Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Snail on September 17, 2006, 01:06:45 pm

Title: Interface
Post by: Snail on September 17, 2006, 01:06:45 pm
Err... This is probably a really stupid question, but where can I get the interface.tbl? I ran fs2_open_3_6_9_debug, and I got something about not being able to find the interface.tbl. Where can I get the interface.tbl? Without it, all the interface is, well, not there... Help?
Title: Re: Interface
Post by: Wanderer on September 17, 2006, 01:37:03 pm
AFAIK you dont need interface.tbl in normal use... Can you shoe the warning you are getting?
Title: Re: Interface
Post by: WMCoolmon on September 18, 2006, 12:39:52 am
Looking at the debug spew without knowing what exactly it means is not a good idea. If you're not careful, you'll become convinced that your computer is the memory-leaking, bitmap-dropping, table-missing spawn of satan.

Or in other words, the error you're referring to is almost certainly harmless. interface.tbl is used exclusively by the lab (F3 at the mains creem) and storybook. If you're experiencing problems with any other part of the interface, it's probably something different. Thanks for giving the debug build a shot first, though.

Can you describe or (preferably) post screenshots of the problem you're experiecing?
Title: Re: Interface
Post by: Tolwyn on September 18, 2006, 10:58:48 am
nterface.tbl is used exclusively by (the lab) and storybook.

Did I hear that correctly? :D
Title: Re: Interface
Post by: WMCoolmon on September 19, 2006, 12:25:37 am
It's still nowhere near complete, though. With some clever scripting you could maybe use the state as a placeholder for a custom-built storybook, by tossing in a trigger at the command briefing state that would instantly change states to the storybook state if appropriate. Then set up function to display the text, do the buttons, et al. It's one of the few interface screens that should be able to be made completely functional with scripting, as the concept is simple enough.
Title: Re: Interface
Post by: Tolwyn on September 19, 2006, 02:57:46 am
sounds like a deal. But... eh... how to do it? :D

It would be a better solution, than an external fiction viewer (made in Flash). Each chapter is password protected.
Title: Re: Interface
Post by: Colonol Dekker on September 19, 2006, 04:06:35 am
Check the retail .VPs, the wiki should say what volition pack they're in.

-random yarr.