEFPOINTS are different for the two.. im writing a BSP data dumper right now so i can see what's up
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 03:09:00 pm
****  you warlock.. you just dont get it and you cannot tell the difference between 'constructive criticism' and 'useless *******  ranting'

Venom showed me a bunch of stuff which proved nothing
Bob took five minutes figured out something to show me in which i could see a difference and now im working on adding this nice feature to PCS
Title: SpaceWeather Alert - CME, M9.9
Post by: Warlock on November 24, 2001, 03:15:00 pm
I wasn't just referring to this single thread. You're Constantly belittling everyone that says or does anything that's not in total aggreement with you. But then again I don't expect you to notice it.

And do you really think cursing and name calling is really going to get your point across to anyone or just make ppl then you've got some serious mental issues?

Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 03:19:00 pm
i'm always annoyed by people that _THINK_ they know what they're talking about

this is the only time one of the people was actually correct.. i shouldn't SEE it .. now i can

Bob- you're absolutely correct - it's the point normals.. because my renderer doesn't use them and you cannot see the difference between the two models.. it looks like he averaged them

[This message has been edited by Kazan (edited 11-24-2001).]
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 03:25:00 pm
well.. i just added them to the rendering routines.. and they dont quite look right.. but i'll have to investigate exactly how they work more
Title: SpaceWeather Alert - CME, M9.9
Post by: Bobboau on November 24, 2001, 03:27:00 pm
I'm not going to go into Kazan's interpersonal socal skills untill after he has fixed this bug

and looking at the data the only thing diferent between the two models seems to be the normals in the defpoints section

the flat shaded one has diferent normals for each poly the (thus each poly has one normal, as the four normals in the poly are a the same)
smooth shaded one has the same normal for each poly it is part of (so it blends the shading to its nabor and acrossits surfas)

it looks like I was right  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
Bobboau, bringing you products that work.............. in theory
Title: SpaceWeather Alert - CME, M9.9
Post by: Warlock on November 24, 2001, 03:28:00 pm
Poor kid you'll be annoyed alot in life then.

Venom as far as I've seen as yet to say he knew what the problem WAS. Just that it WAS there and he was pointing it out. It's kinna like several games with problems right now and the companies only reply is "Our patch fixed it on OUR computer, you must be wrong and the problem has been fixed"

Oh and Kazan,..play nice,..I didn't curse you or call you names,..so try to at least act mature.

You act like you're the only guy that's ever done something for others and had it picked apart. What about all the ppl here that bust there butts to make their first model..they post it..and it gets torn apart by ppl that don't even have a 3D app on their computer?

Or are you really just doing all this for attention or something? I mean damn..if you're really out to help the community,..you should accept the fact ppl that don't have the first clue about programing will step up and point out problems. For the most part they're only tryig to point out what can be done to make something better.

So ditch the damn ego trip, it's not exactly endeering ppl to you.
Title: SpaceWeather Alert - CME, M9.9
Post by: Bobboau on November 24, 2001, 03:32:00 pm
will we finaly get the aoutfaceting shading to work

it would also be nice to have some way to edit the normals of these verts in some way so we can make cool lighting effects.

------------------
Bobboau, bringing you products that work.............. in theory
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 03:35:00 pm
warlock you dont even know what you're talking about.. really

you dont know why i was annoyed with him - and it's not because he was pointing out a bug in my program

it was because he was pointing out a bug and couldn't present any HARDEVIDENCE of it and kept annoying me with it

what happens when people report bugs in my programs to me and can prove they exist? they get fixed

what happens when people report bugs in my programs to me and cannot prove they exist? they annoy me by repeating it several times


------------------------

Bob: the smooth one has all the point normals for each point averaged.. not a difficult thing to do at all - added to codebase now
Title: SpaceWeather Alert - CME, M9.9
Post by: Warlock on November 24, 2001, 03:40:00 pm
The guy was TRYING to prove it to you. You've missed my point,...does that still give you the right to act the way you do towards ppl?

Hell when I made a comment about never having to use your utils..first thing out your hole is I'm being foolish. That'd be like me saying anyone not using one of my models had no taste or something. I enjoyed making what I have so far, if others enjoy so much the better, if noone but myself ever so much as downloads any of it, oh well..I'll still enjoy it and all the time I put into it.

Next time someone points out a flaw and they can't prove it to you, try asking and telling them exactly what you need as proof and then tell them you'll do what you can to fix it,..hell even if you've got no clue what it is or what to do...sometimes just saying "Yea I hear you..lemme see what I can do" is enough.
Title: SpaceWeather Alert - CME, M9.9
Post by: Bobboau on November 24, 2001, 03:42:00 pm
I meant auto-faceting, it is something that no other compiler has had untill now
it's sort of halfway between flat (faceted) shadeing and smooth shading it is the default shading setting in TS4.
with auto-faceting you can have faces that are semi-smooth. you can see it in a lot of V meshes, the main hull of the Ravana has one of the best examples ot it.

------------------
Bobboau, bringing you products that work.............. in theory
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 03:48:00 pm
if i knew the algorithm

PCS now has smooth shading and i owe venom an apology

[This message has been edited by Kazan (edited 11-24-2001).]
Title: SpaceWeather Alert - CME, M9.9
Post by: Shrike on November 24, 2001, 03:49:00 pm
Simmer down children.  I mean it.
Title: SpaceWeather Alert - CME, M9.9
Post by: Bobboau on November 24, 2001, 03:54:00 pm
just so everyone knows what I'm talking about

 (http://members.home.net/bobboau/texturethigy.jpg)

------------------
Bobboau, bringing you products that work.............. in theory
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 03:57:00 pm
i knew what you mean

btw move to thread: http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum13/HTML/001407.html ("http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum13/HTML/001407.html")
Title: SpaceWeather Alert - CME, M9.9
Post by: Nico on November 24, 2001, 03:59:00 pm
 
Quote
Originally posted by Kazan:
every time he's showed me pictures of the two different compilers side by side I have seen the same thing.. and i have a very descriminating eye

 (http://www.3dap.com/hlp/hosted/ott/variouspics/pcsvscob2pof.jpg)
small planet with pcs, big with cob2pof.

let me know what your very discriminating eye sees.
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 04:00:00 pm
i can see it that time!!!!!
Title: SpaceWeather Alert - CME, M9.9
Post by: Nico on November 24, 2001, 04:10:00 pm
oh, warlock: kazan was pissed off, coz I was... you know the viscious circle stuff. Hard to say that, but I was the first one to swear. For my part, kazan told me he was right, I apologized for being so agressive, and now that story is over. The smoothing stuff will be fixed and everybody should be happy now  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: SpaceWeather Alert - CME, M9.9
Post by: Kazan on November 24, 2001, 04:14:00 pm
you mean told you i was wrong
Title: SpaceWeather Alert - CME, M9.9
Post by: Shrike on November 24, 2001, 04:29:00 pm
Isn't it great when stories have a happy ending.  And like all things on this Earth, there is an ending.  As this thread has reached.

If you really to continue discussions on space weather, feel free to open a new topic.