Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: edemark on September 07, 2006, 04:10:49 pm

Title: help pliase to be able to play with hardware acceleration
Post by: edemark on September 07, 2006, 04:10:49 pm
Hi all

So i have a problem with freespace 2 open as it can not make my ati radeon igp 345 work with 3d acceleration. I suppose that my 3d is set up as well as it can be. I am using ubuntu dapper with a slightly modified radeon driver (the open source ati driver for linux) and get about 1700 fps with glxgears. I am also able to play gles cube tremolousand many other things just like i get glxinfo indicating thay direct rendering works.
However i get this error message when i try to play freespace2 open:

fs2_oper_r: radeon_state.c:744: radeonUpdateSpecular: Assertion `(p & (1 << 21)) !=0' failed

I followed the wiki http://www.hard-light.net/wiki/index.php/Fs2_open_on_Linux to install fs2 open.

Now i can only play with -nothl option that is software rendering that is somehow not to nice and exremely slow. So if you have any ideas how to make it work with hardware rendering enabled than please please help.

thanks in advance

Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 07, 2006, 04:22:42 pm
:welcome:

Hi!  I'm new too, so I can't really help you much.  I'm an Nvidia guy, so I don't know much about ATI.  I will say first, read Karajorma's FAQ (http://homepage.ntlworld.com/karajorma/FAQ/intro.html), and make sure you have the latest version of FSOpen for Linux, which I assume is your OS, which I believe is 3.6.9 RC3 (http://www.hard-light.net/forums/index.php/topic,40557.0.html), along with the latest launcher (http://www.hard-light.net/forums/index.php/topic,40121.0.html), and the newest mediavps (http://www.hard-light.net/forums/index.php/topic,39905.0.html).
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 07, 2006, 04:48:05 pm
thanks Freespace Freak for the reply.

I am downloading now the version you suggested and will see if it works out. Other than that in linux you do not get a launcher as far as i now nut of course you cando the same from the command line. Thanks again and hope it will work out though the version i used is a cvs so it should be up to date but lets try.

bie
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 07, 2006, 05:11:04 pm
No sadly it did not work
I get exactly the same  error message as with the cvs version

any idea

pls help

pd i have tried an other wersion of freespace2 for linux from icculus org if i am not mistaken and that did work, the only problem was that from one level it started to crash so there was no way forward.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Tyrian on September 07, 2006, 07:26:05 pm
It would help a lot if you could copy and paste in the exact error message you are getting.  To do that, you need to run the debug version FSO.  It should end with a _d in the file name.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 07, 2006, 08:50:35 pm
ok i am compiling now the _d version and will let you know as soon as i get something
thanks
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 07, 2006, 09:30:46 pm
ok so this is the log file:


==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened /home/mark/.fs2_open/data/fs2_open.log OK
Passed cmdline options:
  <none>
Building file index...
Searching root '/home/mark/.fs2_open/'
Searching root '/home/mark/freespace/'
Searching root pack '/home/mark/freespace/Root_fs2.vp'
Searching root pack '/home/mark/freespace/smarty_fs2.vp'
Searching root pack '/home/mark/freespace/sparky_fs2.vp'
Searching root pack '/home/mark/freespace/sparky_hi_fs2.vp'
Searching root pack '/home/mark/freespace/stu_fs2.vp'
Searching root pack '/home/mark/freespace/tango1_fs2.vp'
Searching root pack '/home/mark/freespace/tango2_fs2.vp'
Searching root pack '/home/mark/freespace/tango3_fs2.vp'
Searching root pack '/home/mark/freespace/warble_fs2.vp'
Found 11 roots and 7042 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Using extension "AL_LOKI_play_position".
... OpenAL successfully initialized!
Failed to init speech
GR_CPU: Family 0, MMX=Yes
Initializing OpenGL graphics device at 640x480 with 16-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual SDL Video values    = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  OpenGL Vendor     : Tungsten Graphics, Inc.
  OpenGL Renderer   : Mesa DRI Radeon 20060327 AGP 4x NO-TCL
  OpenGL Version    : 1.3 Mesa 6.5.1

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Unable to find extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Unable to find extension "GL_NV_fog_distance".
  Using extension "GL_EXT_secondary_color".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_ARB_transpose_matrix".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Unable to find extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_ARB_pixel_buffer_object".
  Unable to find extension "GL_APPLE_client_storage".
  Using extension "GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Found special extension function "glXSwapIntervalSGI".

