Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Snail on September 17, 2006, 03:37:55 pm
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There have been many hundreds of models that have been taken out of Inferno and dumped into various places. Although some have been released in various packs, where are the ones that have not been released? I'm sure many are on numerous different CDs around Woo's rack, but there must be a few that could be easy to find.
I think that many people would like to see what these things look like and play around with them, as am I. While we're waiting for Alliance and Inferno SCP, why not release some? Perhaps some of the Inferno R1 campaigns like Steadfast are in need of a few models.
Of what has already been released, there is:
Inferno Pack 1:
http://www.fileplanet.com/dl.aspx?3dactionplanet/freespace/infoutakes1.zip (http://www.fileplanet.com/dl.aspx?3dactionplanet/freespace/infoutakes1.zip)
Included are:
Carrier.pof - The original model for the Nemesis (believe it or not).
Chelob.pof - Basic mesh of a Shivan Manticore, Basilisk and Gorgon hybrid.
City1.pof - Prototype model for a city.
GateArachnas.pof - Stretched Knossos model, a Shivan Jump Gate.
Gigas.pof - The pre-R1 Gigas, a stretched Sathanas mesh.
mydock.pof - A ~300 poly dock.
Sehcat.pof - The GVSJ Sechat-Thor model, an Aten with a Sobek head stuck on.
zAndrogeos.pof - An Ancient vessel.
http://www.fileplanet.com/dl.aspx?3dactionplanet/freespace/infatlantis.zip (http://www.fileplanet.com/dl.aspx?3dactionplanet/freespace/infatlantis.zip)
GTI Atlantis, large Terran installation.
There was also an SOC-Apollo, but I can't find it.
So, Woomeister, can we have them? Or don't you want to (likely).
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There are plenty of models from Reciprocity and OTT that can be downloaded and used with R1. The stuff I have left if it is useable is being configured for INF SCP use.
Also all the stuff you listed is really old crap from 2001 :D
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I don't have the Reciprocity pack, if it was ever released. The OTT pack... dear me, it was real difficult trying to get my hands on it, because the topics were so old. :( And the fighters in the OTT pack were in a specific style, so I couldn't use them...
While surfing around, I also found a download called the Ancients Demo but the link was broken. I couldn't take a peek into the POF's for that one either...
I'm in need of POF's for my mod really. I have aldo's modeldumps, but I can't texture for crap (using TS3.2's Paint Face :lol:), and I can't model them either. Worse still, I don't have anything that can open MAX files (I tried Kara's FAQ. That program is only a 30-day trial).
When I convert the COB's in those dumps into POF, the sizes are always off, thruster textures are screwed up, there isn't a shield model that covers the whole ship, yada yada yada...
:(:(:(
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The Ancients demos were quick releases of the stuff used in R1, except for the first demo which was mostly old reskins which were also released in the past.
Well the stuff in the first post of this topic was done by me using TS1, which sucks even more than TS 3. I usually use TS5 for texturing capships as I can do them faster in TS, and I use max for fighters since TS is useless at those.
There's also sites like Hades Combine that host mods that you can have a look through.
There's hundreds of modded ships for FS2, and I did some work on a lot of them :D
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Well I've already scoured sites such as HC, GW, Sectorgame (where I found the broken Ancients download) and even the old VW (
Volkswagen Volition Watch XD) archives. It's not much but at least there's stuff looking into.
I tried converting aldo's GTF Skadi in the hopes of using it as a third-side rival to the Keres and the Ymir (the latter's also from the modeldump). At least the main ship textures were done, but the shield model didn't fit, and the thruster textures... Not to mention the size issues on conversion... :shaking:
...
:lol:, I just suck. I may or may not learn how to model/texture in the future, depending on the path I take in life later on.
Man, all this stuff has got me thinking about R2, especially the cockpitted fighters... >< and other daydreams like the Losna, a Kelpie with a cockpit... or even the cockpitted Alves with a high-res SOC texture so that we can keep the MediaVPs Erinyes... :lol:, Erinyes vs. Alves super battle... like Best Motoring's ancestor vs. successor battles, but in space instead of the racetrack xD
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The Ancients demos were quick releases of the stuff used in R1, except for the first demo which was mostly old reskins which were also released in the past.
