Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: TrashMan on October 12, 2006, 03:26:13 pm
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So I started work on a few cutscenes.
I just made the ending cutscene for my campaign, but it's not woring as I want.
So there's a convoy of ship.. the camera is position on the right of hte convoy, looking at it's rear. It later pans slowly to look at hte front. Tis works fine.
The trouble is - how to put messages?
The subtitle sexp is no good, since the strings are too damn short - so I used it for the credits (and it looks nice)
Normal messages or training messages don't appear in cutscene camera, so what to do?
I could lock Alpha1, remove the HUD except for messages and then rotate it insted of the camera.. the training messages should appear.. But then I don't get otehr cutscens stuff, like black borders and subtitles and fading in/out.
I don't get it how something as important as dysplaing lots of text in a cutscene simply isn't there normally.
Oh, and fading out doesn't work. I set it that 4 seconds before hte mission ends the camera fades out lasting 2000 miliseconds, but nothing happens.
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What graphics mode (d3d, ogl, etc.) are you using? The fadeout doesn't work in D3D... well it sort of works. It turns the blank black space (not the backgrounds or the ships) into the color you select. And it does it instantly, not gradually as it should. But in OpenGL it works just fine.
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Good to know...what about messages?
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Using method #2 I got it do behave liek I wanted, but there still is one problem left.
the player can still control the alpha 1 (aka - the camera) during the cutscene...
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ai-playdead
player-use-ai???
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Play dead definately won't work since I need the ship (Alpha 1) to move
Player use ai might work :D