Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Freespace Freak on August 23, 2006, 08:59:41 am
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Has anyone ever been able to complete the game totally on insane (or very hard) difficulty? I've tried, but I've never been able to do it. Has anyone here done it?
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Yeah... a la ~-i, and ~-shift-i :lol:
other than that.... well, third mission in regular campaign, and by the time i'm done... :mad: :hopping:
after that, it just gets worse...
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I tried it once, back on FS1, and I was astonished at the jump the AI makes. They were specifically aiming at my engines! I managed to get my wingmen to distract them while I had a support ship repair me, then I got disabled again. Arrrrrgh.. that was aggravating! :mad:
I like Insane difficulty in Descent better (robots can't disable a Pyro! :D), where use of the slide ability makes it possible to survive...
One thing I noticed about Insane (in FS1, I think they changed it in FS2) is that on higher difficulties you get medals and promotions much much much faster. In three Insane missions, I had five new medals! :yes:
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I distinctly remember it being called 'insane' in version 1.0 of FS2. I think they changed it after later versions.
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Yeah, and your subsystems become worse than the AI's.
Damn it sucks when your ship is worse than the computer's, because the AI outnumbers you 10-1.
Like ITDoH has missions where you see "cancer 150"
How the **** do I kill 150 maras... At least they're staggered... and the Eternity kill most of them.... and...
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It's always been Insane, Freespace Freak.
And at the higher difficulty levels, your ship doesn't get worse, their weapons get better. The lower difficulty AI's damage is actually decreased from the player weapons, I think. On Insane, they deal the same damage as the player.
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I distinctly remember it being called 'insane' in version 1.0 of FS2. I think they changed it after later versions.
I meant they eliminated the medal difference btween FS1 and FS2. In 2 I believe you garner medals at the same rate no matter what difficulty, while in 1, the higher the difficulty, the faster you got medals.
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Then why does mine say very hard? Maybe that's just the FSPort mod. :P As for the medals, I just seemed to notice getting metals and promotions faster in FS1 in general, but if I tried to play on Hard or Insane I'd usually get promoted higher than I would otherwise.
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You get more points in Insane, I think. And I believe that is medals, not metals.
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I've yet to play Insane on FS2, but I have on FS1. (it was during that tour that I made the 2 scorpions smash into each other. see funny moments in gaming thread. :D) I completed it, and had gathered up the rest of my medals and was promoted to Commodore. Best AI ever. :D
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If you want to complete the game with Insane selected,"simply" do not use the Serapis...
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its impossible to beat the full campagin on insane. ai has assisted aiming, i.e. their crosshairs will ALWAYS be pointed at your lead indictor, no matter how random you move (make yourself invincible and view from your enemy). so if you were taking on just one ship, thats like killing a baby, but if there are two, while you attack one the other finishes you off. the only way to aviod getting hit on insane is pressing pad 8 and 4 at the same time and have a fighter that moves 75+ speed, this way you cant attack anything though
btw afterburner wastes quicker on insane and recharges like a snail
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If I ever make a game, I am going to make 10 difficulty levels, except the 'hardest' one will be mega uber easy, and just have an intimidating name.
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Sounds scary... :shaking:
Make sure the ninth has incredible uber insaneness, and when you go to the highest, it gives 6 "are you sure you want to do that", and that it then says "This difficulty is much harder than the 9'th difficulty. We recommend trying the 9'th difficulty"
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I usually play on easy, but recently i started playing on hard and I was like wtf :wtf: my wing men weren't dying. I couldn't believe they lasted longer on hard then on easy. :wtf:
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A good difficulty i've found was medium. Easy was too easy. Medium is great. I recently tried to do the game on hard, and i couldn't get past the 3rd mission like 4 times, and i said **** this, back to medium :D
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Yeah, I couldn't get past the third on insane. After like 20 tries on hard, I finally made it.
On the other hand I'm not incredibly skilled, so let's just wait for someone to come and tell as that we are bad n3w8$.
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It's funny though, how like how much in common easy and medium have in common, but how hard is completely different being more than a huge step up from medium.
