Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Shrike on November 21, 2001, 08:28:00 pm
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Just for the hell of it, are you guys interested in a SD? (Story Debate) Basically, make up a nation or alien species, and run with it. Semi-serious, and no powergaming.
If there starts to be interest, I'll stick up the rules and (basic, obviously) background.
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Sounds like an interesting idea. I'm writing some stuff along those lines, so I'm in.
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I like it - so long as theres no stupidly powerful race with stupidly powerful technology, and it's original (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Thunder:
I like it - so long as theres no stupidly powerful race with stupidly powerful technology
Thunder: king of redundant words... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Originally posted by Shrike:
no powergaming.
That'll do (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Just to make sure that it's totally obvious, so that people such as your good self can understand (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Well, if I get a few more people showing interest by tomorrow evening I'll post the basic background.
If you want to get started on your faction tho, here's some stuff to think about:
- No powergaming. I will be moderating and participating in this, so I'll tell you if you're getting out of hand. I will be reasonable.
- Name and some history/statistics are good. They help make the setting come alive.
- Try to keep it believable. Stuff like psychics, etc are ok, as long as they're not stupidly powerful. I personally don't like psykers in sci-fi, but I'm not gonna impose that on anyone.
- Feel free to make an alien race, or instead a human nation. For example, I will be using the North American Alliance, which obviously enough consists mainly of NA and it's colonies. Playing as Lichtenstein is silly and pointless, so don't bother unless you're going to be totally centered around characters. Lichtenstein isn't going to be crushing the galaxy under the heel of it's military (Assuming it has one. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif))
- Try to balance any obvious advantages - For example, increased production - with a disadvantage - extensive corruption or inefficiency - This would work for say, a socialist-style nation. (USSR come to mind)
- General technology levels are fairly equal across the board, although you can choose to bias it towards a given field. I'll be posting a bit more on the general technology, but Culture-level tech is not allowed. So no Asspullatron 5000 that destroys entire fleets in one shot.... although Reflex Cannons might make the final cut. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/drevil.gif)
- Feel free to make it more 'cinematic', ie with mecha and stuff. This is by no means a FS-based SD, and please don't treat it as such.
- This is a serious (or at least semi-serious) story, so respect that. I'm gonna be a mite annoyed if people start posting stuff with space chickens firing egg bombs. You know who you are. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
- No wantonly trashing other people's empires, at least not unless you really can prove you've got the upper hand. Not that it can't happen, you can do some nice writing from a losing side.
- The corollary to that is you are not invulnerable. No pulling a 5000-ship fleet out of your *** to defend your colony worlds either. War is hell. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
- Feel free to make alliances, etc.
That being said, don't post anything too specific until I get the background up. If you start going off about the history of your nation, you might end up being contradicted. So give it a thought, but don't nail it down yet.
[This message has been edited by Shrike (edited 11-22-2001).]
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Me = in.
* ideas start running through head... *
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I would post my idea but it would give away plot details of the Eden Project (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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surely you have more than one idea? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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If I wasn't in texas over thanksgiving right now and hard pressed for ideas, I would join in. I always wanted to be in one of these things..I'll see if I can bring in some friends, too. this should be fun (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Wow, I figured I'd have got more replies by now..... stop with the apathy guys. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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I want in... a good HitPoint system is the one already applied in FS1/2. just take the info we have on weapon damage and hull points and booyaow... instant fighting battles with HP.
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New Project Leader of the New Dawn Resolution Project in conjuction with the Metal Siren Network and staff member of The Eden Project.
The Metal Siren Network: Freespace 2: New Dawn Resolution - The Eden Project ("http://www.angelfire.com/realm/nd_resolution/")
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I'm interested, hurry up and post the background (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Eve Online-The Second Genesis www.eve-online.com ("http://www.eve-online.com")
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You mean like the boardwars at HWU? http://dynamic2.gamespy.com/~homeworld/forums/postlist.php?Cat=&Board=Boardwars ("http://dynamic2.gamespy.com/~homeworld/forums/postlist.php?Cat=&Board=Boardwars")
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Originally posted by Kamikaze:
I'm interested, hurry up and post the background (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Gotta go do run some errands first then I'll post it, since I have some more interested people. And I suppose this would be like a boardwar, although if you guys have read the NHOL series, Terran Imperium or Nyxfall you'd know exactly what I'm talking about. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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meh.. whatever..
