Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Mobius on October 11, 2006, 03:04:16 am
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I was viewing INF_Main with ModelView,and I noticed that ships like the Phobos,the Icelus and the Boreas has textures token from FS2(upgraded with MediaVPs) while the patch uses its own textures,reletively old.
I changed it so in Steadfast the textures will be upgraded ;7 (now only the EA textures are quite old...),but I don't know why Woomeister or whoever gave him help for the SCP Patch made those warships not upgradable.I know that there are too many textures which could slow down the game,but I don't consider this valid reason.
What do you think about it then?
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The ones in the patch were actually for INF SCP to try and speed up the game by reducing the number of texture passes. The textures were made before lightspeeds first texture pack release so they are based off the retail textures.
Our current models only use those type of maps for lods now, it's standard tile maps for lod0
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I remember the first time I used R1
:jaw:
"Holy ****! These are crazy textures! Look at all these models! Wow!"
Later, I got SCP :D
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We all are getting older... ;)
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I was going to do add to my update, however as Woomeister pointed, there are several changes to that in the INF SCP VP (INF_2Patch.vp), all of the cruiser and above models which use tiles for the UV where totally changed to use just a single map, in other words seems like they used Render To Texture to collapse all the tiles in a single file.
Anyways, the models also change, and not only in UV mapping, some add newer turrets, this can't be done if you import all the entire set of turrets from old to new model, because the models have slight variations, you can see it with the Icelus. It is really troublesome...
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Crap! I'm using the Icelus in what I'm doing.
*goes to make a new VP
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Sorry for the doublepost...
I tested out the newer Icelus from the patch and I've lost all the shine effects, since the newer one doesn't use the capital4 texture. No idea if I should re-use the older POF, or experiment around (with bad results, since I can't model or texture or whatnot for nuts...)
Bangwal...
edit: forget experimenting. fugly. :lol:
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There are no problems with me,I can insert the "new" models with FRED without reporting turret errors,ecc.(I have just extracted the old POF and put it into the Steadfast VP).
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There shouldn't be any issues except perhaps with the Apothess.
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The Patch Apothess is better than the old one so I leaved it in its place.
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Yeah, the new Apothess looks really good. Wayyyy better than the old Apothess in R1-not-for-SCP.
And WTF was the GVCa Hesat (I know it's dropped, I just want a description of what it looked like... or a screenshot if you still have it)?
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GVCa Hesat? Uhm...
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Was a replacement for the Tanen.
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Until GE made the Tanen sexy.
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Yeah basically :D
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The Tanen is showing up its age...any high poly version planned?
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With no model staff? Nope.
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Well, you could put it up as a request for it on the modding forum or something...
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With no model staff? Nope.
Always the same thing :doubt:
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Well to make high quality HTL models you need a dedicated modeller and texturer. We also have the additional requirement that the HTL model matches the low poly version as close as possible so they can be swapped for lower systems.
We have no modellers so there's no new HTL models.
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Why don't you request these sort of things on the modding forum? Or is requesting beyond you?
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There are no moddellers free to do the vast majority of the ships, and I'm not willing to release the ships one at a time for seperate modellers to have a go at, when I may not be guaranteed an end result.
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Whaddabout the R1 ships? Why not request those? GE's Tanen is already released, so that can be high-polified. The Alves is also released, so you can ask for that. There are many other already released INF ships like, say the Geb, the Anhur, the Petbe, the Mihos, etc.
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GEs one isn't exactly the same as the one we use now.
I'd rather concentrate on the Terran and EA stuff first as they will be featured the most, and making high poly versions of Vasudan stuff is usually more difficult.
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Yeah, yours is smoothed, right? Well, the Eclipse is released, Aesacus is done, the Stentor is released, Proteus is released, Banshee is released (someone has done it already, right? It was pretty popular), Alcyone is released, etc.
Why don't you start requesting for things?
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There were a few other changes made to it as the mesh became unstable
Stentor and Banshee use new maps and so the old ones are invalid. There is no HTL Banshee as far as I'm aware of.
I believe someone was supposed to be doing an Eclipse, but I've heard nothing on that recently.
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Does the Tanen have a fly through hangar? Does the Raynor have one?
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I had to remove the one on the Tanen as it was unstable. The Raynor does.
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Awww... The Raynor's is tiny...
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Raynor replaces Boreas?
(if answer = yes, result = CRAP!!! Bad news for me... Dangit, if only someone redid the Boreas to have some shine and to fix the funny triangles on the rear engines... If the Raynor replaces the Boreas I'll have one less decent ship to work with :shaking:)
R1 ships, if anyone does HTL, the fighters seriously need to be resized IMO. How can a sixteen-gun Keres be a lot smaller than an Alves, or even the Vesuvius for that matter...
Bangwal
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No Raynor replace Icelus
The Keres is the largest fighter now. HTL ships have to be exactly the same size as the non HTL ones, so you won't be getting modellers resizing stuff for their own preference.
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Whew. Guess I'm safe... :nervous: Point also taken about the Keres.
Though I find the Raynor an interesting choice for an Icelus replacement IMO... The Raynor kinda looks as if it was meant to carry the heavy guns like the Boreas, as opposed to being the destroyer-class equivalent of the Warlock... Or was the Raynor intro'd in because it resembles the Boreas in some way or another?
