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Community Projects => The FreeSpace Upgrade Project => Topic started by: Admiral Nelson on October 14, 2006, 05:11:12 pm

Title: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on October 14, 2006, 05:11:12 pm
I have added Lightspeed nebulae to all of the standard missions in FS2.  These backgrounds were sourced either from other campaigns which were set in canon systems, such as Derelict, from Singh's Background Emporium, or created by me.  The intent is to make each system recognizable on sight and consistent across campaigns.

These are intended for the next Media VPs, but I am putting it up early to solicit feedback.

Includes:

FIXED BUGS:

"Rebels and Renegades":
In the briefing animation "Beta" (as it's identified by they briefing text) is labeled "Theta".

"Endgame"
The GTCV Monitor is a Deimos class corvette but uses the cruiser icon in briefings

"Their Finest Hour"
The message "Alpha, Delta wing's heavy bombers are now at your disposal." is sent by the Colossus but the head ani is that of command.

"Love the Treason"
The word "hijack" is misspelled as "highjack"
ship-guardian added to Snipes so that he can not be killed

"Exodus"
Nebtuu's departure order changed to distance relative to its destination (the right side of the warp point) rather than the center of the warp point.

Rehosted at wc saga by Tolwyn, thanks very much!  :yes:

Download (http://files.filefront.com//;7465961;;/)

(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/Cato-1.jpg)

(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/Phoenicia.jpg)

(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/3rdFleetHQ.jpg)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Herra Tohtori on October 14, 2006, 05:22:27 pm
So is this... Freespace 2: Jump to Light Speed? :lol:


Anyway, this is great thing. Downloaded immediately, will try them tomorrow. :nod:
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Backslash on October 14, 2006, 10:05:12 pm
Woohoo!  Awesome. :yes:

Wow, hadn't realized you even kept retail compatibility.  That's even more awesome.

I am very encouraged to see this fulfilled at last.  Too bad Lightspeed isn't around to see it.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Mehrpack on October 15, 2006, 03:31:00 am
hi,
i played some missions and doesnt found errors.
and it luck really cool, nice work  :yes:. thanks :).

Mehrpack
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Shade on October 15, 2006, 11:38:56 am
Yay, an excuse to replay the main campaign again. Nice work :)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ARSPR on October 15, 2006, 01:39:10 pm
Downloading just now

  • ARSPR's 'Mystery of the Trinity' fighter positioning fix

This is the very first time I appear in any kind of "credit titles".  (A tear coming down ...)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Col. Fishguts on October 15, 2006, 03:35:15 pm
Most awesome :yes: Thanks
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on October 15, 2006, 06:47:25 pm
Is great, good job :yes: adding to the extra mission pack of the 2.0 vercion of the Fs2_open full pack :D
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: CaptJosh on October 18, 2006, 01:20:59 am
Yay, an excuse to replay the main campaign again. Nice work :)

You need an excuse?   :confused: :confused: :confused:
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Mehrpack on October 18, 2006, 06:03:39 am
hi,
mhh i think yes.

i believe that the most people they buy the game at the release the campaign played so many times that they know the campaign compltly.

for example, i have played the campaign so often that i have stop to count it *g*, yes i make fun after all, but to play it a next time again in a short time is really low and will go lower.

so without really modifications the will to play it again is imho for the many people low.


back to topic: i played the most mission of the campaign and found no errors.

Mehrpack
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: CaptJosh on October 18, 2006, 06:50:49 am
I know absolutely every secret in Super Mario Brothers. It doesn't stop me from enjoying playing through it.

Admittedly it's usually to amaze someone by beating the game in under an hour with no warps...

Still fun, though.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Mehrpack on October 19, 2006, 08:51:55 am
hi,
ok last post for that: i doesnt say that it make no fun or that it isnt enjoyable, but you must understand that if you all know the most people have the requirement to play it often again and again and so on.
its enaugh sometime and some people not have the requirement to play it over a long time again.

thats the same if you dont want to eat very day morning and eveing icecream or some other food ;).

Mehrpack
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on November 05, 2006, 05:38:18 am
Bugfixing --I don;t know if anyone recalls a very old thread around fixing the bugs in FS2 as part of FSU.  Since I have added all these backgrounds and nameplates anyway, I thought it logical to fix minor bugs in the campaign itself.  Below is a list of bugs I have already fixed and one to discuss:

FIXED BUGS:

"Rebels and Renegades" (loop1-1.fs2):
In the briefing animation "Beta" (as it's identified by they briefing text) is labeled "Theta".

"Endgame"
The GTCV Monitor is a Deimos class corvette but uses the cruiser icon in briefings

"Their Finest Hour"
The message "Alpha, Delta wing's heavy bombers are now at your disposal." is sent by the Colossus but the head ani is that of command.

"Love the Treason"
The word "hijack" is misspelled as "highjack"

DISCUSS
"Love the Treason"

The invulnerable SEXPs on Snipes can be overcome if he takes too much damage all at once.  This makes it possible for Snipes to die, which V clearly did not intend.  ship-guardian should be added to Snipes at the beginning of the mission to prevent him from ever being killed.  This solution semed to be the consensus in the old thread, but I'll post it up here again before making the change.


Pleae post up any other minor bugs you may know about.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Dysko on November 05, 2006, 07:00:38 am
Well, I found this bug by chance... :rolleyes:

At the end of the 1st mission, I thought I had pressed "Alt+J" correctly, then I had to help my father in a job. After half an hour, when I returned to the PC, I saw that I didn't press "Alt+J" correctly. And the GVD Psamtik was still here after half an hour, because the wings deployed by the Psamtik (Theta and Zeta, IIRC) didn't have any movement order, so the Psamtik never departs.