  Max texture units: 3
  Max elements vertices: 910
  Max elements indices: 910
  Max texture size: 2048x2048
  Can use compressed textures: NO
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
Unable to parse scripting.tbl!  Code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!
ANI radar1 with size 106x106 (17.2% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 226
STUB: movie_play in cutscene/movie.cpp at line 315, thread 13649
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'ravens.pcx'
ANI mainwalk.ani with size 297x297 (42.0% wasted)
ANI mainflyby.ani with size 116x116 (9.4% wasted)
ANI maincrane.ani with size 73x73 (43.0% wasted)
ANI mainexit.ani with size 110x110 (14.1% wasted)
ANI mainbarracks.ani with size 105x105 (18.0% wasted)
ANI mainreadyroom.ani with size 86x86 (32.8% wasted)
ANI mainoptions.ani with size 131x131 (48.8% wasted)
ANI maincampaign.ani with size 124x124 (3.1% wasted)
Frame  0 too long!!: frametime = 0.702 (0.702)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
ANI Loading.ani with size 26x26 (18.8% wasted)
Starting model page in...
Beginning level bitmap paging...
loading warp model -1
SHOCKWAVE =>  Loading default shockwave model...
SHOCKWAVE =>  Default model load: FAILED!!  Falling back to 2D effect...
MISSION LOAD: 'SM1-04.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
Using alternate ship type name : Unknown
Starting mission message count : 203
Ending mission message count : 226
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'cruiser2s-01.pof'
IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
IBX-DEBUG => POF checksum: 2785248848, IBX checksum: 3164034429 -- "cruiser2s-01.pof"
Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof
Loading model 'cargo05.pof'
IBX: Found a good IBX to read for 'cargo05.pof'.
IBX-DEBUG => POF checksum: 2965681427, IBX checksum: 2873660473 -- "cargo05.pof"
Loading model 'cargo06.pof'
IBX: Found a good IBX to read for 'cargo06.pof'.
IBX-DEBUG => POF checksum: 1932983486, IBX checksum:  157754669 -- "cargo06.pof"
Loading model 'transport03.pof'
IBX: Found a good IBX to read for 'transport03.pof'.
IBX-DEBUG => POF checksum:  845162829, IBX checksum: 2469708252 -- "transport03.pof"
Loading model 'Gate2a-01.pof'
IBX: Found a good IBX to read for 'Gate2a-01.pof'.
IBX-DEBUG => POF checksum: 3528661265, IBX checksum:    3021906 -- "Gate2a-01.pof"
Warning: Ignoring unrecognized subsystem jump2a, believed to be in ship Gate2a-01.pof
Warning: Ignoring unrecognized subsystem jump1a, believed to be in ship Gate2a-01.pof
Unknown special object type $path01 while reading model Gate2a-01.pof
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 3633107617, IBX checksum: 1575176213 -- "fighter2t-02.pof"
Loading model 'fighter2s-02.pof'
IBX: Found a good IBX to read for 'fighter2s-02.pof'.
IBX-DEBUG => POF checksum:  459662752, IBX checksum:  751980773 -- "fighter2s-02.pof"
ANI lock1 with size 33x33 (48.4% wasted)
ANI lockspin with size 63x63 (1.6% wasted)
ANI energy2 with size 60x60 (6.2% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI toparc1 with size 37x37 (42.2% wasted)
ANI toparc3 with size 18x18 (43.8% wasted)
ANI leftarc with size 157x157 (38.7% wasted)
ANI rightarc1 with size 156x156 (39.1% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.2% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
ANI shieldft-02 with size 93x93 (27.3% wasted)
ANI shieldft-05 with size 93x93 (27.3% wasted)
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 1130991410, IBX checksum: 2041893284 -- "fighter2t-05.pof"
