Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on October 03, 2006, 05:59:59 am
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I would like people to assist in a small campaign of 8 missions;
- making new weapons sounds (min 2, max about 10-12)
- making new weapons art (optional; have some, would like better stuff)
- FREDing & testing (must be willing to work in tandem with others - and testing is to be incredibly exhaustive)
- skyboxing (i.e. to set up a space scene with nebs & planets in max and render it) & planet creation (if possible an actual planet model; this stuff is needed for cbanis too)
- ui art (ship/weapon select icons, simple HUD updates if possible - I realise the SCP handles a lot of this kind of stuff now, but i like 'hand crafted')
- voice actors (not quite at this stage yet, but I'm guessing that by the time I get enough names, I will be - or at least close enough to start. No of parts, etc, TBC)
- animators; anyone who can rig a pilot model in particular, because I can't be arsed at the moment ;). Same goes for anyone able to do high poly guns - well, a high poly gun.
It's not a massive amount of work, but it's slightly time-hurried (Want to get it done ASAP); please Pm me or reply if you're interested. I'm not expecting to get half the people I'm asking for, but I like to take a scattergun approach and ask for as much as possible :D
Many thanks in advance.
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seems that all im good at is weapon effects (visual) :( but if u want ill help
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Next time you announce spots for Voice Acting I will be ready.
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what kinda gun ? handheld, or Freespace load out stylee ?
Could do either, come to think of it.
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what kinda gun ? handheld, or Freespace load out stylee ?
Could do either, come to think of it.
Loadout.
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What sorta gun? Does it need any specific features or can it just be something nifty looking? *notes that several of the guns have a 'no way will *that* fit in *that* ship' look to them*
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:O
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What sorta gun? Does it need any specific features or can it just be something nifty looking? *notes that several of the guns have a 'no way will *that* fit in *that* ship' look to them*
Coilgun firing DPU (etc) rounds, akin to a standard jetfighters' machine gun; not elongated barrel, short and stubby - and old fashioned. :)
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Um, hello :)
No takes for background art, then? Nuts :(
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< Fred / Testing :)
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Um, hello :)
No takes for background art, then? Nuts :(
To make a skybox, and a planet model?
If I had the experience to make a planet's map, I'd toss you one, but I dont know how to do that. Skyboxes... arent they easier?
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Um, hello :)
No takes for background art, then? Nuts :(
To make a skybox, and a planet model?
If I had the experience to make a planet's map, I'd toss you one, but I dont know how to do that. Skyboxes... arent they easier?
Well, the skybox is going to be used for cutscenes with a/the planet, y'see, so they're heavily linked. Albeit the skybox has an interesting challenge of making some nice volumetric nebulae :)
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Hmm. I've never done volumetrics in Max yet. Though I've been dying to stress test this new Core 2 Duo...