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Hosted Projects - FS2 Required => Inferno => Topic started by: Snail on September 17, 2006, 03:37:55 pm

Title: Obsolete Inferno Ships
Post by: Snail on September 17, 2006, 03:37:55 pm
There have been many hundreds of models that have been taken out of Inferno and dumped into various places. Although some have been released in various packs, where are the ones that have not been released? I'm sure many are on numerous different CDs around Woo's rack, but there must be a few that could be easy to find.

I think that many people would like to see what these things look like and play around with them, as am I. While we're waiting for Alliance and Inferno SCP, why not release some? Perhaps some of the Inferno R1 campaigns like Steadfast are in need of a few models.

Of what has already been released, there is:

Inferno Pack 1:
http://www.fileplanet.com/dl.aspx?3dactionplanet/freespace/infoutakes1.zip (http://www.fileplanet.com/dl.aspx?3dactionplanet/freespace/infoutakes1.zip)
Included are:
Carrier.pof - The original model for the Nemesis (believe it or not).
Chelob.pof - Basic mesh of a Shivan Manticore, Basilisk and Gorgon hybrid.
City1.pof - Prototype model for a city.
GateArachnas.pof - Stretched Knossos model, a Shivan Jump Gate.
Gigas.pof - The pre-R1 Gigas, a stretched Sathanas mesh.
mydock.pof - A ~300 poly dock.
Sehcat.pof - The GVSJ Sechat-Thor model, an Aten with a Sobek head stuck on.
zAndrogeos.pof - An Ancient vessel.

http://www.fileplanet.com/dl.aspx?3dactionplanet/freespace/infatlantis.zip (http://www.fileplanet.com/dl.aspx?3dactionplanet/freespace/infatlantis.zip)
GTI Atlantis, large Terran installation.

There was also an SOC-Apollo, but I can't find it.

So, Woomeister, can we have them? Or don't you want to (likely).
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 17, 2006, 04:12:55 pm
There are plenty of models from Reciprocity and OTT that can be downloaded and used with R1. The stuff I have left if it is useable is being configured for INF SCP use.

Also all the stuff you listed is really old crap from 2001 :D
Title: Re: Obsolete Inferno Ships
Post by: asyikarea51 on September 18, 2006, 05:17:24 am
I don't have the Reciprocity pack, if it was ever released. The OTT pack... dear me, it was real difficult trying to get my hands on it, because the topics were so old. :( And the fighters in the OTT pack were in a specific style, so I couldn't use them...

While surfing around, I also found a download called the Ancients Demo but the link was broken. I couldn't take a peek into the POF's for that one either...

I'm in need of POF's for my mod really. I have aldo's modeldumps, but I can't texture for crap (using TS3.2's Paint Face :lol:), and I can't model them either. Worse still, I don't have anything that can open MAX files (I tried Kara's FAQ. That program is only a 30-day trial).

When I convert the COB's in those dumps into POF, the sizes are always off, thruster textures are screwed up, there isn't a shield model that covers the whole ship, yada yada yada...

:(:(:(
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 18, 2006, 09:14:01 am
The Ancients demos were quick releases of the stuff used in R1, except for the first demo which was mostly old reskins which were also released in the past.

Well the stuff in the first post of this topic was done by me using TS1, which sucks even more than TS 3. I usually use TS5 for texturing capships as I can do them faster in TS, and I use max for fighters since TS is useless at those.

There's also sites like Hades Combine that host mods that you can have a look through.

There's hundreds of modded ships for FS2, and I did some work on a lot of them :D
Title: Re: Obsolete Inferno Ships
Post by: asyikarea51 on September 18, 2006, 10:52:12 am
Well I've already scoured sites such as HC, GW, Sectorgame (where I found the broken Ancients download) and even the old VW (Volkswagen Volition Watch XD) archives. It's not much but at least there's stuff looking into.

I tried converting aldo's GTF Skadi in the hopes of using it as a third-side rival to the Keres and the Ymir (the latter's also from the modeldump). At least the main ship textures were done, but the shield model didn't fit, and the thruster textures... Not to mention the size issues on conversion... :shaking:

...

:lol:, I just suck. I may or may not learn how to model/texture in the future, depending on the path I take in life later on.