Hmm...
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It doesn't replace the Icelus stat wise, the Cabari is closer to the Icelus in that way.
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Point taken.
Another new ship that I've never heard of... :lol:
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Cabari = improved SOC Galatea model
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Urk...
Hope it's a lot better than the old one. =\
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Agreed. :nod:
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Well the mesh is more stable, and it has a different bridge section. There's probably a pic of it somewhere.
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Nah, my biggest worry about it is its 'blocky' shape... :nervous:
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The Nemesis is 'blocky' too.
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er... okay maybe I shouldn't have used the word 'blocky'... I don't find the R1 Nemesis blocky (if that's the one you're referring to).
The old Galatea just looks too squarish and stuff... bleh, I'm not that good at explaining. Funny that I actually liked it when I first saw it, but consequent viewings via Modelview quickly changed my mind... :nervous: :lol:
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What he's trying to say is that you can see that it is basically just loads of bricks joined together.
Like this (warning bad ASCII art follows!!):
__
| \
|___\__ ______
BLOCK > | ||| |
|______|||______| < BLOCK
| |==
|______|==
^
BLOCK
You can see all the blocks that it is made of. It's split up at those divides. That sort of thing. I also think that, but I don't care as long as it doesn't have that stupid Fenris-style sticky outy thing at the top. :doubt:
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That was a percet representation, Lumaca! :lol:
Wasn't the Chelob supposed to be "high-poly",ehm...
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Wasn't the Chelob supposed to be "high-poly",ehm...
Only because of boolean
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Well,at least its texture are "pumped".
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If I ever learn to model (:rolleyes:), then I'll probably re-make the Chelob, I liked the idea of a Manticore-Basilisk hybrid (the Gorgon just adds a few spikes).
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Conciliate FREDding and MODELling makes you 100% FSer.
Can you tell which kind of changes there will be in the Raynor?
Maybe we can add the old Raynor in Steadfast replacing the Icelus,it's a good "IDAEA" :lol:
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I returreted it both HTL and non HTL versions.
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Speaking of returreting... I was taking a look at the Asarte today, and noticed that there are a few multi-part turrets that could use some fixing. In fact, all of the multi-part turrets have their barrels pointing in a non-straight-vertical manner. The worst are the pair under the nose, which are in fact rotated and pointing outwards. You are still using the Asarte, right?
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I thought that all Inferno ships had been re-turretted, including Vasudan ones... They all use uniform turrets now, no?
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I'd say 95% of the ships use uniform turrets, the rest were left for specific reasons.
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Are they really high poly, these turrets (*cough*Singh*cough*).
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No, why put HTL turrets on non HTL craft?
The EA ones are higher than the FS2 ones, but I wouldn't call them too extreme.
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Speaking of textures,
Woo, you should make glowpoints for ttile03 (the blue circuitboard texture), it really adds a new dimension to EA ships.
Case in point: Eclipse cruiser and EA-textured Odin.
[attachment deleted by admin]
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The Odin is now EA?!?
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Only after I retexture it :P
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EA Odin?
That'll come in handy...
(no grins, I'm somewhat surprised at it too...)
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Woo, you should make glowpoints for ttile03 (the blue circuitboard texture), it really adds a new dimension to EA ships.
Already done for the next release.
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What's that thing beside it? Looks vaguely like a Warlock, but... umm... No.
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Galaxy perhaps?
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Excellent :)
Yes, it's a Galaxy.
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Gwaah, *slobbers uncontrollably*
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Heheh, playing around with glows is fun.
The Akrotiri, the noble capital ship of the Ancients gets a facelift.
[attachment deleted by admin]
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Terrorist.
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Que?
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You're making people jealous... (people who can't model, texture or even plot gunpoints properly).
Well okay, maybe just me. :sigh:
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I know how that feels...I'm still very much in the beginner's stage of texturing and POFing. I can't model either.
Playing around with existing textures is easier than making your own, and I've got the shoulders of giants (Inferno R1) to stand on. :)
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Looks to be a mix of Terran and Shivan schemes, but at the same time too freaky to be a Terran vessel. Maybe the Ancients should all use that colour scheme, since their mentality is after all similar to the Terrans of before... (discovering subspace and subduing other lower species and all that) :yes:
I can't describe it that well. There's something about it that makes it not Terran, even though it has the colours of one.
Are those OTT textures?
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Actually, I can texture and plot gunpoints, but at a basic level (when I say basic I mean I use Modelview to retexture .pofs).
I think he just went and opened the textures and then turned it into greyscale or something (what I do sometimes).
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Still I like that effect.
Just needs some shine at the blue computer-ish areas, and bang. :D <--- evil grin
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Playing around with existing textures is easier than making your own
That's exactly what I do for my models since I'm not a graphics artist. I use existing textures and general mixing and matching.
Snail: When I started modding FS2 we didn't have fancy toys like modelview and PCS, it was all done with a hex editor. Bah now I feel old :D
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If the contrast is good enough, then yeah I just greyscale it and call it -shine. Otherwise I'll tweak the brightness/contrast to stop it looking like glass in-game.
Akrotiri is still using R1 Ancients textures.