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General FreeSpace => FreeSpace Discussion => Topic started by: Trivial Psychic on September 03, 2006, 06:28:25 pm

Title: Helios is a Primary? WTF?
Post by: Trivial Psychic on September 03, 2006, 06:28:25 pm
I was doing something in FRED a few minutes ago with a Bakha and clicked on the "show table data" option in the ships editor.  I was surprised to see that the Helios was in with the primary weapons and not with the secondary weapons.  I thought that perhaps it was an accident in the Media VPs, but as I checked back I found that the error was in fact in the Retail tables.  I was surprised to find that the debug version of the latest 3.6.9 Release Candidate (7a) didn't throw up an error about not being able to find the primary weapon "helios".  Why would this be there, and why would things seem to work regardless of the error?
Title: Re: Helios is a Primary? WTF?
Post by: WMCoolmon on September 03, 2006, 07:13:05 pm
The difference between primaries and secondaries isn't ultra-super massive, especially in later fs2_open builds. You can assign a primary or secondary weapon to a ship instead of a countermeasure; achieving that with both wasn't much harder than achieving that with one.
Title: Re: Helios is a Primary? WTF?
Post by: Einstine909 on September 03, 2006, 07:19:05 pm
so say, in therory, i could put a beam weapon as a secondary and put a ammo limit on it?
Title: Re: Helios is a Primary? WTF?
Post by: NGTM-1R on September 03, 2006, 07:49:34 pm
That's been tried before, by Trashman I believe, but it didn't work. I'd have to find the thread again to find out why.
Title: Re: Helios is a Primary? WTF?
Post by: Bob-san on September 03, 2006, 08:05:28 pm
I would find it to be quite cool to have a heavy capship beam mounted on extremely heavy bombers, such as the Ursa.

Imagine an Ursa firing a SGreen at the SD Ravana while in the Nebula... quite a change even if the fire rate is something like once every 20-30 seconds.
Title: Re: Helios is a Primary? WTF?
Post by: Cobra on September 03, 2006, 08:23:22 pm
I would find it to be quite cool to have a heavy capship beam mounted on extremely heavy bombers, such as the Ursa.

Imagine an Ursa firing a SGreen at the SD Ravana while in the Nebula... quite a change even if the fire rate is something like once every 20-30 seconds.

Heh. I actually had an Ursa with an AAAf cannon on the turret but it didn't work. i soon realized i needed the "cruiser" tag for it to work. XD
Title: Re: Helios is a Primary? WTF?
Post by: Dark Hunter on September 03, 2006, 08:30:23 pm
I would find it to be quite cool to have a heavy capship beam mounted on extremely heavy bombers, such as the Ursa.



[Dragon Ball Z dragon's voice] Your wish has been granted (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=110).[/dragon voice]  :D
Title: Re: Helios is a Primary? WTF?
Post by: Wanderer on September 03, 2006, 11:29:31 pm
I would find it to be quite cool to have a heavy capship beam mounted on extremely heavy bombers, such as the Ursa.
It really aint that cool... If you make it into a proper fighterbeam then AI uses totally different method for aiming than with turret mounted beams. In turrets it works a bit better but then player is not able to control the target and the firing of the beam.

Heh. I actually had an Ursa with an AAAf cannon on the turret but it didn't work. i soon realized i needed the "cruiser" tag for it to work. XD
AFAIK... that is just because the beam has 'big ship' flag.
Title: Re: Helios is a Primary? WTF?
Post by: BS403 on September 03, 2006, 11:31:44 pm
so say, in therory, i could put a beam weapon as a secondary and put a ammo limit on it?
That happened to me as a bug in inferno when I was using retail. it put 40 BFvas as my secondary weapon
Title: Re: Helios is a Primary? WTF?
Post by: Kosh on September 04, 2006, 05:59:40 am
I would find it to be quite cool to have a heavy capship beam mounted on extremely heavy bombers, such as the Ursa.

Imagine an Ursa firing a SGreen at the SD Ravana while in the Nebula... quite a change even if the fire rate is something like once every 20-30 seconds.

Heh. I actually had an Ursa with an AAAf cannon on the turret but it didn't work. i soon realized i needed the "cruiser" tag for it to work. XD


I thought they changed that with FSO.......
Title: Re: Helios is a Primary? WTF?
Post by: Einstine909 on September 06, 2006, 02:46:09 pm
ok i was plnning to make a beam that was like the targiting laser ( btw was that ever fixed) but was used for anti cap munnition insted of bombs
Title: Re: Helios is a Primary? WTF?
Post by: TrashMan on September 06, 2006, 03:17:05 pm
I have a primary beam weapon for bombers, but a secondary??

I don't think you cna even do that - I never managed anyway (not that I tried that hard :D)