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I usually play with Hard,but I'm still using the RC5(no shield regeneration)so I returned back to normal difficulty.
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btw afterburner wastes quicker on insane and recharges like a snail
Don't insult Snails. :(
I play on Medium and sometimes Hard, but usually medium. I played the fourth mission in insane and a few shots from the Rakshasa's SAAA gun killed me in about 1 minute into the mission. And is it just me, or does the Enif Station mission become impossible on insane? The Cato kills the Calypso, and then continues firing (its beam just doesn't stop) until Enif Station is destroyed. Sometimes it has 3+ beams firing on the Station at once. There was once I managed to destroy its beam cannon, and when the Hawkwood jumped in it acted normally and I was able to defeat the mission. I think something is buggy on that one...
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Uhm,seems fire-beam at will.Destroying the turret isn't enough.
Then,order you squadmates to attack the Cato and move where the Hawkwood will jump in.Your wingmen destroy the Cato,then you have opportunity to destroy at least one turret on the Hawkwood.Seems strange but try it! ;)
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Eck, it just got weirder. I played it once more and the Cato fired around 15 beams at once, and destroyed everything. Am I doing something wrong? :wtf:
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Eck, it just got weirder. I played it once more and the Cato fired around 15 beams at once, and destroyed everything. Am I doing something wrong? :wtf:
It's definitely a bug.V would never put something like this!
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I think it'd be a great :v: practical joke if it were one. Sort of like how we play the game way too much and how when you get all of the medals and the highest rank that it tells you to go read a book.
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Now I remember...In my mod I had a Njolnir firing two OrbDefGreens at once(a special beam I've created to represent the orbital Defenses of a planet,max range 24000 meters).It happened because I put both fire-beam and "beams active by default".
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I wouldn't touch that fat chick down the street with my 24000m beam ;)
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Stop boasting, You'll make the Flakkers jealous............. :nervous:
Insane is easy [whisper] if you cheat[/whipser]
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What do you do? Extract the missions, and change them in FRED to make your shive invulnerable?
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GAWD :jaw: An unenlightened soul.........
*use google for Freespace cheats*
For legal reasons i dont condone Cheating on Freespace 2 but it helps :D
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heh, it's so easy to modify the game it's almost easier than just using a cheat code.
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Njolnir
Mjolnir. tyvm :)
its impossible to beat the full campagin on insane.
That satement is in fact 100% wrong. in FS2 it is ungodly harder, but FS1 was actually relatively simple (though i did break 2 joysticks in the month it took).
And for the record, it was with a new pilot specifically to track kill, and therefore no cheats could be used :p (and i didnt modify the missions or game either).
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Crazy mother****er :)
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Njolnir
Mjolnir. tyvm :)
its impossible to beat the full campagin on insane.
That satement is in fact 100% wrong. in FS2 it is ungodly harder, but FS1 was actually relatively simple (though i did break 2 joysticks in the month it took).
And for the record, it was with a new pilot specifically to track kill, and therefore no cheats could be used :p (and i didnt modify the missions or game either).
Yes, I noticed this. While FS1 is beatable on Insane, FS2 insane seems completely impossible.
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I tried playing FS2 on insane and I got up to the mission 'Lion at the Door'
FFreak, have you given up on the FreeSpace Overhaul campaign? You haven't mailed me in a while...?
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I tried playing FS2 on insane and I got up to the mission 'Lion at the Door'
FFreak, have you given up on the FreeSpace Overhaul campaign? You haven't mailed me in a while...?
No I haven't, I'm just really, really busy. I'm active duty in the Coast Guard, a more than a full time job, plus I'm taking 14 credits including Calc III, Physics II, C/C++ Programming for Engineers, and a humanities course. As you can imagine, I'm pretty swamped for time. Plus, I built my fence last weekend. I broke down on Wednesday and played a little, but I haven't had time to work on it at all hardcore. I really just have some ideas on how to tighten up the Clash of the Titans mission, and that will be it for FS1, then I will work Silent Threat, then the new campaign itself. I really don't think I'll have much time to work on it until Thanksgiving break, then winter break. So, it'll be slow, but I'll hit you up when I'm ready to work on the campaign, I promise! :)
If you want, you can work on Silent Threat and I'll tell you my ideas on how to renovate the final mission.
