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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Goober5000 on September 30, 2006, 10:29:41 pm

Title: New feature: Generate voice acting scripts
Post by: Goober5000 on September 30, 2006, 10:29:41 pm
This has been on the back burner for awhile, but after significant prodding from Admiral Nelson, I finally brought it to the front burner. :) Look in the Editors menu for Voice Acting Manager, and let me know what you think. :)
http://fs2source.warpcore.org/exes/fred2_open_voiceacting.rar
Title: Re: New feature: Generate voice acting scripts
Post by: Trivial Psychic on September 30, 2006, 10:33:33 pm
You mean http://fs2source.warpcore.org/exes/fred2_open_voiceacting.rar (http://fs2source.warpcore.org/exes/fred2_open_voiceacting.rar), right?
Title: Re: New feature: Generate voice acting scripts
Post by: Turey on September 30, 2006, 10:34:53 pm
try adding a .rar onto the end of that link.  :P
Title: Re: New feature: Generate voice acting scripts
Post by: Goober5000 on September 30, 2006, 10:35:44 pm
Try refreshing the thread before posting. :p
Title: Re: New feature: Generate voice acting scripts
Post by: Taristin on September 30, 2006, 10:36:36 pm
Try the patté...
Title: Re: New feature: Generate voice acting scripts
Post by: Turey on September 30, 2006, 10:38:00 pm
Try refreshing the thread before posting. :p

oh shush.   :doubt:
Title: Re: New feature: Generate voice acting scripts
Post by: Trivial Psychic on September 30, 2006, 10:38:16 pm
All fear and bow down before the mighy Goober5000!
For he has the power to silence all who oppose him, or point out minor errors.  :lol:
Title: Re: New feature: Generate voice acting scripts
Post by: Goober5000 on September 30, 2006, 10:41:32 pm
Indeed. :p Though I've decided to restore those posts.
Title: Re: New feature: Generate voice acting scripts
Post by: Turey on September 30, 2006, 10:49:11 pm
try extending the help box in the manager:

(http://img.photobucket.com/albums/v86/Turey/fred.jpg)
Title: Re: New feature: Generate voice acting scripts
Post by: Goober5000 on September 30, 2006, 11:09:05 pm
Odd.  That doesn't happen for me.
Title: Re: New feature: Generate voice acting scripts
Post by: Cobra on October 01, 2006, 12:12:03 am
I get it too. strange.

also, might I ask what the export briefings/debriefs/messages/all is for?
Title: Re: New feature: Generate voice acting scripts
Post by: ShivanSpS on October 01, 2006, 12:37:10 am
mmm is god to can transcribe the talks... but what is he use of the "generate file names"?
Title: Re: New feature: Generate voice acting scripts
Post by: PotzUK on October 01, 2006, 05:26:59 am
I get it too. strange.

also, might I ask what the export briefings/debriefs/messages/all is for?

I imagine it's so you can filter the output to only include the chosen message types (briefing, debrief et al). 
Title: Re: New feature: Generate voice acting scripts
Post by: Admiral Nelson on October 01, 2006, 09:44:37 am
Excellent stuff. Fast and effective, 100,000 times better than futzing around with the mission files as was previously required.

I also have the truncated message box as shown in the screen shot.
Title: Re: New feature: Generate voice acting scripts
Post by: PotzUK on October 01, 2006, 11:17:06 am
Looks fine here  :confused:

[attachment deleted by admin]
Title: Re: New feature: Generate voice acting scripts
Post by: Goober5000 on October 01, 2006, 01:24:53 pm
mmm is god to can transcribe the talks... but what is he use of the "generate file names"?

So you don't have to go through every single line entering the "WAV File Name" for the voice file.

also, might I ask what the export briefings/debriefs/messages/all is for?

I imagine it's so you can filter the output to only include the chosen message types (briefing, debrief et al).

Yup.

Looks fine here  :confused:

Yeah, redownload the EXEs.  I compiled it on a wide-screen laptop, so it must have given me a little more space than I actually had.  Sorry about that.
Title: Re: New feature: Generate voice acting scripts
Post by: Colonol Dekker on June 08, 2008, 03:27:41 am
I can normally dl .rar files on my portable device :) no joy with this though. It says it's not found on the server. I'm amid a power cut at the moment so i'll wait til the council get the reactors back online or whatever they need to do, then try the old "use my phone as a proxy trick" and hit the link through firefox. :)
Title: Re: New feature: Generate voice acting scripts
Post by: Goober5000 on June 08, 2008, 11:29:12 am
That file was deleted.  Any recent FRED build should have the feature.
Title: Re: New feature: Generate voice acting scripts
Post by: Colonol Dekker on June 08, 2008, 11:36:44 am
Oh it's native?

Not a seperate prog??

WHOOP!!

Cheers Count Goober.. :yes:
Title: Re: New feature: Generate voice acting scripts
Post by: fightermedic on June 29, 2011, 09:23:15 am
yes this is old, yes i know i should not necro threads, but i just wanted to thank everyone who did help to code this, especially goober5000, this is unbelievable helpfull!, cheers guys!
Title: Re: New feature: Generate voice acting scripts
Post by: Goober5000 on June 29, 2011, 11:47:55 am
I think necroing to post a thank-you is allowed. :)  You're very welcome!