Well, I think this bug has a very low priority, since nobody stays to see the Psamtik jump... :)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: karajorma on November 05, 2006, 09:26:38 am
Who says the Psamtik is even meant to jump?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Taristin on November 05, 2006, 10:09:31 am
The psamtik actually yells at you to jump a few times...
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Mars on November 05, 2006, 10:19:19 am
Admiral... I think I love you.  :eek2:
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Dysko on November 05, 2006, 10:45:19 am
Who says the Psamtik is even meant to jump?
When I used for the first time FreeSpace (yes, back in 1999, and I was only 11...) I remember that when I jumped out the Psamtik ordered Iota to dock. So I tried to stay and see what happened. After both Iotas docked and undocked (and after Command cursed at you for not jumping, like Taristin said... :rolleyes:) the Psamtik jumps out to aid in the Alpha Centauri blockade.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: karajorma on November 05, 2006, 12:10:05 pm
Did you see this bug very recently? Cause if so I don't think it's a bug in the mission at all. I think it could be that bug from Proving Grounds appearing again.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Dysko on November 05, 2006, 12:29:49 pm
Did you see this bug very recently? Cause if so I don't think it's a bug in the mission at all. I think it could be that bug from Proving Grounds appearing again.
I don't remember seeing this bug recently. This morning I saw this bug by chance...
Actually, it may be like the Proving Grounds bug, since Theta and Zeta wings remain in front of the Psamtik fighterbays without even attempting to move.
IIRC, the Psamtik departs only when Theta and Zeta return to the fighterbay...
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Goober5000 on November 05, 2006, 12:33:48 pm
Pleae post up any other minor bugs you may know about.

"Regulus" is misspelled as "Regulas" in several places. :)

At the end of the 1st mission, I thought I had pressed "Alt+J" correctly, then I had to help my father in a job. After half an hour, when I returned to the PC, I saw that I didn't press "Alt+J" correctly. And the GVD Psamtik was still here after half an hour, because the wings deployed by the Psamtik (Theta and Zeta, IIRC) didn't have any movement order, so the Psamtik never departs.

This is definitely a bug.  Mantis it.

I've seen it myself as well... apparently, ships which arrive via fighterbay (as opposed to via subspace) just stay still.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Herra Tohtori on November 05, 2006, 12:36:26 pm
Hey, I remember noticing this in Just Another Day 2. In the mission where you have to kill Not Derek Smart, the Lawyer wing of Basilisks just stays where they begin. As I approach, target and attack them, they retaliate, however.


I assumed it to be part of the campaign. You never know in those fun capmaigns what is a bug and what is meant to be.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Dysko on November 05, 2006, 02:08:28 pm
I've tried with FRED (launching some figthers from an Orion), and the fighters actually stay still...
I'm Mantising the bug.
And sorry for the off-topic, Admiral.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: AdmiralRalwood on November 05, 2006, 03:46:24 pm
I've been using FRED recently to launch fighters and they all work fine. I'm not using RC 7.9, however, just the old RC 7.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on November 06, 2006, 12:01:55 am
Fixed the 'Regulas' jump node misspelling.

What else do we have for bugs? :)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on November 06, 2006, 01:46:23 pm
Something can be done about Nebtu? if you save it, there is nothing in the debrief and him, and again, if you save it, they reach the jump node and nothing.. do not jump.

I know that the Nebtu is not supose to live, but is indeed hard to save it, but is posible.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: karajorma on November 06, 2006, 03:37:37 pm
I'd suggest making it certain it dies as anything else would need voice acting work.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Zacam on November 06, 2006, 09:09:04 pm
Entirely nit-picking here, but if you're fixing things, even though it's not technically broken, could "As Lightning Fall" get the appropriate "s" at the end, please?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on November 06, 2006, 10:04:57 pm
Fixed.  That's the objective exactly, to correct picky stuff such as this. :)

I'll look into the Nebtu.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Taristin on November 07, 2006, 12:09:43 am
As Lightning Fall may be correct, though, no? Lightning could be plural... and things fall.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: bonusbartus on November 07, 2006, 06:50:20 am
where should I put this vp? in the media vp dir or somewhere else?
does it work with all scp options, or do I have to use a special flag for it to work?

thanx,

Bartus
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on November 07, 2006, 08:14:51 am
Whoops, Raa is right,  "As Lightning Fall" is actually correct:  Luke 10:18  "And he said unto them, I beheld Satan as lightning fall from heaven."

The vp should go in mediavps, along with the Lightspeed nebula vp to work.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Tahna Los on November 10, 2006, 12:28:49 am
I was told there was a bug involving Bearbaiting.  This is after the Sathanas jumps out and you are to engage the Beleth.

Destroying the Beleth means that you fail the objectives to disable the primary beam cannons of that destroyer. Shouldn't destroying the Beleth mean that those objectives are already met?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Mongoose on November 10, 2006, 01:28:04 am
That's right; I remember getting burned with that bug at least once (which really cheesed me off, considering how many tries it took me to disable all 4 of the Sathanas' beam cannons).  I'd say that destroying a ship pretty much renders its primary beam cannons ineffective, wouldn't you? :p

Edit: After taking a quick look at Bearbaiting in FRED, failing those three secondary objectives doesn't have any consequences whatsoever (i.e., debriefing-wise), other than the failed objectives themselves.  It is frustrating for first-timer perfectionists (like me) if they don't snag all three of the beam cannons, but it really doesn't affect the outcome either way.  (Plus, taking out at least one of the beam cannons first helps you protect the Sobek that jumps in after the Sathanas leaves, and losing that ship does affect the debriefing.)  On the other hand, like I noted above, it is rather illogical for those objectives to fail when the ship is destroyed; besides that, I seem to remember at least one other mission in FS1/2 where a similar objective (for either a subsystem or a turret) registered as true once a ship was destroyed.  Anyone else have any thoughts on this?

Edit 2: Gah, Goober snuck in on me. :p
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Goober5000 on November 10, 2006, 01:39:53 am
It is indeed a bug.  But it's the fault of the mission designer, not the programmer.  The reason the goals work the way they do is so that you can separate subsystem goals from ship goals.  Otherwise, in a situation like "Into the Maelstrom", it would be harder to tell whether Alpha 1 disobeyed orders by destroying the Maelstrom without first taking out its front turret.

With that out of the way... yes, I think it would be good if Bearbaiting was fixed in FRED to mark those goals true when the Beleth is destroyed. :)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: karajorma on November 10, 2006, 04:32:48 am
I don't think it's a bug at all. By not taking out the beams as quickly as possible you give the Beleth extra time to shoot at the Thebes. At least one of those cannons is able to shoot the Thebes from where it is and Command can't say for certain that the Beleth wouldn't have been able to manouver to bring the other guns to bear. By ignoring Command's orders you placed the crew of the Thebes at risk. Whether you destroy the Beleth in the end or not is rather immaterial to that.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Goober5000 on November 10, 2006, 09:01:22 am
Whether you destroy the Beleth in the end or not is rather immaterial to that.

