Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vengence on September 17, 2006, 08:19:24 am

Title: Subsystem health and engine errors
Post by: Vengence on September 17, 2006, 08:19:24 am
I'm having problems with my custom subsystems being destroyed too fast as if they have very little health. There is a way to fix that right? There are these little lines in the ship tables that seem to catch my eye but they aren't mentioned in the Wiki so I have no idea what they are:

Quote
$Subsystem:                     Turret37, 0.625, 2.0
   $Default PBanks:        ( "LightningSuperMsl" )

Those two values look suspicious to me so what are they anyways?

My last question is about the Engine Wash. For some reason, when I get behind some of my custom cap ships the engine wash throws and rolls me around as if I'm a top on steroids.

Here is the subsystem text:

Quote
$Subsystem:                     engine01,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     engine02,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     engine03,        5, 0.0
   $Engine Wash:   Default100
$Subsystem:                     engine04,        5, 0.0
   $Engine Wash:   Default900

Again, what are those 2 numerical values for? Offset to model?
Title: Re: Subsystem health and engine errors
Post by: Wanderer on September 17, 2006, 08:56:56 am
Read the $Subsystem (http://www.hard-light.net/wiki/index.php/Subsystem#.24Subsystem:) part very carefully.

The first value is the percentage of ship hitpoints that the particular subsystem has - and which is in a way be separate of ship hitpoints.. Second is turret rotation time in seconds
Title: Re: Subsystem health and engine errors
Post by: Vengence on September 17, 2006, 10:16:35 am
My eyes must be dying on me! I never noticed that in the directory. Well NM then, I'll check it out thnx.