Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: asyikarea51 on August 31, 2006, 03:46:32 am
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I would've Mantis'd this but I'm using Hotmail, so I don't have a choice...
Not sure if it qualifies as a bug, but if I fly a ship with four or more secondary batteries, I can't swap between them.
I don't know if the same would happen for primaries though. (Three primaries works fine, although the guns are real slow when fired together...) :blah:
FS2 Open 3.6.9.
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I wasn't aware that you could even get a ship with 4 secondaries to work in the first place.
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I thought that maximum primary banks = 3 and max secondaries = 4 for AI ships, and 2 & 3 (respectively) for player ships,
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Four secondaries work. Just that I couldn't swap between them.
I was editing the INFR1 Claymore II for a mod that I'm working on... originally it was 1x4 guns and 4 secondaries, but because of the... "bug"... and the guns not hitting their target up close, I changed it to 1x6 guns and 3 secondaries. And repositioned the gun points...
:lol:
Thanks anyway. :)