Indeed, but then you have the secondary bug where Command yells at you if the Beleth escapes, even if it's disarmed. :)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: karajorma on November 10, 2006, 09:52:40 am
Command doesn't yell about the cannons on the Beleth AFAIK though. The presence of a Shivan destroyer in Capella with or without cannons is surely something worth shouting about wouldn't you agree? :D

Even if we assume that it won't be able to repair them in time to be a danger it still may have fighters on board that could have prevented the Colossus from winning in High Noon.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Deepstar on November 30, 2006, 01:53:29 pm
What happened with this file? It seems that it doesn't exist anymore :(

I've only an old version on my HDD, but it has a few bugs i found out during i play the main-campaign again.
I found an invincible GTD Phoenicia in "bearbeating", allied ships (except the Colossus) without active Beams in "their finest hour", sathanas blips at the wrong place in some capella missions (why there're still these sathanas cargo containers in "into the lions den"?) and last but not least a buggy final mission, when i get the outtro exact the same time, when capella goes supernova, so a minute too early and it's impossible to get the "bad end" of alpha 1.

because of this bugs i want to download an updated version of this campaign, but the link is broken :( I hope somebody has a correct link for the current version :)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on November 30, 2006, 07:37:59 pm
The Phoenicia should be invul... its a bug to be destroyed. But I prefer the old way, you dont know when if going to live or die.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Taristin on December 01, 2006, 01:44:56 am
What happened with this file? It seems that it doesn't exist anymore :(


Fairly sure its in the media VPs
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: karajorma on December 01, 2006, 03:10:58 am
The Phoenicia should be invul... its a bug to be destroyed. But I prefer the old way, you dont know when if going to live or die.

I've been hearing that as long as I've been in the community but I don't think it's true. I can't see either Ship-Guardian or Invulnerable used on the Phoenicia anywhere.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Deepstar on December 01, 2006, 09:52:17 am
What happened with this file? It seems that it doesn't exist anymore :(


Fairly sure its in the media VPs

Sure?

Because I don't know :-|
I've all current Media VPs with the 3.6.9 AddOns and 3.6.9 RC7, but i thought there're only the Missions with ship nameplates but not the missions with the nebulae  :rolleyes:

But i'll check it, thx for answer.



To the Phoenicia Question.

When i'm remember correct, the Phoenicia was destroyed by the Sathanas simply always in vanilla.
I had to play this Mission multiple times at my last run, and it survived always with 1-10 percent hull.

IMO this is a litte strange when i see that the Psamtik is going down in notime.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: karajorma on December 01, 2006, 10:36:45 am
The phoenicia is destroyed or survives depending on whether it can activate its warp engines quickly enough to escape. Even in retail it sometimes mades it.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Tolwyn on December 01, 2006, 12:30:26 pm
What happened with this file? It seems that it doesn't exist anymore :(


Watch this: http://www.hard-light.net/forums/index.php/topic,43608.0.html

If anyone could upload the file, I will be happy to mirror it via wcsaga.com.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on December 02, 2006, 01:21:12 am
[Edit]

First post updated with a new file location, hosted by WC Saga courtesy of Tolwyn.  Thanks Tolwyn!  :)

Now all we need is someone to redo "Their Finest Hour" altogether... :)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Goober5000 on December 02, 2006, 01:31:05 am
Now all we need is someone to redo "Their Finest Hour" altogether... :)
Just fix the beam-free-all events; that alone makes the mission far more exciting. :)

BTW, the link in the first post needs to be updated.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Deepstar on December 02, 2006, 07:38:46 am
Ah, nice.

A new link :)


thx for help and thx to the guys at wcsaga for host it :)




Quote from: Tolwyn
Watch this: http://www.hard-light.net/forums/index.php/topic,43608.0.html

Yes, i saw it right after my post, but i didn't want to edit my post :-P
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on December 09, 2006, 06:17:43 pm
This will be added to 3.6.9 Vps right?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on December 10, 2006, 12:54:48 pm
oh... remember the mission to destroy the knossos? well the Renenet say " Command we are detecting 2 wings of Mara fighters...." But those are asteroghts... or wharever is says...
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Goober5000 on December 10, 2006, 04:02:17 pm
A Flaming Sword.  Yeah, there are a whole bunch of things wrong with that mission.  It could stand to be bugfixed a bit.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on December 11, 2006, 01:33:31 am
ahh yes, the weapons lock on the Renenet too xD
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on December 11, 2006, 08:50:00 am
If you guys can be specific about what bugs you have found. I'll be happy to clean them up.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Goober5000 on December 11, 2006, 06:34:45 pm
1) The whole "lure the Shivans to the Renenet" thing is broken.  The directive uses one technique, and the goal uses another.  And those techniques are not 100% reliable; it's very easy for the mission to dead-end because of a hole in the logic, even though you did everything you were supposed to.

2) As a corollary to (1), the rest of Alpha wing should break formation if they get attacked.  Currently they're slaved to following waypoints, which means that 9 times out of 10, the Shivans wipe them out before they can be lured in range of the Renenet.

3) The Renenet says "Command, we have sanitized the area" when you destroy the first two wings of fighters, but the third wing has already arrived.  The third wing should probably be cued to arrive only after the freighter has arrived.

4) The Renenet often says "Alpha, your vessel must be no less than 3,000 meters from the center of the portal" even though I am, in fact, more than 3,000 meters away.

5) The "Protect Renrnrt" goal (which should be spell-checked) becomes true immediately upon the Sathanas jumping in.  It should only become true after the Renenet departs.

6) Use "$Debriefing Success Music: Average" (an undocumented feature!) at the end of the music section so that the Average music plays instead of the Success music.  (On that note, do the same for Their Finest Hour.)