Well the stuff in the first post of this topic was done by me using TS1, which sucks even more than TS 3. I usually use TS5 for texturing capships as I can do them faster in TS, and I use max for fighters since TS is useless at those.
There's also sites like Hades Combine that host mods that you can have a look through.
There's hundreds of modded ships for FS2, and I did some work on a lot of them :D
Well, I couldn't find any other stuff besides that, so I just stuck some examples up there. Besides, someone might want it (I quite like the Chelob, with a little more thought and less obvious modifications and splicings, would actually look really cool.
Woo, is the 'Mini Neph Thing' the Ojas? I never got a good look at the Ojas with the terrible quality of the trailers...
And can you pleeeze release something??? :sigh:
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And can you pleeeze release something??? :sigh:
No, it takes me far longer to release something compatable with FS2 retail than anything else since I don't play the FS2 campaign anymore. I'd need to make everything compatable with the SCP media vps as well.
INFA will be my next release.
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Okay... :(
Wouldn't it be funny if you released some uber crap model for INF:SCP? :lol:
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I wouldn't release uber crap for FS2 retail now either :p
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Umpf,GVSJ.
Are there any Vasudan Juggernaut,something like Colly?
How'd the Vasudans could build a Super Juggernaut?!?
About this stuff,is it OK?I mean,there are tbls,they're textured,ready to use ecc.?
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Umpf,GVSJ.
How'd the Vasudans could build a Super Juggernaut?!?
How'd the EA build the Icanus? You'd just need one system-full of resources...
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The Super Jug sucked and it's not in Inferno anymore (THANK GOD).
Eh, the Icanus is just a huge plot hole...
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HOW DARE YOU! :mad:
The Icanus is awesome! It deserves much better than a "plot hole".
How is it a plot hole anyway?
You know something I don't about the storyline?
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If the Colossus (6km) took 20 years to develop, how long would it take to create something 20km long? The Icanus construction wasn't even started during Alliance, so the longest construction time possible is 45 years. And with the Sol civil war going on, do you really think the EA would go through all the trouble to create a massive super juggernaut when the most dangerous ship they saw was the Lucifer? They didn't even see a Juggernaut, do you really think they would even have imagined something that was over six times the length of the biggest Shivan ship they've ever seen? The Icanus would need a infinately massive reactor to fire the USilv, not to mention its other defensive weapons.
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Construction of the key components of the Icanus began way before the Icanus itself was designed.
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How many crew does it have, then?
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Probably 50-60k
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50,000 crew? Hate to see how many escape pods we have to escort when it blows up. ;7
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If it blows up it'll probably take you with it :D
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The T---Icanus crew is 250k,isn't it?
About the Sechat Thor:the vasudans couldn't build it simply because it's too stupid.They would make a GTVSJ,another joint project.
Snail:It's defintely a wrong thing,and not realistic.The Colossus was long six km and the Sathanas five,but the Sath seems bigger.
Both the T...Icanus and the Gigas are long 20 km.
A superdestroyer is 2.5,3 kms long,about 150% of a normal destroyer.The SJ are almost four times a Juggernaut in length,only in length!
The strange thing is that they build warships of the same size,like if they know what the other does!
I thought,for example,that a Terran Super Juggernaut would be bigger than a Shivan one (20 km vs 15,for example)but like the Sathanas it looks bigger so its 15 km in length aren't a penalty.
There could be Super Juggernauts of different dimensions.The Icanus could handle a Gigas but two Gigas are too much for it...
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The Gigas is longer than the Icanus but is a lot thinner, the Vidyadhar is shorter than both but is wider than the Gigas, but still thinner than the Icanus.
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Vidyadhar?I missed something?
