Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: dr22 on September 28, 2006, 05:29:09 am

Title: 3DS Max 8
Post by: dr22 on September 28, 2006, 05:29:09 am
Hi All; I just downloaded the trial version of 3DS Max 8; I don't know why seeing as I have no idea of how to use it and I can't aford it. Got any suggestions?? How to start out using it? And, yes I know I'm stuid got it.
Title: Re: 3DS Max 8
Post by: dr22 on September 28, 2006, 05:37:05 am
Why does my clock say 3:15AM and the one here says like 12?. I'm on the west coast of the USA Northern part?
Title: Re: 3DS Max 8
Post by: Colonol Dekker on September 28, 2006, 05:44:27 am
*shrug*  You used any Max before? :)
Title: Re: 3DS Max 8
Post by: dr22 on September 28, 2006, 05:46:25 am
No Sir;
Title: Re: 3DS Max 8
Post by: Colonol Dekker on September 28, 2006, 05:50:07 am
Sir ?!?!,.................................. :lol:


http://www.3dkingdom.org/ Try this site, it should help with the basics... :nod:

:welcome:

Zap for the sake of it.........
Title: Re: 3DS Max 8
Post by: dr22 on September 28, 2006, 05:51:52 am
OK thank you I will.
Title: Re: 3DS Max 8
Post by: Scooby_Doo on September 28, 2006, 05:42:56 pm
Course you can always ask questions here too, theres quite a few of us that use max (although not the same version)
Title: Re: 3DS Max 8
Post by: Taristin on September 28, 2006, 05:54:04 pm
Best way to learn max is to use the tutorials that came with it. Building a low poly starship for example, is one of the best ways to learn.
Title: Re: 3DS Max 8
Post by: Scooby_Doo on September 28, 2006, 06:22:47 pm
And if yuor really getting started into modelling try things more common place than starships, like a basic chair or simple house...
Title: Re: 3DS Max 8
Post by: dr22 on September 28, 2006, 07:15:42 pm
Well I'm not sure which type of program to buy to use for this type of game modding. I don't want to spend the $3400.00 for this perticualr level of program. But as of yet I have not found one that has enough power to keep up with you guys that I can afford. Any suggestions?
Title: Re: 3DS Max 8
Post by: Scooby_Doo on September 28, 2006, 07:21:46 pm
Well for free Blender seems to be the best (although I personally don't like it).  Just try and avoid truespace at all costs  :lol:
Title: Re: 3DS Max 8
Post by: Colonol Dekker on September 29, 2006, 04:15:09 am
I actually like Truespace, :nervous: The mappings too awkward though, but thats what delgations all about........... :D
Title: Re: 3DS Max 8
Post by: Roanoke on September 29, 2006, 05:32:35 am
Well I'm not sure which type of program to buy to use for this type of game modding. I don't want to spend the $3400.00 for this perticualr level of program. But as of yet I have not found one that has enough power to keep up with you guys that I can afford. Any suggestions?

Well that's a full commercial licence and there are other legal ways to buy it.
As for alternatives, Vasudan Admiral swears by Blender.
Title: Re: 3DS Max 8
Post by: Vengence on September 29, 2006, 04:38:49 pm
Well I'm not sure which type of program to buy to use for this type of game modding. I don't want to spend the $3400.00 for this perticualr level of program. But as of yet I have not found one that has enough power to keep up with you guys that I can afford. Any suggestions?

Good god kid, don't waste your cash on that license. If your still in school or college just order an educational edition. They range from $300-$600. Do the math, its cheaper that way. 3ds is quite a powerful program IMO. The interface is simple, objects are easy to make with the right amount of skill (usually low) so I highly recommend it if your willing to pay for it.
Title: Re: 3DS Max 8
Post by: brandx0 on September 29, 2006, 05:09:57 pm
I've always been a big fan of Max, 3d Studio (the original) was my first modelling program, and then when Max came out I naturally moved to that (I think I started on Max 2.0, but it might have been 2.5)

Either way, great program, and simple to use, and it will piss you off less than lightwave =P
Title: Re: 3DS Max 8
Post by: Turey on September 29, 2006, 05:58:59 pm
Well I'm not sure which type of program to buy to use for this type of game modding. I don't want to spend the $3400.00 for this perticualr level of program. But as of yet I have not found one that has enough power to keep up with you guys that I can afford. Any suggestions?