I'm in...
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I'll be Brazil!
I'll make alliances with EVERYBODY! ;P
[This message has been edited by Alikchi (edited 11-22-2001).]
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Originally posted by Alikchi:
I'll be Brazil!
I'll make alliances with EVERYBODY! ;P
[This message has been edited by Alikchi (edited 11-22-2001).]
whoobwhoobwhoob!
krazy khonsu's shipyard.......whoa dude nice location.
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New Project Leader of the New Dawn Resolution Project in conjuction with the Metal Siren Network and staff member of The Eden Project.
The Metal Siren Network: Freespace 2: New Dawn Resolution - The Eden Project ("http://www.angelfire.com/realm/nd_resolution/")
<left></left>
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I'll be Canada....
(the first person who says "eh" gets a slap)
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Originally posted by Thorn:
I'll be Canada....
(the first person who says "eh" gets a slap)
I'll be the New Yorker. Fughetabout it... We get it all, money, racial diversity, guliani, metrocard, x-box, anthrax, planes fly into buildings, etc etc etc, but we keep on coming back! Hell i even think a nuke couldnt stop us bad boys!
(Wields the NYC hammer of NYPD-FDNY Justice and smashes all terrorists - and any anyone who tries invade my BORO's go-nads!)
if this is too much for anyone, i;m sorry but you know what our position is...
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New Project Leader of the New Dawn Resolution Project in conjuction with the Metal Siren Network and staff member of The Eden Project.
The Metal Siren Network: Freespace 2: New Dawn Resolution - The Eden Project ("http://www.angelfire.com/realm/nd_resolution/")
[This message has been edited by deep_eyes (edited 11-22-2001).]
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The Republic of Ireland, with elves and psy powers
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Okay, let me try my hand at a side. I've recently warmed upto the idea of nation states moving into the stars and still carrying the flag.
Side: Royal Commonwealth
Type of Government: Parliamentary Monarchy
Background: Consists of a number of commonwealth countries that were once part of Great Britian during the 20th Century. After years of complete separation a changing political climate forced reintegration of commonwealth nations into a collective and cohesive military and colony program in space. Consisting of several countries including Australia, New Zealand, Canada, England, Scotland, and Ireland.
Military: A proffesional and highly organized and well trained force which is broken down into Space Based Navy and Marines. Each major ship has its own crest and number to go along with its name and there are several classes including assault carrier, battleship, heavy cruiser, destroyer, and landing crafts. Royal Merchant Core which is a subsection of the navy also operates a number of well armed and protected military transports which can get cargo securely from colony to colony.
Thats about it for now from me, I think this is sort of what you're wanting, but I'm going to wait to see a little more about what the rules are and the boundaries are and see how it evolves.
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I don't think it has to be human, or descended from earth, or..well its just a bunch of sides duking it out.
Right?
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Originally posted by IceFire:
Background: Consists of a number of commonwealth countries that were once part of Great Britian during the 20th Century. After years of complete separation a changing political climate forced reintegration of commonwealth nations into a collective and cohesive military and colony program in space. Consisting of several countries including Australia, New Zealand, Canada, England, Scotland, and Ireland.
Unfortunately, Canada (and the rest of North America) has already been co-opted into the North American Alliance, written by yours truly. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Other than that though, I have no problems with it. Hurrah for space brits! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
One phone call to make then I'll do a brief history and technology overview.
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History:
Humanity discovered a way to travel between the stars in the 2070s, with a number of other alien races discovering interstellar travel at roughly the same time. Humanity spread rapidly through space, and a number of small wars erupted, both between various human nations and alien species. Fairly low level warfare with no conflits of importance. Enough to keep militaries active though.
In the early 23rd century, a previously-unknown alien race swept through known space, and in a war that lasted for a decade, smashed the nations of known space before finally being defeated. In the aftermath of the invasion of what became known as the Levelers, the various remaining nations struggled to rebuild, and within a few short decades looked upon a galaxy that was ripe with promise, be it for empire building or economic dominance.
