Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: jonskowitz on November 25, 2001, 03:57:00 pm
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Here's my first attempt at including FX in a render... and it sucks serious eggs.
The scene depicted below is a maneuver known as a "Tache Weave" developed an american ace in WWII. It is a riposte maneuver where two craft bring down an aggressor craft using teamwork. When attacked, the two craft split formation, each going in a different direction. The agressor has to choose one of them to follow and will give chase to one of the craft. The two wingmen immediately turn and head back toward each other, the one being chased leads the aggressor into the gunsights of the other.
The inspiration for the render came from playing the Starfighter conversion in team vs. mode on my friend's LAN. The F-44 can out turn the type-39 so conventional dogfighting will fail, you have to trick the western player into flying into your wingman's gunsights. The other maneuver you can use is an extend and escape, using your superiour top speed to out-run the F-44 until you get enough distance to turn around for another charge.
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There, are you happy heretic? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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I told you that It (//"http://www.jskgames.homestead.com/files/home.html") would be done by November, well, mostly anyway...
[This message has been edited by jonskowitz (edited 11-25-2001).]
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and of course, [lvlshot] wasn't used (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)
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Currently experiencing the unbridled excitement of interstellar commerce ("http://www.warpstorm.com")
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You think that's bad? I've done a lot worse... trust me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
The render's great; very cool. But in FS I prefer my own type of "Tache Weave"... where, if you are being pursued by any number of hostile fighters, simply slam your burners and fly as fast as possible to the nearest enemy capship. Then, at the last minute, steer away, and watch the enemy ships behind you. *thud* (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
ie. Top work, buddy (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by Setekh:
You think that's bad? I've done a lot worse... trust me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
The render's great; very cool. But in FS I prefer my own type of "Tache Weave"... where, if you are being pursued by any number of hostile fighters, simply slam your burners and fly as fast as possible to the nearest enemy capship. Then, at the last minute, steer away, and watch the enemy ships behind you. *thud* (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
ie. Top work, buddy (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
i prefer hounding them into the ship.....
can't really see the render on this crappy Uni Pc screen, though (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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tache weaves? wazat?
really funny in french anyway (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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Originally posted by Setekh:
You think that's bad? I've done a lot worse... trust me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
So have I...
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blurryness...
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OW! OW!
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I hope you're saying that about what's happening in the render and not what the render is doing to you're eyes (lol)
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No, you're render's fine... I was referring to that abomination Thunder dug up. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
No offense, Thunder. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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It was my first, no offense taken (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Oh, are we getting our old crappy renders out? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(http://www.3dap.com/hlp/staff/setekh/gtd.jpg)
W00t! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Does that even count as a render? It's more of a...ugly block thing.
No offence (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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I'm not sure what hurts more- the caption or the lens flare... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Originally posted by jonskowitz:
The Ace
Heheh... need I say more? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Staff Member, Hard Light Productions ("http://www.3dap.com/hlp")
Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/hosted/tps/")
TPS Forums Page - Click Here ("http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&forum=The+Perfect+Storm&number=15")
Think you've got killer vocal cords? Voice actors needed! Email me @ [email protected]
These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
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you carn't do it in single.
What you can do is stay near a cap. Then when enemy fighters attack you they get wasted by the cap turrets!
problem solved
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*Clears throat*
Now who is the Ace here, ladies and gents? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Anyhow, why would I ever fly a Chinese spacecraft? The parts are made in China!
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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Originally posted by Thunder:
Does that even count as a render? It's more of a...ugly block thing.
Yes... I use 3D software... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Originally posted by LAW ENFORCER:
you carn't do it in single.
What you can do is stay near a cap. Then when enemy fighters attack you they get wasted by the cap turrets!
problem solved
Specifically, the capship's missile batteries solve the problem. I'm still working on making the game more playable for you out there, please bare with me. The problem is that the AI is far more precice than a human pilot ever could be. Not to mention the fact that the only time they seem to be accurate is when they're shooting at me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)
You should try multiplayer! Even the stupidly simple "deathmatch" scenario is freakin cool vs. other real-live human(?) opponants. ...and like I said in the render caption, it was multiplay (with real live wingman) that inspired the piece.
Originally posted by Ace:
Anyhow, why would I ever fly a Chinese spacecraft? The parts are made in China!
I flew it for the challange, and the opportunity to embarrass some of the F-44 pilots (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
[This message has been edited by jonskowitz (edited 12-01-2001).]
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Originally posted by Setekh:
Yes... I use 3D software... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Ok, I'll rephrase... is it art (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Oh dear, I just thought of the most horrible, sad joke. I'll spare it from you... unless you select it. Here's the Less Lame™ version:
Yes, it's art. It's abstract... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
And here is the Mega Sad™ version:
-] Yes, it's art. It's cubism..! [-
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/squeeze.gif)
[This message has been edited by Setekh (edited 12-01-2001).]
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Screams loudly...
Dies...
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[high-pitched, squeaky singing voice]
"Ding-dong the witch is dead, which old witch, the wicked witch, ding-dong the wicked witch is dead. Sing it high, sing it low, sing it loud, the wicked witch is deeeaaad!"
[/high-pitched, squeaky singing voice]
[loud, booming scary voice]
"So you pun-nelled him did you, hmmm, very resourceful"
[/loud, booming scary voice]
Sorry, that was naughty wasn't it...
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I don't get it???
this leaves some space to put my quote of the day in
"OOOOH, where off to spend the money!"
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Originally posted by Black Ace:
Heheh... need I say more? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Originally posted by Ace:
*Clears throat*
Now who is the Ace here, ladies and gents? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) You know guyz there is a multiplayer campaign in the MOD that can settle this (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) ("The Best of the Best", and no fair hacking the *.TBL stats (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif))
Sure it's broken right now, but the fix is easy (I forgot to give team 2 enough weapons (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif)). Just give team 2 four type-7 cannons and 100 Redeye SRM missiles in each of the seven missions of the campaign.
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I told you that It ("http://www.jskgames.homestead.com/files/home.html") would be done by November, well, mostly anyway...
[This message has been edited by jonskowitz (edited 12-01-2001).]
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Originally posted by jonskowitz:
[high-pitched, squeaky singing voice]
"Ding-dong the witch is dead, which old witch, the wicked witch, ding-dong the wicked witch is dead. Sing it high, sing it low, sing it loud, the wicked witch is deeeaaad!"
[/high-pitched, squeaky singing voice]
I'll be back (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif)