Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Dark Hunter on August 09, 2006, 11:59:38 pm
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Being in need of a specific model, yet lacking any know-how or software or funds to buy software to create it( :D), puts me in a rather bad position.
It is not a dificult model, I shouldn't think. It is a simple asteroid. But it needs to be... Sathanas-sized. ;7
I can make the campaign work without it, but it would be much much better with the planetoid model. I'd make it myself but my modelling software is limited to the POF editor on MDLView32, which doesn't allow for resizing.
I require only the .pof, if anyone can spare the time to make one. I'll write up .tbl data for it.
Thanks in advance for any help! :yes:
-The Dark Hunter
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Hmm...
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Well.... I thought it would only require a resizing of one of the existing Asteroid.pofs, but am I wrong and this is a bigger project?
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Not much more complicated, but you'll need a 3d modelling software.
Well... Truespace 3.2 is for free. And it should be most simple to resize something with it. ;)
You'll have to reconvert the model again.
Edit: Wanderer's suggestion. Just use PCS, you can scale things when import and export them.
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Some really old mod-pack called 'UAMods' had a massive asteroid that I still have (was going to use it in my NTF campaign).
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How massive?
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:bump:
Never mind, I've put the model in Truespace and resized it.... new problem now though: It lost the textures during its conversion from POF to COB and then back to POF. Appears in MDLView as bright red. The original file used rock1.pcx as the texture, and I'd like to continue using that. Attempted to use the "Textures" tab in PCS, but it was all blank. I'm new to PCS, could someone tell me how to reapply the texture?
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You don't add the textures in PCS. You add them in Truespace. Make sure that Truespace can find a BMP or TGA version of the texture when it attempts to load in the model. That could be where it's losing the texture (Cause I sure as hell can't think of anywhere else it could be losing it).
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Z0MG,.....................Dont forget to convert the texture if your using an unsupported format by FS2, in Truespace i means :D
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Some really old mod-pack called 'UAMods' had a massive asteroid that I still have (was going to use it in my NTF campaign).
as in my Unholy Alliance pre-alpha dead-project release? someone still has that?
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Yup. With the Amon-Re, the AvengCruise... etc... ;)
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I probably have it stashed on my old PC somewheres, too.
As I recall, though, several of those ship models were very buggy. (I clearly remember flying through the Amon-Re's head on at least one occasion.)
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I do not have .bmp textures (or .tga's I don't think) for any asteroids. That means I need to find a program to read them, and since my computer hasn't a clue what to do with .pcx files.... software-hunting time! :ick:
What programs exist that can read and preferably convert .PCX's?
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Irfranview
Gimp
Photoshop
ect..
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Great! Got "The GIMP", and converted the textures. But.... now the model file is saved with .bmp textures, and MODView32 is hopelessly confused. :D
So, final question: how to convert the saved .bmp textures as .pcx's again?
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Doesn't gimp support pcx? If so you could just save as again
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It does... but can you convert textures that have been saved to a .pof?
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Textures aren't stored in a pof file, you need an accompany texture files (be bmp,pcx, jpg, tga, dds..etc)
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I downloaded the UAmods and when I try to install it, it gives an error message and won't install.
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Textures aren't stored in a pof file, you need an accompany texture files (be bmp,pcx, jpg, tga, dds..etc)
Right, I guess what I'm saying is: How do I tell the .POF to use the .pcx textures rather than the .bmp ones?
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You dont... Just rename the textures as the game doesnt actually care about the file extension as long as it is among the supported file extensions. And use .tga or .dds files.
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Oh great.... more file converting. :ick:
On a side note: there is a jpeg pic I wanted to use as a background, I converted it using GIMP to .pcx and stuck it into the stars.tbl. But when I place it in a mission.... nothing happens. I know the game recognizes it's there, because its name pops up in the background list. Any special converting need to be done to outside pic files?
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I haven't touched backgrounds, so I don't know. But for ship textures, use DDS if at all possible, it'll save you a lot of headache latter on (mipmapping) :nod:
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Only certain types of pcx (8 bit) pics are allowed ingame.