Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: bigwitt187 on September 18, 2006, 09:21:13 pm

Title: model problem in Neo-Terra
Post by: bigwitt187 on September 18, 2006, 09:21:13 pm
I can't get the Raynor to come up in this campaign, I get a Ulysses instead.  I had the same problem with the Raguel in Into the Depths of Hell part 4 and got it to work but nothing I do will bring out the Terra-Firma.  I have the latest Open build (3.6.9) as well as mp-710_adveffects.vp and all of the mv vps included in the pack download.  How can I get the Raynor to show?  Oh, and it's not a problem with older mods, these are the first ones I put in.
Title: Re: model problem in Neo-Terra
Post by: bigwitt187 on September 18, 2006, 11:09:59 pm
Alright, got it to work by taking out the mv vps... this just something that happens with player made ships in campaings that aren't configured to work with FSO?
Title: Re: model problem in Neo-Terra
Post by: Mobius on September 19, 2006, 05:50:51 am
I had this problem too and fortunately I fixed it!