Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: IPAndrews on September 30, 2006, 10:26:56 am
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Anyone got a link?
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Is this it? :confused:
uhhh... :lol: (http://www.geocities.com/hyrulecastleau/ships_mods.html)
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That's exactly what I needed. Fast too. Thanks very much. :yes:
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Thanks :)
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Man, I can't wait until they come up with a version of ModelView that can support dds textures and possibly glowmaps...............hey I can dream, can't I? :sigh:
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I can dream, can't I? :sigh:
Clearly.
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Ugh. Darkhill's modelview always crashes when I try to start it. Anyone else have this problem?
EDIT: It was because I didn't have the latest version of modelview installed before using his file. :) Fixed.
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Indeed. This darkhill makes me happy with completed modding tools. Now if he can fix the bugs, and add multiple image input formats, I'd be grateful.
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EDIT: It was because I didn't have the latest version of modelview installed before using his file. :) Fixed.
I did that too ;)
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Man, I can't wait until they come up with a version of ModelView that can support dds textures and possibly glowmaps...
That's one version that'll come in handy. At least I can see the mediavps Hercules if I ever get around to using it... especially when I'm editing gunpoints... :lol:
Point to note, I'm using the "normal" HTL version, because the Darkhill upgrade gave the "Too many normals!" error or suuuuumthing like that... on some of the POF's I have here. :blah: Dunno if I'm doing something wrong there, but I don't think so...
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You're not doing anything wrong - it looks like Darkhill's version has lower limits than the hacked together one. I can't open the Lucifer or Hecate using it. :\
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And so it seems...
I tried loading the Sirona in it and off it went.
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The ModelView I have works with almost every model I've tried (except the Ryujin for some reason).
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Ryujin destroyer? You got the same null vector error when trying to save it?
:nervous: :shaking:
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Huh? Null vector? For the turrets? You have to change the vectors, no (underneath the firing points)?
Anyway, what happend is that whenever I open it ModelView dies (no error message, it just crashes).