Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: sixtimesnine on September 30, 2006, 11:03:15 pm

Title: SCP graphics problem - smoke particles/shield effects
Post by: sixtimesnine on September 30, 2006, 11:03:15 pm
I seem to have a graphics problem when running FS2 open with the mediaVPs files - the textures for smoke particles (when you shoot at an exposed hull) have little black squares around them. Same for missile trails, and shield effects.

Anyone know what the problem is?

Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Turey on September 30, 2006, 11:07:46 pm
hey 42, have you tried the search feature?

it might be related to this (http://www.hard-light.net/forums/index.php/topic,42458.0.html).
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Polpolion on September 30, 2006, 11:34:55 pm
This happend to me. You need the alpha patches for the newer VPs.

http://www.hard-light.net/forums/index.php/topic,41891.msg854724.html#msg854724

They are at the bottom of the first post.
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Cobra on October 01, 2006, 12:23:28 am
hey 42

psst, it's 54. ;)

This happend to me. You need the alpha patches for the newer VPs.

Psst. (x2) I think it happened to everyone before the alpha patches were released.
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Turey on October 01, 2006, 01:06:22 am
hey 42
psst, it's 54. ;)

No, it's 42.

6 * 9 = 42 (http://en.wikipedia.org/wiki/42_%28number%29#In_pop_culture)
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: leeisl on October 01, 2006, 02:38:06 am
hey 42
psst, it's 54. ;)

No, it's 42.

6 * 9 = 42 (http://en.wikipedia.org/wiki/42_%28number%29#In_pop_culture)

Dude, what are you smoking? More importanly, where can I get some?

9 * 6 = 54
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Ghostavo on October 01, 2006, 03:56:48 am
Cobra and leeisl, 6*9=42 in base 13.
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: sixtimesnine on October 01, 2006, 05:47:31 am
I'm afraid so. It's 42, or it's supposed to be 42.
Tell you what, if you see any hyperintelligent shades of the colour blue, you can ask them, they might know. And while you're at it, get the weapons locker open :D

EDIT sorry guys, thanks for all the help, really. Fastest response on any forum i've seen, ever. But I need to ask a really pain-inducing question. What do I do with mp-710_effects.vp?
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: karajorma on October 01, 2006, 07:48:47 am
Stick it in the mediavps folder along with your other media VPs.

And if you don't have a mediavps folder I will be forced to tut and shake my head at you. :p
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Polpolion on October 01, 2006, 07:59:57 am
Only people who live in a hole belive that 6*9=54.
EVERYONE who is ANYONE knows that 6*9=42 :)
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Mathwiz6 on October 01, 2006, 01:15:33 pm
6*9 = 54. 54 = 4 * 13 + 2 = 42

One of my computers can't even run the graphics without insane lag. So I transfered my joystick to the other computer.  :D Max all the graphics, still works great  ;7 I love my PC  :p
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Aardwolf on October 01, 2006, 06:42:09 pm
I don't think Mr. Adams had base 13 in mind when he came up with that.
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: aldo_14 on October 02, 2006, 04:16:08 am
I don't think Mr. Adams had base 13 in mind when he came up with that.

"nobody writes jokes in base 13 [...] I may be a pretty sad person, but I don't make jokes in base 13."

"The answer to this is very simple. It was a joke. It had to be a number, an ordinary, smallish number, and I chose that one. Binary representations, base thirteen, Tibetan monks are all complete nonsense. I sat at my desk, stared into the garden and thought '42 will do' I typed it out. End of story."

Douglas Adams

:)
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Flipside on October 05, 2006, 04:36:09 pm
Though, conincidentally enough, it looks like there's a rare sequence of numbers that are something to do with the gravitational constant, and it is looking quite likely that the next number in the sequence is in fact 42.