Those are the ones I could think of off the top of my head.  There may be more.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on December 11, 2006, 07:07:22 pm
Calling Maras to Asteroths... :P
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on December 12, 2006, 09:31:39 am
The most basic issue in this mission is that you are given the task to lure very fast fighters back to the corvette with slow fighters.  It is absurd from the get go.  In the other 'lure the enemy to the cruiser" mission, Alpha gets Perseus fighters to lure back Hercs.  This is not difficult to do since the Perseus is a good deal faster.  There is no way Taurets are going to be able to do anything but die trying to fly back 4 clicks pursued by Astaroths.  Thus, you are forced to fight the Shivans away from the corvette, or watch your wingmen perish.  I changed the Shivan fighters back to Maras, and replaced the Taurets with Serapis interceptors, and the luring thing seemed to work.  There are two problems here:
1) The Serapis is so fast that all the snarky Meson bomb comments come too late.
2) None of Alpha wing suffered as much as a paint scratch, as the corvette plus Serapis combination mops the floor with the Maras.

So I am making progress, but still more to be done.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Turambar on December 12, 2006, 11:23:10 am
sounds like command's complete ineptitude was the only thing keeping the game balanced...
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Dysko on December 12, 2006, 01:19:39 pm
Some times ago, I wanted to do loading screens for FS2 stock missions, capturing ingame screenshots of every mission (but, so far, I made only the "Surrender, Belisarius!" one :nervous:). Admiral, are you interested?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on December 12, 2006, 01:45:11 pm
If you can figure a way to do so plausibly but without including spoilers, sure.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Dysko on December 12, 2006, 01:55:01 pm
If you can figure a way to do so plausibly but without including spoilers, sure.
:nervous:
I didn't think about that... I only wanted to capture cool shots (for example, in the one that I already made you see the Belisarius pierced by the Psamtik's beam). I'll try to do them as less spoilering as possible.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on December 12, 2006, 01:56:59 pm
Other one in the Colossus vs Sathanas, the Sathanas only attack whichtheir main gun if there any left... their dont use the other beams to attack the Colossus when in range :S
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: AdmiralRalwood on December 12, 2006, 06:48:33 pm
Other one in the Colossus vs Sathanas, the Sathanas only attack whichtheir main gun if there any left... their dont use the other beams to attack the Colossus when in range :S
Speaking of High Noon, why does command say the Collosus was badly damaged when the Sathanas never fired a shot off?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on December 12, 2006, 07:11:23 pm
Yes, another oddity, as is the panic stricken messages that come in as the Colossus blasts what is essentially a defenseless hulk to bits.  Changing this would require new voice acting, however.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Kaboodles on December 13, 2006, 12:40:49 am
Maybe they want to kill it as fast as possible in case its guns grow back?  :lol:

I guess the damage comes from frying their reactors trying to shoot off every beam at once.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: karajorma on December 13, 2006, 05:33:07 am
Quote
("Heat sinks were not made for this kind of abuse, Command! We'll melt down our cannons if we push any harder."

Followed by them pushing harder.

The worry was that the Sathanas could have recharged its jump engines and left.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on December 13, 2006, 04:45:53 pm
Quote
("Heat sinks were not made for this kind of abuse, Command! We'll melt down our cannons if we push any harder."

Followed by them pushing harder.

The worry was that the Sathanas could have recharged its jump engines and left.

Thats easy to aswer, the Colossus damaged the Sathanas jump drivers :P

But I still wondering why the Sathanas never shoot which their other turrets? their never gets intro range?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Mars on December 13, 2006, 06:01:10 pm
Nope the Colossus and Sathanas never get within two kilometers of each other in that mission I don't believe
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: MP-Ryan on December 17, 2006, 02:55:54 pm
Seems to be a bug in "Rebels & Renegades" too.

Friendly pilots no longer preserve their orders to protect the Iceni and Hinton.  I found myself in the asteroid belt with no help, trying to defend the Iceni from the 4 billion asteroids that want to collide with it.  Not fun.  I don't remember this issue in the stock missions, either.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Starkweather on December 19, 2006, 01:13:31 pm
Yes, I hate that mission, it's really hard.. even on very easy, for me atleast.

Another thing with the mission is the Hinton and the Iceni jump to the same coordinates, at the same time, so the Hinton gets mashed to bits after you've worked very hard to protect it from that stupid Sobek that gets within 5 meters (exaggeration) of it and almost always destroys it with its lasers. I don't know if that's been fixed or not, last time I played the main campaign was in September, I'm playing the main campaign again just to see if it's been fixed.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Trivial Psychic on December 22, 2006, 07:58:44 pm
For "Rebels and Renegades", I've always had to extract the mission and protect-ship the Hinton so it survives.  Otherwise it gets wasted by the Sobek.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Tempest on December 25, 2006, 09:43:20 am
There's a typo in "Love the Treason".

"Thanks to our heist, the Sunder is now in allied custody. With our scan of the Iceni and the capture of the rebel transport, the GTVI can begin to unravel the secret of Bosch's ETAK project.

The destruction of the Hamaka forced our hand. The rebs are now ..."

It's supposed to be Hammako.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Goober5000 on December 25, 2006, 12:32:29 pm
It's supposed to be Hammako.
Actually, it's supposed to be Hamako.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on December 26, 2006, 11:40:41 am
LOL? something is wrong which the Last mission...

The Supernova starts at 11.20 or 12.10? I didt remember,  well, anyway... I just play it and command NEVER tell me anything about the Supernova!.... and I justanding at the Node waiting for the supernova warning and that NEVER happend!, instead their just send me to the Cutscenes at the 11.50 min.... (and even more anoying, the endmovie1 was showed in a GREN TINT!, yeah GREN!, I have no idea of what was that).

No Supernova Speech, no countdown, no anything.

Anyway, check the last mission, is must be something about the order of the killing the bombers, for exsample, the 4 argos come in before I able destroy the 2 waves of Taurvis.

I Very sure that the Supernova was tigger early, because for that time the Hipponi*, well wharever is name, they didt jump, and I remember that when the Supernova is tigger, that ship finish the waypoint and jump.

Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on December 29, 2006, 11:29:02 am
no ideas? Im not crazy right? :S
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on January 01, 2007, 03:42:58 pm
Actually, this may be because of the fact that I added more than one sun to Capella in the interest of realism.  IIRC there was an issue with the supernova code when more than one sun is present in a system.  I thought that this had been fixed, but perhaps not.  Delete the red sun from the background, and see if the problem is eliminated.

Fixed the Hamako spelling, and will add the Hinton waypoint path  to the List O Bugs.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Tahna Los on January 12, 2007, 01:17:25 am
In another post, you mentioned that the issue with the Aeolus and Sobek not firing their heavy beams in "Their Finest Hour" would be fixed.  Could you tell me if this is the case?  And when is the next release of the pack?

