Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: Sponge Bob on August 16, 2006, 04:04:42 am

Title: Problem with THE BLACK HAND - EPISODE 1 campaign
Post by: Sponge Bob on August 16, 2006, 04:04:42 am
First I want to congratulate you for TBP. This is a great game (project).

But after some missions of TBH I get this error:


Error: Couldn't open mission 'BH_2253Credits.fs2'

File:C:\temp\fs2_open_3_6_9.rc3\code\Mission\MissionParse.cpp
Line: 5880
[This filename points to the location of a file on the computer that built this executable]

Call stack:
----------------------------------------------------------------------
    fs2_open_r.exe 00529f36()
    fs2_open_r.exe 0040227f()
    fs2_open_r.exe 00408c62()
    fs2_open_r.exe 004fea86()
    fs2_open_r.exe 00407be5()
    fs2_open_r.exe 004fed79()
    fs2_open_r.exe 0040a385()
    fs2_open_r.exe 0040a4c0()
    fs2_open_r.exe 0070d0d9()
    kernel32.dll 7c816fd7()
----------------------------------------------------------------------

Could someone help me?
Title: Re: Problem with THE BLACK HAND - EPISODE 1 campaign
Post by: 0rph3u5 on August 16, 2006, 07:23:13 am
1) this is new (as bug of the campaign)
2) this seems to be build stuff
Title: Re: Problem with THE BLACK HAND - EPISODE 1 campaign
Post by: karajorma on August 16, 2006, 08:00:43 am
What happens with RC 6?
Title: Re: Problem with THE BLACK HAND - EPISODE 1 campaign
Post by: Sponge Bob on August 16, 2006, 10:29:42 am
I've copied the RC 6 files into the TBP folder. But there is the same problem.
Should I delete some other files like the RC 3 files?
Title: Re: Problem with THE BLACK HAND - EPISODE 1 campaign
Post by: Sponge Bob on August 17, 2006, 12:31:20 pm
If I run TBP with the Launcher, I get following error log (it's a cutting):

=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Loading 2_LoadingBG.tga for the first time.
Loading TMP824x43+16 for the first time.
Starting model page in...
Beginning level bitmap paging...
WARNING: VRAM is at 5349376 instead of zero after flushing!
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 52 frames at 28 fps.
cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm"
BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps.
BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps.
loading warp modelLoading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 4091475956, IBX checksum: 3198548781 -- "warp.pof"
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3254423745, IBX checksum: 2576995994 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
Loading 2_LoadingBG.tga for the first time.
Loading TMP824x43+16 for the first time.
Loading TMP128x128+8 for the first time.
MISSION LOAD: 'BH_2253Credits.fs2'
Hmmm... Extension passed to mission_load...