Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: bizzybody on September 07, 2006, 05:18:13 am

Title: A basic little fighter, with a history.
Post by: bizzybody on September 07, 2006, 05:18:13 am
I built a model of this ship of thin cardboard in the late 1980s, but never could decide what to do for a cockpit. It sat around for years, painted blue, until 1998. Then I got a bug to do a 3D model of it in trueSpace. Careful measurement of the real world model got me to an exact duplicate, still no cockpit. ;P

The past few days I've been fiddling around with it and finally made a cockpit on it. Tonight I got the UV map done and a texture that outlines all the faces. Yay!

As I quite suck at Photoshop for creating original stuff, I'll just post it here as-is and give anyone who wants it permission to do whatever they want with the model. It's not converted for FS2, but it only has 59 faces so it should work just fine in Retail. The 11K ZIP has the cob file and the outline texture bitmap.
 
I figure going to something simpler like this to get things figured out on UV mapping would be a good idea before I got any further on more ambitious projects. :)

[attachment deleted by admin]
Title: Re: A basic little fighter, with a history.
Post by: bizzybody on September 17, 2006, 04:39:55 am
Now with 100% more texture! :) I revamped the UV map a lot, this download has a PSD with three layers. One's the background in black with white lines for the face edges, second is just the lines in orange, third is a black mask to use when flattening the image to trim all the edges of the textured areas neatly. I'd post the full PSD but it's too large even zipped.

Edit: The lines don't quite exactly match the model around the rear part between the engines. I made a slight alteration to the geometry but it doesn't stretch the UV space too far. Might want to re-unwrap it if you want to do some serious texture work on it.

Oops. Forgot to attach the piccy of my attempt at texturing it. ;) If you want this texture, (still not finished, needs the rest of the rivit dots along all the edges) I'll e-mail it or post it somewhere. The full PSD with all the bits in layers is too big to e-mail from my dialup connection. :(

Whatever/whichever, I see version 2 has been downloaded 4 times! (I feel so loved...) Do what you want with this model.

[attachment deleted by admin]
Title: Re: A basic little fighter, with a history.
Post by: Scooby_Doo on September 17, 2006, 06:21:03 am
I really like the cockpit area  :)
From the front it kinda reminds me of those old 50's "what the car of the future will look like"
 

Title: Re: A basic little fighter, with a history.
Post by: karajorma on September 17, 2006, 07:40:29 am
Actually it just screams Empire Strikes Back Snowspeeder at me :)
Title: Re: A basic little fighter, with a history.
Post by: bizzybody on September 18, 2006, 02:59:20 am
I dunno where to put the guns and missile ports. I need to find the cardboard version and post a pic of it, might even still have my original multi-view drawing on graph paper somewhere.

oooo, SIX downloads of version 2 now. :) I wonder what people are doing with it???

After some thinking, the cockpit was pretty simple.

I set magic wand to a tolerance of 1 and unchecked anti-aliased, then clicked in a section, then shift+clicked to select each of the rest of the sections.
 
Next, I went to Select, Modify, Expand and expanded by 1 pixel to get the white edge lines and select the entire cockpit UV space, then rightclicked and did Layer via Copy.

Then I Magic Wanded one section and expanded by 1 pixel. With a section selected, I went to Edit, stroke and did a 10 pixel interior stroke in white. Repeated this for all the sections.

Deselect then Magic wand on one section and shift+click the others, filled with blue, layer via copy and there's the windows. the highlight is just the standard foreground to background Photoshop gradient applied radially to that layer.

The rest of the texture is mostly made of the STEELPNL.TGA and RUSTPANL.TGA from trueSpace 3.2. For the engine grids I used HEXAGON.TGA* from trueSpace 6.x and the sides of the nozzles are HStripe_BW.tga from tS 6.x with a foreground to transparent gradient overlay.

*Which is white lines on black, I did an invert, selected the lines, invert select, then painted with yellow. To do the red glow I invert selected again then hit it with a fuzzy round brush. Invert selected again then used a 'gas flame' gradient I made to put that behind the grid.

Maybe I should extract the textures from FS2 and see what I can come up with using them?