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 4268917150 -- "support2t-01.pof"
Loading model 'capital01.pof'
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 3170542109, IBX checksum: 1142930180 -- "capital01.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof
ANI shieldfv-01 with size 93x93 (27.3% wasted)
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum:  387893888, IBX checksum: 3206860652 -- "fighter2v-01.pof"
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 2149427080 -- "support2v-01.pof"
Loading model 'corvette2v-01.pof'
IBX: Found a good IBX to read for 'corvette2v-01.pof'.
IBX-DEBUG => POF checksum: 1388402522, IBX checksum: 1103536349 -- "corvette2v-01.pof"
ANI shieldfs-02 with size 93x93 (27.3% wasted)
ANI shieldfs-03 with size 93x93 (27.3% wasted)
Loading model 'fighter2s-03.pof'
IBX: Found a good IBX to read for 'fighter2s-03.pof'.
IBX-DEBUG => POF checksum: 2620667640, IBX checksum: 2105462352 -- "fighter2s-03.pof"
ANI shield-b10 with size 93x93 (27.3% wasted)
Loading model 'bomber10.pof'
IBX: Found a good IBX to read for 'bomber10.pof'.
IBX-DEBUG => POF checksum:  945976872, IBX checksum: 1569996681 -- "bomber10.pof"
Loading model 'freighter2s-01.pof'
IBX: Found a good IBX to read for 'freighter2s-01.pof'.
IBX-DEBUG => POF checksum: 3622128274, IBX checksum: 2267790406 -- "freighter2s-01.pof"
Unknown special object type $path01 while reading model freighter2s-01.pof
Loading model 'cargo2s-01.pof'
IBX: Found a good IBX to read for 'cargo2s-01.pof'.
IBX-DEBUG => POF checksum: 2484132353, IBX checksum: 3412492960 -- "cargo2s-01.pof"
Loading model 'freighter06.pof'
IBX: Found a good IBX to read for 'freighter06.pof'.
IBX-DEBUG => POF checksum: 1148147902, IBX checksum: 2328104181 -- "freighter06.pof"
Loading model 'freighter07.pof'
IBX: Found a good IBX to read for 'freighter07.pof'.
IBX-DEBUG => POF checksum:  896595278, IBX checksum: 3587270106 -- "freighter07.pof"
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 4177197403, IBX checksum: 3546628209 -- "cruiser03.pof"
This mission requires 312 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS.
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1319829751 -- "hornet.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1201102690 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 3904977331 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum:  252169483, IBX checksum: 4247315928 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 1529991035 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum:  852142110, IBX checksum: 2796297156 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 2258797158 -- "trebuchet.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3739732012 -- "piranha.pof"
Loading model 'infyrno.pof'
IBX: Found a good IBX to read for 'infyrno.pof'.
IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 2924995070 -- "infyrno.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 3792078062 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum:  908169754, IBX checksum:  229384483 -- "Interceptor.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 1813920617 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1630268127 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI radar1.ani with size 106x106 (17.2% wasted)
ANI lock1.ani with size 33x33 (48.4% wasted)
ANI energy2.ani with size 60x60 (6.2% wasted)
ANI toggle1.ani with size 20x20 (37.5% wasted)
ANI weapons1.ani with size 20x20 (37.5% wasted)
ANI toparc1.ani with size 37x37 (42.2% wasted)
ANI toparc3.ani with size 18x18 (43.8% wasted)
ANI leftarc.ani with size 157x157 (38.7% wasted)