Technology:
A quick overview of the technology used, enough to give you a feel for it.
- Interplanetary drives are via reaction motors such as fusion, plasma or ion drives. Most capital ships will have Delta-V reserves of a couple thousand kilometers/s, with fighters having rather less, due to smaller fuel capacity. I'm going to assume that people have at least a vague idea of what I'm talking about. Don't stress about it, just keep it in mind that you're not a) poking around at 65 m/s and b) you've got Newtonian drives.
- Interstellar travel is accomplished by Fold Drives, which allow ships to rapidly jump from one location to another through 'Foldspace' or 'Hyperspace', the name depending on who you talk to. Most ships can undergo folds a few hundred thousand kilometers out from an Earthlike planet, and defolds at half a million to a million. The further from any large gravity source and the shorter the distance, the greater the accuracy of the fold op. Long distance travel can require multiple folds and/or long duration in foldspace.
- Beacon networks allow faster FTL travel, as navigation is more precise.
- Weaponry is a mix of energy weapons, projectiles and missiles.
- Lasers and particle beams are long range 'beam' type weapons, delivering thousands of megajoules per shot.
- Plasma weapons are shorter ranged pulse weapons that are extremely powerful, with yields in the tens of tons of TNT for a capital sized weapon.
- Railguns are short ranged, but a heavy railgun projectile can punch through a ship's armor and out the far side.
- 'Main guns' are sometimes used, and these weapons are massive particle beams or plasma weapons that deliver hundreds or even thousands of tons of TNT worth of energy, and are normally used for attacking installations and planetary targets. Hitting a specific maneuvering ship with a main gun is often a matter of luck.
- Missiles are heavily used as well, and mount everything from kinetic kill to plasma to nuclear warheads.
- Nuclear weaponry sees limited use, and is considered a significant escalation, as virtually any contact nuke will destroy or cripple a ship.
- Shielding is limited to omnidirectional light combat fields and high resistance 'pin point barriers' which can only cover a small portion of a ship at any given time.
- Spacefighters and Mecha are used, armed with light energy weapons, sufficient for destroying other strike craft. Heavier 'conventional' ordnance is normally deployed when attacking capital ships.
- There are old Leveler ships around, a lot of them in fact, and some enterprising nations or even private individuals have begun to refit them for use.
Hopefully that's enough for people to go on, and at the same time not being too draconian. If you want clarification or feel something should be added, just say.
Edit: Forgot to mention, if you do have some sort of advantage/disadvantage, please mention it in your nation description.
[This message has been edited by Shrike (edited 11-22-2001).]
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Originally posted by Alikchi:
I don't think it has to be human, or descended from earth, or..well its just a bunch of sides duking it out.
Right?
Basically. And lone nations are going to be hooped.... We're talking entire continents on Earth plus their interstellar colonies, or even human nations that have no relation to any on Earth. Alternatively, you can make an alie species. I'm surprised no-one has even mentioned they want to yet.
Also, no-body make an IC (in context) post yet, just describe your nation. I'm going to start a thread just for the SD, and this will stay as the discussion thread. Once about half the people have done some descriptions I'll get it rolling. People coming in later can join as well, although obviously they have the minor problem of jumping in.
[This message has been edited by Shrike (edited 11-22-2001).]
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I'm in of course... I just had to update my description to match the detail of Shrike's... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Etherian Alliance
Government Type: Clans with a ruling council
Population: 3.24 billion (combined)
Clans:
- Polaris Trinity: 569 million
- Kodiak Combine: 748 million
- Terranova Complex: 629 million
- Halcyon Elite: 468 million
- Drago-Solae Union: 526 million
- small clans: 300 million
History: Once fold drives became available to the public on earth, a dozen massive civilian cruisers were built, each carrying at least 2000 people when they launched. These 12 ships roamed the stars building detailed maps as they went. Eventually the population aboard the ships grew and exceeded their capacity requiring more a permanent place of residence. The "crew" would then either expand their ship until it could no longer fold jump using the drives they had, thereby turning it into a deep space station, or they would land their ship on an asteroid and turn it into a new colony. After a few generations the makeshift crews formed massive communities and then, after the Etherian Council was formed, evolved into the clans present today. The names of these clans were derived from their original ships and changed over the years through alliances or defeats in the clan wars that sometimes plague their internal relations. Through all these events though, the Etherians continued to expand and improve their maps until they were the most detailed available, they still continue to chart space today as they are constantly on the move.
