Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Aardwolf on September 10, 2006, 05:43:42 pm
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How do I add turrets to a ship?
Specifically, two things: how do I get the firing points to be on top of the turret, and why the heck does it render random polygons on the screen in fred and fs2?
More specifically, why does it not render the normal polygons until all of the turrets are destroyed?
I know these are not normal problems. If you have a solution though, I would like to hear it.
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I tried it with only one very simple turret, a sphere, not touching the rest of the model anywhere, and even that does not work. In fred it shows the sphere and every few frames a colored triangle will randomly appear, with one edge or vertex passing through or lying on the center of the ship. What is wrong with my model? It works just fine without turrets.
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I never had that problem before :confused:. What modeling program and pof editing tools do you use?
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Wings3D > LithUnwrap > TrueSpace 3.2 > POFConstructorSuite > FRED2_Open / FS2_Open
The problem only appears in FRED and FS2.
I tried using Segeltuch, but that didn't help any (it can only add primaries and secondaries, but no turrets).
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if you feel like it post your .cob file. Maybe it's something simple.
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Well, a few other people have taken a look at the file, and they haven't seen anything wrong, and for them it works properly. It may be my video card, but I hope not.
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Turns out I just needed to run it in d3d and not ogl. Oops. Why did nobody suggest that?
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You know I'm starting to wonder if Opengl is more finicky than DirectX is.
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Take a look at the turreting tutorial in my FAQ. That should clear up most of your problems.