Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Freespace Freak on August 24, 2006, 08:54:16 pm
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So I deinstalled FS2, did a fresh install, intalled FSOpen, and all that jazz. Put the media vps in their own folder. Then I installed FSPort 3.0.3. Put it all in its own folder, selected the mod in the launcher, and started it up. It would play the intro cutscene, then it would crash and show this message:
Error: Could not load in main hall mask '2_MainHall_Galatea-m'!
File:C:\Languages\Visual Studio Projects\Visual C++\fs2_open_3_6_9\code\MenuUI\MainHallMenu.cpp
Line: 1086
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
So what am I doing wrong? I tried it on both 3.6.7 and 3.6.9 (I'm having issues with 3.6.9 as it can't tell I have OpenAL 1.1.
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Did you install the hi-res art?
http://fsport.hard-light.net/releases/sparky_hi_fs1.zip
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Er, um, ok that was stupid. Don't know how I missed that.
I put warble_fs1.vp in the fsport folder, but I still hear the FS2 music. How do I change that?
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Is the launcher loading FSPort as a mod, or are you simply selecting the campaign from SCP FS2?
Contents of my FSPort dir:
fsport3_0_3.vp
fsport_fs1_training.vp
fsport_missions.vp
fsport-glow.vp
fsport-hi-res.vp
fsport-shine.vp
mod.ini <- Kara's Faq explains this file, or I could link you a copy of one.
portv3.bmp <- Exists multiple places, if needed, I can link to a copy of this too.
settings.ini <- made by the SCP Launcher
sparky_hi_fs1.vp
stu_fs1.vp
tango_fs1.vp
warble_fs1.vp
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I put warble_fs1.vp in the fsport folder, but I still hear the FS2 music. How do I change that?
That only works with 3.6.9 (specifically, March 1) and later, as described in the readme.
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I put warble_fs1.vp in the fsport folder, but I still hear the FS2 music. How do I change that?
That only works with 3.6.9 (specifically, March 1) and later, as described in the readme.
Oh, okay. Sorry for not reading everything. Too many readmes.