Man, all this stuff has got me thinking about R2, especially the cockpitted fighters... >< and other daydreams like the Losna, a Kelpie with a cockpit... or even the cockpitted Alves with a high-res SOC texture so that we can keep the MediaVPs Erinyes... :lol:, Erinyes vs. Alves super battle... like Best Motoring's ancestor vs. successor battles, but in space instead of the racetrack xD
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 18, 2006, 01:56:52 pm
The Ancients demos were quick releases of the stuff used in R1, except for the first demo which was mostly old reskins which were also released in the past.

Well the stuff in the first post of this topic was done by me using TS1, which sucks even more than TS 3. I usually use TS5 for texturing capships as I can do them faster in TS, and I use max for fighters since TS is useless at those.

There's also sites like Hades Combine that host mods that you can have a look through.

There's hundreds of modded ships for FS2, and I did some work on a lot of them :D

Well, I couldn't find any other stuff besides that, so I just stuck some examples up there. Besides, someone might want it (I quite like the Chelob, with a little more thought and less obvious modifications and splicings, would actually look really cool.

Woo, is the 'Mini Neph Thing' the Ojas? I never got a good look at the Ojas with the terrible quality of the trailers...

And can you pleeeze release something??? :sigh:
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 18, 2006, 02:31:21 pm
And can you pleeeze release something??? :sigh:
No, it takes me far longer to release something compatable with FS2 retail than anything else since I don't play the FS2 campaign anymore. I'd need to make everything compatable with the SCP media vps as well.

INFA will be my next release.
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 18, 2006, 02:34:12 pm
Okay... :(

Wouldn't it be funny if you released some uber crap model for INF:SCP? :lol:
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 18, 2006, 02:42:48 pm
I wouldn't release uber crap for FS2 retail now either :p
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 18, 2006, 03:01:01 pm
Umpf,GVSJ.
Are there any Vasudan Juggernaut,something like Colly?
How'd the Vasudans could build a Super Juggernaut?!?

About this stuff,is it OK?I mean,there are tbls,they're textured,ready to use ecc.?
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on September 18, 2006, 03:03:21 pm
Umpf,GVSJ.
How'd the Vasudans could build a Super Juggernaut?!?

How'd the EA build the Icanus? You'd just need one system-full of resources...
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 18, 2006, 03:04:31 pm
The Super Jug sucked and it's not in Inferno anymore (THANK GOD).

Eh, the Icanus is just a huge plot hole...
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on September 18, 2006, 03:08:18 pm
HOW DARE YOU!  :mad:

The Icanus is awesome! It deserves much better than a "plot hole".


How is it a plot hole anyway?

You know something I don't about the storyline?
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 18, 2006, 03:16:18 pm
If the Colossus (6km) took 20 years to develop, how long would it take to create something 20km long? The Icanus construction wasn't even started during Alliance, so the longest construction time possible is 45 years. And with the Sol civil war going on, do you really think the EA would go through all the trouble to create a massive super juggernaut when the most dangerous ship they saw was the Lucifer? They didn't even see a Juggernaut, do you really think they would even have imagined something that was over six times the length of the biggest Shivan ship they've ever seen? The Icanus would need a infinately massive reactor to fire the USilv, not to mention its other defensive weapons.
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 18, 2006, 03:28:32 pm
Construction of the key components of the Icanus began way before the Icanus itself was designed.
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 18, 2006, 03:30:28 pm
How many crew does it have, then?
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 18, 2006, 03:32:34 pm
Probably 50-60k
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 18, 2006, 03:33:43 pm
50,000 crew? Hate to see how many escape pods we have to escort when it blows up. ;7
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 18, 2006, 03:34:43 pm
If it blows up it'll probably take you with it :D
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 18, 2006, 04:36:18 pm
The T---Icanus crew is 250k,isn't it?
About the Sechat Thor:the vasudans couldn't build it simply because it's too stupid.They would make a GTVSJ,another joint project.
Snail:It's defintely a wrong thing,and not realistic.The Colossus was long six km and the Sathanas five,but the Sath seems bigger.
Both the T...Icanus and the Gigas are long 20 km.
A superdestroyer is 2.5,3 kms long,about 150% of a normal destroyer.The SJ are almost four times a Juggernaut in length,only in length!
The strange thing is that they build warships of the same size,like if they know what the other does!
I thought,for example,that a Terran Super Juggernaut would be bigger than a Shivan one (20 km vs 15,for example)but like the Sathanas it looks bigger so its 15 km in length aren't a penalty.
There could be Super Juggernauts of different dimensions.The Icanus could handle a Gigas but two Gigas are too much for it...
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 18, 2006, 04:47:13 pm
The Gigas is longer than the Icanus but is a lot thinner, the Vidyadhar is shorter than both but is wider than the Gigas, but still thinner than the Icanus.
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 18, 2006, 04:51:30 pm
Vidyadhar?I missed something?
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 18, 2006, 05:18:02 pm
Yeah
http://www.hard-light.net/forums/index.php/topic,33203.msg777272.html#msg777272
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on September 18, 2006, 05:22:47 pm
Why exactly did we need a bigger Vinashaak?  :lol:

