Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on September 12, 2006, 02:59:28 pm
-
Im am after some advice for modding weapons, i am working on a small campaign not set in the FS universe, but my own. Were humanity has just stepped out into the stars after reversing engineering hypespace drive from a crashed Alien ship on earth, then mankind has a civil war, meets aliens then goes to war with them but at the moment i am focusing on the civil war.
i kinda got the Idea after watching SG1(for the human tech). Anyway the human ships will be armed with likes of missiles, torpedos & flak guns which i have already got up and running they just need balancing.
The problem i have is with my Railgun weapon which is very similar to the weapons on the Daedalus-class 304, which can be seen firing at the Ori in the ep Camelot. I have the weapon graphics done but i am stuck on the TBL entry. I would like the weapon the fire in pulse's ie fire 3-4 shots the wait afew seconds then fire again but i do not know how to achieve this since to my knowledge the Swarm tag no longer works on primarys none multi part turrets and i dnt think it has yet been sorted. So i am asking for advice on how to achieve this effect please.
Also i am looking for a Destroyer(terran) to fit these weapons on. At the moment i am using FS ships as placeholders until i can track down a decent free 3d modeling program and re-learn to model. The FS destroyers just don't look right with small missiles and torpedos coming out of the beams turrets and they just don't fit in to what i have in mind which is why i am looking for something similiar to the Daedalus-class 304.
i hope tht these makes sense.
-
I don't know the exact flag name, but there was a flag that was meant to make a gun fire every time it is able to (has passed its fire wait). Coupling that with two events, one that locks the turrets, and one that unlocks the turrets with a calculated interval and trigger time might achieve that effect. Inferno managed to make a weapon (I don't know if they're still using it) that fired a swarm of Hastors, but I don't think that's the effect you're trying to achieve.
-
this is the effect i am looking for http://youtube.com/watch?v=a6TKo99PCV0&mode=related&search= i couldn't find any still images, so when the odyssey(sp) opens fire in that clip, thats the effect i am looking for and its a cool clip to watch :D
-
i havent tryed it but mabey the Swarm flag...
-
Fraid the Swarm flag even with the swarm wait dosent work well it does but the weapons cant target anything cept shoot in a straight line.
-
I tryed this sort of thing before. I found that using the swarm X worked but only in multi part turrets. The Babylon Project has made weapons like this and would be a good place to look for examples.
-
cheers i'll go and ask there.
-
Swarming primaries currently only work on Multi-Part turrets, as they fire straight down the normals, and with no moving parts on single-part turrets, the shots never aim. Fortunately, this bug should be fixed soon, allowing this kind of targetting to work again, though possibly with a table-addition. That said, I believe the Hastor weapon mentioned was done with the use of the $shots and $fof features, to get a shot-gun scatter effect.