Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on October 08, 2006, 12:09:21 am
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Think of this is a knowledge base for modelling. It's for everyone, newbies and those that are experts (hey sometimes new brains bring in new better ideas :) ). It's not necessarily "how do I convert my model?" theres Wiki for that, rather it's "hey I found a shortcut!" and let everyone know. I'm sure you FS2 modelling gods have plenty of tricks. ;) This isn't just for Max or Blender or truespace, if you use it, theres a good chance someone else does to. Although I do suggest mentioning which program you used.
To start things off (hence this topic), I just found this out.
Max 7
I think I made an important discovery. When you have poly lines visible and you do a chamfer on connected lines they act differently than if they were invisible. For example this capship arm, notice the left has the polyline dividing the rectangle in half (two triangles) and the right side has a polyline, but it's invisible (Max always divides polys into triangles, although they can be hidden for things like Nurbs)
(http://img.photobucket.com/albums/v356/Shodan_AI/pre1.jpg)
Now when you chamfer this is what happens:
(http://img.photobucket.com/albums/v356/Shodan_AI/post1.jpg)
(notice how the visible polyline gets cut differently as if it's actually cut and new vertex is added, where-as the invisible poly get regenerated)
If you don't target weld that extra vertex and you chamfer again this is the result:
(http://img.photobucket.com/albums/v356/Shodan_AI/post2.jpg)
It's not a major discovery, but it'll save some time when chamfering :yes:
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Thanks Scooby Doo for the info. Though I don't have Max7. I'm going to try using the free stuff first. Have a great day :-)
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I dont see any advantages to having that face triangulated, though... why not just remove the edge in the middle, and then chamfer? That way you dont have a 6 sided smooth curve on the bottom, and a 4 sided angular curve on top? Or was that intentional? Im jsut confused is all. :confused:
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I dont see any advantages to having that face triangulated, though... why not just remove the edge in the middle, and then chamfer? That way you dont have a 6 sided smooth curve on the bottom, and a 4 sided angular curve on top? Or was that intentional? Im jsut confused is all. :confused:
I was hoping it'd show up in 3d... but its angled..... \/ afterwards it's \_/
(also I don't know how other modeling programs work, but Max triangulates everything automatically)