Good god kid, don't waste your cash on that license. If your still in school or college just order an educational edition. They range from $300-$600. Do the math, its cheaper that way. 3ds is quite a powerful program IMO. The interface is simple, objects are easy to make with the right amount of skill (usually low) so I highly recommend it if your willing to pay for it.


Hell, if you're still in high school, just go see if your school has a FIRST robotics team. that's how i got 3ds max 8 for FREE.
Title: Re: 3DS Max 8
Post by: Vasudan Admiral on September 29, 2006, 08:01:45 pm
Well I'm not sure which type of program to buy to use for this type of game modding. I don't want to spend the $3400.00 for this perticualr level of program. But as of yet I have not found one that has enough power to keep up with you guys that I can afford. Any suggestions?
Whatever you do, don't spend huge amounts of money on a 3d modelling tool if you're not absolutely certain 3d modelling is what you want to do.
As Roanoke says, I use Blender. While it may not be up there with 3ds Max in terms of rendering, it easily keeps pace and IMHO outstrides Max in a few areas that relate to FS modding, and it's free: www.blender3d.com

I'm currently in the planning stages of a big tutorial for Blender to try and (almost) free some of the newbies around here from the tyranny of Truespace. ;) Until then though, there's this rather outdated but still good tutorial here: http://freespace.volitionwatch.com/fs2/mods/fighterguide/step1-1.php
Title: Re: 3DS Max 8
Post by: Scooby_Doo on September 29, 2006, 09:06:46 pm
LOL I like how people forget to block out things like their ICQ list  :D

Hmmm should do a tutorial for Max, especially with it's powerful material/texturing and UV mapping.  :)
Title: Re: 3DS Max 8
Post by: dr22 on October 01, 2006, 03:39:52 pm
Hi All; Well I'm not in school. Though I'm begining to think I might have to find a course at a junior college that covers moddeling in order to get started. Seems as I go through the tutorials I just get thick headed or something and get tired of trying to do what the tutorials say, but they don't seem to work for me.  As for Blender it looks a bit daunting just looking at the work screen. At any rate thank you all for your input and suggestions. I have done level building before with Descent3 they had a really good downloadable tutorial and lots of peopel that helped me through the begining stages and in the end I did what I thought was some really good playing levels. Though I can't seem to get them off my iomega ZIP 100 disk's into Windows XP-SP2. Bummer.
Title: Re: 3DS Max 8
Post by: Nuke on October 05, 2006, 04:33:22 am
speaking of decent ive imported the pyro i was working on in truespace to max. and im gonna try to finish it in max. that sould be intresting. its based off the original in the model dump i posted a week or two ago, i decided its poly count was too low. i added some more detail in truespace but then i shelfed it. il see if max can do any better.
Title: Re: 3DS Max 8
Post by: dr22 on October 07, 2006, 08:07:47 pm
Hi All; Well I've downloaded Blender and the text manual and am trying to learn how to use it. But, Man, there is no delete button to undo the mistakes I make. Thats hard. I even went out and got a five button mouse so as to be able to use MMB. I want to try and make a new ship for FS2. But I'm having problems learning this program. Even after reading the manual it seems weird. especially the way the headings are laid out. Most programs have File,Edit,etc and under Edit there is an undo button, not so with Blender. Help!
Title: Re: 3DS Max 8
Post by: BlackDove on October 07, 2006, 08:52:56 pm
Nobody who has Max here is saying it, but why the **** would you buy any program when you can download the full version for free.

Just some food for thought in that direction. After all, you're not going to be publishing anything you create in it for personal profit, so it's not like you _need_ the licenced official bought version.

Bleh.
Title: Re: 3DS Max 8
Post by: Turey on October 08, 2006, 01:22:52 pm
Nobody who has Max here is saying it, but why the **** would you buy any program when you can download the full version for free.

BlackDove's right. While the version of max that you download has a 30-day trial period it's the full version.When you install it, don't delete the installer, because if you run out of days, you can just reinstall and you get 30 more days.
Title: Re: 3DS Max 8
Post by: dr22 on October 08, 2006, 07:56:27 pm
Hi Blackdove; I am not going to buy the 3dsMax. I did not open it yet, as I was trying to figure out how to use it first before opening it so I could actually make something with it before the 30 days. I did not know about the re-installing thing.  Thanks for the info. So far the tutorials I have found have been greatly lacking in guidiance for the beginner like me. I how ever, will endeavor to persevere. Hopefully I can find some help along this road. Have a great day all. :-)
Title: Re: 3DS Max 8
Post by: Nuke on October 08, 2006, 10:31:18 pm
im having good luck in max. i think im gonna just use it from now on. my pyro is looking great.