Thanks
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Grizzly on January 19, 2007, 02:27:35 pm
Must... have... an ... mirror
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on January 19, 2007, 07:14:53 pm
just use filefront.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Centrixo on January 19, 2007, 07:43:50 pm
the 'mistery of the trinity', when your about to launch you get the NTC Trinity's captian talking when its supposed to be the GTD Aquitaine talking. on another mission i cant remember the name, one of the pilots has the wrong ani head.

anyone notice these?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Grizzly on January 20, 2007, 11:19:49 am
just use filefront.

I ment I couldn't download it... link is down.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on January 21, 2007, 01:52:27 am
In another post, you mentioned that the issue with the Aeolus and Sobek not firing their heavy beams in "Their Finest Hour" would be fixed.  Could you tell me if this is the case?  And when is the next release of the pack?

Thanks

yes, that is already fixed in my WIP version.  The Sobek's course also need to be changed so that its capship beams bear on the Shivan vessels.
I am again out of the country on one of my interminable business trips.  I should get more out mid February.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Darklord42 on January 28, 2007, 09:39:18 am
unfortionatly the saga dl link doesnt work :(
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: neoterran on January 28, 2007, 12:30:54 pm
Now if we could only get this done for the Freespace Port missions :D
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Zacam on January 28, 2007, 09:09:38 pm
Some of the TSM-10x.fs2 mission files do not have the ;;FSO declarations in front of the LSNebulae settings like other mission files.

I'm working on them because I noticed that they do not have the special condition of terminating the module like the first one "TSM-103c"(traning-1.fs2) when/if you fire repeatedly on the instructor.

When I am finished on correcting, would others like them to be part of main? (Naturally, I'm testing in Retail and SCP.)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Zacam on January 29, 2007, 01:42:05 am
Just to add, I got into a bit of a kickstart on the rest of them as well, here is what I have since my last post:
Code: [Select]

Enhanced Briefing Text with $h and $f as appropriate
Removed additional or unecessary line breaks.

SM1-01.fs2
Added Alternate Types: NTCv Deimos & NTF Hercules
Removed Prometheus R & Akheton SDG from Weaponry Pool.
Renamed all Tag occurances of "Psamtik" to "GVD Psamtik"
Replaced "Subach HL-7" on all Vasudan Serapis to "Mekhu HL-7"
Renamed all Tag occurances of "Belisarius" to "NTCv Belisarius"
Added "$Alt: NTCv Deimos" to NTCv Belisarius
Nameplate Texture renamed to NTCvBelisarius & updated
Added "$Alt: NTF Hercules" to all NTF Fighters
Added "( tech-add-ships "GVF Serapis" )"
Removed trailing ";;FSO 3.6.9;; $Bitmap List:"

SM1-02.fs2
Added to Alternate Types:
NTF Cargo
NTF Hercules
NTF Loki
NTFr Poseidon
NTFr Triton
NTSG Alastor.
Removed Prometheus R & Akheton SDG from Weaponry Pool.
Added All "$Alt:" tags under $Class as appropriate.
Corrected Message name & reference to "All Fighters detroyed"
Removed trailing ";;FSO 3.6.9;; $Bitmap List:"

SM1-03.fs2
Corrected Alternate Types:
NTF Fenris <- Removed
NTF Leviathan <-> NTC Leviathan
Removed Prometheus R and Hornet from Weaponry Pool
Renamed "Iceni" to "NTF Iceni" and updated all Tags
Corrected all mis-spellings of Iceni as "Icini"
Renamed "Glorius" to "NTC Glorius" and updated all Tags
Renamed "Impervious" to "NTC Impervious" and updated all Tags
NTC Impervious $Alt changed from NTF Leviathan to NTC Leviathan
Corrected all mis-spellings of Impervious as "Imperious"
Renamed "Psamtik" to "GVD Psamtik" and updated all Tags
For +Name: Rebels Armed, correctly set beam-free-all for NTC Glorious
Glorious Destroyed message handle changed to "Glorious Down" to match "Impervious Down"
Each multiple instance of "allow-weapon" now nested once rather than repeated.
Removed trailing ";;FSO 3.6.9;; $Bitmap List:"

So far, all of these are probably extremely trivial and don't really "fix" anything (but at least they also do not break anything!), but were more of a "I noticed them, they bugged me, I made them go away".

I'm still working on the training missions, because their behaviour is not entirely consistant. In the first one, you get yelled at if you don't match speed the first time, but any other objective you can just sit on and do nothing. Also, once it clears you to return to base, it doesn't care if you fire on the instructor, which should still be on if you have not left yet.

I am a tad leary about overly modifying these away from the original mission files, but I _am_ ensuring that any changes that I make also work under retail. (Which, let me tell you, makes me appreciate running the SCP +MediaVP's the more I test.)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on January 29, 2007, 03:19:55 am
Now if we could only get this done for the Freespace Port missions :D

I have already completed the FS1 missions.  They will be released with version 3.1 of the Port.

Zacam -- I will look into your issues when I get back from my business trip.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: neoterran on January 29, 2007, 12:22:58 pm
Awesome, that's really great to hear. Something about having LS Nebs everywhere now makes all older missions look so much worse.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Zacam on January 29, 2007, 06:46:23 pm
Indeed. The LS Nebs simply rock.

I also noted in the other training missions, Admiral Nelson, that TSM's 104-106 do not have the ::FSO tags for their nebulae or skybox entries.

I've corrected mine, as I'm still trying to get the "shoot the instructor, fail the mission" stuff to work in all of them.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Grizzly on February 03, 2007, 03:41:09 am
The Link is down! can someone just give me another link to the file? I lost mine in a re-install operation.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Grizzly on February 04, 2007, 12:33:50 pm
Now if we could only get this done for the Freespace Port missions :D

I have already completed the FS1 missions.  They will be released with version 3.1 of the Port.


In Silent Threat: Reborn to?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Luckz on February 06, 2007, 03:46:58 pm
Nobody actually has this and/or was able to upload this somewhere within the last two weeks? :(
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Zacam on February 06, 2007, 03:57:06 pm
I should be able to, one moment.
Done.

