Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Dark Hunter on August 20, 2006, 06:07:40 pm

Title: A note to ship creators
Post by: Dark Hunter on August 20, 2006, 06:07:40 pm
I have been going through a bunch of ships I dl'ed off of Hades Combine, and have noticed some HUGE errors in the download packs. I may be able to tweak things to work, but the casual guy won't, so here are some pointers:

#1. If you put a new weapon on your ship, do not assume that the person will have downloaded that weapon pack. Put the weapon data in with the ship data if you have used a new weapon!.

#2. Make sure that all required textures are in with it as well. I just looked at a model (the Alliance Jump Gate), and out of five new textues on that thing, it is missing three. This makes it impossible to use the model unless there are redundant texture files, an those will likely make the ship look weird!

#3. Check the punctuation in the table data. Anyone who's worked with the tables knows that they must be specific down to the characters. Meaning that if one character, such as a quotation mark, is missing, the data will not parse!

Rant ended. I realize lots of people already do this, and therefore it is only the few who make mistakes. Make sure, download put-together-ers, that everything that is required is contained in the download.


P.S. Got a bizarre error on one GTWc Gryphon that I don't know what to make of. Debug build says: "mp- >nverts > 1"  and goes on about some "offending code". What to do with this?
Title: Re: A note to ship creators
Post by: Snail on August 21, 2006, 05:55:47 am
Don't use Gryphon. 'Tis ugly. Use something newer, say Blade V.2
Title: Re: A note to ship creators
Post by: Dark Hunter on August 21, 2006, 09:02:37 am
Heh, the Blade has even more problems than the Gryphon!  :p

I'll probably just delete it anyway......
Title: Re: A note to ship creators
Post by: aldo_14 on August 21, 2006, 09:15:46 am
Given that the Gryphon is older than Time Itself (well, a good 5 or 6 years anyways) and was cobbled together with sticky-tape and blue tac, I'd be shocked if it worked.
Title: Re: A note to ship creators
Post by: Dark Hunter on August 21, 2006, 09:18:15 am
Noise got it to work... or was that a different Gryphon/Griffin?

Or was that the Orc........ jeez I need to look at those tables...
Title: Re: A note to ship creators
Post by: PotzUK on August 21, 2006, 09:41:03 am
I'm with you on those points m8y, I've spent a good few days wrestling with the Blade v2 model to get it to work :)  I can post up a .vp file with the bits if thats useful?
Title: Re: A note to ship creators
Post by: Snail on August 21, 2006, 06:20:20 pm
Why does everyone have problems with the Blade? I got it to work in just one minute.
Title: Re: A note to ship creators
Post by: Dark Hunter on August 21, 2006, 09:07:52 pm
Blade made FS2 angry, and FS2 crashed without error while it was installed. I'd say that qualifies as "buggy ship".  :p
Title: Re: A note to ship creators
Post by: BS403 on August 21, 2006, 10:35:55 pm
I have been going through a bunch of ships I dl'ed off of Hades Combine, and have noticed some HUGE errors in the download packs. I may be able to tweak things to work, but the casual guy won't, so here are some pointers:

#1. If you put a new weapon on your ship, do not assume that the person will have downloaded that weapon pack. Put the weapon data in with the ship data if you have used a new weapon!.

#2. Make sure that all required textures are in with it as well. I just looked at a model (the Alliance Jump Gate), and out of five new textues on that thing, it is missing three. This makes it impossible to use the model unless there are redundant texture files, an those will likely make the ship look weird!

#3. Check the punctuation in the table data. Anyone who's worked with the tables knows that they must be specific down to the characters. Meaning that if one character, such as a quotation mark, is missing, the data will not parse!

Rant ended. I realize lots of people already do this, and therefore it is only the few who make mistakes. Make sure, download put-together-ers, that everything that is required is contained in the download.


P.S. Got a bizarre error on one GTWc Gryphon that I don't know what to make of. Debug build says: "mp- >nverts > 1"  and goes on about some "offending code". What to do with this?
exactly :yes:
Title: Re: A note to ship creators
Post by: Xeandra on August 22, 2006, 06:04:13 am
#4. If you have custom ships/weapons in a campaign, include them in the download and dont assume that the player has them already, even if they are included in some other pack/campaign.
Title: Re: A note to ship creators
Post by: Dark Hunter on August 22, 2006, 10:46:36 am
Upon further comtemplation, I believe that the blame may not be on the download people after all. If a ship is released as part of a mod... it wouldn't have all the custom files. Then if said ship was uploaded to Hades Combine, it would be missing several key things.

In that case it is the submiters that need to watch for this...
Title: Re: A note to ship creators
Post by: spartan_0214 on August 22, 2006, 11:06:01 am
Alas, this is what updates are for. The problem is: you work on something day in and day out, and try to make sure everything is right. The problem is, when the human brain reads things over and over and over again, it will eventually see the same thing it has always seen when there is something that wasn't there before.

i.e. I'm helping Dark Hunter w/ his new campaign (which will kick much in a$$), and he's helping me w/ my bonus campaign. I gave him my missions, and he did stuff I never thought of.

in essence, you REALLY should have someone help you w/ any build, and if for some reason you are hated even by God Himself, you can just release it, and update it later. . . .

PROBLEM SOLVED  :sigh: :sigh: :sigh: done. . .