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LOL!, its Imposible to pass some mission on hard or Insane...
Like "The Kings Gambit"... most of then Bombering missions...
But I always play the mission to beat the Sathanas on Insane to get more points :P
"Slaying the Ravana" is also posible on Insane... just Run to the rear of the Sobek and wait until the Sobek clear all enemy fighters, then go back and finish the Ravana :P, all wingmen will be dead for sure, its hard to survive the way to the Sobek :P
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Which one's King's Gambit?
I did all of what you did during those missions, as well. The Sobek is your friend. :nod:
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Kings Gambit is the mission where you fly a bomber and destroy NTF warships jumping in through the node
The Wiki is your friend, just by the by
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I've beat it on insane, wanted to kill myself at dunkurke
Kings gambit is quite easy on insane IMO
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That satement is in fact 100% wrong. in FS2 it is ungodly harder, but FS1 was actually relatively simple (though i did break 2 joysticks in the month it took).
For me it was the complete reverse. Beating FS2 on insane, while difficult, was much easier than beating FS1 on insane. "Good Luck" in particular took ages to beat.
Although this might have been because I insisted on completing all the objectives and getting all the medals. :) I know that COTT would have been easier if I hadn't destroyed the Tantalus or kept the Bastion's hull above 35.
The only :v:-made single-player campaign mission I haven't beaten is Secrets Revealed, the last mission in Silent Threat. I'm not even sure it's possible on insane; I can't even get into firing range of the Jotunheim.
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That satement is in fact 100% wrong. in FS2 it is ungodly harder, but FS1 was actually relatively simple (though i did break 2 joysticks in the month it took).
For me it was the complete reverse. Beating FS2 on insane, while difficult, was much easier than beating FS1 on insane. "Good Luck" in particular took ages to beat.
Although this might have been because I insisted on completing all the objectives and getting all the medals. :) I know that COTT would have been easier if I hadn't destroyed the Tantalus or kept the Bastion's hull above 35.
The only :v:-made single-player campaign mission I haven't beaten is Secrets Revealed, the last mission in Silent Threat. I'm not even sure it's possible on insane; I can't even get into firing range of the Jotunheim.
Not to mention having to sit there and kill the hades again.
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Yeah. I should clarify that I have beaten Secrets Revealed on Medium, in both Silent Threat and the Port; my wording may not have been clear in that respect. :)
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The port seems to be very good at keeping the gameplay more or less identical to vanilla FS1. I even noticed how it's much easier to damage your subsystems or take damage from collisions in the port, just like it is in the original.
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For me, FS1 and FS2 on Insane were much easier and faster than playing them on Very Easy or Easy.
You just have to adjust your playing style to fit the fact that all the weapons are much stronger and that everything goes down in fewer hits than it does on easier settings. Afterburners are used for evasion, not travelling, and the friendly AI is instrumental considering how good the AI in FS1 and 2 is. It follows your orders directly to the letter, and it is very powerful against enemies because of their "aimbot".
The only missions where Insane is hard is where you can't control your AI to the fullest. But there aren't many of those really.
Silent Threat's last mission is invariably faster the higher the difficulty setting is. The weapons do more damage, therefore the cap goes down quicker.
The only people who ever had the "OMGZ RUBBER SPRING ON JOYSTICK, OFF TO LUNCH TO KEEL HADES" were the people playing on Very Easy and Easy because their weapons didn't do **** damage to the cap.
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I always go in for capship damaging, then let my buds take it down with their beams...
I've gotten so many points so far by simply using afterburner to get in range, and damaging a capship about 1%. I get the kill, and more points. A few times that I know an enemy capship is doomed, I jump in just to give 1% damage. I do that alot on cruisers.... easy to disable and disarm, and fun to simply blast around. I have disabled the Cato about 12 times, and the Rakshasa (from the first Knossos mission) about 7 times. Stiletto II's are my best friend in OEM.