In order to survive in the harsh conditions of space they have been required to steal from anyone they could, along with things much worse... Some of the early clans became pirates in order to survive and over the generations a few have forgotten any other way to survive, the Drago-Solae Union being the most noticeable example of this. Of the all the major clans though, the Halcyon Elite is the only one that has survived with out joining with another clan due to their own diversity and adaptability. If you wish to join such a clan though, expect to undergo some form of initiation to prove your dedication and loyalty.
The Etherian Council was formed over 100 years ago when a devestating chain of wars nearly destroyed the fledgling alliance. The leaders plus two others from each clan make up the council with three others to oversee their proceedings and to maintain order.
Military Doctrine: Varies based on clan, but mostly there is no division between civilians and military. All Etherians are required to be able to handle themselves in a fight should the need arise (which it has often in the past), so technically the entire population is made up of mercenaries who will defend their home or take the fight to the enemy.
Strengths: Varied technology from many corners of known space, capable of adapting to most if not all circumstances, some are genetically or cybornetically improved, have created the most detailed "fold" maps of known space (not including heavy traffic areas such as core systems)...
Weaknesses: Clan wars, generalized technology which was gained from other nations/races, clans scattered across known space...
[This message has been edited by CobaltStarr (edited 11-24-2001).]
[This message has been edited by CobaltStarr (edited 11-24-2001).]
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Originally posted by Alikchi:
I'll be Brazil!
I'll make alliances with EVERYBODY!
Just... why... Brazil? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
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Unfortunately, Canada (and the rest of North America) has already been co-opted into the North American Alliance, written by yours truly.
Other than that though, I have no problems with it. Hurrah for space brits!
Damn you! I must have missed that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Okie dokie, I might even make some sketches at some point and scan them. Who knows.
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Come on ya lazy bums! I'm ready! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
The North American Alliance
Government Type: Representative Democracy
Population: 974 million
Important Holdings:
-North America: 310 million
-O'Neil Halo + Luna: 31 million
-Jovian moons + belt: 18 million
-Alpha Centauri II (Aurore 72 - Atlantis): 170 million
-82 Eridani IV (NEP 219 - Ourabarous): 91 million
-70 Ophiuchi IV (Fiarona 481 - Great Plains): 96 million
-Zeta Reticuli (LV426 - Acheron) : 113 million
History: The North American Alliance is the outgrowth of the various North American trade and defence agreements of the 20 and 21st centuries, and was officially incorporated in January 1st, 2060. Having a significant foothold in space, the NAA rapidly took advantage of the fold drive developed in the 2070s, sending out numerous scout and colonization missions over the next half-century. As one of the most influential Terran nations, they were instrumental in creating the Network which became the backbone of interstellar commerce, and were involved in various campaigns and peacekeeping operations in the colonies, a role which has persisted even after the Leveler invasion, although with a different focus.
With the Leveler invasion in 2211, they fought to defend their colonies, but as one of the main axis of Leveler advance was straight through NAA territory, they were forced to fight early and often. This culminated in the campaign in Sol of 2220, the cataclysmic six-month slugging match between human defenders and Leveler attackers that finally shattered the Leveler attack force striking at human worlds. With a batch of smashed colony worlds and a home planet ravaged by nuclear bombs and biological weapons, the NAA rapidly and some would say ruthlessly consolidated its resources.
The NAA has successfully rebuilt its holdings in the Sol system, however, work is still going on in it's colonies, some of which had their ecosystems practically destroyed. With the Kenya space ladder destroyed during the Leveler war, Gateway GSO over the Pacific was the only large orbital transfer station in Earth orbit, and saw explosive growth during and after the Leveler war. Technically NAA territory, it is jointly administered by the Gateway Corp and the NAA government, and has taken over civilian traffic control for Earth space. Many nations have private modules on Gateway, which are considered their sovereign territory. Finally, while genetic engineering to eliminate inherited diseases and problems has been common since the 22nd century, during and after the war the NAA went a step further and began upgrading the genome of its citizens. While entirely optional and originally somewhat tentative, it is the first case of institutional improvements for a civilian populace, which has raised warning flags in several other nations. At the current time (2254) those born after 2216 consist of roughly 42% ‘Genies', with those born after 2220 making up the bulk of this.
