Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Snail on August 12, 2006, 05:03:17 am
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Anybody get this? :lol:
I was wondering if FRED_Open would crash if I put in a ship name that would be used for the next ship. So I created GTC Aeolus 1, changed its name to GTC Aeolus 2, and created another Aeolus. Its new name turned out to be U.R.A. Moron 1. :lol:
Anybody else come across this? :D
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Three times since I'm getting crazy with FRED.Only with the Hecate adn the Mara if I remember well.
I wonder U.R.A. Morons are some kind of trick V guys added. At thsi moment,however,they fight as any other ship.
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I've tried doing it with Inferno R1 as well. It works too.
Hope no one saw that stupid grammar mistake...
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It's a FRED implemented feature,It will always work.
I do not know why the FRED2 Open creator maintained this trick on recent versions of FRED....
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Cause it makes us laugh and gives us entertaining threads like this one :)
The simple fact is that FRED has to name the ship something. So all we could do would be to change the name and I don't see any real reason to do that :)
And feel free to keep trying to make FRED crash Snail. By deliberately trying to crash it you find the bugs before it wipes out several hours of someone's work :)
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Right.
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I wonder U.R.A. Morons are some kind of trick V guys added. At thsi moment,however,they fight as any other ship.
URA Moron is one of V's little easter eggs. Quite a funny one, too--I laughed for quite a bit after I ran across it the first time myself. :)
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:lol:
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Does anyone know what conditions trigger it? I never figured out exactly what causes it. It seems to come up at random times. :D
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I've always done it by renaming the default "GTF Ulysses 0" to "GTF Ulysses 1" and adding another Ulysses.
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CP5670: First, create a ship. It should have the name of a ship, and then a number after it. Change the number after the ship's name to one value higher. Create another ship of the same class, and you are a moron.
nuclear1: You can't rename GTF Ulysses 0! I tried when I was a n00b to change GTF Ulysses 0 to Alpha 1. Really stupid huh? ;)
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Really stupid huh? ;)
Do not say stupid ;)
What we did when we were FRED noobs has to be considered as something,I don't know,"funny".
I remember my first battleofendorish missions,when I gave orders to fighters/bombers of a wing intead of the wing itself,and most important,when I did not know that in is-destroyed-delay I can add data(I used and and and with is-destroyed-delay is-destroyed-delay ecc.).I laugh when i think to it!!!
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Not to forget
Event Name
beam-free
NTD Victorious
turret01a
Event Name
beam-free
NTD Victorious
turret02a
Event Name
beam-free
NTD Victorious
turret03a
:D
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I have found an error that probably wouldn't come up, because only a complete idiot would do it or it could be a typo, but you know I thought I should just post it here, since at the Mantis I don't think anybody would care, and the way I see it, getting rid of this problem would probably take a long time. Anyway, here it is:
Putting a semicolon (;) inside a wing name will kill your mission completely. You will not be able to open it in fred (it will crash) and FS will display the 'Attempt to load the mission failed.' message. Not like anyone would put a ; in a wing name anyway, but I thought it might be useful because it is not an immediate error. It only becomes an error AFTER you SAVE. So if you make a typo like 'A;pha', do not save, immediately change it to keep from losing your mission.
Many people already know this, but I thought I should put it here just in case. :)
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Using double quotes in a message is another more likely one. IIRC it doesn't kill the mission but it means that anything beyond the quote is ignored.
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Error: Cannot load mission -- for wing Alpha", ship is not present in #Objects section.
File:C:\Languages\Visual Studio Projects\Visual C++\fs2_open_3_6_9\code\Mission\MissionParse.cpp
Line: 4726
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Nope, doesn't work. :D
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; is used for commenting out, so if you put one anywhere in a mission or table file it borks stuff.
/me sets out to see if he can create U.R.A. Moron 2
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Not to forget
Event Name
beam-free
NTD Victorious
turret01a
Event Name
beam-free
NTD Victorious
turret02a
Event Name
beam-free
NTD Victorious
turret03a
:D
Uhm,I did this way too! :D
But I give all the events a proper name.
I remember a battleofendorish mission,STHCRS_01_18(still in circulation,vastly fixed of course),where I inserted "xxxx opens fire" in 30 events!
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nuclear1: You can't rename GTF Ulysses 0! I tried when I was a n00b to change GTF Ulysses 0 to Alpha 1. Really stupid huh? ;)
I didn't know about the miraculous "Form Wing" feature either. I placed three ships, naming them Alpha 1, 2, and 3, then I wondered why they didn't work as they should. I don't know how they worked, though, it was so long ago.
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; is used for commenting out, so if you put one anywhere in a mission or table file it borks stuff.
/me sets out to see if he can create U.R.A. Moron 2
That's the point, that's why I put it in the wing name.
You can easily create U.R.A. Moron 2 by making a ship, naming it GTC Aeolus 3, then placing another ship, name it U.R.A. Moron 1, and then create an Aeolus. It's name will be U.R.A. Moron 2. ;)