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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on August 29, 2006, 07:30:14 pm

Title: Some more oddity creatures
Post by: Scooby_Doo on August 29, 2006, 07:30:14 pm
This is quite what i had in mind, but it only took about a half hour to throw together.  The main body needs some work de-rounding it.
(http://img.photobucket.com/albums/v356/Shodan_AI/nephb.jpg)
Title: Re: Some more oddity creatures
Post by: BS403 on August 29, 2006, 10:02:05 pm
 :yes: more great work from scooby
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on August 30, 2006, 01:38:23 am
After sitting around for about two months..

Shine map needs to be WAAAAY  lowered
(http://img.photobucket.com/albums/v356/Shodan_AI/Crab-10.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Crab-11.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/crab-12.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Crab-13.jpg)
Title: Re: Some more oddity creatures
Post by: Qwer on August 31, 2006, 05:32:31 am
Hmmm...reminds me of MOO Guardian. :) Great model anyway. :yes:
Title: Re: Some more oddity creatures
Post by: Colonol Dekker on August 31, 2006, 05:35:44 am
Lobstrosities,...................Evil space crabs, (Female command spreads them around)
Title: Re: Some more oddity creatures
Post by: PotzUK on August 31, 2006, 06:58:44 am
Well that's Zoidberg's species set if anyone ever does a Futurama mod  :lol:
Title: Re: Some more oddity creatures
Post by: Mefustae on August 31, 2006, 07:14:20 am
Well that's Zoidberg's species set if anyone ever does a Futurama mod  :lol:
Oh man, that's gold. Someone so needs to make a Decapodian Warship with working claws.
Title: Re: Some more oddity creatures
Post by: Colonol Dekker on August 31, 2006, 07:54:15 am
We have the technology, etc.................... :lol:
Title: Re: Some more oddity creatures
Post by: BS403 on August 31, 2006, 10:56:31 pm
I remeber remeber that ship, it's supposed to be nephilum right?
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 01, 2006, 12:22:16 am
Yes, pretty much.
Title: Re: Some more oddity creatures
Post by: bizzybody on September 01, 2006, 01:03:25 am
Well that's Zoidberg's species set if anyone ever does a Futurama mod  :lol:

*raises claws and scuttles sideways*
WOOBWOOBWOOBWOOBWOOBWOOB!
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 01, 2006, 02:03:33 am
I wish I knew how to work with nurbs better... Most of these creatures would be easier to do with it.
Title: Re: Some more oddity creatures
Post by: asyikarea51 on September 01, 2006, 02:20:01 am
I can only imagine two SBlue cannons firing off the claws of that... that... ... .......... ....... (drifts off)
Title: Re: Some more oddity creatures
Post by: Trivial Psychic on September 02, 2006, 09:05:16 pm
Nah.  Put blue pulse weapons firing from the claws, and the beam firing from the nose.  The only downside is if the eyepoint is at the exact same plane.  You'll fire the beam and temporarily lose visibility.
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 02, 2006, 09:09:48 pm
Yup, *rubs eyes* already found that out.
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 09, 2006, 02:22:43 pm
(http://img.photobucket.com/albums/v356/Shodan_AI/nephcor1.jpg)
Edit: A corvette (blue blobs are turrets)
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 10, 2006, 03:11:56 am
(http://img.photobucket.com/albums/v356/Shodan_AI/neph4-1.jpg)
Title: Re: Some more oddity creatures
Post by: gevatter Lars on September 10, 2006, 09:32:51 am
Scooby this things are...strange?
Title: Re: Some more oddity creatures
Post by: Dark Hunter on September 10, 2006, 01:30:35 pm
Strange = good!


Freespace could use some living spaceships... Star Wars has 'em in spades, why can't we?
Title: Re: Some more oddity creatures
Post by: Flipside on September 10, 2006, 01:53:09 pm
The role Blue Crustacean vessels has already been filled :nervous:
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 10, 2006, 02:56:25 pm
Well I'm aiming for as-non-human as possible. 

Btw is is possible to have blobs/glowing effects as missiles?  I don't want them to have human like missiles at all.
Title: Re: Some more oddity creatures
Post by: Wanderer on September 10, 2006, 03:01:41 pm
Btw is is possible to have blobs/glowing effects as missiles?  I don't want them to have human like missiles at all.
Yes.. well... sort of glowing. Either with invisible model with glowpoints, transparent 3d model, or scripted effects. Add particle spew and trail and there you have it.

EDIT: Also well placed and directed (minimum of 4) thruster glowpoints with invisible model
Title: Re: Some more oddity creatures
Post by: Colonol Dekker on September 11, 2006, 04:19:13 am
Yay, Zerg-Fleet !!!!!!!! :D
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 13, 2006, 02:12:17 am
Cap sized ships are much harder to figure out...

WIP
(http://img.photobucket.com/albums/v356/Shodan_AI/cap1.jpg)
Title: Re: Some more oddity creatures
Post by: Colonol Dekker on September 13, 2006, 03:31:50 am
Think Zerg + Nephilim with a little Squid and you'll go far with this. :nod:
Title: Re: Some more oddity creatures
Post by: CaptJosh on September 13, 2006, 07:34:31 pm
Reminds me of a Vorlon ship, actually...
Title: Re: Some more oddity creatures
Post by: Trivial Psychic on September 13, 2006, 08:46:22 pm
I agree.  It's very Vorlon.
Title: Re: Some more oddity creatures
Post by: AqueousShadow on September 13, 2006, 11:48:45 pm
Need....Starcon...ships...

good, organic stuff :yes:
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 14, 2006, 02:10:22 am
Speaking of Zoidberg... just watched Jurassic Bark, OMG thats got to be one the saddest endings I've seen in a long time... The poor dog  :( :( :(
Title: Re: Some more oddity creatures
Post by: Colonol Dekker on September 14, 2006, 04:29:03 am
I cant watch that episode, It gets me all  :(

Starcom ships you say?

