Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on August 24, 2006, 11:55:58 pm

Title: Faldari Mk 2 fighter
Post by: Scooby_Doo on August 24, 2006, 11:55:58 pm
Next up on the list....

From the old image:
(http://www.wcnews.com/ships/images/p2faldariii.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/ship1.jpg)
course after seeing the new pics it looks quite a bit different, but oh well..


BTW I'm going back and redoing most of the tables, shinemaps, misc small bugs in what i've all released and going to be re-releasing them sometime in the future in one big package.

Question: Who has worked with weapon normal convergance? I can't seem to get them working.
Title: Re: Faldari Mk 2 fighter
Post by: NGTM-1R on August 25, 2006, 01:30:30 am
Human flying bullseye?
Title: Re: Faldari Mk 2 fighter
Post by: Unknown Target on August 25, 2006, 10:20:36 am
You have to set convergence in the POF thru the normals. I usually set the normals to be +250 forward, then tweak them until they intersect at 250 meters. Then I think you also have to put a flag in the tables.

Model looks good, although the middle part seems to be pretty off - there should be a nose, the cockpit shouldn't go all the way to the front. Also, are those holes in the wings?
Title: Re: Faldari Mk 2 fighter
Post by: Scooby_Doo on August 25, 2006, 03:35:54 pm
Ahhh I'll have to look at the flags then....

Yes the newer pics from CIC, the Faldari does have holes in the wings.  In fact a lot of the Privateer 2 ships do have holes in weird places.
(http://www.wcnews.com/ships2/images/4views/p2faldarimkii.png)
Title: Re: Faldari Mk 2 fighter
Post by: Unknown Target on August 25, 2006, 05:28:56 pm
You have to add "gun convergence" to the ship flags :)
Title: Re: Faldari Mk 2 fighter
Post by: Scooby_Doo on August 25, 2006, 05:42:52 pm
Sweet thanks, now I've got to remember my trig to get the angles right.  Kinda wish PCS would show you the vector.
Title: Re: Faldari Mk 2 fighter
Post by: Scooby_Doo on August 29, 2006, 06:31:55 pm
Test shot...
(http://img.photobucket.com/albums/v356/Shodan_AI/faldari2.jpg)
Still feels it needs something.....

I tried mimicking the blue/yellow color scheme and well....
(http://img.photobucket.com/albums/v356/Shodan_AI/faldari3.jpg)
Title: Re: Faldari Mk 2 fighter
Post by: Scooby_Doo on September 01, 2006, 05:34:17 am
Is this looking better?
(http://img.photobucket.com/albums/v356/Shodan_AI/faldari4.jpg)
Title: Re: Faldari Mk 2 fighter
Post by: Colonol Dekker on September 01, 2006, 05:57:33 am
Yes  :nod: Now make some P2 capships.
*cracks laser whip at SD*
Title: Re: Faldari Mk 2 fighter
Post by: Scooby_Doo on September 01, 2006, 04:01:10 pm
HAHAH... well now that CIC does have some good pictures to work with...

Although having someone actually convert the models to pof would speed things up.   Glares at Colonol... *cracks whip* LOL j/k
Title: Re: Faldari Mk 2 fighter
Post by: CaptJosh on September 01, 2006, 05:22:07 pm
Is it just me or does that look like a bastard hybrid of terran and Kilrathi design philosophy?
Title: Re: Faldari Mk 2 fighter
Post by: Scooby_Doo on September 01, 2006, 05:39:16 pm
Nope, it's not just you :-)
Title: Re: Faldari Mk 2 fighter
Post by: Scooby_Doo on September 01, 2006, 07:55:13 pm
One last update.
(http://img.photobucket.com/albums/v356/Shodan_AI/faldari5.jpg)
Title: Re: Faldari Mk 2 fighter
Post by: Scooby_Doo on September 02, 2006, 07:18:51 pm
TADA! No problems converting at all  :)

(http://img.photobucket.com/albums/v356/Shodan_AI/Faldari-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Faldari-2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Faldari-3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Faldari-4.jpg)
Noticed two things, the cockpit glass turns blue at lod 1+, the extras.dds needs to be tweaked a little and I need to adjust my pcx->jpg converter.. the image quality gets considerably worse.
Title: Re: Faldari Mk 2 fighter
Post by: Colonol Dekker on September 04, 2006, 04:05:03 am
HAHAH... well now that CIC does have some good pictures to work with...

Although having someone actually convert the models to pof would speed things up.   Glares at Colonol... *cracks whip* LOL j/k
No worries :D If i could, i would./........ :yes: