Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Darkhill on September 07, 2006, 03:19:34 pm

Title: Lithunwrap 1.2
Post by: Darkhill on September 07, 2006, 03:19:34 pm
Anybody have the older version of this?  I've got 1.3 but the interface of 1.2 was much better for me.  And in 1.3 I can figure out how to hide individual faces of a mesh.  Was an easy thing to do in 1.2 with a right click but seems to have been taken out of this version.
Title: Re: Lithunwrap 1.2
Post by: Unknown Target on September 08, 2006, 09:07:21 am
Do a google search for it, it should come up.
Title: Re: Lithunwrap 1.2
Post by: Darkhill on September 08, 2006, 01:03:59 pm
All links goto 1.3.
Title: Re: Lithunwrap 1.2
Post by: Vasudan Admiral on September 08, 2006, 10:01:16 pm
Hiding faces is still there in the right click menu - just make sure you're in face select mode rather than vert select mode.

That said, I've never used it since I've never needed it. I sort a model out by seperating segments, and assigning each one to a separate material. Kinda works like a multi-layered hide function.

Once it's all separated, I go through each material and unwrap it's contents as you would anything else, and then recombine it back into one material and arrange it like a puzzle.
Title: Re: Lithunwrap 1.2
Post by: Darkhill on September 10, 2006, 01:30:21 pm
I still don't see anything being in face mode.  I don't want to hide a whole group at once, just certain faces of that group.  I model the stuff into little pieces that fit together.  A wing would be an object or like the whole cockpit.  When I'm mapping sometimes faces are in the way and I need to get rid of them.  With 1.2 it was great just select what faces I want gone and right click them.  Unless I'm doing something wrong I see the same menu on right click no matter what mode I'm in.
Title: Re: Lithunwrap 1.2
Post by: Vasudan Admiral on September 10, 2006, 09:59:57 pm
Well that's just weird then. My right click menu looks like this:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/LithHideFaces.jpg)

Are you getting a different menu, or the same menu without the hide options?
Title: Re: Lithunwrap 1.2
Post by: Darkhill on September 11, 2006, 12:25:52 am
(http://www.geocities.com/cobolt_dink/lith.jpg)

This is what I get in all modes.
Title: Re: Lithunwrap 1.2
Post by: Vasudan Admiral on September 11, 2006, 12:52:29 am
Ah, I think I see the problem. Whatever version that is there, it's not the same 1.3 as I have. In fact it seems to be missing a lot of features. Not just in the menu either - the visible toolbar is missing 3 selection related buttons that mine has, and mine doesn't report the number of materials on the model in the bottom right corner either (which looks like it might have been removed from there because it's visible just above the heirarchy pane anyway).

Take another look via this version: http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/lithunwrap1-3.zip
Title: Re: Lithunwrap 1.2
Post by: Darkhill on September 11, 2006, 01:04:53 am
Thank you very much!  I must have had this version before but I thought it was 1.2.  This is what I was using before.
Title: Re: Lithunwrap 1.2
Post by: karajorma on September 12, 2006, 03:41:46 pm
There is a dodgy version of 1.3 around. I've run into it myself. You can tell by exporting a cob using it. It will separate each face into a seperate object giving you a model you just can't convert.
Title: Re: Lithunwrap 1.2
Post by: Cobra on September 14, 2006, 02:57:44 pm
(http://www.geocities.com/cobolt_dink/lith.jpg)

OMG bulk freighter!

I found lithunwrap confusing. Well, i'm a noob to this kind of stuff, but I mean I can usually figure out a program's interface in at least a few days once i get comfortable with it.
Title: Re: Lithunwrap 1.2
Post by: Vasudan Admiral on September 14, 2006, 10:51:49 pm
Did you try IPAndrews tutorial (http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/uvmappingyourmodelusinglu.html)?
Title: Re: Lithunwrap 1.2
Post by: chinaman on September 16, 2006, 12:29:03 am
 :) Lithunwrap.... this is quite nice for a freeware  :yes: am using 1.3 and I've converted a lot of stuff using
this though it takes some time to figure it out. Am using the some what early version of 1.3 that allows you to save your work and it's a nice tool for converting stuff to COB or Milkshape if you wana add more stuff to ur work. me only problem here is how to assign hierarchy hmmmm...... :(
Title: Re: Lithunwrap 1.2
Post by: Vasudan Admiral on September 16, 2006, 03:31:18 am
Just checked, and it doesn't look like you can do that in lith. It can store and save hierarchy, but not edit it.

If instead you're referring to hierarchy setup in Truespace, there are a couple of tutorials floating around: :)
=> IPAndrews' Ship Creation Guide (http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/convertingyourmodelusingtsandpcs.html)
=> Bobboau's PCS guide (http://freespace.volitionwatch.com/blackwater/fstut/fstut_index01.htm)
=> Karajorma's turreting tutorial (http://homepage.ntlworld.com/karajorma/FAQ/shipmods.html)
Title: Re: Lithunwrap 1.2
Post by: Scooby_Doo on September 16, 2006, 05:49:12 am
LOL I like Andrew's LOD polycount recommendations. Geez I'm off by only a ten  :p
Oh how things have changed.