Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: xtg on October 12, 2006, 08:16:03 pm

Title: mv_effects.vp transparency issue
Post by: xtg on October 12, 2006, 08:16:03 pm
i don't know if this only applies to Linux, or just my box perhaps, but i'm running with the latest cvs (as of oct 11, 2006), ingame version shows v3.6.9.

problem: when mv_effects.vp is available, fighter shield hit effects show up with the "black box" problem that i've been reading is generally a result of a given image file being either 24-bit encoded, or not having pure black for the 100% transparent areas, or something like that. removing mv_effects.vp goes back to the stock artwork, and this problem doesn't exist with those.

i've tried this with both the zpack and downloading just mv_effects.vp, both from scp.indiegames.us (zpack was downloaded on oct 11, mv_effects.vp standalone version was downloaded today), and both have the same issues.

additionally, i noticed that the subach has the same problems with the weapon effect, but this is not as noticable as it's flying in mostly black space.

i haven't tested on this too much, and am more than happy to post more info as needed for a fix to, at the very least, a problem only i seem to be experiencing.

i also apologize if this has already been discussed... i did several searches, and several pages of results came back, but all the related ones seemed to apply to planet artwork.

thanks
Title: Re: mv_effects.vp transparency issue
Post by: Turey on October 12, 2006, 08:26:54 pm
COMMAND: INCOMING JUMP SIGNATURE! NEW USER CONFIGURATION!

Helm! Ready all beam cannons!
Lock Beam Cannons and fire on my command!
FIRE!
(http://img.photobucket.com/albums/v86/Turey/welcome2hlpbb.gif)

NO, YOU IDIOT! USE THE BIG BEAM CANNON!
FIRE!
:welcome:

Welcome to HLP! Exits are to the right and left. In the event of a landing of any kind, you can and will be used as a flotation device. Flamethrowers are conviniently located under your seats, however, due to the recent funding cuts, a $3.5 million donation is required to obtain a flamethrower with a full load of napalm in it. If you do not wish to make a donation, your flamethrower will remain filled with water. If you don't wish to donate and still want a working weapon, you'd have to try the weapons locker. However, only HLP Admins, a :v: God, or a Hyperintelligent shade of Blue can open the lock, so you'd have to break in. If you find yourself inside a ventilation shaft and you catch a glimpse of a Shivan, you don't need to worry... much. It's just Carl, and you have two choices with how you want to deal with him:
    1. The first possible course of action is getting one of the weapons from the afore-mentioned weapons locker, and trying to ward off Carl by threatening him with the weapon. Be advised that many of the weapons in the weapons locker are covered with the blood of people who thought it a good idea to break into the weapons locker and use the procured weapon to ward off Carl. So, please, if you decide you want to choose this course of action, choose one of the already-bloody weapons, so you don't get blood all over one of the clean ones.
   2. Your second course of action when you see Carl is to throw your lunch to him and hope he isn't hungry. This is the better option.
   As a final note, please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by Freespace Fanboys. Your trampled remains will be fed to Carl so that the rest of us don't have to carry around so much food for lunch.




do you have the 710 patches? check your Media_VPs folder for the file mp-710_effects.vp. if you don't have it, get it with the rest of the patches at the top of this page (http://www.hard-light.net/forums/index.php/topic,39905.0.html).
Title: Re: mv_effects.vp transparency issue
Post by: xtg on October 12, 2006, 08:55:21 pm
That fixed it perfectly, thanks, Turey ::)