QUITE F****G TRUE !
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 17, 2006, 03:26:16 am
Bomber
(http://img.photobucket.com/albums/v356/Shodan_AI/bomb1.jpg)

Oh how I dread when the time comes to cut these models up to merge the parts together...A billion little tiny nearly impossible to see polygons LOL.
Title: Re: Some more oddity creatures
Post by: Colonol Dekker on September 19, 2006, 05:14:24 am
Whats that you say?  I normally just merge them (the little icon with two intersecting balls) is that wrong  :nervous:
I've never had a bad pof conversion yet :D
I may well post them one day :nod:

(YArrr for the sake of YARR)
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 19, 2006, 03:31:52 pm
Normally for most of my ships i don't even merge them, just leave them as seperate subobjects. However, the connection between the two parts needs to be smooth (and smooth in smoothing maps too)
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 20, 2006, 04:16:12 am
(http://img.photobucket.com/albums/v356/Shodan_AI/neph6.jpg)

Title: Re: Some more oddity creatures
Post by: Dark Hunter on September 20, 2006, 05:36:34 pm
Very cool.  :yes:


I'd like to see some of these in action in FS.  ;7
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 20, 2006, 07:24:50 pm
Spikers done, for lack of a good name
(http://img.photobucket.com/albums/v356/Shodan_AI/fixed.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/diebug.jpg)
Except for the hud I see  :nervous: 
Eeck also notice bloodfang's got way too many missiles 32 LOL  :eek2: that should be 6 or 8 LOL (fixed)
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 26, 2006, 04:25:50 pm
(http://img.photobucket.com/albums/v356/Shodan_AI/neph7.jpg)
Title: Re: Some more oddity creatures
Post by: Aardwolf on September 27, 2006, 08:43:08 pm
What program is this done with?
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 27, 2006, 09:11:21 pm
Max 7
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 29, 2006, 04:30:19 am
Ugh I forgot how I created that texture now.  I know it uses the stained glass filter in photoshop and some bumpmapping in Max but i can't remember how to get that rough surface look.  :shaking:

Edit: Geez just after posting this i found it, murphys law LOL

in photoshop take two good colors (blue/green example) and create a cloud with it (filter->render->clouds)
in Max Assign a bumpmap and use Celluar with Chips characteristics.
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 29, 2006, 10:21:31 pm
Test shot.... UGH making organic looking textures is hard  :shaking:

(http://img.photobucket.com/albums/v356/Shodan_AI/nephb2.jpg)
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on September 30, 2006, 06:38:36 pm
There something not quite right with it... I dunno, maybe it's because of all the extensions makes it confusing.
(http://img.photobucket.com/albums/v356/Shodan_AI/nephb3.jpg)
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on November 19, 2006, 01:23:37 am
Bumping an old thread but another ones nearly done, just shine/glow maps
Stinger
(http://img.photobucket.com/albums/v356/Shodan_AI/stinger-1.jpg)
Ingame shot... using F3 tech demo.
Title: Re: Some more oddity creatures
Post by: asyikarea51 on November 19, 2006, 03:33:48 am
Last shot, methinks it'll pass off as a fighter if it's in the correct size.
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on November 19, 2006, 03:40:30 am
Heavy fighter/bomber actually...
Title: Re: Some more oddity creatures
Post by: gevatter Lars on November 19, 2006, 04:24:20 am
Scooby that are some of the stranges things I have ever seen.
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on November 19, 2006, 04:33:03 am
Why thank you   :D

Had a bit of a trouble with the large wings, pcs didn't want to convert it. I ended up using my boolean trick to fix that and vola..
It's about time I get those converted over, they been sitting on my hard drive for how long now... that and those missiles i made a while back.

edit: wait till I get the glow maps on it... hopefully it'll look even weirder
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on December 01, 2006, 05:00:20 pm
(http://img.photobucket.com/albums/v356/Shodan_AI/masher1.jpg)
Title: Re: Some more oddity creatures
Post by: Snail on December 02, 2006, 08:36:47 am
And everything also I want.

Seriously, I could really use these... ;7
Title: Re: Some more oddity creatures
Post by: Dark Hunter on December 02, 2006, 11:36:05 am
You know, Scooby, I've seen lots of your models in threads here, but one thing I don't think I've ever seen is a download link. Am I just looking in all the wrong places? :confused:

P.S. The models are looking better and better. Keep it up!  :yes:
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on December 02, 2006, 05:16:11 pm
Some of these (mostly the repainted ones) have been released earlier, (most likely the url expired by now).  Most of my models are now connected with Saga's tables and effects.  When they release the prologue my stuff should be ready to go (I'll also release hopefully a Saga free version [the table entries will be reconfigured])  However if you find something you want now, advise and I'll post it.
Title: Re: Some more oddity creatures
Post by: Snail on December 02, 2006, 05:33:03 pm
Do these weird things have anything to do with WCS (I have never played any WC game)?
Title: Re: Some more oddity creatures
Post by: Scooby_Doo on December 02, 2006, 05:48:13 pm
Nope, but they have everything setup like wing commander like hud...etc.