Looks awesome though, some similarities to Nuke's Dante-class, though the Dante is considerably smaller than any INF super-jugg. At least, I thought it looked similar, that picture was of really bad quality, as though someone deliberately fuzzed it out so the details wouldn't be visible.  :p


If it's an archives ship and not going to be featured in the mod... can we have it?  :D
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 18, 2006, 05:25:54 pm
No since I have plans for it now :p
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on September 18, 2006, 05:29:53 pm
 :(


@Snail: you had to use Fileplanet, AKA the biggest Internet hassle I've ever seen, didn't you?

The only reason I now have an account there is because I really want the original Gigas....



EDIT: Wow, I really think some of those old models could be used still (I'm thinking of the original Androgenos). Course, I haven't seen it textured, but still, the model looks very good.
Title: Re: Obsolete Inferno Ships
Post by: Trivial Psychic on September 18, 2006, 09:00:33 pm
Yeah
http://www.hard-light.net/forums/index.php/topic,33203.msg777272.html#msg777272
Looks like a a re-designed Diablo crossed with Annorax's Weapon Ship from ST:Voyager's S4 "The Year Of Hell".
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 19, 2006, 05:30:36 am
Seems defintely a modified Diablo.
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 19, 2006, 11:30:38 am
Nope it's not even close to the Diablo.
I haven't touched the original Diablo mesh in a very long time.
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 19, 2006, 02:11:56 pm
:(


@Snail: you had to use Fileplanet, AKA the biggest Internet hassle I've ever seen, didn't you?

The only reason I now have an account there is because I really want the original Gigas....



EDIT: Wow, I really think some of those old models could be used still (I'm thinking of the original Androgenos). Course, I haven't seen it textured, but still, the model looks very good.

ï üsed fïleplanet bẽcause ïnferno üsed ït, ï lïnked tồ tħeïr dồwnloads.
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on September 19, 2006, 09:54:05 pm
Just got a look at the zAndrgeos with its textures, and I must say...


IT IS PERFECT!!!!! :D

... for a specific role in my campaign! There aren't any inherent flaws in the model are there?
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 20, 2006, 11:21:06 am
Possibly, the Nemesis carrier one had terrible clipping issues, but this was with retail though.
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 20, 2006, 01:02:39 pm
Not that anyone would use carrier.pof, I mean that thing had no turrets and was basically a few blocks on top of each other. But you can see its vague resemblance to the real Nemesis.
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 20, 2006, 01:09:18 pm
The original Nemesis had a 'runway' like the carrier one, but it caused too much clipping so I cut it off.
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 20, 2006, 04:29:20 pm
That was a pre-pre-pre-pre Nemesis I think :lol:

The Chelob seems ok for a thing in Steady....
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 20, 2006, 04:45:21 pm
That was a pre-pre-pre-pre Nemesis I think :lol:
Nope we dumped that one and designed a ship that was a cross between the Orion and Fenris, which is the current Nemesis.
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 20, 2006, 04:54:12 pm
I don't Khonsider the Nemesis an Orion/Leviathan(why Fenris?). It might be have inspired by those ships but it's another design.
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on September 20, 2006, 05:14:51 pm
I definitely see the Fenris in the Nemesis, but I fail to see what it borrowed from the Orion's design...  :doubt:

It's also quite a bit large than either one of those ships; regardless, it is IMO the best-designed ship in Inferno.
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 21, 2006, 12:45:11 pm
I definitely see the Fenris in the Nemesis, but I fail to see what it borrowed from the Orion's design...  :doubt:

Textures?
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 21, 2006, 01:34:12 pm
Nothing to do with textures....