(http://www.game-warden.com/nukemod-cos/Images/pyro2.jpg)

still working on the wings. ive put in some bevels which arent shown here, im thinking about grebeling the inlay surface but im not sure about it. i like to avoid grebeling at all costs. i might break with cannon and put missile bays on here, and a pair of gatling guns :D
Title: Re: 3DS Max 8
Post by: Scooby_Doo on October 08, 2006, 10:44:52 pm
Hope your doing symertry modifer and not mirror on the hull (it'll save you time and effort latter one)
Also check the vertices on the center, their not all at X=0 (you can see a sliver lines).

Other than that, looks great Nuke.

PS don't forget to do apply a smoothing modifier (can use values much lower than 45) that'll hide a lot of the unwanted shade lines (like on the gun barrels), makes things look nicer  :D
Title: Re: 3DS Max 8
Post by: Nuke on October 09, 2006, 01:33:10 am
i only used mirror for the screenie. im just building half a ship right now. thats how i did the new phoenix in truespace. finish the half and mirror last. the gun barres  (and anything else in that shade of blue) are yet to be overhauled, so no smoothing has been applied to them yet. though your advice is apreciated. learning max is no easy task. ive been trying to understand the ins and outs of this proggie for quite some time, but im only recently using it to model.

i think i am going to break with cannon, sence the ship is already way off in terms of proportions to most of the schematics out there. for example the tails are too low and at too shalow an angle. i like it better that way so im not gonna change it. it would make this just another pyro model. i think well call in the pyro ix, a next generation experimental prototype, with gatling guns :D
Title: Re: 3DS Max 8
Post by: Scooby_Doo on October 09, 2006, 02:29:42 am
Heheh I like your style... it's a newer pyro model  :D

btw try not to use the mirror unless you attach the two meshes together.  When you export it to 3ds, you'll get flipped normals.  (You'll have to collapse the stack, apply a xform-reset, flip the normals and then recollapse) Also there will be a crease line on the shine.  Apply the symertry modifier instead.  It creates a flipped mesh and keeps it attached to the original.

Btw if symtery doesn't come out the way you like.  Click the "+" in front of the modifier and you can activate modifer-modifer (It'll turn yellow) [also pressing '1' will activate it]. You can rotate and move where the line of symtery is.  Note: this works on a lot of other modifiers too.

Note the yellow plane line on the teapot, thats the symmetry slicing plane.
(http://img.photobucket.com/albums/v356/Shodan_AI/Extras/teapot.jpg)
Title: Re: 3DS Max 8
Post by: Nuke on October 09, 2006, 05:47:34 am
yea i was playing with the symetry modifyer, i noticed it automatically welds. the mirror one looks like it does to, but probibly not as well. im still not comfortable working with the stack so i tend to collapse it every time i make a major change. from what i understand the stack can be made as big as you want and whole models can be made that way. though some of the modifiers tend to get *****y when you change something below them.

yea i put the first missile bay on the pyro. i neverliked that it carried external ordinace according to cannon, yet there was only enough room for 4 missiles anyway. come to think of it that game never made sence, the pyro is a tiny ship yet it could cary a warhouse worth of ordinance, 10 kinds of guns, and several passengers. total tardis syndrom :D

btw is there a way to make a face planar while only moving the verts on a single axis? i modeled out a 15 tube launch pod and i want to make the face of the thing flat while maintaing the perfect hexagonal apearance. just flattening it out right tends to distort the holes. i got it pretty close to flat though.

i just recently learned that you need to draw your polies counter clockwise for them th come out right. once i had that down as well as how to bevel, i decided to stop playing with truespace. my truespace stuff was pretty good, so my max stuff should kick ass :D

holy ****, its amazing how many loose vertices can weasel there way into a model. duplicates and isolated vertices, i think i removed over a hundred of the suchers thanks to the weld vertices feature, set your threshold and let her rip. that woulda been 3 hours worth of troubleshooting in truespace, and you probibly couldnt find them all.
Title: Re: 3DS Max 8
Post by: Nuke on October 09, 2006, 07:30:16 am
just a small update  :pimp:
(http://www.game-warden.com/nukemod-cos/Images/pyro3.jpg)

