Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: Chris B. Yond on August 10, 2006, 11:37:06 am

Title: Integration into existing Freespace SCP installation -is it possible?
Post by: Chris B. Yond on August 10, 2006, 11:37:06 am
Well, the question is pretty simple: I have a working Freespace SCP installation using the latest mediavps, build and so forth.

Now I'd like to take a look at the Babylon conversion but it seems awfully pointless to setup another independent Freespace 2 installation while all the large default VPs ("sparky_hi_fs2.vp" etc.) are already there. I have a fairly smallish harddisk :(

So, is it theoretically possible to add just the Babylon project exclusive content (base VP etc.) to the mix and use it as a "normal" Mod?
Title: Re: Integration into existing Freespace SCP installation -is it possible?
Post by: Wanderer on August 10, 2006, 11:58:47 am
Yes... Just dont use mediavps with it.
Title: Re: Integration into existing Freespace SCP installation -is it possible?
Post by: Chris B. Yond on August 10, 2006, 02:34:43 pm
Alright, I have it working so far but I get the infamous "black boxes around effects"-error. I am playing with a recent build via extracting and renaming the table file as suggested somewhere else. Could that be the problem?
Title: Re: Integration into existing Freespace SCP installation -is it possible?
Post by: Shade on August 10, 2006, 02:40:23 pm
It is likely that the TBP media has not yet been upgraded to match the requirements of later builds, hence the black boxes. I'd suggest just keeping a fully TBP compatible build around and pick that from the launcher when you play it.
Title: Re: Integration into existing Freespace SCP installation -is it possible?
Post by: Chris B. Yond on August 10, 2006, 03:23:28 pm
It is likely that the TBP media has not yet been upgraded to match the requirements of later builds, hence the black boxes. I'd suggest just keeping a fully TBP compatible build around and pick that from the launcher when you play it.

Have you got any particular recommendation regarding the build? There's quite a lot of them included in the 3.3a update.

One other thing: Are the triangular ships supposed to be that fast? It's very hard to hit them.
Title: Re: Integration into existing Freespace SCP installation -is it possible?
Post by: -Norbert- on August 13, 2006, 01:15:50 pm
I don't know what exe files you have, but with 3.67 it should run without a problem.
I'm currently running with a file named "fs2_open_Red_2005-12-22_r.exe", but I'm pretty sure I got it from somewhere in the forum rather than with the package.
And the Zephyr (the triangular Raider ships) rather fast. But the problem with hitting them is rather that they are so flat. Try to get them from above or below.