Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: spartan_0214 on October 07, 2006, 03:34:55 pm

Title: OOOPS
Post by: spartan_0214 on October 07, 2006, 03:34:55 pm
uh, yea, OOPS. Dark Hunter was helping me upgrade to the new FS Open/SCP, and I kinda f***ed it up. Here's what's wrong:

help me fix it please....

[attachment deleted by admin]
Title: Re: OOOPS
Post by: shuttleatlantis on October 07, 2006, 04:26:27 pm
Looks like a missing .VP or texture file.
Title: Re: OOOPS
Post by: Snail on October 07, 2006, 04:34:17 pm
Uhh... No in that case it would disappear completely...
Title: Re: OOOPS
Post by: Dark Hunter on October 07, 2006, 07:45:18 pm
Perhaps a mis-read texture file?

OK, media_vp list:
mv_models
mv_textures
mv_effects
mv_music
mv_core
mv_adveffects (optional)
mp-710_models
mp-710_effects
mp-710_adveffects (only if you have mv_adveffects)

Those should be the ones you have (if you're running 3.6.9, if not, then disregard the mp-710's). You have all of them, right?

(Why is this question in the FRED forum?  :confused:)
Title: Re: OOOPS
Post by: spartan_0214 on October 07, 2006, 08:14:27 pm
guess which one I'm missing?

yep, the textures..... \spartan hunts for missing .vp

EDIT: Hunter, can you bring them on Monday? I'll try to bring the cable....
Title: Re: OOOPS
Post by: karajorma on October 08, 2006, 01:55:16 am
(Why is this question in the FRED forum?  :confused:)

No idea. Moving.
Title: Re: OOOPS
Post by: NGTM-1R on October 08, 2006, 04:10:14 am
You've got use specular for env mapping on?

If so, turn it off. It did something similar to me.
Title: Re: OOOPS
Post by: spartan_0214 on October 08, 2006, 10:34:35 am
yea, I do, I'll try it and see what happens..... (still, Hunter, I need those .vps...)
Title: Re: OOOPS
Post by: Vasudan Admiral on October 15, 2006, 07:26:09 am
Running in D3D + alpha env mapping would produce that exact effect on most of the ships I've HTLed, and on most cockpit glass too I think.
Title: Re: OOOPS
Post by: WMCoolmon on October 15, 2006, 01:39:11 pm
The latest mediaVPs include a high-poly Triton, and cargo for the Triton. It looks like you've got the low-poly original versions. What versions of the mediaVP and SCP are you using?
Title: Re: OOOPS
Post by: Vasudan Admiral on October 15, 2006, 08:32:17 pm
It's a HP triton - you can tell that from the engine pylon thingie. :)
The cargo is the low poly one though, so it's quite possible it's an older media vp too - but I think he'd have the same problems with env mapping under d3d no matter which is used.
Title: Re: OOOPS
Post by: spartan_0214 on October 16, 2006, 02:32:50 pm
silly, I got it fixed, via Dark Hunter