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Yeah
http://www.hard-light.net/forums/index.php/topic,33203.msg777272.html#msg777272
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Why exactly did we need a bigger Vinashaak? :lol:
Looks awesome though, some similarities to Nuke's Dante-class, though the Dante is considerably smaller than any INF super-jugg. At least, I thought it looked similar, that picture was of really bad quality, as though someone deliberately fuzzed it out so the details wouldn't be visible. :p
If it's an archives ship and not going to be featured in the mod... can we have it? :D
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No since I have plans for it now :p
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:(
@Snail: you had to use Fileplanet, AKA the biggest Internet hassle I've ever seen, didn't you?
The only reason I now have an account there is because I really want the original Gigas....
EDIT: Wow, I really think some of those old models could be used still (I'm thinking of the original Androgenos). Course, I haven't seen it textured, but still, the model looks very good.
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Yeah
http://www.hard-light.net/forums/index.php/topic,33203.msg777272.html#msg777272
Looks like a a re-designed Diablo crossed with Annorax's Weapon Ship from ST:Voyager's S4 "The Year Of Hell".
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Seems defintely a modified Diablo.
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Nope it's not even close to the Diablo.
I haven't touched the original Diablo mesh in a very long time.
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:(
@Snail: you had to use Fileplanet, AKA the biggest Internet hassle I've ever seen, didn't you?
The only reason I now have an account there is because I really want the original Gigas....
EDIT: Wow, I really think some of those old models could be used still (I'm thinking of the original Androgenos). Course, I haven't seen it textured, but still, the model looks very good.
ï üsed fïleplanet bẽcause ïnferno üsed ït, ï lïnked tồ tħeïr dồwnloads.
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Just got a look at the zAndrgeos with its textures, and I must say...
IT IS PERFECT!!!!! :D
... for a specific role in my campaign! There aren't any inherent flaws in the model are there?
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Possibly, the Nemesis carrier one had terrible clipping issues, but this was with retail though.
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Not that anyone would use carrier.pof, I mean that thing had no turrets and was basically a few blocks on top of each other. But you can see its vague resemblance to the real Nemesis.
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The original Nemesis had a 'runway' like the carrier one, but it caused too much clipping so I cut it off.
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That was a pre-pre-pre-pre Nemesis I think :lol:
The Chelob seems ok for a thing in Steady....
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That was a pre-pre-pre-pre Nemesis I think :lol:
Nope we dumped that one and designed a ship that was a cross between the Orion and Fenris, which is the current Nemesis.
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I don't Khonsider the Nemesis an Orion/Leviathan(why Fenris?). It might be have inspired by those ships but it's another design.
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I definitely see the Fenris in the Nemesis, but I fail to see what it borrowed from the Orion's design... :doubt:
It's also quite a bit large than either one of those ships; regardless, it is IMO the best-designed ship in Inferno.
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I definitely see the Fenris in the Nemesis, but I fail to see what it borrowed from the Orion's design... :doubt:
Textures?
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Nothing to do with textures....
It's definitely another ship design.
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The Nemesis used to have side runway like the Orion, IIRC.
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USED,the Nemesis we have has nothing in common with that.
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It evolved quite a bit before R1.
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It evolved quite a bit before R1.
Ta-daan,I was right...
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I definitely see the Fenris in the Nemesis, but I fail to see what it borrowed from the Orion's design... :doubt:
Textures?
Orion textures= Blue
Nemesis textures = Gray :wtf:
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The original Nemesis had Orion textures.
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The original Nemesis had Orion textures.
:nod:
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So? It doesn't make him an Orion!
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Meaning it looks or has been evolved from the Orion.
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Of course,it's EA,not Shivan.
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:bump:
Hey, Woo, a technical question:
I was toying around with the Old Gigas, and when it fires it's SBFRed (main weapon), there is no origin-ball-of-light, the gigantic beam just comes out of nowhere. I'm wondering what I have to alter in the tables, or perhaps I'm missing a PCX (I'm running it on a non-Inferno mod)? Ideas?
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Uh there's tons of versions of that weapon so I'm not sure.
Have a look at the table and see if all the files it requires are in your effects folder, there may be one missing.
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Perhaps change the origin orb thingy to 'infshivglow' or one of the retail ones. Does the Amritaya's beam work?
