Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: BS403 on September 01, 2006, 12:34:08 am

Title: Railgun
Post by: BS403 on September 01, 2006, 12:34:08 am
is it possible to unlock the railgun in fs1 silent threat? if so how?
Title: Re: Railgun
Post by: Colonol Dekker on September 01, 2006, 03:17:46 am
What Railgun?............... :confused:
Title: Re: Railgun
Post by: aldo_14 on September 01, 2006, 03:31:56 am
What Railgun?............... :confused:

IIRC its a weapon in the tbl that is never used in the game itself.
Title: Re: Railgun
Post by: Wanderer on September 01, 2006, 03:56:14 am
IIRC it has also been commented away from the table parsing

So (without resorting to tbm usage) first you need to enable the weapon once again (by removing all the ';;' in the beginning of the lines of the railgun entry. And then add the railgun to invidual ship $Allowed Primaries: entries.

Or do the same but use tbms instead.
Title: Re: Railgun
Post by: Snail on September 01, 2006, 04:39:58 pm
What's the Debug Laser for?
Title: Re: Railgun
Post by: Mobius on September 01, 2006, 04:50:19 pm
Was teh Railgun the weapon used in the Perseus/Spitfire MOD?
Title: Re: Railgun
Post by: BS403 on September 02, 2006, 11:26:37 pm
IIRC it has also been commented away from the table parsing

So (without resorting to tbm usage) first you need to enable the weapon once again (by removing all the ';;' in the beginning of the lines of the railgun entry. And then add the railgun to invidual ship $Allowed Primaries: entries.

Or do the same but use tbms instead.
thanks :D I wasn't sure if you could unlock it in silent threat but I guess not
Title: Re: Railgun
Post by: Cobra on September 03, 2006, 01:08:39 am
What's the Debug Laser for?

nothing except work as a regular weapon. i tried it once, it has the same power as a Vasudan Light Laser.
Title: Re: Railgun
Post by: Mars on September 03, 2006, 01:24:24 am
What's the Debug Laser for?

I think it might be for debugging
Title: Re: Railgun
Post by: Snail on September 03, 2006, 06:14:16 am
Debugging? How? It's not like its going to help with trouble shooting.
Title: Re: Railgun
Post by: Speeder on September 03, 2006, 11:42:49 am
V had been developing the game once, and the game didn't start with all weapons in it and al weapons fully written... Guess it could've just stayed in?
Title: Re: Railgun
Post by: IceFire on September 03, 2006, 11:45:33 am
Spot on.  Before they added anything fancy like Prometheus cannons and the like...they used something that was easy to test against. When you're more interested in how the thing is going to render...the stats don't mean alot but you want to make sure that they are there and interacting with the engine properly.

The Railgun you'd have to edit the table for.  Its generally a useless and unimpressive weapon actually.
Title: Re: Railgun
Post by: BS403 on September 03, 2006, 11:35:20 pm
I don't no somehow I got it to work in the AHTW demo and it looked pretty cool almost like beam.  IIRC it was very good against subsystems.
Title: Re: Railgun
Post by: aldo_14 on September 04, 2006, 05:43:18 am
Debugging? How? It's not like its going to help with trouble shooting.

ba-da-boom *tish*