Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: S-99 on August 20, 2006, 04:59:26 am
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I finally got my new system off the ground completely. Just got a fresh install of fs2 with new pilot profile and everything all setup. Using launcher 5.4, 3.6.9final vps, and taylors test light build.
Athlon64 3200+, geforce 7600gt (with latest forceware), 1.5gb ram
My main problem is that fs2 just wants to go back to 60hertz no matter what. Even if i have multires set to something like my preferred 85hertz at the resolution i play fs2 at (1024x768x32). I never had this problem earlier when i was using 3.6.9rc1(maybe taylors test light build is to blame?).
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kill vsync
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Well... AFAIK, this is a Problem with WinXP, ForceWare and OpenGL...
I'll attach a Windows-Registry file that brings up an extra menu in the ForceWare preferences.
There you can override the "default" refresh-rate of 60Hz...
Works fine for me...
Just UnZIP the file and double-click on it (if you don't trust me, you can look into it, of course ;) )
[attachment deleted by admin]
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For FS2 you can just add the dword entry OGLRefreshRate into the registry.
In general though, the best way to solve this problem is to create a custom monitor driver file with all the 60hz and 75hz modes taken out. This works everywhere since Windows thinks your monitor doesn't support all the low refresh modes.
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Cool, i just applied the registry key. Now to try it out with fs2.
Update...it didn't work. Keeps going to 60 still. Even if i have xp at the resolution of fs2(1024x768). It still seeks to change the refresh rate. I assume the control panel registry key activates the manage custom timings thingy?
On the other subject, how do i add dwords to the fs2 registry?
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I made a slight error; I just checked my registry and it looks like the key is actually OGL_RefreshRate, with an underscore.