Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Snail on August 12, 2006, 05:03:17 am

Title: U.R.A. Moron 1
Post by: Snail on August 12, 2006, 05:03:17 am
Anybody get this? :lol:

I was wondering if FRED_Open would crash if I put in a ship name that would be used for the next ship. So I created GTC Aeolus 1, changed its name to GTC Aeolus 2, and created another Aeolus. Its new name turned out to be U.R.A. Moron 1.  :lol:

Anybody else come across this? :D
Title: Re: U.R.A. Moron 1
Post by: Mobius on August 12, 2006, 06:04:34 am
Three times since I'm getting crazy with FRED.Only with the Hecate adn the Mara if I remember well.

I wonder U.R.A. Morons are some kind of trick V guys added. At thsi moment,however,they fight as any other ship.
Title: Re: U.R.A. Moron 1
Post by: Snail on August 12, 2006, 06:06:14 am
I've tried doing it with Inferno R1 as well. It works too.

Hope no one saw that stupid grammar mistake...
Title: Re: U.R.A. Moron 1
Post by: Mobius on August 12, 2006, 06:18:36 am
It's a FRED implemented feature,It will always work.

I do not know why the FRED2 Open creator maintained this trick on recent versions of FRED....
Title: Re: U.R.A. Moron 1
Post by: karajorma on August 12, 2006, 06:49:43 am
Cause it makes us laugh and gives us entertaining threads like this one :)

The simple fact is that FRED has to name the ship something. So all we could do would be to change the name and I don't see any real reason to do that :)

And feel free to keep trying to make FRED crash Snail. By deliberately trying to crash it you find the bugs before it wipes out several hours of someone's work :)
Title: Re: U.R.A. Moron 1
Post by: Mobius on August 12, 2006, 07:01:48 am
Right.
Title: Re: U.R.A. Moron 1
Post by: Nuclear1 on August 12, 2006, 08:15:00 am
I wonder U.R.A. Morons are some kind of trick V guys added. At thsi moment,however,they fight as any other ship.

URA Moron is one of V's little easter eggs. Quite a funny one, too--I laughed for quite a bit after I ran across it the first time myself. :)
Title: Re: U.R.A. Moron 1
Post by: Dark Hunter on August 12, 2006, 12:00:43 pm
 :lol:
Title: Re: U.R.A. Moron 1
Post by: CP5670 on August 12, 2006, 12:08:30 pm
Does anyone know what conditions trigger it? I never figured out exactly what causes it. It seems to come up at random times. :D
Title: Re: U.R.A. Moron 1
Post by: Nuclear1 on August 12, 2006, 12:10:49 pm
I've always done it by renaming the default "GTF Ulysses 0" to "GTF Ulysses 1" and adding another Ulysses.
Title: Re: U.R.A. Moron 1
Post by: Snail on August 12, 2006, 12:14:39 pm
CP5670: First, create a ship. It should have the name of a ship, and then a number after it. Change the number after the ship's name to one value higher. Create another ship of the same class, and you are a moron.

nuclear1: You can't rename GTF Ulysses 0! I tried when I was a n00b to change GTF Ulysses 0 to Alpha 1. Really stupid huh? ;)
Title: Re: U.R.A. Moron 1
Post by: Mobius on August 13, 2006, 03:05:53 am
Really stupid huh? ;)

Do not say stupid ;)
What we did when we were FRED noobs has to be considered as something,I don't know,"funny".
I remember my first battleofendorish missions,when I gave orders to fighters/bombers of a wing intead of the wing itself,and most important,when I did not know that in is-destroyed-delay I can add data(I used and and and with is-destroyed-delay is-destroyed-delay ecc.).I laugh when i think to it!!!
Title: Re: U.R.A. Moron 1
Post by: Snail on August 13, 2006, 06:33:51 am
Not to forget
Code: [Select]
Event Name
beam-free
NTD Victorious
turret01a

Event Name
beam-free
NTD Victorious
turret02a

Event Name
beam-free
NTD Victorious
turret03a

:D
Title: Re: U.R.A. Moron 1
Post by: Snail on August 14, 2006, 05:24:38 am
I have found an error that probably wouldn't come up, because only a complete idiot would do it or it could be a typo, but you know I thought I should just post it here, since at the Mantis I don't think anybody would care, and the way I see it, getting rid of this problem would probably take a long time. Anyway, here it is:

Putting a semicolon (;) inside a wing name will kill your mission completely. You will not be able to open it in fred (it will crash) and FS will display the 'Attempt to load the mission failed.' message. Not like anyone would put a ; in a wing name anyway, but I thought it might be useful because it is not an immediate error. It only becomes an error AFTER you SAVE. So if you make a typo like 'A;pha', do not save, immediately change it to keep from losing your mission.

Many people already know this, but I thought I should put it here just in case. :)
Title: Re: U.R.A. Moron 1
Post by: karajorma on August 14, 2006, 08:00:32 am
Using double quotes in a message is another more likely one. IIRC it doesn't kill the mission but it  means that anything beyond the quote is ignored.
Title: Re: U.R.A. Moron 1
Post by: Snail on August 14, 2006, 03:31:51 pm
Error: Cannot load mission -- for wing Alpha", ship  is not present in #Objects section.

File:C:\Languages\Visual Studio Projects\Visual C++\fs2_open_3_6_9\code\Mission\MissionParse.cpp
Line: 4726
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Nope, doesn't work. :D
Title: Re: U.R.A. Moron 1
Post by: NGTM-1R on August 14, 2006, 04:56:36 pm
; is used for commenting out, so if you put one anywhere in a mission or table file it borks stuff.

/me sets out to see if he can create U.R.A. Moron 2
Title: Re: U.R.A. Moron 1
Post by: Mobius on August 14, 2006, 05:28:47 pm
Not to forget
Code: [Select]
Event Name
beam-free
NTD Victorious
turret01a

Event Name
beam-free
NTD Victorious
turret02a

Event Name
beam-free
NTD Victorious
turret03a

:D

Uhm,I did this way too! :D
But I give all the events a proper name.
I remember a battleofendorish mission,STHCRS_01_18(still in circulation,vastly fixed of course),where I inserted "xxxx opens fire" in 30 events!
Title: Re: U.R.A. Moron 1
Post by: TopAce on August 24, 2006, 11:15:32 am
nuclear1: You can't rename GTF Ulysses 0! I tried when I was a n00b to change GTF Ulysses 0 to Alpha 1. Really stupid huh? ;)

I didn't know about the miraculous "Form Wing" feature either. I placed three ships, naming them Alpha 1, 2, and 3, then I wondered why they didn't work as they should. I don't know how they worked, though, it was so long ago.
Title: Re: U.R.A. Moron 1
Post by: Snail on August 24, 2006, 12:31:21 pm
; is used for commenting out, so if you put one anywhere in a mission or table file it borks stuff.

/me sets out to see if he can create U.R.A. Moron 2

That's the point, that's why I put it in the wing name.

You can easily create U.R.A. Moron 2 by making a ship, naming it GTC Aeolus 3, then placing another ship, name it U.R.A. Moron 1, and then create an Aeolus. It's name will be U.R.A. Moron 2. ;)