Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: asyikarea51 on August 31, 2006, 03:46:32 am

Title: Weapon swap bug?
Post by: asyikarea51 on August 31, 2006, 03:46:32 am
I would've Mantis'd this but I'm using Hotmail, so I don't have a choice...

Not sure if it qualifies as a bug, but if I fly a ship with four or more secondary batteries, I can't swap between them.

I don't know if the same would happen for primaries though. (Three primaries works fine, although the guns are real slow when fired together...)  :blah:

FS2 Open 3.6.9.
Title: Re: Weapon swap bug?
Post by: karajorma on August 31, 2006, 02:26:30 pm
I wasn't aware that you could even get a ship with 4 secondaries to work in the first place.
Title: Re: Weapon swap bug?
Post by: Wanderer on August 31, 2006, 02:58:43 pm
I thought that maximum primary banks = 3 and max secondaries = 4 for AI ships, and 2 & 3 (respectively) for player ships,
Title: Re: Weapon swap bug?
Post by: asyikarea51 on September 01, 2006, 01:49:44 am
Four secondaries work. Just that I couldn't swap between them.

I was editing the INFR1 Claymore II for a mod that I'm working on... originally it was 1x4 guns and 4 secondaries, but because of the... "bug"... and the guns not hitting their target up close, I changed it to 1x6 guns and 3 secondaries. And repositioned the gun points...

 :lol:

Thanks anyway. :)