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hmm, i dont know what all you guys are winging about....
when i first bought FS2 i started playing on medium....i finnished the game...then did it again on medium....then did it on hard...then stepped up to insane cause iw as bored one day.....3 years later...and i can do the whole cmapaign on insane without dieing or failing once......BOO YEA!!!
you just have t have the right tacticts.....for instance...when a cap ship is firing a AAA beam at you...you can jump in font of enemy fighters and they get hit instead....you get your sheilds damaged from that at most....another wonderful tactic is to use any big object as your personal sheild...especially for missles...even enemy cap ships....when u got issles after you...skip around a cap ship and you get 2 bonuses from it..you dont get killed and you jurt an enemy cap ship...
anyways....insane is actually harder on fs1 i think....sheilds are my friends...haha, but yea...come on guys..i thought you were good :lol:
but i also must say.....i know every mission almost inside out and can pretty much know where a ship is gonna come out of subspace and get behind a wing or enemy fighters before they even jump in...so i nail all of them before they even know im there....
oh..only one tip....if you want to stay alive until no more dragons come in the mystery of the trinity mission....just run away as fast as you can...and then fly past them all guns ablazing and then run away..and keep repeating..you can only take dragons from far away...cause once u shot at them a few times..they go into psycho gymnastic lets break the laws of physics mode....and you have no chance...
also...p.s. im one of those people that can finnish games like HL2 in an hour and 19 minutes....
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
(any hungarians....my name does not contain profanities....they are kiddy words....kaka is not rude, haha)
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Spare me the welcome beam, although this is my first post I've been a lurker for quite a while. :pimp:
I don't have FS2, but I did complete the FS1 campaign with MOST of the missions on Insane. There were some that I just couldn't get past and had to go on Medium or Very Easy, but I finished about 90% of the campaign. Then I went through the campaign on Medium and made it through in like 3 days without dying or failing. Medium difficulty is fun because you get to massacre the AI hordes, but really, once you've played the campaign several times you want to try something new.
As for medals/promotions, here's how they work. I have a copy of VPVIEW (it's a free utility that lets you view the game files) and have looked at a lot of campaign missions in FRED. You get medals for doing specific things (usually getting all bonus, secondary and primary goals complete) on specific missions, as long as you are at a certain difficulty level or above. In the main FS campaign, you have to be at Medium or above to get the medals, so if you want to get medals, play on Medium. Rank is also affected by difficulty, apparently- you get points for killing ships and completing objectives, mostly for the latter (each fighter is worth like 10-20 points and a destroyer 1000, while most objectives are 300-1000 points). When I played the Insane level, even though I didn't kill any cap ships I did get promoted to Lieutenant JG about halfway through the campaign. On Medium, I killed 2 Typhons, 2 Demons and 2 Cains but only got promoted to Lt. JG very late in the game.
If you want to see the different point requirements for rank, google VPVIEW and download it. It's only like 2mb and is a really neat tool.
A few missions are actually easier on Insane. This is because Insane increases the skill of ALL Ai pilots, even friendlies. Play Last Hope (FS1) on Very Easy, don't do anything, just fly away and see how your wingmen perform. Now play the same mission on Insane and notice that the Hope will last a lot longer. Playing with both sides at high AI levels generally benefits the defender because the attacker is mostly doing bomber attacks which don't take much skill.
Oh, and if you have trouble beating Good Luck, either pick a Ursa in The Great Hunt and kill the reactors yourself, or fly in a fighter and get REALLY close to Reactor 5. If you get close enough, the fighters will ignore you and the only thing that will shot at you will be a missile launcher right above the reactor. Kill it and just sit there pounding the reactor until it's dead. Delta wing will handle the other four.
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got promoted to Lt. JG very late in the game.
When you destroy the anvil there is a grant-promotion sexp, so you are guarenteed to get a promotion there unless you slack off and dont kill it.
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Edit the mission and make it happen after mission_time>1.....
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-if
| true
+grant-promotion
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so just play that mission nine times, kill the anvil 9 times, and you make admiral?
