Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: proteus33 on September 09, 2006, 02:01:49 pm
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using the mission editor i have tried putting other races weapons on the whitestar but they never show up in game its allways left out. how do i change this also how do you access the tables file and alter it
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well the whitestar (as player ships) is to carry the standart WS weapons only...
(AI ships can carry weapons which defer from table restrictions...)
!!USE THE FOLLOWING WITH CAUTION!!
the place to change is the ships.tbl (you might have extracted it to \tables folder during the proper instellation of TBP)
here you have to look out for this:
$Allowed PBanks: ( "42mm Plasma" "43mm Plasma" "40mm Pulse" "60mm Pulse" "Disruptor" )
and insert the names of the weapons you want to outfit the WS with in " "... check them twice!!
one mistake and your altered tables could turn out to be useless
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That's so old school :p
He should use a modular table (http://www.hard-light.net/wiki/index.php/Modular_Tables) to override the parts of the ship table he wants to. :) Unfortunately I'm not much of a table modder so I can't explain how in detail but it's only going to be a couple of steps more than what you suggest and unlike editing the table the changes will automatically be applied to TBP 3.4 when it's released:)
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If you want to have the Whitestar have specific weapons for a mission, you can put the weapons you want on the ship and make the mission the kind of where you can't change ship or weapons (either red-alert or scramble, can't remember which one).
At least that worked on the original FS2 for me (that way I was able to test a Seraphim bomber with shivan weapons ingame without any table editing), so it should work with TBP as well.
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well i changed the ships table table that let me play all the fighyer primary weapons but i still can't use the capital ship weapons even after moding the weapons table to player allowed. the main reason i wanted to do this was for kicks but also because the whitestar neutron beam works 4 shots worth but on the 5 ship i kill it causes the program toi freeze which is odd because the enemy ships i modded with vorlon planet killer work fine.
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well i changed the ships table table that let me play all the fighyer primary weapons but i still can't use the capital ship weapons even after moding the weapons table to player allowed.
The Cap-Ship weapons won't work because they need the "player allowed" flag.
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That's so old school :p
Old school Modding FTW !
(Apart from TBM and Mod.ini of course :nervous:)