Things like that often make me wonder whether Schrodinger was, in some undetectable way, wrong. Not so much that we exist to make sure the Universe happens, but that we do shape the Universe around our own 'stories', as it were.
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Herra Tohtori on October 05, 2006, 09:12:04 pm
Check my sig... :drevil:

I'll even make it easier to read by typing it here, too:

There is an important sequence of numbers called "the moments of the Riemann zeta function." Although we know abstractly how to define it, mathematicians have had great difficulty explicitly calculating the numbers in the sequence. We have known since the 1920s that the first two numbers are 1 and 2, but it wasn't until a few years ago that mathematicians conjectured that the third number in the sequence may be 42—a figure greatly significant to those well-versed in The Hitchhiker's Guide to the Galaxy.

It would also prove to be significant in confirming the connection between primes and quantum physics. Using the connection, Keating and Snaith not only explained why the answer to life, the universe and the third moment of the Riemann zeta function should be 42, but also provided a formula to predict all the numbers in the sequence. Prior to this breakthrough, the evidence for a connection between quantum physics and the primes was based solely on interesting statistical comparisons. But mathematicians are very suspicious of statistics. We like things to be exact. Keating and Snaith had used physics to make a very precise prediction that left no room for the power of statistics to see patterns where there are none.[/quote]

 ;7 (http://www.seedmagazine.com/news/2006/03/prime_numbers_get_hitched.php?utm_source=seedmag-main=rss)
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: aldo_14 on October 06, 2006, 06:27:12 am
Though, conincidentally enough, it looks like there's a rare sequence of numbers that are something to do with the gravitational constant, and it is looking quite likely that the next number in the sequence is in fact 42.

Things like that often make me wonder whether Schrodinger was, in some undetectable way, wrong. Not so much that we exist to make sure the Universe happens, but that we do shape the Universe around our own 'stories', as it were.

We certainly shape the 'visible' universe based upon our vision.
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Flipside on October 06, 2006, 04:12:34 pm
I suppose we look for 'links', that's why one in a million chances turn up all the time, as Terry Pratchett would put it, it's not really that surprising.

I suppose if Jupiter had 42 moons, people would cross-link it with 2001 and make an even more 'amazing' coincidence out of it.
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Unknown Target on October 07, 2006, 10:29:38 pm
What in the name of candy-coated **** are you people talking about?! :p
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: S-99 on October 08, 2006, 09:10:06 am
Talking about 54 obviously :lol:
Speaking of which, now as of 5:18 am...i am now 22 :p
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: aldo_14 on October 09, 2006, 03:08:13 am
What in the name of candy-coated **** are you people talking about?! :p

42!!
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: sixtimesnine on October 09, 2006, 08:57:58 am
Ok, numerology aside, I have further graphics issues. The updated thingies fixed the black squares, but also I've noticed the guns of the capital ships seem to fire only little blobs of coloured light, not the projectiles i see in some screenshots. Also, they just disappear when they hit other ships without displaying any impact.

All other weapons look fine.
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Turey on October 09, 2006, 07:00:01 pm
are you sure they're the right kind of weapons?

the regular turrets fire green blobs.
flak turrets fire exploding projectiles.

guess which kills more fighters?

yup. the blobs.
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Herra Tohtori on October 09, 2006, 07:11:18 pm
are you sure they're the right kind of weapons?

the regular turrets fire green blobs.
flak turrets fire exploding projectiles.

guess which kills more fighters?

yup. the blobs.

I'm not sure if my sarcasm detector is online at the moment, since it's quite late (or early) here right now, but do you really say that blobs kill more fighters than flak turrets? :nervous:
Title: Re: SCP graphics problem - smoke particles/shield effects
Post by: Turey on October 09, 2006, 07:19:58 pm
I'm not sure if my sarcasm detector is online at the moment, since it's quite late (or early) here right now, but do you really say that blobs kill more fighters than flak turrets? :nervous:

Maybe it's different for other people, but I can truthfully say that I get nailed by the blobs more often than the flak.

for some odd reason, flak hits me more often, but blobs kill me more often.

However, this may be because I tend to dodge by sound when badly hurt, so the exploding flak makes me dodge more than the silent blobs.