Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Gortef on December 14, 2001, 07:54:00 am
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this time I'm working on a 3D animation.... heres a short beta clip (no shadows no textures) from the beginning of the animation for you to see (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
http://project.llaky.fi/kurssi/kk2001/akim/anims/koeaminaatio2.mov (//"http://project.llaky.fi/kurssi/kk2001/akim/anims/koeaminaatio2.mov")
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Aki Malinen
[email protected]
... ... ... (//"http://www.kuhmonet.fi/home/malineak/index.htm")
Creator of the Enemies United
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/nervous.gif)
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try the avi format in divx, smaller file (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
otherwise, mittle advisce: use smoother camera motions, and more complex meshes, but it's cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) also, the ramp should go on so that missile (?) can go to the next stage (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I'll propably use the divx later when the animation gets longer and the file bigger
thank's for the advices (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) I'll do my best
but it will be a simple spaceship/rocket not a missile (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) and those cranes will construct the whole thing at that place and after that it will fly away, so longer ramp is not needed
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Oh, dude! Cool! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Thanks