It's definitely another ship design.
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 21, 2006, 01:43:52 pm
The Nemesis used to have side runway like the Orion, IIRC.
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 21, 2006, 01:47:53 pm
USED,the Nemesis we have has nothing in common with that.
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 21, 2006, 01:51:40 pm
It evolved quite a bit before R1.
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 21, 2006, 01:55:58 pm
It evolved quite a bit before R1.

Ta-daan,I was right...
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on September 21, 2006, 05:21:13 pm
I definitely see the Fenris in the Nemesis, but I fail to see what it borrowed from the Orion's design...  :doubt:

Textures?


Orion textures= Blue

Nemesis textures = Gray  :wtf:
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 22, 2006, 07:36:57 am
The original Nemesis had Orion textures.
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on September 22, 2006, 11:18:36 am
The original Nemesis had Orion textures.

:nod:
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 22, 2006, 04:37:19 pm
So? It doesn't make him an Orion!
Title: Re: Obsolete Inferno Ships
Post by: Snail on September 22, 2006, 04:37:56 pm
Meaning it looks or has been evolved from the Orion.
Title: Re: Obsolete Inferno Ships
Post by: Mobius on September 22, 2006, 04:42:33 pm
Of course,it's EA,not Shivan.
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on November 04, 2006, 11:34:06 pm
:bump:


Hey, Woo, a technical question:

I was toying around with the Old Gigas, and when it fires it's SBFRed (main weapon), there is no origin-ball-of-light, the gigantic beam just comes out of nowhere. I'm wondering what I have to alter in the tables, or perhaps I'm missing a PCX (I'm running it on a non-Inferno mod)? Ideas?
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on November 05, 2006, 04:14:24 am
Uh there's tons of versions of that weapon so I'm not sure.

Have a look at the table and see if all the files it requires are in your effects folder, there may be one missing.
Title: Re: Obsolete Inferno Ships
Post by: Snail on November 05, 2006, 04:48:40 am
Perhaps change the origin orb thingy to 'infshivglow' or one of the retail ones. Does the Amritaya's beam work?
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on November 05, 2006, 09:19:10 pm
I got it working, was just missing infshivanglow.pcx Veeeery powerful ship you decided to scrap there Woo. I think I can find a use for it... :drevil:

In fact I have decided to use it in the Dreamcatcher storyline. That's right folks, the pre-R1 Gigas is comin' back! (Though it obviously won't be called that). :D

What I'm confused on: why doesn't it have four beams on its claws like the Sathanas does? Yeah, I know it has beams practically everywhere else imagineable, but it seems odd that they wouldn't be there... *shrugs*
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on November 06, 2006, 12:29:43 pm
Because it had one really, really big beam instead of 4 smaller ones.
Title: Re: Obsolete Inferno Ships
Post by: Snail on November 06, 2006, 03:14:40 pm
That layout is also similar to the Gargant, it also has one big weapon (Subspace Rift) rather than several smaller ones.

I thought the Shivies weren't returning in Dreamcatcher? I'm confused... And you also said the zAndrogeos was also going to be in the campaign?
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on November 06, 2006, 05:23:25 pm
Weeellll, I'm considering the zAndrogeos. It only has the one gun on it so it's rather limited, unless I want to go through learning how to turret it... :blah:


And you are quite correct: there are no Shivans in Dreamcatcher. Who said that the Old Gigas was gonna be crewed by Shivans? (And, no, the GTVA isn't capturing it or anything like that).
Title: Re: Obsolete Inferno Ships
Post by: Snail on November 07, 2006, 12:34:57 pm
Did you get info from Woo about the asterisks?
Title: Re: Obsolete Inferno Ships
Post by: Dark Hunter on November 07, 2006, 05:17:27 pm
wth are the asterisks?  :p

No. I did not. In fact, I doubt very much Woo has any more idea than you do where I'm going with the campaign. I didn't consult him on anything.