ANI rightarc1.ani with size 156x156 (39.1% wasted)
ANI targhit1.ani with size 21x21 (34.4% wasted)
ANI energy1.ani with size 41x41 (35.9% wasted)
ANI targetview1.ani with size 156x156 (39.1% wasted)
ANI targetview2.ani with size 96x96 (25.0% wasted)
ANI targetview3.ani with size 20x20 (37.5% wasted)
ANI damage1.ani with size 25x25 (21.9% wasted)
ANI support1.ani with size 24x24 (25.0% wasted)
ANI objective1.ani with size 21x21 (34.4% wasted)
ANI wingman1.ani with size 53x53 (17.2% wasted)
ANI wingman2.ani with size 53x53 (17.2% wasted)
ANI wingman3.ani with size 53x53 (17.2% wasted)
ANI netlag1.ani with size 30x30 (6.2% wasted)
ANI head1.ani with size 132x132 (48.4% wasted)
ANI time1.ani with size 23x23 (28.1% wasted)
ANI shieldft-02.ani with size 93x93 (27.3% wasted)
ANI shieldft-05.ani with size 93x93 (27.3% wasted)
ANI shieldfv-01.ani with size 93x93 (27.3% wasted)
ANI shieldfs-02.ani with size 93x93 (27.3% wasted)
ANI shieldfs-03.ani with size 93x93 (27.3% wasted)
ANI shield-b10.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP515x26+16'
User bitmap 'TMP515x26+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1388/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 1379,  Estimated count = 2311
================================================
ANI cb_sm1-04_a.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-04_b.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-04_c.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-04_d.ani with size 200x200 (21.9% wasted)
No cached palette file
Frame  0 too long!!: frametime = 11.503 (11.503)
ANI cursor.ani with size 24x24 (25.0% wasted)
No cached palette file
No cached palette file
No cached palette file
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI BriefMap with size 249x249 (2.7% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
ANI iconfighter2t-02 with size 28x28 (12.5% wasted)
ANI iconSD4 with size 24x24 (25.0% wasted)
ANI iconScalpel with size 24x24 (25.0% wasted)
ANI iconPromR with size 24x24 (25.0% wasted)
ANI iconMX-64 with size 24x24 (25.0% wasted)
ANI iconTempest with size 24x24 (25.0% wasted)
ANI iconHornet with size 24x24 (25.0% wasted)
ANI iconCrossbow with size 24x24 (25.0% wasted)
ANI SD4.ani with size 185x185 (27.7% wasted)
ANI Scalpel.ani with size 185x185 (27.7% wasted)
ANI PromR.ani with size 185x185 (27.7% wasted)
ANI mx64.ani with size 185x185 (27.7% wasted)
ANI Tempest.ani with size 185x185 (27.7% wasted)
ANI hornet.ani with size 185x185 (27.7% wasted)
ANI cross.ani with size 185x185 (27.7% wasted)
ANI icont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
ANI icons-cruiser with size 28x28 (12.5% wasted)
ANI Fadeicons-cruiser with size 28x28 (12.5% wasted)
ANI Fadeicons-cruiser.ani with size 28x28 (12.5% wasted)
ANI icons-fighterW with size 40x40 (37.5% wasted)
ANI Fadeicons-FighterW with size 40x40 (37.5% wasted)
ANI Fadeicons-FighterW.ani with size 40x40 (37.5% wasted)
ANI icont-fightW with size 54x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 54x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted)
ANI iconv-fightW with size 46x46 (28.1% wasted)
ANI Fadeiconv-FighterW with size 46x46 (28.1% wasted)
ANI Fadeiconv-FighterW.ani with size 46x46 (28.1% wasted)
Frame  0 too long!!: frametime = 0.734 (0.734)
ANI icont-node.ani with size 100x100 (21.9% wasted)
ANI icons-cruiser.ani with size 28x28 (12.5% wasted)
ANI icons-fighterW.ani with size 40x40 (37.5% wasted)
ANI icont-fightW.ani with size 54x54 (15.6% wasted)
ANI iconv-fightW.ani with size 46x46 (28.1% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 153.895

