Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: PotzUK on August 14, 2006, 01:37:30 pm

Title: ANI files
Post by: PotzUK on August 14, 2006, 01:37:30 pm
Are there any tips for getting ANI files to work?

I've made an ANI using anibuilder32 and put it into /mod/data/hud and made a message in fred that has the ANI set on it.  But in the game all I get a is a black box? :(
Title: Re: ANI files
Post by: Col. Fishguts on August 14, 2006, 04:05:42 pm
Are all the frames in 8bit and are they all sharing the same colour palette ?
Title: Re: ANI files
Post by: PotzUK on August 15, 2006, 02:57:31 am
Aye, as far as I can tell.  I used the "bright" tool on kara's website after that post, and it helped.  But all I can see is a few of the lighter colours - almost as if some of the colours didn't make it.

They're all 8-bit grey, 160x120 pcx files
Title: Re: ANI files
Post by: Snail on August 15, 2006, 08:19:37 am
Yeah, does anybody know how to make briefing icons? I have like a million frames all over my computer and I want to put them together... but can't. When I start up Fred, I only get the text. Sometimes it does work, but when it does it is all white (I'm using FRED2_Open, not retail).
Title: Re: ANI files
Post by: Getter Robo G on August 15, 2006, 10:40:28 am
we need some tutorials made (updated)...

sorry, WIKI isn't all.. Last time I checked, when I click mipp map in the launcher it takes me to wiki and all it says is Mipp Mapping (or something similar) for that entry...

Just what IS a mipp map? How is it used? Why would you use one? How do you make one? Example? That I think would cover Mipp Maps...

Then start covering all the other areas that have been neglected. The more people understand just what it is they are changign the better their modding experience will be/become.

Let's go back to the days of the Freespace Oracle (all bow to Karajorma)... People WERE working on new modding tuts, but seemed to have disappeared...

(like the ship table entry one, the weapons one).. ect.

 
Title: Re: ANI files
Post by: PotzUK on August 15, 2006, 11:00:56 am
I've found a way around this now, I extracted a frame from a retail ANI file that had similar colours to the one that I wanted to make, and used photoshop to edit within that frame.  The palette stayed the same so the colours got converted as I went.  Took ages mind :)
Title: Re: ANI files
Post by: Wanderer on August 15, 2006, 12:21:52 pm
GTG: http://en.wikipedia.org/wiki/Mipmapping ...Enhances image quality without the use of LODs or several versions of the same image

And i might find time to write tutorials to FSwiki about something but i havent got a clue what would be needed...
Title: Re: ANI files
Post by: Lt.Cannonfodder on August 15, 2006, 10:18:46 pm
Are there any tips for getting ANI files to work?

I've made an ANI using anibuilder32 and put it into /mod/data/hud and made a message in fred that has the ANI set on it.  But in the game all I get a is a black box? :(
Make sure you use the same color palette as in the original hud anis. And try replacing the 640 version of the file, for some reason FS2 doesn't always use the 1024 version of the hud icons.

Yeah, does anybody know how to make briefing icons? I have like a million frames all over my computer and I want to put them together... but can't. When I start up Fred, I only get the text. Sometimes it does work, but when it does it is all white (I'm using FRED2_Open, not retail).
Briefing icons consists of three anis: normal (2 frames), fade (6 or 7 frames) and highligh. As with the hud icons, make sure you use the same color palette as the originals did.