Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Qwer on October 14, 2006, 02:10:11 pm

Title: Hitpoints for bomb-targetable secondaries
Post by: Qwer on October 14, 2006, 02:10:11 pm
After little conversation with Karajorma i've decided to make this request topic. There are at least two large projects which would've been really helped if this feature in which certain bomb-targetable secondaries would have certain amount of hitpoints until destruction. So would you (you=SCP Team) mind to try to put this feature in newer builds?
Title: Re: Hitpoints for bomb-targetable secondaries
Post by: Mars on October 14, 2006, 06:35:30 pm
While your at it... I don't suppose polygon collision detection is going to be available for bombs ever.
Title: Re: Hitpoints for bomb-targetable secondaries
Post by: Qwer on October 16, 2006, 12:34:47 am
So...could any SCP Team member say something about this?
Title: Re: Hitpoints for bomb-targetable secondaries
Post by: Mars on October 17, 2006, 11:18:54 pm
They're proably busy coding... they usually take a long time to respond, if ever, don't worry about it; they're up to their eyeballs already.
Title: Re: Hitpoints for bomb-targetable secondaries
Post by: Trivial Psychic on October 18, 2006, 12:33:19 am
Perhaps they could even add an option for bomb shields, as the Stiletto in FS1 was supposed to have a small shield generator.
Title: Re: Hitpoints for bomb-targetable secondaries
Post by: IPAndrews on October 19, 2006, 01:01:29 pm
At that point the distinction between missile and ship is blurred so much that you may as well use the same code. I can imagine that being a very difficult change to make.
Title: Re: Hitpoints for bomb-targetable secondaries
Post by: Gregster2k on October 21, 2006, 02:13:56 am
Hmmmmmmmm...gives me a new idea for the use of a PVF Anubis...just put a fake turret inside a Vasudan ship's fighterbay and make it fire Anubis missiles... :nervous: