Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: GrandAdmiralAbaht on September 05, 2006, 06:02:03 pm

Title: Weapons bug in FSO 3.6.7.
Post by: GrandAdmiralAbaht on September 05, 2006, 06:02:03 pm
Alright everyone, I have just recently made my return to the FS2 world.  I got a new computer and have installed FS2 and FSO onto my computer.  I've gone through karajoma's FAQ and have managed to make the game work with OpenGL.  Now I have these two problems.  First, I experience massive framerate slowdowns when I have a lot of warships around, this caused it to crash on Direct D8D.  It works better on OpenGL and doesn't crash.  The second problem is that all the weapons loadouts in the main campaign are messed up.  For example, in "Rebels and Renegades" all I can use are the default Subach HL-7 and Prometheus-R and tempest dumbfire missiles.  In the mission with the Actium and Lysander, can only use tornadoes, which shouldn't even be available at this point. I'm really sorry if this sounds all newbie and vague.

Title: Re: Weapons bug in FSO 3.6.7.
Post by: Mars on September 05, 2006, 06:11:36 pm
3.6.7 is ancient, get 3.6.9 RC... something

A 3.6.9 RC, or CVS build  like this one (http://www.hard-light.net/forums/index.php/topic,41891.0.html)


Actually, see if you have all of these:

Checklist:


Also, make sure you have the following:

Title: Re: Weapons bug in FSO 3.6.7.
Post by: GrandAdmiralAbaht on September 05, 2006, 08:47:04 pm
EDIT: I'm stupid.

What's OpenAL needed for?
Title: Re: Weapons bug in FSO 3.6.7.
Post by: WMCoolmon on September 05, 2006, 10:58:35 pm
Sounds & music.