Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starman01 on August 06, 2006, 02:51:47 pm
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Hello,
a few of our people (myself included) came across a very strange problem when using OGL (started already in earlier builds, but it's still in there).
When you move slowly (below 50%) objects in your vicinity starts to jump slighty for and back, especially visible when the player moves himself slowly from left to right with those objects in direct line of sight. It's a little hard for me to explain, and I'm not sure a fraps made video will show that better.
Is this a known problem when using OGL ?
I have a Radeon 9800 Pro with newest catalyst, but AFAIK it's also happening on older Nvidia cards.
Flags ued are :
-spec -glow -jpgtga -2d_poof -ship_choice_3d -wcsaga -snd_preload -ambient_factor 110 -wcsaga
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It's been there a long time, but was fixed recently. Should be in the next available build.
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O.K. thanks for the info.
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lol i told you taylor and I were talking about this bug and had fixed it you dork :D it was related to a floating-point inprecision in the viewpoint calculation
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I know, but this post here was sooner than your information :)
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no it wasn't, you just have a bad memory :P
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you just have a bad memory :P
I can confirm that :)
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***adds Tolwyn and Kazan to his personal black list***
:D
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***adds Tolwyn and Kazan to his personal black list***
:D
But you'll forget the list anyways
:p
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I hope he does. Starman is going to do me a favor... that is if he does not forget it :D
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We will see :) (insert evil laughing here)