than on the commandline after crashing i get the error message which is in the first post

I hope it helps

thanks
Title: Re: help pliase to be able to play with hardware acceleration
Post by: karajorma on September 08, 2006, 02:27:38 am
I'm pretty certain I've seen a similar error some time within the last month or so. I'm Taylor will be able to help you if it is the same error. I've tried turning up the previous thread but I've had no luck finding it.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: taylor on September 08, 2006, 04:02:31 am
Yeah, I think it just comes down to the fact that that video card isn't good enough to run FSO.  This is the same video card that the last guy had a problem with, though he was using Windows.  I think that I made a comment in that thread that it might work under Linux because Mesa3d could possibly cover up the missing hardware compatibility, but I guess that's not the case.  Basically, you're pretty much screwed if you want to run FSO with this particlar video card.

The icculus.org version should work fine though.  You mentioned a problem with it though, so elaborate on the problem and I'll see if I can't help you out (since I'm pretty much the only guy working on the icculus.org version now).
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 08, 2006, 07:14:48 am
I was thinking something along those lines.  I don't know much about ATI, but the fact that it doesn't sound like X800 or X1700 or something like that makes me think it's an old card.  Personally, I don't know how either of those cards stack against Nvidia cards, so I was hesitant to say anything.  Your card should run FS2 retail just fine, though.  Do you live in the USA, edemark?  Go to either newegg (http://www.newegg.com) or zipzoomfly (http://zipzoomfly.com) and you can get some new cards that'll run FSOpen like a charm there for relatively cheap.  You probably have an AGP graphics interface, which is increasingly hard to find since PCI-E is replacing it.  You won't find any of the truly 'next-gen' graphics cards for AGP, like the Nvidia 7 series.  However, you can find many of the 6 series for AGP.  Here's (http://www.zipzoomfly.com/jsp/ProductDetail.jsp?ProductCode=321071) a good one.  Personally, I'd recommend you just completely upgrade your system.  Get a new motherboard, with a new processor and a new graphics card.  If you don't have the cash for that right now, just save up.  You can get all of those relatively cheaply from those websites.  You'll need a new power supply as well since the new mobos use the 24 pin molex connector, instead of the old-school 20 pin one that your system probably uses right now.  All told, you ought to be able to upgrade your system for about $500.   :)
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 08, 2006, 09:11:20 am
Ok so i beleave you that this card is not something the best you can find in the market these days. Thoug i would indicate that as bad as it is more unsupported. I think that i get a decent speed with this card (i get 1700 fps with glx gears for 1400x1050 16 bit while my wifes brother gets some 3000 fps with an nvidia fx5700 w128mb ram for 1280x1024 24 bit). So it is not that bad at all (ok i am just defending what i have) and i will just be unable to change it as it forms part of my hp nx 9010 notebook actually this is not a graphic card but an integrated chip and the last that is not supported by ati propiety driver (that next in the timeline is the igp 9000 supported fully by ati) so actually is not a really too old card but somehow unsupported. So getting back to the issue i doubt that i can do parts changes like graphic card and mainboard but i will certanly pay attention to buy next time a notebook with nvidia card.On the other side as i am plaing swiftly warcraf3 civ3 tremulous and cube so it might not be that my graphics is too bad for freespace2 (actually i will try to compile on my pII laptop with ati mach 64 and guess it will work)
On the other side (to taylor) the problem i was referring with the icculus org version is that at some point of playing it just creshes loading a mission and just no more way forward (the same happened with icculus s fs1 port as well). So i am today will reinstall the icculus fs2 to start to play meanwhile. As soon as i get to this break i will inidcate here.
But i do think that this error is not just bec of by ****ty card so i will keep hoping that i can make fs2_open to work as i would really like to play it

ok just in case my glxinfo:
glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
    GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI Radeon 20060327 AGP 4x NO-TCL
OpenGL version string: 1.3 Mesa 6.5.1
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_window_pos,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_logic_op,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram,
    GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
    GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square,
    GL_NV_light_max_exponent, GL_NV_texture_rectangle,
    GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix,
    GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x24 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x25 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x26 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x27 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x28 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x29 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x2a 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x2b 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x2c 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x2d 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x2e 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x2f 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x30 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x31 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x32 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 08, 2006, 10:21:48 am
Don't buy a notebook for gaming.  If you need a notebook for work or school or whatever, just get a cheapo depot one and just use it for that.  If you want to get a gaming computer at a reasonable price, get a desktop.  Not only that, build it yourself.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Mars on September 08, 2006, 05:04:54 pm
Don't buy a notebook for gaming.  If you need a notebook for work or school or whatever, just get a cheapo depot one and just use it for that.  If you want to get a gaming computer at a reasonable price, get a desktop.  Not only that, build it yourself.

