Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: spartan_0214 on October 07, 2006, 03:34:55 pm
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uh, yea, OOPS. Dark Hunter was helping me upgrade to the new FS Open/SCP, and I kinda f***ed it up. Here's what's wrong:
help me fix it please....
[attachment deleted by admin]
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Looks like a missing .VP or texture file.
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Uhh... No in that case it would disappear completely...
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Perhaps a mis-read texture file?
OK, media_vp list:
mv_models
mv_textures
mv_effects
mv_music
mv_core
mv_adveffects (optional)
mp-710_models
mp-710_effects
mp-710_adveffects (only if you have mv_adveffects)
Those should be the ones you have (if you're running 3.6.9, if not, then disregard the mp-710's). You have all of them, right?
(Why is this question in the FRED forum? :confused:)
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guess which one I'm missing?
yep, the textures..... \spartan hunts for missing .vp
EDIT: Hunter, can you bring them on Monday? I'll try to bring the cable....
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(Why is this question in the FRED forum? :confused:)
No idea. Moving.
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You've got use specular for env mapping on?
If so, turn it off. It did something similar to me.
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yea, I do, I'll try it and see what happens..... (still, Hunter, I need those .vps...)
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Running in D3D + alpha env mapping would produce that exact effect on most of the ships I've HTLed, and on most cockpit glass too I think.
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The latest mediaVPs include a high-poly Triton, and cargo for the Triton. It looks like you've got the low-poly original versions. What versions of the mediaVP and SCP are you using?
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It's a HP triton - you can tell that from the engine pylon thingie. :)
The cargo is the low poly one though, so it's quite possible it's an older media vp too - but I think he'd have the same problems with env mapping under d3d no matter which is used.
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silly, I got it fixed, via Dark Hunter