Military Doctrine: The NAA armed forces are broken into three main branches, with overlapping mission goals and all under the NMC (NAA Military Command). They are the NASF (NAA AeroSpace Force), the NA3 (NAA Army) and the NCMC (NAA Colonial Marine Corps). Collectively, they enforce NAA will to the limits of the Network and beyond.
A typical NASF task force will consist of the following:
- 1 Banshee CVF carrier
- 3-4 Ghost CHF or Spectre CLF cruisers
- 6-8 Shadow DDF or Wraith DEF destroyers
- 1 Thundercrack MBF monitor
- 1-2 Chicago ARF support ships
The NAA mostly uses space fighters for their strike craft, preferring to use mecha for deep-space marine assaults, although close-defense roles are often handed to mecha as well. Another feature of NAA capital ships is that they have multiple hull-conformal docking ports for gunboats. These heavy strike craft, up to 150 tons, carry significantly more powerful weapons than typical strike craft.
NAA commanders tend to prefer to fight at range, exploiting the heavy long range beam and missile firepower of the cruisers. A favored trick is to coordinate a strike by missiles and strike craft with long range support provided by capital ships. The destroyers focus more on short range weapons, with plasma and kinetic kill armaments, and are tasked with engaging any vessel that closes with the fleet. All NAA vessels have exceptionally heavy armament for their size classes, however, are no better armored than others.
Advantages: Highly industrialized in Sol system, has high technology base, and the younger post-war generation is genetically improved.
Disadvantages: Resources tied up in rebuilding colony worlds and protecting various stations, has large number of commitments such as defending treaty partners, and is looked on with disfavor or unease by a number of other nations.
[This message has been edited by Shrike (edited 11-23-2001).]
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Bloody slackers!
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Canada may be part of th NA but the vast former Canadian military instalations and colonys wich broke off from Canada when it was first absorbed by the NA arn't.
that could be you Icefire, the Roil Canadian Intersteler Aliance, dedicated to bringing the true government of canada back to its rightful place of glory!!!
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Bobboau, bringing you products that work.............. in theory
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Originally posted by Shrike:
Bloody slackers!
Hey, it's not my fault you don't like the Gaijin... stupid narrative causality... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Are there any objections to me commanding a freelance starfleet as opposed to a planetary govornment? I'm not talking overkill fleets here - just a trade/freelance type arrangement.
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Hows this?
Neo-Eden
Background: Named after the mythical birthplace of sentient life, a coicidentally common concept in the various religions scattered in various cultures, Neo-Eden is a nation comprised of citizens of various races and bloodlines gathered to pursue ever-lasting peace or at least as little conflict as possible.
Government: Perfect Democracy
Population: 4 Billion
Holdings/Assets:
Beta Centauri(60%): 3.2 Billion
Alpha Crusis III and IV: 600 Million
Extreme-Range Colonial Fleet: 200 Million
History: In the year 2057 a race by the name of "The Judicion" rose up from its primitive form and discovered the technology of advanced spaceflight. This extreme race was a people of arrogance which believed that they were the ultimate judge, from their arrogance billions were killed in planetary massacres.
120 years after "The Judicion's" rise into space another race which called themselves the Shai'Touwi (Keepers of the Peace) approached The Judicion and soon war broke out.
It is said that The Judicion started the war after killing a diplomat from the Shai'Touwi and soon after announcing war, the war lasted half-a-century millions died but because of a rouge Judicion group which aided the Shai'Touwi, The Judicion was disbanded and peace in the area restored. The Shai'Touwi had lived in the Alpha Crusis system and The Judicion in Beta Centauri. Because of the relatively close proximity a large part of the Shai'Touwi moved to Beta Centauri and sent an offer to the remaining Judicion, now called the Kal'Touwi (Now in Peace) to unite their peoples to create a goverment of peace and paradise. The survivors although reluctant accepted the offer and Neo-Eden was created.