File as of 10/14/2006 15:57:51, 444kb
FS2LightspeedMissions.zip (http://zacam.ueuo.com/scp/FS2LightspeedMissions.zip)

MD5 = 83C3D0013B0BDF092C980912F8C909A6
SHA1 = 8976914231531435A4A4929344C429CC5F80127E

File as of 12/21/2006 23:19:26, 444kb
LightspeedFS2.zip (http://zacam.ueuo.com/scp/LightspeedFS2.zip)

MD5 = 3889AD3BACFED78730A786F9D038E10C
SHA1 = 91180E4152A28962585A18FFD55B72619C5B508A

*Note: This is simply the mission files (including training missions) and does not include the Lightspeed Nebulae. If those are needed as well, I should manage to be able to host those to.

**Note: This is an original contents file, nothing has been modified in any way since it's download.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Davin on February 18, 2007, 06:20:41 pm
Newb question, where do I put these files?

Edit: Nevermind... Took a while but I found the right files (the nebula files) and got them working in the missions.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Tahna Los on February 18, 2007, 11:58:18 pm
Any update to when the new mission batch would be ready?  I'm itching to play "Their Finest Hour" the way it is supposed to be played.....
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Grizzly on February 19, 2007, 01:19:44 pm
what? like ignoring command's order to not to attack the freighters and then get turned in the thing beyond ashes by a friendly beam cannon?

I think the reason why the corvette thingys don't fire beam cannons is because command used great war-era thingys.

but I like them firing their beam cannnons to.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Mars on February 19, 2007, 02:31:15 pm
Sobeks, Mentu's and Aeoli did not exist during the Great War, sorry.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Grizzly on February 26, 2007, 01:32:01 am
then command used almost scrapped thingys
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Tahna Los on March 28, 2007, 10:45:36 pm
Any update to this?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on March 31, 2007, 10:03:07 am
After m2258734a finishes the stars seen in FS2 there will be an update.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Grizzly on April 01, 2007, 02:12:16 pm
For the problem with Their Finest Hour, Why not use the Beam Ships all by default?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: jr2 on April 01, 2007, 02:15:46 pm
When this is finished, will Turey's Installer include it as an option?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Grizzly on April 02, 2007, 06:46:49 am
Ask turey.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: jr2 on April 02, 2007, 08:52:45 am
*Pokes Turey*
?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Turey on April 02, 2007, 12:18:22 pm
Do it yourself. (http://www.fsoinstaller.com/modhelp.html)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Tahna Los on May 07, 2007, 12:27:03 am
*bump* still waiting......
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: jr2 on May 07, 2007, 12:32:59 am
Ok, fine.  Maybe I'll try to do it.  No guarantees about when it'll get done, though.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: I-m000 on May 08, 2007, 11:03:44 am
I should be able to, one moment.
Done.

File as of 10/14/2006 15:57:51, 444kb
FS2LightspeedMissions.zip (http://zacam.ueuo.com/scp/FS2LightspeedMissions.zip)

MD5 = 83C3D0013B0BDF092C980912F8C909A6
SHA1 = 8976914231531435A4A4929344C429CC5F80127E

File as of 12/21/2006 23:19:26, 444kb
LightspeedFS2.zip (http://zacam.ueuo.com/scp/LightspeedFS2.zip)

MD5 = 3889AD3BACFED78730A786F9D038E10C
SHA1 = 91180E4152A28962585A18FFD55B72619C5B508A

*Note: This is simply the mission files (including training missions) and does not include the Lightspeed Nebulae. If those are needed as well, I should manage to be able to host those to.

**Note: This is an original contents file, nothing has been modified in any way since it's download.

I get a hotlinking error when trying to download these, and copy/pasting the URL to just the adress bar instead of clicking on the link doesn't fix the issue :/

Could some kind soul please upload/rapidshare these somewhere?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Edivad on May 08, 2007, 02:28:28 pm
(http://img204.imageshack.us/img204/3232/welcome2hlpbbny2.gif) (http://imageshack.us)

Welcome to the HLP Station. Exits are located to the right, left, up, down, and 4th-dimensionally. However all of them are blocked, except the 4-d one, and no one's yet figured how to reach it. Somebody says there is anoter one in the 5th dimension: if you find it, let us know! In the event of a landing of any kind, you can and will be used as a flotation device. We are currently suffering from technical problems from time to time, which may cause the lights go out at any instance, and sometimes even the basic life support fails for some time. At these times, stay calm and composed; for these cases the station system automatically drops a computer from the roof above you with FSO installed and ready. They have independent power sources. Please keep all appendages within the installation at all times. Do not feed the resident Shivan Carl as he will become voracious and, if you are lucky he will chew your leg off; if you are not, you can imagine what will happen. You can find him in the ventilation duct. Throw him your lunch and hope he is not hungry and leaves you alone. Flamethrowers can be found under your seat but due to financial constraints have been re-filled with holy water. Phased Plasma rifles (40 watt range of course) can be found in storage lockers. To prevent act of n00b, however, these can only be opened by Moderators, Volition or a hyperintelligent shade of BluE. Please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by the whole FreeSpace community. Your trampled remains will be fed to Carl so that the rest of us don't have to carry around so much food for lunch. If you shall go in the Vasudan section of the station and find a boxes labelled “Headz”, please don’t open them, unless you are a Vasudan. Trust me on this one.... In the event of catastrophic hull failure please board the nearest lifeboat which is pre-programmed for autonomous flight to our sister station the Game-Warden outpost. Thank you and enjoy your stay at Hard Light station as long as you will!
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: G0atmaster on May 08, 2007, 03:21:14 pm
is the download link still working?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: I-m000 on May 08, 2007, 05:11:15 pm
(http://img204.imageshack.us/img204/3232/welcome2hlpbbny2.gif) (http://imageshack.us)
Hah, thanks. I just got in a mood to re-play Freespace 2 yesterday, so I figured I ought to grab all the new bells and whistles you guys have created along the years.  My last run is from... sometime before SCP became the SCP, I think :p.

...And I see Carl-the-Shivan has apparently has found a new home after the VBB went down. Not really sure that is a good thing, though...   ;7


Edit: Nope, Link's still no worky :/
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on May 08, 2007, 05:29:27 pm
Here (http://files.filefront.com//;7465961;;/) it is again.  I have a later WIP, but half of it is using the new suns, and half not, so I will just upload the original file for now.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Tahna Los on May 10, 2007, 10:57:05 pm
Oh great, I got all excited too......