By the way, maybe we should continue this conversation in a different thread. I've already been berated by mods for discussing this with you on threads that were originally on a different topic.  ;)
Title: Re: Obsolete Inferno Ships
Post by: Mobius on November 08, 2006, 06:00:04 am
We'll probably use the Gigas from R1...
And its names will come from Tolkien's works(unless Giorgio or Davidefind something else).
Title: Re: Obsolete Inferno Ships
Post by: Colonol Dekker on November 08, 2006, 06:13:08 am
 :lol: By obsolete, does that mean public release / up for grabs?  I need tostockpile some stuff.... ;)
Title: Re: Obsolete Inferno Ships
Post by: Snail on November 08, 2006, 03:00:14 pm
wth are the asterisks?  :p

Asterisks are the *****. I like that name, Asterisks. This keyboard doesn't like the shift key so yeah (I use CapsLock).

We'll probably use the Gigas from R1...
And its names will come from Tolkien's works(unless Giorgio or Davidefind something else).

We were talking about the pre-R1 Gigas, which is a stretched Sath mesh with guns placed everywhere.
Title: Re: Obsolete Inferno Ships
Post by: Snail on November 19, 2006, 11:40:10 am
And Ive heard horror stories about modern DVD's lasting no more than 5 years, even if they're burned once, read a few times, put in a dark drawer or box, and later fired up again to find that they won't read worth a darn. That, and some discs in extreme humidity conditions might actually split, if they're dual layer.  I've had one commercial DVD do that to me, and it's hella easy to do it to a DVD-DL.  Just be a dumbass like me and drop it on it's edge.  It was like cracking an egg, split right in two!

Another reason to release all those old ships, Woo. ;)
Title: Re: Obsolete Inferno Ships
Post by: Admiral Edivad on November 19, 2006, 12:02:13 pm

We'll probably use the Gigas from R1...
And its names will come from Tolkien's works(unless Giorgio or Davidefind something else).

We were talking about the pre-R1 Gigas, which is a stretched Sath mesh with guns placed everywhere.

Well, we could use this one as well, if we can have her...  :) (Mobius, you'll tell me somewhere else that thing about the names...)
The problem still remains the fact that 1 gigas=huge problems, 1 gigas+another gigas (or her sister)=apocalypse...=what can do a fighter against her???

Another reason to release all those old ships, Woo. ;)
:nod: :nod: :nod: :nod: :nod:
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on November 19, 2006, 01:12:37 pm
I've already released the old stuff.
Title: Re: Obsolete Inferno Ships
Post by: Admiral Edivad on November 19, 2006, 01:17:51 pm
I've already released the old stuff.

Great!!! (where?)
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on November 19, 2006, 01:26:02 pm
Fileplanet
Title: Re: Obsolete Inferno Ships
Post by: Admiral Edivad on November 19, 2006, 01:40:54 pm
thank you
Title: Re: Obsolete Inferno Ships
Post by: Snail on November 19, 2006, 04:23:34 pm
I've heard other horror stories about burned CD's and DVD's splitting, warping, or otherwise deforming.  I used to have a magazine article on what causes discs to deteriorate faster than normal, excepting the common causes.  One of the more unusual ones was a case where a CD had warped because it had been written on with a Sharpie marker.  Apparently the ink in those babies is corrosive/acidic and will seep into the disk causing the parts to separate -- even if it is a single layer CD.  Kind of a big problem when a lot of people I know use Sharpies to label their discs.

In support for Woo's not labelling his CDs. :) :)



More on topic, where on Fileplanet? The search engine there really only returns new stuff (World of Warcraft, etc.). Any pointers, links, Woo?
Title: Re: Obsolete Inferno Ships
Post by: Woomeister on November 19, 2006, 04:41:04 pm
I'll have to look for the links another time. I don't keep links to 5 year old rubbish.
Title: Re: Obsolete Inferno Ships
Post by: Snail on November 20, 2006, 01:01:10 pm
Understandable.