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I got it working, was just missing infshivanglow.pcx Veeeery powerful ship you decided to scrap there Woo. I think I can find a use for it... :drevil:
In fact I have decided to use it in the Dreamcatcher storyline. That's right folks, the pre-R1 Gigas is comin' back! (Though it obviously won't be called that). :D
What I'm confused on: why doesn't it have four beams on its claws like the Sathanas does? Yeah, I know it has beams practically everywhere else imagineable, but it seems odd that they wouldn't be there... *shrugs*
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Because it had one really, really big beam instead of 4 smaller ones.
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That layout is also similar to the Gargant, it also has one big weapon (Subspace Rift) rather than several smaller ones.
I thought the Shivies weren't returning in Dreamcatcher? I'm confused... And you also said the zAndrogeos was also going to be in the campaign?
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Weeellll, I'm considering the zAndrogeos. It only has the one gun on it so it's rather limited, unless I want to go through learning how to turret it... :blah:
And you are quite correct: there are no Shivans in Dreamcatcher. Who said that the Old Gigas was gonna be crewed by Shivans? (And, no, the GTVA isn't capturing it or anything like that).
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Did you get info from Woo about the asterisks?
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wth are the asterisks? :p
No. I did not. In fact, I doubt very much Woo has any more idea than you do where I'm going with the campaign. I didn't consult him on anything.
By the way, maybe we should continue this conversation in a different thread. I've already been berated by mods for discussing this with you on threads that were originally on a different topic. ;)
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We'll probably use the Gigas from R1...
And its names will come from Tolkien's works(unless Giorgio or Davidefind something else).
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:lol: By obsolete, does that mean public release / up for grabs? I need tostockpile some stuff.... ;)
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wth are the asterisks? :p
Asterisks are the *****. I like that name, Asterisks. This keyboard doesn't like the shift key so yeah (I use CapsLock).
We'll probably use the Gigas from R1...
And its names will come from Tolkien's works(unless Giorgio or Davidefind something else).
We were talking about the pre-R1 Gigas, which is a stretched Sath mesh with guns placed everywhere.
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And Ive heard horror stories about modern DVD's lasting no more than 5 years, even if they're burned once, read a few times, put in a dark drawer or box, and later fired up again to find that they won't read worth a darn. That, and some discs in extreme humidity conditions might actually split, if they're dual layer. I've had one commercial DVD do that to me, and it's hella easy to do it to a DVD-DL. Just be a dumbass like me and drop it on it's edge. It was like cracking an egg, split right in two!
Another reason to release all those old ships, Woo. ;)
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We'll probably use the Gigas from R1...
And its names will come from Tolkien's works(unless Giorgio or Davidefind something else).
We were talking about the pre-R1 Gigas, which is a stretched Sath mesh with guns placed everywhere.
Well, we could use this one as well, if we can have her... :) (Mobius, you'll tell me somewhere else that thing about the names...)
The problem still remains the fact that 1 gigas=huge problems, 1 gigas+another gigas (or her sister)=apocalypse...=what can do a fighter against her???
Another reason to release all those old ships, Woo. ;)
:nod: :nod: :nod: :nod: :nod:
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I've already released the old stuff.
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I've already released the old stuff.
Great!!! (where?)
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Fileplanet
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thank you
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I've heard other horror stories about burned CD's and DVD's splitting, warping, or otherwise deforming. I used to have a magazine article on what causes discs to deteriorate faster than normal, excepting the common causes. One of the more unusual ones was a case where a CD had warped because it had been written on with a Sharpie marker. Apparently the ink in those babies is corrosive/acidic and will seep into the disk causing the parts to separate -- even if it is a single layer CD. Kind of a big problem when a lot of people I know use Sharpies to label their discs.
In support for Woo's not labelling his CDs. :) :)
More on topic, where on Fileplanet? The search engine there really only returns new stuff (World of Warcraft, etc.). Any pointers, links, Woo?
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I'll have to look for the links another time. I don't keep links to 5 year old rubbish.
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Understandable.