the first set of rocket bays, extra guns. tow of them are gonna get replaced with proper gatling guns, just as to which pair i dont know. either the inner pair or the outermost pair. i really need to clean up those tails and put in the other 2 rocket pods as well.
Title: Re: 3DS Max 8
Post by: Colonol Dekker on October 09, 2006, 08:26:07 am
Descent yes? (for shame i have never played any of em)
Title: Re: 3DS Max 8
Post by: dr22 on October 09, 2006, 08:28:59 am
Nuke you rule; I'm just starting out with trueSpace. I have the 3.2 and am just trying to get to the starting point. The tutorials have no sound and move way to fast for me to follow. So I guess it will take me a while to get started. I like your ship, good job, keep it up man. :-)
Title: Re: 3DS Max 8
Post by: BlackDove on October 09, 2006, 08:49:32 pm
Ehhhhhh, when I said "full version for free" I didn't exactly mean installing and reinstalling the trial over and over.

I meant... using BitTorrent.... uhh..... in a... creative way?
Title: Re: 3DS Max 8
Post by: Turey on October 09, 2006, 08:54:26 pm
Ehhhhhh, when I said "full version for free" I didn't exactly mean installing and reinstalling the trial over and over.

I meant... using BitTorrent.... uhh..... in a... creative way?

well, if you want to be fishy about it....

3ds max 8 DOES have an activate by phone option, so there're probably many keygens for it out there.
Title: Re: 3DS Max 8
Post by: Scooby_Doo on October 10, 2006, 12:40:54 am
Dont' forget, whenever you do a boolean intersection/cut or a polygon slice, remember to target weld the extra vertices afterwards. 

For this example:
A simple rectangle slice into half, you went from 2 to 6 polys
Slice one side again and you'll get 12
slice again 20
repeat 30
repeat 42...

optimized and it's down to 14
Title: Re: 3DS Max 8
Post by: Nuke on October 10, 2006, 01:54:36 am
i havent had to do any booleans at all. i just selected all the polys from one gun, held down shift as i dragged it over. moved the instanced copy into position. then i took the faces off of the leading edge and underide of the wing. and re-created them to connect to both guns. ive also used the attach feature a couple times. good for when you want to put a new primitive  or piece of a primitive into the model.
Title: Re: 3DS Max 8
Post by: Scooby_Doo on October 10, 2006, 02:03:36 am
Booleans can make an unpredicatable random number of polys, but poly slicing seems to have a formula... it grows quite fast.
Title: Re: 3DS Max 8
Post by: dr22 on October 10, 2006, 07:40:22 pm
Hey there; Well I installed the 3dsMax8 Demo and am going to try to use it. It looks better than trueSpace because it has the header just like regular windows. To me that makes it seem easier at least. Got to read all the tutorials to start with. I hate that part. Have a great day all. :-)
Title: Re: 3DS Max 8
Post by: Vengence on October 11, 2006, 08:14:51 pm
Nobody who has Max here is saying it, but why the **** would you buy any program when you can download the full version for free.

Just some food for thought in that direction. After all, you're not going to be publishing anything you create in it for personal profit, so it's not like you _need_ the licenced official bought version.

Bleh.

You dare desecrate my honesty :mad:?! (jk) I bought it fair and square without bit torrents at all. It may have been pricey at $600 but it was well worth it. Not just because I can make stuff without repercussions, but I got my monet back x25 in scholarship money thanks to it :D, though its all for my college tutuition :rolleyes:.

Good luck on your modeling 22.
Title: Re: 3DS Max 8
Post by: dr22 on October 12, 2006, 02:29:28 am
Hey there; Not doing so good right now as the tutorials all seem to start out as though I have been to 3dsMax school already and know all the stuff. aaaah, will there ever be a tut that starts out like kindagarden for me? You guys rule and I'm glad you are all in schools that help you get there. I'm to old for that. you guys keep up the good work. I'm looking forward to seeing all your great games and pics. Have a great day all :-)
Title: Re: 3DS Max 8
Post by: Colonol Dekker on October 12, 2006, 08:37:05 am
www.max-realms.com/ may help :nervous:
www.tutorialized.com/tutorials/3DS-MAX/
http://www.caddigest.com/subjects/3ds_max/tutorials.htm

A few there for ya, hope it helps with the basics.


