Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Hole in Head on August 23, 2006, 07:20:14 pm

Title: EMP cannons
Post by: Hole in Head on August 23, 2006, 07:20:14 pm
Trying to get cannons to have an emp effect, but doesn't seem to be working.  I put the EMP flag and have the EMP intensity and time in the table, but nothing.  Am I missing something?
Title: Re: EMP cannons
Post by: Bobboau on August 23, 2006, 09:17:14 pm
blast properties, EMP only effects objects within a blast radius, so if there is no blast there is no emp.
Title: Re: EMP cannons
Post by: Mars on August 23, 2006, 10:23:44 pm
There's somthing that could make the Lamprey useful.
Title: Re: EMP cannons
Post by: Hole in Head on August 24, 2006, 12:20:33 am
Aaaaahhh, soudegozaimasuka?

Alrighty, that makes sense.  Gonna go try that!  :yes:

Thanks!

UPDATE: Cool, that worked!  Thanks!
Title: Re: EMP cannons
Post by: Kosh on August 24, 2006, 08:53:39 am
Wasn't there a campaign TopAce made that featured Hecate's with EMP turrets? Made them a real ***** to attack, those things are really nasty (when combined with the usual flak).
Title: Re: EMP cannons
Post by: Colonol Dekker on August 24, 2006, 09:53:07 am
Blast radius of 0.2 would be fine i reckon........
Title: Re: EMP cannons
Post by: Col. Fishguts on August 25, 2006, 02:12:48 pm
Hmm ... interesting idea. Would also be useful if put on the rear turret of bombers to fry chasing interceptors and missiles.
Title: Re: EMP cannons
Post by: Hole in Head on August 25, 2006, 03:13:31 pm
Yeah, all I'm doing with them is to give a very short, and small EMP effect to the energy cannons in a project I'm working on.  Something to make the energy cannons stand out a little from the many ballistic weapons I have.