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Umm.............. :nervous:
*runs*
[distant]Worth a try......................[/distant]
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Yes, but you need to complete the entire campaign the first 8 times.
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Make a little Campaign,boost the score.
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This is typically called cheating.
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I used to just set a few bombers score to 10000000000 and kill it. Boom. Admiral. >..>;;
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;7
I won't do that (probably) because I feel like having to waste too much of my life to make admiral... =P
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Well,when I installed my MODs uncorrectly I lost my kills with FS2(about 3,000).I deserve a rank boost!
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For some reason I was reset to ensign even after converting my player files... :mad:
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Converting pilots dosen't do anything. It just carries the old player's control bindings and preferences. It dosen't carry over rank or anything else.
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for some reason... it wont save it either
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For some reason when I installed fs2_open the first time i got promoted to commodore.
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For some reason when I installed fs2_open the first time i got promoted to commodore.
Ooooh! That's nice!
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I like playing both FS1 and FS2 on hard difficulty. It requires more tactical know-how and you need to rely on your wingmen a lot more. Just the way I like it.
In FS2 the third mission on hard mode is the first time you'll encounter any -serious- difficulty. On the second mission I used to have a really hard time avoiding missiles and whatnot but you get used to it. On the third mission what I finally ended up doing was charging in, luring the Loki's away, then blowing them up. Stopped working eventually so I decided to just charge in and destroy them as fast as possible... it was very difficult but I survived it. Keep in mind thoug that it SHOULD be difficult :-).
Another top one is when you're flying a bomber and blockading the NTF at the jump node. When that Deimos comes on... well, you don't want to attack Deimos' in a bomber we'll just say that. They're MADE to wipe the floor with you. Best advice is to try and keep the Mjollnirs alive, but don't try to do something that's impossible. If you can't get close enough to the Deimos then just let it go... better than dying :-).
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On the third mission, just send one of your wingmen to attack a Loki, then as the Loki's target your wingman, order him to form up on you. They'll follow him straight to you, where you'll order everyone else to open fire and ruin the Loki's ****. No hull damage to you, easy Loki kills.
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Insane difficulty is getting too easy... i want it harder again but ill wait for the SCP to make another difficulty harder then insane... maybe speed up everything by 20% and up weapon damage 25%...
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Play the game on x2 time compression. Should be plenty difficult that way :D
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That'd be a really good idea. In real life these spaceships would be going thousands of miles per hour (not a pathetic 80 m/s, about as fast as you can drive a car), and considering the AI's suckiness it's only fair that you speed up the game to give your reactions more of a workout.
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Insane is not all that bad. As Blackdove said, your wingmen also become much better on that difficulty, so if you give them a lot of manual orders some missions can actually become easier. The only mission that generally takes me more than two or three tries is Bearbaiting. At one point I used to also find loop1-3 (...but hate the traitor) very hard, but I later realized that since the no traitor flag is enabled, you can just kill all your wingmen at the beginning with no penalty (or leave Alpha 2 alive if you want, so he can talk to you later).
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Play the game on x2 time compression. Should be plenty difficult that way :D
Makes sense, in cheat mode you can go at 50% speed, and 25% speed, which wakes it kinda easy... so x2 speed would be good (though x64 :wakka:
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We should have a competition for how fast a person can beat the game!
Put in Categories for 1x, 2x, 4x, 8x, etc. for beating missions.
Like... I bet i can beat the entire campaign on 4x compressions!
^^Not real... i could never do that^^
Have em save the videos with a hypercam so we can watch them die!
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That'd be a really good idea. In real life these spaceships would be going thousands of miles per hour (not a pathetic 80 m/s, about as fast as you can drive a car),
Uh, no. 80 m/s is around 150 mph. If you drive that fast you should go to jail.
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Play the game on x2 time compression. Should be plenty difficult that way :D
Makes sense, in cheat mode you can go at 50% speed, and 25% speed, which wakes it kinda easy... so x2 speed would be good (though x64 :wakka:
Without invulnerability on at x64 you'd be dead in about a half a second. :D