QFT
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 08, 2006, 09:00:43 pm
QFT

QFT?  Quit ****ing talking???!!!  *Does web search*  Ohh!  Quoted for truth!   :ick:

Thanks, for the compliment man!   ;)
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Mars on September 08, 2006, 09:17:08 pm

QFT?  Quit ****ing talking???!!!  *Does web search*  Ohh!  Quoted for truth!   :ick:

Thanks, for the compliment man!   ;)

Just a sign that you still have Real LifeTM left... spend too much time on the internet (like me) and you're a lost cause.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Goober5000 on September 08, 2006, 09:21:19 pm
QFT?  Quit ****ing talking???!!!

:lol: That's not a bad potential use.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 08, 2006, 09:39:04 pm
QFT?  Quit ****ing talking???!!!

:lol: That's not a bad potential use.

Hey, I'm hurt!   :(
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Mars on September 08, 2006, 09:59:40 pm
Don't think he was talkin' bout choo
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 08, 2006, 10:10:18 pm
Don't think he was talkin' bout choo

I know.  I was thinking, what would happen if someone said some crap and you say 'QFT' and he thinks it's a compliment and all, but in reality you're saying, 'What a moron!'
Title: Re: help pliase to be able to play with hardware acceleration
Post by: WMCoolmon on September 09, 2006, 12:37:23 am
Don't think he was talkin' bout choo

I know.  I was thinking, what would happen if someone said some crap and you say 'QFT' and he thinks it's a compliment and all, but in reality you're saying, 'What a moron!'

QFT
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 09, 2006, 12:11:09 pm
OK all shall we just get back to tha issue of my problem of not being able to play fs2_open other than with -nothl option? I would really like to be able to play this game with harware acceleration. I still think that my card shall be good enough to play the game (ati radeon igp 345 with 128 mb shared ram. So please if you have any usefull ideas that go ahead and plis help me resolve this problem


please again
any ideas?
thanks
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 10, 2006, 05:36:49 pm
Ant ideas please


thanks in advance
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 10, 2006, 07:09:01 pm
Don't think he was talkin' bout choo

I know.  I was thinking, what would happen if someone said some crap and you say 'QFT' and he thinks it's a compliment and all, but in reality you're saying, 'What a moron!'

QFT

Funny.  Oh, QFT by the way. ;)
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 10, 2006, 07:20:00 pm
OK all shall we just get back to tha issue of my problem of not being able to play fs2_open other than with -nothl option? I would really like to be able to play this game with harware acceleration. I still think that my card shall be good enough to play the game (ati radeon igp 345 with 128 mb shared ram. So please if you have any usefull ideas that go ahead and plis help me resolve this problem


please again
any ideas?
thanks

This is what I suggest.  Intall FSOpen, but don't install any mediavp files.  You did read Karajorma's FAQ, right?  He says to create a folder called mediavps and place all the mediavp files in there, such as mv_core and so forth.  In the launcher, in the mod tab, select that folder.  What I want you to do this time is install FSOpen, but don't put anything in the mediavp folder.  Not mvcore not anything.  Run the game.  Does it have the same problem?  If so, as we've suspected, it's a hardware issue.  See if you can find an older version of FSOpen and run that, just as I said.  If it doesn't work on an ancient version, then I don't know what to tell you, but it should seeing as you'll be running essentially FS2 retail with just some extra SCP features.  If it works using just FSOpen with no mediavps, install your mediavp files one at a time into your mediavp folder.  After you place each one in that folder, run FSOpen and see if it runs fine.  If it crashes, then you know which mediavp file is causing the problem.  You can get the 3.6.7 version of FSOpen and the mediavps here (http://scp.indiegames.us/news.php).
Title: Re: help pliase to be able to play with hardware acceleration
Post by: karajorma on September 11, 2006, 04:57:02 am
If you do find it to be a hardware fault FS2_Open 3.5.5 probably will work for you. There was a thread about it recently.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: taylor on September 11, 2006, 12:21:15 pm
If you do find it to be a hardware fault FS2_Open 3.5.5 probably will work for you. There was a thread about it recently.
He's running on Linux though, nothing that old was cross-platform.  If it's hardware (and I think it is, unless Mesa has an update that can fix the problem) then FSO isn't going to work and the only other option is to use the icculus.org version, the retail port.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 11, 2006, 12:59:37 pm
I that's the case, then if it is a hardware issue, then he can change his OS to Windows or dual boot.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: taylor on September 11, 2006, 01:38:51 pm
I that's the case, then if it is a hardware issue, then he can change his OS to Windows or dual boot.
He's looking to make the situation better, not worse. :)

Plus, we've already determined that this particular video card doesn't work in any remotely recent build under Windows either.  The card is just old and was never meant for playing 3D games since it's only capable of doing the basic stuff (ie, no HTL).