>> http://tutorialoutpost.com/tutorials/3d-studio-max/modeling  << very good start point. ;7
Title: Re: 3DS Max 8
Post by: Taristin on October 12, 2006, 05:27:02 pm
Can we not talk about warezing Max? mmkay? Or else the thread gets it (split or worse)
Title: Re: 3DS Max 8
Post by: Colonol Dekker on October 13, 2006, 07:20:49 am
 :nervous: who is this crazy pirate?
HLP is a virtuous site.......... :nod:
Title: Re: 3DS Max 8
Post by: dr22 on October 13, 2006, 10:54:38 am
Well I made up my mind. Since I can't afford 3dsMax and trueSpace5.2 is having a sale ie. complete trueSpace5.2 and five (5) cd course's all for $99 ($109 for the cd version) I just got it. That way I'm legal. Now how do I use it? haha. Have a great day all :-)
Oh the five course's are,
proTeam Polygon Modeling Course
proTeam Organics Modeling Course
proTeam Shaders Course
proTeam Animation Course
proTeam Architure Course
and shipping and handling was free.
Title: Re: 3DS Max 8
Post by: Vengence on October 15, 2006, 10:46:21 am
Good luck, Truespace's camera killed me.
Title: Re: 3DS Max 8
Post by: Nuke on October 15, 2006, 09:15:56 pm
well with ts7 out im supprised they havent made ts4 free. it seems they released 3.2 when htey put out 5 or 6. its at least possible all be it difficult to uv map with 4.
Title: Re: 3DS Max 8
Post by: dr22 on October 16, 2006, 02:19:53 am
Well I'll try and see if I can learn this, at least I'll have cd tutorials hopefully they will help.
Title: Re: 3DS Max 8
Post by: Vengence on October 16, 2006, 04:43:26 am
well with ts7 out im supprised they havent made ts4 free. it seems they released 3.2 when htey put out 5 or 6. its at least possible all be it difficult to uv map with 4.

Wow, I can't believe I neglected to check those version numbers! Did they fix that camera problem after all? I hated having to press a UI button to rotate or pan the models.
Title: Re: 3DS Max 8
Post by: Nuke on October 16, 2006, 06:37:17 am
ts7 seems more a downgrade from ts6 than anything. its full of bugs, crashes frequently, and has several annoyances which i cannot tolerate. it is making me consider a permanent move to max, which i am getting alot better with.
Title: Re: 3DS Max 8
Post by: Colonol Dekker on October 16, 2006, 07:04:35 am
I learned on TS2 which came free with a REALLY old PC Format :nod: UV mapping / Texturing always eludes me though.
Model skills = above average'ish :nervous:
Title: Re: 3DS Max 8
Post by: dr22 on October 17, 2006, 02:18:57 pm
Hey there; I got a warning from Mr. Taristin for posting in this thread about trueSpace. I think. What is bumping any way. I did not mean to bump. Mr. Taristin made a new thread thats called Truespace infos. If any of you could be of help about truespace perhaps you could visit that thread and let me know. Thank You. Have a great day all :-)
Title: Re: 3DS Max 8
Post by: Turey on October 17, 2006, 02:37:02 pm
Hey there; I got a warning from Mr. Taristin for posting in this thread about trueSpace. I think. What is bumping any way. I did not mean to bump. Mr. Taristin made a new thread thats called Truespace infos. If any of you could be of help about truespace perhaps you could visit that thread and let me know. Thank You. Have a great day all :-)

You probably got a warning for a unrelated bump. After all, the thread title IS 3ds max 8, not truespace 5.2.

A bump is literally any post to a topic, but it's used more often to refer to a BAD bump.

A bad bump fulfills at least one of the following conditions:
1. The topic has not been posted in for at least 30 days, the post adds no new useful information, and basically serves no purpose except to call attention to the topic.
2. The post is extremely off-topic.
3. The post asks a question that has already been answered either previously in that topic, in another topic on the first page of that section of the board, or in a sticky anywhere on the board.

A good bump fulfills none of the above conditions and at least one of the following conditions:
1. The post asks a question that has not been answered anywhere on the board and is at least somewhat on-topic.
2. The post adds new useful information
3. The post answers the question of a previous post.
Title: Re: 3DS Max 8
Post by: dr22 on October 17, 2006, 03:00:14 pm
Thank you. I was unaware of all this. Man am I in trouble as I'm always off.
Title: Re: 3DS Max 8
Post by: Taristin on October 17, 2006, 04:40:44 pm
You're not in trouble. No worries :p
Live and learn. Etc.