Over the years various other races have joined Neo-Eden including the Iwa'Zwoki (Past in War), The Order of The Star, and the strange race who call themselves Root of Eden, claiming their ancestors were the ultimate progentiors to sentient life.
There is one more interesting fact about Neo-Eden, years ago they sent out a large fleet of colony ships with large escort to an unknown destination, with roughly 200 million people.
Millitary Strength: Although Neo-Eden promotes peace it has a formidable arsenal. Unknown to most citizens of Neo-Eden, Neo-Eden owns multiple fleets and a formidable cache of ships from various races. The location of the fleeets and millitary ships are unknown and the intelligence power of Neo-Eden is unknown but it is rumored to have a proficient intelligence organization. Amongst Neo-Edens power there are known to be:
1 Planetary Defense Cannon, salvaged Heavy-Beastship Main Turret
1 Iwa'Zwoki RootOfDestruction Class Light-Beastship
2 Eden Class Rootships
3 Omni Class Rootships
4 Order of The Star Supernova Class Assault craft
Advantages:Comprised of various races(about 10), large industrial capacity, Super-intelligent AI governs organization, Advanced communication technology.
Disadvantages:Colonies not widespread;concentrated. No immediate millitary, resourses consumed in building of new solar-energy station in Alpha Crusis.
[This message has been edited by Kamikaze (edited 11-25-2001).]
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Originally posted by Bobboau:
Canada may be part of th NA but the vast former Canadian military instalations and colonys wich broke off from Canada when it was first absorbed by the NA arn't.
that could be you Icefire, the Roil Canadian Intersteler Aliance, dedicated to bringing the true government of canada back to its rightful place of glory!!!
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/wtf.gif) The NAA was formed before there was FTL travel. Besides, this give me an excuse to use the US as my puppet.... I'm just as Canadian as Ice is. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Sounds interesting Kamikaze. Hopefully a few more people will post some stuff. And you know my problems with the Gaijin... What do they do besides sit on their duffs? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
[This message has been edited by Shrike (edited 11-25-2001).]
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Hey..what year is it exactly, in this? 2270? 2300?
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2254
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[edit]post was pointless[/edit]
[This message has been edited by Thorn (edited 11-25-2001).]
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Yes, thank you for the contribution. Any other pointless comments people care to make before I delete all the spam from this thread?
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Originally posted by Thunder:
Are there any objections to me commanding a freelance starfleet as opposed to a planetary govornment? I'm not talking overkill fleets here - just a trade/freelance type arrangement.
Not really, no
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Ok, rewrote everything: (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
The Vaec Empire
Type of Government:
Despotic Monarchy
Important Holdings:
Verdakha, the home system, where Verkha, the home planet, is located: pop. 10 million
Envida, closest system to Verdakha, houses the Royal Shipyards: pop. 8 million
History:
The Vaec people are metallic beings, roughly the shape of a mythological centaur (but much larger), that feed directly on electrical currents for survival. This unusual setup was brought to existance by the extreme conditions on their home planet: most of the planet's surface was formed by a highly conductive heavy element, and possessed vast "seas" and "rivers" of electrical discharges created by both the thermoelectrical reactions below the crust and the planet's own electromagnectic field. Verkha has a fairly heavy atmosphere, but Vaec are unbound from it - they can perfectly live on a vacuum, being exposed to severely low or high temperatures and extreme amounts of radiation, provided that they have connection to some sort of power supply. It must also be noted that populational growth on the Vaec race is extremely slow, and the total current population numbers of the empire (23 million) are considered fairly high by their standards.
Use of Artificial Intelligences is very common on the empire, and all the AIs are replicas of Vaec minds. In fact, their whole computer systems are modelled after their own neural systems. All Vaec individuals have extremely high intelligence for human standards, and are able to analyse vast amounts of data at the same time, and in very shorts periods of time - each of them being what could be called the best of a human and a computer put together. They communicate through intrincate visual signals, using color patterns on their chest power reserve as charachters, words, sentences, and sometimes even whole speeches (for a single pattern).