If the choice is between a really old version of FSO, or the icculus.org port, then I'd go with the icculus.org port personally.  That way you get all of the retail bug fixes, and cross-platform support, but without all of the crap that was added later.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: karajorma on September 11, 2006, 01:43:23 pm
If he's just looking to run FS2 on Linux I'll agree that Icculus is the best choice. However if he wants flashy new graphics etc running 3.5.5 on WINE is likely to be his only option (assuming it even works).
Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 11, 2006, 01:57:48 pm
Pretty much my thoughts.  If he can only run FSOpen with no mediavps installed, then he might as well go with regular old retail, or I guess Icculus FS2.  However, if his problems lies with just one or two of the mediavps, then he could just run the game without it, or find an older, more compatible version of the same mediavp and just roll with that.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 12, 2006, 07:51:05 pm
OK so I have tried 3.6.5 even though i was almost sure that it is a harware issue. And so it did not work. I got the same error message. So it is for sure that the problem is a harware stuff. On the other side I refuse to accept that this is an old card I mean it was supposed to do 3d staff if not why for up to 128mb of video ram (even if it is shared it is just too much for 2D). I would also like to mention that i do play 3d games. I do not want to give a large list but it includes cube gles tremolous quake 3 just to mention some. Of course it is a highly unsupported card as it is, if i am not mistaken, one of the last card unsupported by the ati propietary driver (that has support from the 9000 series onward). I suppose also that a new mesa driver might resolve this problem, so i will wait for this new driver.

Meanwhile I will try both options mentioned here run fs2_open in wine (so far what i have learned is that the original game got gold label in wine so it should work). I might also get back to the icculus version which i am afraid of as their fs1 worked only up to a mission and there was no way forward. I have also heard from frend that their fs2 has the same problem, namely that when it get to a mission (i do not really know which) it just crashes the game and no way forward. But anyway i will give it a try

one more thing i really get surprised that with my card fs2_open would not even work in windows i always thought that the mayor part of my problem is the linux driver because as long as i had win i was able to play any games, so this info shocked me.
Any other ideas
some hacking or so that would open the way of fs2_open?

anyway thanks
Title: Re: help pliase to be able to play with hardware acceleration
Post by: taylor on September 12, 2006, 08:04:14 pm
I have also heard from frend that their fs2 has the same problem, namely that when it get to a mission (i do not really know which) it just crashes the game and no way forward.
If it's the bug I'm thinking of then it was fixed over a year ago.  I don't think that there have been any pre-compiled packages of the icculus.org version since then though, so you should really grab it from SVN and build it yourself.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 12, 2006, 08:15:14 pm
it actually happened not more than a month ago, but with an installation of a precompiled package that was from 2004 or so.
So i suppose i shall do as you suggested. The only problem is that i do not really know how to use svn. So if you have some ideas i would really appreciate them.

thanks in advance
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 12, 2006, 10:17:15 pm
ok i resolved the problem of using svn. Now I have a freshly compiled freespace2 by icculus. So i am going to play this till the resolution of how to use hadware acceleration on my card come out.

So I am still waiting for an answer for my question if someone could help

thanks again


Title: Re: help pliase to be able to play with hardware acceleration
Post by: Freespace Freak on September 13, 2006, 09:21:01 am
Er, I'm fresh out of ideas.  If you can't play FS2_Open without any mediavps then I'm stuck.
Title: Re: help pliase to be able to play with hardware acceleration
Post by: edemark on September 14, 2006, 09:30:16 am
Look I was not really trying to use vp files as i was first trying to make the game work. Of course I had allready downloaded some vp files but as I cannot make the game work I did not even tried the vp files. And now that I will play the icculus version I guess no way to use vp files

but it could have been vp files issue though sadly it was not but a hardware one.

thanks for your help