Any chance you can release what you have right now?  The only reason I'm truly interested is to see how the second version of "Their Finest Hour" is like with the ships firing their beams as they are supposed to......
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Jeff Vader on May 17, 2007, 12:48:44 pm
Nelson, you've done it again. Ever since getting hold of Lightspeed's Nebulae and playing Derelict I've been dying to see the FS2 main campaign featuring them. I especially liked what you did to Gamma Draconis. Red sunlight shimmering on ships, eery purple nebulae in the background and the ever so mysterious Knossos device in the middle of it was truly breathtaking. I just finished As Lightning Fall and I have only two things to complain about.

1. In Rebels & Renegades I noticed that the Hinton was on a direct collission course towards the Iceni from it's starboard side just before the Iceni jumped away. It may not be anything too serious since the Iceni managed to jump out of the way and both ships were saved but just thought I'd bring it up.

2. When playing As Lightning Fall, the game really, really lagged. The only time this has happened to me before was in Derelict, in the mission involving a big Shivan fleet and two Pegasus fighters. It may very well be my laptop's fault because there is a lot of **** in both of those missions but it never happened when I had the LS Nebulae and was playing the original campaign. Feel free to mock me if it's just a case of inadequate hardware.

Still, thank you for doing this to the campaign.

BTW, when is version 3.1 of the Port coming out?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on May 17, 2007, 11:06:17 pm
Oh great, I got all excited too......

Any chance you can release what you have right now?  The only reason I'm truly interested is to see how the second version of "Their Finest Hour" is like with the ships firing their beams as they are supposed to......

It is better, but the Sobek's maneuvering needs to be changed as the Shivan cruisers do not enter its beam firing arcs.  When I get it all cleaned up it will be released.

Nelson, you've done it again. Ever since getting hold of Lightspeed's Nebulae and playing Derelict I've been dying to see the FS2 main campaign featuring them. I especially liked what you did to Gamma Draconis. Red sunlight shimmering on ships, eery purple nebulae in the background and the ever so mysterious Knossos device in the middle of it was truly breathtaking.

Lightspeed made that particular background, not me, although I did edit it a bit.

Quote
I just finished As Lightning Fall and I have only two things to complain about.

1. In Rebels & Renegades I noticed that the Hinton was on a direct collission course towards the Iceni from it's starboard side just before the Iceni jumped away. It may not be anything too serious since the Iceni managed to jump out of the way and both ships were saved but just thought I'd bring it up.


On the list.

Quote
2. When playing As Lightning Fall, the game really, really lagged. The only time this has happened to me before was in Derelict, in the mission involving a big Shivan fleet and two Pegasus fighters. It may very well be my laptop's fault because there is a lot of **** in both of those missions but it never happened when I had the LS Nebulae and was playing the original campaign. Feel free to mock me if it's just a case of inadequate hardware.

I didn't touch the nebula missions.  Something else must be responsible.

Quote
Still, thank you for doing this to the campaign.

BTW, when is version 3.1 of the Port coming out?

When it's done. :)  Something else special is imminent, however.  No, it isn't ST:R. ;)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Jeff Vader on May 18, 2007, 01:57:44 am
Well now I feel ashamed. I meant Into the Lion's Den, not As Lightning Fall. Please forgive me. I had a severe headache when I posted the feedback. Guess I won't be writing any impudent comments the next time the headache occurs.
So, like I said, 'twas Into the Lion's Den that acted like "sir Lags-a-Lot". Could it be because there are a lot of ships and especially numerous Sathanes hatching their evil plans there? Also, you did seem to apply quite a lot of nebulae there. I only saw a couple of small black spots. Oh well. Guess I'll have to wait until I get a permanent job and can afford to buy some serious hardware. Still, this mission is one of my personal favorites.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on May 18, 2007, 11:30:26 am
Interesting.  How much memory does your video card have?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Jeff Vader on May 18, 2007, 11:54:37 am
Ah yes, that might be it. This damn computer of mine has an Ati Mobility Radeon X1600. And I curse HypermemoryTM to the deepest, darkest corner of Hell. I'm not really familiar with these mobility models. If someone knows more then please fill me on the details.
The control panel states that it has 512MB but I don't know. And if that's the amount that it eats from my 1GB of RAM, then I shall indeed be sad.
Luckily the lagging has only occured in Into the Lion's Den and that reconnaissance mission in Derelict.
In the end, I didn't even buy this laptop as a gaming computer. Just played FS2 every now and then and eventually got acquainted and really excited with SCP. If it really is the graphics card that's the bottleneck, then the only proper answer to the problem is "**** happens".

As a side note, I have read Goob's speech and still want to bring up the fact that I indeed am a new guy.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: jr2 on May 19, 2007, 01:23:14 am
:welcome:

Welcome, Lobo.  Enjoy your stay.

