Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: castor on August 03, 2006, 06:18:24 am
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There has been some discussion regarding warning sounds before, but I guess no actual plans to implement anything has been made as for yet?
Anyway, I listed some of the ones I'm dreaming about, just to keep the topic from getting completely forgotten :)
'What!? Not that damn flak again...'
Ship takes a hit, hull integrity drops below 15%
(high pitched, medium paced "beep beep beep")
'Haha!! I finally got you now bastard, enjoy the taste of KAYSERS!!! "tump, thump, thump, thump..."' oh darn...
Primary gun is fired, gun energy drops below 10%, triggers max once/min
(medium pitched, fast paced "blip blip blip blip")
'Ok now, got that frickin fighter on my back, but I just need to fire two more rounds and that destroyer is history.... What the FU**! Where did those Tempests come from!?"'
The second last salvo of aspect locking missiles/bombs in the bank is fired - need to change attack tactics due to loss of aspect lock/different missile type.
(medium pitched, fast paced "blip blip blip blip")
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Mmm.... I asked for a '*****ing betty' a while back, but then I realised I could only think of a few valid situations for it.
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it could be a good idea, but it could also be annoying as ****.
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If the scripting anything remotely player related wouldnt be busted atm it could be used to create those effects.