Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vengence on September 17, 2006, 08:19:24 am
-
I'm having problems with my custom subsystems being destroyed too fast as if they have very little health. There is a way to fix that right? There are these little lines in the ship tables that seem to catch my eye but they aren't mentioned in the Wiki so I have no idea what they are:
$Subsystem: Turret37, 0.625, 2.0
$Default PBanks: ( "LightningSuperMsl" )
Those two values look suspicious to me so what are they anyways?
My last question is about the Engine Wash. For some reason, when I get behind some of my custom cap ships the engine wash throws and rolls me around as if I'm a top on steroids.
Here is the subsystem text:
$Subsystem: engine01, 5, 0.0
$Engine Wash: Default900
$Subsystem: engine02, 5, 0.0
$Engine Wash: Default900
$Subsystem: engine03, 5, 0.0
$Engine Wash: Default100
$Subsystem: engine04, 5, 0.0
$Engine Wash: Default900
Again, what are those 2 numerical values for? Offset to model?
-
Read the $Subsystem (http://www.hard-light.net/wiki/index.php/Subsystem#.24Subsystem:) part very carefully.
The first value is the percentage of ship hitpoints that the particular subsystem has - and which is in a way be separate of ship hitpoints.. Second is turret rotation time in seconds
-
My eyes must be dying on me! I never noticed that in the directory. Well NM then, I'll check it out thnx.