Try this thread (http://www.hard-light.net/forums/index.php/topic,45365.0.html), see if that helps.  IDK, but it can't hurt.  Also, you can usually upgrade your memory... what's your laptop make / model, I can look it up for you if you want.  (There's usually two memory chips, one internal & one externally accessible... you can change both, but some laptop manufacturers don't let you know this.  eg, if you had 1GB (512x2) of memory, they'd say you can upgrade it to 1.5 GB (1x1GB, 1x512MB)... you could actually upgrade to 2GB (2x2GB), you'd just have to open the keyboard, which is pretty easy. (I've done it before.)  Also, check if your laptop supports dual channel memory; if it does, that will double you memory speed, which is good for performance (both system, and if GFX card uses system memory, then possibly good for GFX performance, too, I'm not sure.)  You can find instructions on how to open your laptop internal memory bay on the Internet.  (That's where I found the instructions for my Dad's Compaq R3000.)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Jeff Vader on May 19, 2007, 03:39:05 am
Here's the product page (http://www.pomi.fi/14023.html) of my laptop, though it is in Finnish. The info is also somewhat limited, since they only announce that it has 1GB of Kingston ValueRAM. I did consult the manual and it says that the computer has two memory slots. I'd also suspect that each can handle a memory circuit up to 1GB, bringing the max amount of memory to 2GB.
Luckily the manual also points out the section of the computer where the memory slots are. So I guess I'll have to find a proper screwdriver and pry the damn thing open to see whether there's one 1GB or two 512MB circuits inside. In any case increasing the memory would probably indeed be the only option here.
As for the defragmentation thing, I have been running xp's own defrag tool every now and then so that probably isn't the case. There's little stuff on the hard drive so the defragmentation time is usually somewhere around one hour.
Anyways, thanks for the tips.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on May 19, 2007, 10:58:39 am
If you remove the lightspeed vp, you can play the identical mission with the stock :v: nebulae.  The missions will display the original backgrounds if the lightspeed nebulae are not found.  Give this a try and you will be able to determine if it is the change I made or something else which is causing your performance issue.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Jeff Vader on May 19, 2007, 03:10:33 pm
Ok, I tried in two ways. First I removed the LS nebulae vp and left your campaign vp. The next time I removed your campaign vo and left the nebulae vp. And on both occasions the game rolled as smooth as my new bike. As far as I have understood it, the LS nebulae alone will replace the stock nebulae, though the result is usually somewhat weird looking. Still, the game does use them. And that didn't cause any slowdowns. Only when I applied the campaign vp the game seriously slowed down. I should also point out that the slowdown does not depend on either what direction my ship is pointingor how many ships are on my line of sight. I am sad since I really liked what you had done to the backgrounds with the nebulae. I just don't understand why the game only slows down on that particular mission. If I actually get money at some point of my life, I shall try the memory upgrade solution and see if that helps.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on May 19, 2007, 03:47:02 pm
Do you have a version of the nebulae that use DDS files or the original uncompressed files?  That might be one other source of the problem.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Jeff Vader on May 19, 2007, 04:34:34 pm
It would appear to be the one that uses dds files.
http://www.hard-light.net/forums/index.php/topic,42765.msg874411.html#msg874411
Got it from there. And just a couple of hours ago acquired QuickVP.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Admiral Nelson on May 20, 2007, 09:06:31 am
That was my last hope.  I suppose machines with shared system and graphics memory are uniquely vulnerable to FSO's architecture -- with substantial memory requirements in both areas.  Your system must start paging out to the hard disk due to the number of different nebulae files used in that mission, which then kills your performance.  Adding memory might solve the issue, but I am not familiar with how such graphic adapters coexist with ordinary memory use.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: ShivanSpS on May 20, 2007, 11:54:30 am
The last mission need something more....

apart from fixing those two jumping in and out medical vessels....

Something that make the player to think about go intro the node and jump or turn back and save someone...

maybe add more ships? that for that time can jump but a wing of bombers jump in and destroy then unless the player turn back and engage... only the player, all team mates should be on the run to the node and jump, and removing the give order ability to wingmates...
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Grizzly on May 30, 2007, 01:08:32 pm
with some of the capella missions, either the sun is in the wrong position, or the shivan jaggernauts (For the scrambled radar signatures near the sun) are. (I bet it is the sun)
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Tahna Los on June 14, 2007, 10:18:35 pm
*bump* still waiting.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: S-99 on June 19, 2007, 07:28:20 pm
I don't mean to be a bother. But, ever since the stock missions with lightspeeds stuff came out. I haven't been able to get them to work. Of course the file i downloaded here i put into the mediavp folder, and the stock missions still show the mv_adveffects high res **** nebulae.

Since then i've deleted my old fs2 directory and saved my player files, did a fresh install with turey's installer also made it download lightspeeds nebulae, put my player files back in, and i still don't get to see lightspeeds stuff :( Is it because of my player files i theorize?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: jr2 on June 20, 2007, 02:12:19 am
The mission files need to reference them.  Check the file you downloaded here, does the vp have updated mission files?  If not, you need to find the updated mission files...
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Darklord42 on June 20, 2007, 08:01:18 am
This may sound odd  but it worked for me when Btrl was running super slow and mabee it might be a similar case with these nebulas.  Unpack the nebula and campaign vp and put all files in your mediavp/data folder in their proper folders.  For some reason This showed a profound improvement on performence.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Grizzly on June 20, 2007, 03:28:08 pm
This may sound odd  but it worked for me when Btrl was running super slow and mabee it might be a similar case with these nebulas.  Unpack the nebula and campaign vp and put all files in your mediavp/data folder in their proper folders.  For some reason This showed a profound improvement on performence.

probably because the game doesn't need to unpack the vp's files first. the data folder contents are "uncompressed" and are loaded much faster.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: S-99 on June 20, 2007, 06:27:31 pm
The mission files need to reference them.  Check the file you downloaded here, does the vp have updated mission files?  If not, you need to find the updated mission files...

Alright, well i made a fresh install of fs2 with tureys installer getting it souped up for linux. Then i also downloaded the vp file from the beginning of this thread and placed it in there, and still no lightspeed nebulas. So i guess i need the updated mission files, and where do i get those?
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: jr2 on June 21, 2007, 01:38:22 am
1. Scroll to top of page.
2. Click "Page 1"
3. Smack self.

:lol: :p

Alternatively: click here (http://www.hard-light.net/forums/index.php/topic,42817.0.html)

probably because the game doesn't need to unpack the vp's files first. the data folder contents are "uncompressed" and are loaded much faster.

Nope.  .vp files have 0.00000000000% compression.  They optimize performance when they are contiguous, as all files are in one continuous stream on the disk.  I think your .vp files are probably fragmented beyond mention.  Try using Contig + PowerDefrag to defrag your FS2 dir.  See in my sig, "Optimizing Performance".
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: S-99 on June 21, 2007, 06:04:58 pm
OK, i get it now. The updated mission files here reference lightspeeds nebula vp, and the updated mission files does not include lightspeeds nebula, it has references for lightspeeds nebula vp file. OK, so i know what to do now, thx.
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Tahna Los on July 14, 2007, 10:13:39 am
*morebump*
Title: Re: RELEASE: FS2 Stock Missions with Lightspeed Nebulae
Post by: Kazan on July 14, 2007, 10:22:27 am
note on shared memory: main system memory is significantly slower than VRAM

The Radeon X1900XT 256MB pumps 57.1Gbytes/sec and the Radeon HD 2900XT pumps 105.6GB/sec

DDR2-800 (PC6400) ram pumps 6.4GB/sec

to find "top end video cards" that had that slow of memory you have to go all the way back the the R100 based - original Radeon boards circa 2000