They reached for the stars fairly early, being able to ignore most of the life-support dillemmas encountered by the human and similar races, and quickly engaged on an expansionist campaign that reached it's peak as Her Majesty's Domain extended over almost one tenth of the galaxy known as Milky Way (known to them as Dalha, or the home of stars). As large an empire as it was, though, it met a hard fall as the Leveller front reached their systems. Made weak by internal corruption and the lack of true combat for centuries, the Vaec Empire lost system after system to the hostile aliens, and was eventually contained to it's two home systems - Verdakha (our home's star) and Envida (the morning star) - where the Leveller campaign was halted by the much higher concentration of Vaec forces.
Many years passed since the Leveller gave up on the Vaec systems and, having rebuilt her pride and military strength, the Queen now sees the new galactic situation as the perfect ground for the rebirth of the empire. It's time for conquests, for the El Darihen (the black sun of gods) has risen.
Military:
The Vaec fleet makes extreme use of drone technology. Ships that for other races would be considered corvettes, and maybe even destroyers, are commanded by AI and remlinks. The main ship of the fleet is the Karvterah Class Cruiser, almost a kilometer in length and operated by 230 Vaecle (the 'male' Vaec - their 'females' have a strong predilection for research instead of fighting) Each Karvterah carries four destroyer class vessels attached to it's outer hull, and several ships that could be classified as gunboats are housed inside the cruiser's bays. They also carry two hundred Leqtar (roughly translated as "Smashers") - the AI controlled infantry units.
All Vaec ships and infantry units are made of a material similar to the Vaec own body, but orders of magnitude stronger, and then can be reshaped as the mission objectives require, and repairs are conducted automatically by the ship AIs.
Most of their weapons are electrical in nature, and they make heavy use of Free Electron Beams and other beam weapons. This does not mean, though, that they do not use more 'standard' weapon systems, such as plasma launchers, conventional and nuclear missiles, and the eventual antimatter warhead. A typical Vaec taskforce is comprised of three Karvterah Class Cruisers, supported by their own auxiliary craft.
Advantages:
Extremely fast response times, no need for atmospheres, fast communications, highly refined fold drives, pure weapons strength.
Disadvantages:
Dependency on AIs and remlink controls, dependency on the existance of electrical currents, internal corruption and personal agendas, lack of fleet diversity: they rely completely on the Karvterah design.
[This message has been edited by Styxx (edited 11-29-2001).]
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Originally posted by Shrike:
Not really, no
Good, Cap'n Thunder will shortly role out his fleet (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif)
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Dead already?... Tsk. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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to be honest, this is more suited for WS, imo.
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Currently experiencing the unbridled excitement of interstellar commerce ("http://www.warpstorm.com")
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The Mintaka Triumverate
Government Type: Dictatorial Theocracy
Population: 3.8 billion
Important Holdings:
Mintakas Prime-1.2 billion
Kulni-2.6 billion
Tanhauser Gate-1 billion
History: A loose alliance of humans who descended from the diaspora of interstellar travel, the Triumverate is truly under the control of three entities which have manipulated humanity both in psychology and physiology.
The inhabitants of the three worlds that form the Triumverate, their systems located near rim of the habitable edge of the galactic core, have no concept of time in the sense of common man or sapient species.
A rigid religious structure holds their lives together, and many common practices of other forces in the universe are taboos to these seemingly simple people. However the Mintakans are physically and mentally strong and have an uncanny organization under the influence of a greater force.
Faster then light technology is utilized by the Mintakans via manipulation of mass bodies to generate a wormhole network. Standard FTL drives are never found on Mintakan ships, instead gravitic devices which can cause minor perversions in space-time to create wormhole jumps, or to alter entire starsystems over time to create more permanent gates. Mintakan sense of "self-time" allows for the detection of minute and almost non-existant gravitational fields, allowing for uncanny piloting as well as defense against forms of physical attack.
Military Doctrine:
Mintakans hold no true military force, except for the "Expeditions of Order" which maintain the wormhole network of the galactic core, as well as regulate trade within the central reaches of the galaxy.
The "Blades of Auroras" are believed to be a form of monastic order, which agressively defends holdings of the Triumverate (over 20 systems held by automated mining and defense networks) as well as the random expansion strikes.
Triumverate expansion is as random as it is violent, systems with seemingly no mineral resources are violently taken by vessels using gravitic screens and defenses, and then held as agressively as standard Triumverate territories.
Advantages:
Gravitic technologies including inertialess drives, wormhole motivators, screens, projectors, and grapplers. Gravitic sense which allows for navigation and defense on both a ship and personal level.
Disadvantages:
Isolationist, actual aims of driving force unclear, groups of "genetic fallbacks" lack timesense and are hunted down by primary Triumverate groups. Technology base is limited to gravitic or temporal based and stagnant. Religious doctrines include statements such as "Thou shalt not reproduce the mind of a man" which has the Triumverate dynamically opposed to the use of AIs and advanced computing devices.
Edit: Overall they're a mix of the Qizarate Missionaries from Dune and the Pseulobon(sp?) from Enterprise with a good dosage of Tholian thrown in too (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
[This message has been edited by Ace (edited 11-28-2001).]
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* whistles idly * (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I think there was something sort of like this on the VBB (started by Eishtmo if I remember correctly) a long time ago, when "Tell a Story..." still only had about 1500 posts. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Yeah, it was called NHOL
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Since this thread is being made to linger, I'll post Mintakan ship classes (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Mintakan Podship
A one man craft powered by a matter-antimatter reactor core and a gravitic drive. Mounts a single grappler projector as well as a neutron driver cannon. Uses it's gravitic drive to allow for FTL transit via temporary wormhole node generation.
Adjucator Tradeship
Three man crew, a length under 100 meters, has a strong screen as well as armor layers, has 4 turreted neutron drivers on side angled mounts for 360 degree coverage. Four gravitic thrust pods attached to pylons allow for more vectored movement then any other craft of it's class. Like all Mintakan ships, it can easily handle planetary environs due to it's drive system, and the Adjucator is often seen in the employ of religious tradesmen or diplomats. Tradeships use more efficient Mintakan node drives, and can generate temporary nodes for other craft.
Mauler
Designed for one purpose, destruction of hostile craft. Maulers lack any form of defensive screen, but have multiple grappler arrays which can cause tidal motions to tear spacecraft apart and destroy inertial dampening technologies as well as 24 neutron drivers mounted on it's spherical hull with a diameter of 180 meters. A central orafice has a shunt directly to the reactor core which as matter-antimatter, projection of the core's supply and generation of antimatter, tied with the grapplers allows for Negastreams and Negaspheres. (Negating Matter weaponry) Two Gravitic beams are at opposing "north and south" poles of the ship, and are on gimbaled mounts to cover slightly more then a hemisphere, having crossover at the equator. Maulers have a two man crew and have standard Mintakan node drives. Maulers can use their grapplers as an active defense screen.
Projector
Minute pods manned by a single person fitted with massive layred screen projectors. These ships have no FTL capacity and are carried into combat to defend Maulers and other assests. Being dedicated craft, their screens are able to deflect incredible amounts of damage.
Martyr Carrier
These ships are mobile platforms for Projectors and Podships with a length of 1.2km. Martyr class vessels have an advanced node drive as well as a plethora of high powered grapplers used as an active screen in joint with a powerful "phased screen" which is gravity based and deflects all non C projectiles. The grapplers are also used to manipulate stellar masses for wormhole node generation. Martyr class vessels have a command crew of four, with over 800 pilots for Projectors and Podships a support crew of 80 handles feeding and entertainment.
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
[This message has been edited by Ace (edited 11-29-2001).]
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Well if no-one minds I'll do a little craft explanation as well (not all of them, just a few)
Beastship
Beastships are among the worlds most prized and rare class of ships, invented by Iwa'Zwoki which pacified an joined Neo-Eden, the Beastships have the potential to destroy planetary populations. Beastships are semi-organic and posess the ability to consume other life-forms and turn it into its life-energy growing poweful with each meal. They are only semi-sentient with no true thought, although some have shown strangely high intelligence. The Beastship may have a main turret which is usually a high-intensity bombardment of gamma-radiation or may be a particle beam cannons. Beastships are now minimal and production has been banned because of destructive potential.